The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
It's not a "mode". It's a test for a short period of time.
The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
So you don't want them to try to figure out how deep the code deficit that makes cyrodiil lag actually is?
The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
Tommy_The_Gun wrote: »Two major positives for me is lack of ball groups (or at the very least killable ball groups) and of course - no proc sets, no annoying pulls & AOEs. For that alone it will be worth to play it.
Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.
Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.
I would gladly play a Cyrodiil with template presets, fixed skills, fixed items, if it means it has great performance and a highest number of players authorized simultaneously and if it allows ZOS to introduce new Cyrodiil stuff we have been waiting for a decade.
Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.
Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.
So they meant to remove it from the campaign it was introduced to, but they kept it after people asked for it? That's good to know then.Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.
Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.
It was a test that a certain faction of people begged them to keep. They listened to some of their customers. Those said people got tired of it after a while and went back to the other campaigns, however.
So they meant to remove it from the campaign it was introduced to, but they kept it after people asked for it? That's good to know then.Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.
Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.
It was a test that a certain faction of people begged them to keep. They listened to some of their customers. Those said people got tired of it after a while and went back to the other campaigns, however.
Firstly, it's a TEST, not a final anything. Secondly, it's also separating PVP from PVE, which we need DESPERATELY
LatentBuzzard wrote: »Firstly, it's a TEST, not a final anything. Secondly, it's also separating PVP from PVE, which we need DESPERATELY
If it's just a test to collect data that's only going to be around for a short period of time, then that means that there's no intention to seperate PvP and PvE as those changes will be going away when the test finishes.
Maybe it can pull in the ultra casual crowd that doesn't really "do" the combat system. And out of those players, some of them will enjoy it enough to move up to full power Cyro (if it still exists). That's me trying to be optimistic atm.SkaraMinoc wrote: »Distilling skills down to the lowest common denominator would decrease player retention. So there's no way that's going to happen. Maybe a few abilities will get tweaks for performance reasons, but that's it. Players want a power fantasy and the Vengeance campaign doesn't give that.
SkaraMinoc wrote: »Distilling skills down to the lowest common denominator would decrease player retention. So there's no way that's going to happen. Maybe a few abilities will get tweaks for performance reasons, but that's it. Players want a power fantasy and the Vengeance campaign doesn't give that.
katanagirl1 wrote: »I hope when this comes to consoles that there will be enough players to even test it. Gray Host DC faction is typically only 2 bars early prime time so it’s not very fun to play against 6 bars. If some move to another campaign it could be even more sparse in both campaigns. I hope the news about it brings old players back for this.