Thumbless_Bot wrote: »OldStygian wrote: »Turn it into a PvE zone.
With houses
OldStygian wrote: »Turn it into a PvE zone.
Alchimiste1 wrote: »There is honestly nothing fun about playing is cyrodiil anymore.
The current combat team has stripped this game of everything that made it good.
Performance:
You already know the solution zos and I don't buy this ddos attack.
1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.
Balance:
This hybridization stuff cut away identify of classes. Revert it
Every proc damage set? cut that in half too. They'll still be strong
Make skills unique. Balance classes through their unique class skills instead of new sets.
Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
Turn necro scythe into a good spammable.
Magsorc should have to use more than 1 skill to have a proper defense.
Credit where its due, good job on making it so incap takes you out of stealth when cast.
Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.
Current state of cyrodiil"
30% of the population is in a ball group
40% of the population is a nb spamming poison injection with 3 proc sets
25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
5% of the players are dps that want to kill others and not run away.
And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
And above all else there is a severe lack of FUN in pvp right now.
[snip]
Alchimiste1 wrote: »There is honestly nothing fun about playing is cyrodiil anymore.
The current combat team has stripped this game of everything that made it good.
Performance:
You already know the solution zos and I don't buy this ddos attack.
1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.
Balance:
This hybridization stuff cut away identify of classes. Revert it
Every proc damage set? cut that in half too. They'll still be strong
Make skills unique. Balance classes through their unique class skills instead of new sets.
Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
Turn necro scythe into a good spammable.
Magsorc should have to use more than 1 skill to have a proper defense.
Credit where its due, good job on making it so incap takes you out of stealth when cast.
Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.
Current state of cyrodiil"
30% of the population is in a ball group
40% of the population is a nb spamming poison injection with 3 proc sets
25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
5% of the players are dps that want to kill others and not run away.
And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
And above all else there is a severe lack of FUN in pvp right now.
[snip]
Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.
Alchimiste1 wrote: »Alchimiste1 wrote: »There is honestly nothing fun about playing is cyrodiil anymore.
The current combat team has stripped this game of everything that made it good.
Performance:
You already know the solution zos and I don't buy this ddos attack.
1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.
Balance:
This hybridization stuff cut away identify of classes. Revert it
Every proc damage set? cut that in half too. They'll still be strong
Make skills unique. Balance classes through their unique class skills instead of new sets.
Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
Turn necro scythe into a good spammable.
Magsorc should have to use more than 1 skill to have a proper defense.
Credit where its due, good job on making it so incap takes you out of stealth when cast.
Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.
Current state of cyrodiil"
30% of the population is in a ball group
40% of the population is a nb spamming poison injection with 3 proc sets
25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
5% of the players are dps that want to kill others and not run away.
And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
And above all else there is a severe lack of FUN in pvp right now.
[snip]
Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.
yeah thats what I said. Lost cause
Alchimiste1 wrote: »Alchimiste1 wrote: »There is honestly nothing fun about playing is cyrodiil anymore.
The current combat team has stripped this game of everything that made it good.
Performance:
You already know the solution zos and I don't buy this ddos attack.
1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.
Balance:
This hybridization stuff cut away identify of classes. Revert it
Every proc damage set? cut that in half too. They'll still be strong
Make skills unique. Balance classes through their unique class skills instead of new sets.
Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
Turn necro scythe into a good spammable.
Magsorc should have to use more than 1 skill to have a proper defense.
Credit where its due, good job on making it so incap takes you out of stealth when cast.
Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.
Current state of cyrodiil"
30% of the population is in a ball group
40% of the population is a nb spamming poison injection with 3 proc sets
25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
5% of the players are dps that want to kill others and not run away.
And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
And above all else there is a severe lack of FUN in pvp right now.
[snip]
Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.
yeah thats what I said. Lost cause
Please don't mischaracterize what I posted. Cyrodiil is not a lost cause. It just needs to get the same priority the rest of the game gets. That's what I said.
Yep. Sadly this seems to be the only solution to "salvage" what is left. I can not think of anything else really. For every other attempt - Cyro & IC are beyond saving. I guess the "tests" that they are planning seems to be there only to keep player retention rather than to fix anything... at least this is how it looks to me.OldStygian wrote: »Turn it into a PvE zone.
OldStygian wrote: »Turn it into a PvE zone.
Thumbless_Bot wrote: »OldStygian wrote: »Turn it into a PvE zone.
With houses
OldStygian wrote: »Turn it into a PvE zone.
No, but kind of. Make it so anyone can enter Cyro at any time just by walking in. Put warnings up like in Craglorn when you wander into a group area, "You have now entered the War Zone, or something. Make getting into Cyro as easy as moving between other maps. Do the same with IC. If Pop cap is reached the player could be redirected somehow, "this map is not available right now" or something. Point is, EASY ACCESS. Just walk in. Obv. this would require some map revamp and many points of access to limit trolls camping entry points etc. but I know I would have started Cyro much much earlier if I could of just walked in. Oh, and just do two campaigns, main camp. and under 50, nobody really plays anything but them anyway and not sure how utilized the under 50 is except for getting Emp on a new toon.
*I hate Dark Convergence, quit pulling me! And why doesn't Zos do a clean out on the armor sets.. do we really need 700 sets? Wipe the 400 sets nobodies used in 5 years to make room for new stuff.Thumbless_Bot wrote: »OldStygian wrote: »Turn it into a PvE zone.
With houses
Hard agree, would love to see Cyro housing
Alchimiste1 wrote: »To be clear, I am not a pver. I have played mainly PvP for 8 years now.
The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.
JustLovely wrote: »Alchimiste1 wrote: »To be clear, I am not a pver. I have played mainly PvP for 8 years now.
The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.
You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.
Alchimiste1 wrote: »JustLovely wrote: »Alchimiste1 wrote: »To be clear, I am not a pver. I have played mainly PvP for 8 years now.
The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.
You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.
It would probably be