spartaxoxo wrote: »
The only suggestion I saw was they could do something from other games?
Is there a specific idea you had in mind?
You've vaguely referenced some other systems.
That's about it.
You've not really put forth any specific changes or even detailed what these other systems even are.
Which is the thing. How are people supposed to discuss something when... There's nothing to discuss?
Like, okay, you don't like the fishing system and you've played different fishing systems... So... What? What were these other systems? Which one would you like to see in ESO? How would it function in ESO?
Without anything specific all there is to talk about is changing the fishing system *somehow* with no basis for the direction besides "Not what currently exists"
Elvenheart wrote: »These are my own personal thoughts about fishing, and I know others feel differently. I think fishing in any game I have ever played is the single most worst activity one could have to do, and there is nothing whatsoever they could do to make me like it more, and any complications added to it would simply make me like it less. Of course, any optional change is fine because I would not have to opt in. Case in point, Neverwinter used to have a fishing system much like ESO, and then they made it much much worse. Instead of one key press and the fish is ready to be caught, they changed it to at least two or three keys that you have to move based on some sort of balancing system to keep everything in the middle, and if it went too far one way all your effort was wasted. That added time before you actually caught a fish as well. They wanted to make it more interesting, but in my opinion, failed miserably, but of course, that’s because I don’t like fishing in any game
I’m saying all of this because today after two days of working on it I finally achieved Master Fisher so I can buy the boat that was locked behind the achievement! I had 10 years worth of bait saved in my ESO plus bag, just waiting for something to happen that would actually allow me to get the Angler achievements for each zone and subsequently Master Fisher, and what made it finally possible is them making fishing easier by curating the rare fish for this event. And instead of stopping like I should have, I decided to go to Deadlands next andI’m three fish away from getting the Deadlands Angler achievement so I can buy the sulfur pool, but I just couldn’t do a single another key press and actually had to lay down for awhile.
Again, I know this is all just me and what I like and don’t like about games, and other people like fishing, and other people would like it to be more complicated. But this is the point of view of someone who only fishes if they just have to to get something locked behind an achievement or otherwise advance something in a game, like fishing during New Life. There is literally nothing they could do to make fishing more interesting for me, and anything that complicates the system would make me hate it all the more. And once again, thank you so much to ZOS for curated fish during this event!
valenwood_vegan wrote: »From the phrasing of the topic to the focus on other peoples expected objections rather than on the changes desired, this feels more like an invitation for argument. Nothing has really been suggested so there's nothing to really talk about.
I've always thought eso's fishing could be a little more interesting, perhaps involving a small skill line; a "guild" of sorts with some quests or dailies (ie: mages or fighters guild but for fishing) and could benefit from some revamped drops. But I also like that it's a relaxing activity I can do that lets me stay in game but wind down from a tough trial or the like. So I wouldn't wanna see it made overly complex or challenging either. Beyond that, idk I don't care enough to put much more thought into it.
I am just really tired of those who come here late and insist on changing the game in ways I don't see any need for. The game is perfect for me the way it is. When all y'all get it changed to your specs, it won't be the game I love and have had fun with for 7 years, so I will have lost my main escape from RL.
And as I said, no one will care, I understand that. So I don't know why I bother.
oldbobdude wrote: »Like they did for the far cry game series. Hunting and fishing are excellent in those games. For fishing you cast, wait for a nibble, hook the fish and then fight it as it runs deep, far, left/right, then land it. Sweet!
I am just really tired of those who come here late and insist on changing the game in ways I don't see any need for. The game is perfect for me the way it is. When all y'all get it changed to your specs, it won't be the game I love and have had fun with for 7 years, so I will have lost my main escape from RL.
And as I said, no one will care, I understand that. So I don't know why I bother.
I was asking for an optional change, though.
oldbobdude wrote: »Like they did for the far cry game series. Hunting and fishing are excellent in those games. For fishing you cast, wait for a nibble, hook the fish and then fight it as it runs deep, far, left/right, then land it. Sweet!
I am just really tired of those who come here late and insist on changing the game in ways I don't see any need for. The game is perfect for me the way it is. When all y'all get it changed to your specs, it won't be the game I love and have had fun with for 7 years, so I will have lost my main escape from RL.
And as I said, no one will care, I understand that. So I don't know why I bother.
I was asking for an optional change, though.
*sigh* Optional doesn't really fly here.
Let me ask you this: what do you think would happen in this forum if I said "Fishing should be like Stardew!" or "Fishing should be like Black Desert Online!"? People would shout it down just the same.
The fact is that our plate is empty and there is a buffet in front of us, with all manner of implementations and ideas to choose from. ZOS will come up with something that suits them even if I provide an idea of my own. We all know this.
Let me ask you this: what do you think would happen in this forum if I said "Fishing should be like Stardew!" or "Fishing should be like Black Desert Online!"? People would shout it down just the same.
But you'd at least get discussion about the pros and cons of those systems. People would be able to disect them and say what things they do well and what things they do not so well.
Generic "Fishing sux!" doesn't give anyone any sort of content to discuss. People either go "No, I like this system" or "Yes, this system sucks" and that's the extent of discussion (Of which has occurred numerous times. There's been multiple "Fishing sux!" threads that get a handful of replies like mentioned and then die)
Bringing in tangible suggestions, or at least detailing interesting systems, will provide more to talk about and bring about a better idea of what things people like and what they don't like.The fact is that our plate is empty and there is a buffet in front of us, with all manner of implementations and ideas to choose from. ZOS will come up with something that suits them even if I provide an idea of my own. We all know this.
ZOS will likely do nothing if no tangible feedback of what they should be doing arises.
If left up to their own devices, ZOS is most likely going to either leave fishing the way it is, or double down onto this system in some way (Such as making it just like any other harvesting node where you just press a single button, wait 1-2 seconds (Depending on if you have the faster gathering CP node) and get your fish)
Without discussions of other systems, with details of those systems. How are they going to know what people would actually like?
Yes, you can say "I don't like this system" but ZOS will know that if they change the system, there will also be people who don't like that new system too. So it's not like just putting out there "I don't like this system" is weight enough for ZOS to actually act.
Even if suggestions don't get used exactly, they can still give ZOS inspiration and overall insight into the direction they should go, especially given the vast amount of variety that exists within the "Video game fishing" sphere of content, both in terms of side activities to full on games explicitly about fishing.
Arizona_Steve wrote: »Sometimes the mindlessness of fishing is an effective counterpoint to fighting mobs and bosses.
I dunno.
Unless the fish leap out of the water and start a hard boss fight with the character fishing, I can't see how it can be less boring.
As for optional... I do think that people over estimate the effectiveness of such things in terms of being a balanced solution to a given problem.
I dunno.
Unless the fish leap out of the water and start a hard boss fight with the character fishing, I can't see how it can be less boring.
As for optional... I do think that people over estimate the effectiveness of such things in terms of being a balanced solution to a given problem.
This is actually... A really good idea...? I dunno, Infinite Archive has random optional extra doors that take you to mad escapades. That genuinely doesn't sound like the worst thing in the world for fishing. You hook some strange object and feel a little woozy and find yourself in some old dwemer glass library at the bottom of the ocean or whatever.
I dunno.
Unless the fish leap out of the water and start a hard boss fight with the character fishing, I can't see how it can be less boring.
As for optional... I do think that people over estimate the effectiveness of such things in terms of being a balanced solution to a given problem.
This is actually... A really good idea...? I dunno, Infinite Archive has random optional extra doors that take you to mad escapades. That genuinely doesn't sound like the worst thing in the world for fishing. You hook some strange object and feel a little woozy and find yourself in some old dwemer glass library at the bottom of the ocean or whatever.
I personally would never fish in this game again.
I dunno.
Unless the fish leap out of the water and start a hard boss fight with the character fishing, I can't see how it can be less boring.
As for optional... I do think that people over estimate the effectiveness of such things in terms of being a balanced solution to a given problem.
This is actually... A really good idea...? I dunno, Infinite Archive has random optional extra doors that take you to mad escapades. That genuinely doesn't sound like the worst thing in the world for fishing. You hook some strange object and feel a little woozy and find yourself in some old dwemer glass library at the bottom of the ocean or whatever. A big one bites and pulls you out to sea. You can keep going for bonus points and try to hold on or let it go.
I dunno.
Unless the fish leap out of the water and start a hard boss fight with the character fishing, I can't see how it can be less boring.
As for optional... I do think that people over estimate the effectiveness of such things in terms of being a balanced solution to a given problem.
This is actually... A really good idea...? I dunno, Infinite Archive has random optional extra doors that take you to mad escapades. That genuinely doesn't sound like the worst thing in the world for fishing. You hook some strange object and feel a little woozy and find yourself in some old dwemer glass library at the bottom of the ocean or whatever.
I personally would never fish in this game again.
Arizona_Steve wrote: »Sometimes the mindlessness of fishing is an effective counterpoint to fighting mobs and bosses.
People enjoy things in different ways. I am not interested in sitting back and waiting, I want something fun to do, and fishing could be really fun if there were substantial changes.
...you put the right kind of bait on the line, you cast the line, and then you wait to press a button.
I dunno.
Unless the fish leap out of the water and start a hard boss fight with the character fishing, I can't see how it can be less boring.
As for optional... I do think that people over estimate the effectiveness of such things in terms of being a balanced solution to a given problem.
SilverBride wrote: »...you put the right kind of bait on the line, you cast the line, and then you wait to press a button.
That is pretty much how fishing works in the real world.
We select a bait and put it on the hook.
Then we cast the line into the water.
Then we wait until we hook a fish, and reel it in.
I don't know what else could even be done. The last thing we need are for fish to develop mechanics.
Some things are just slow and simple by their nature, and fishing is one of those.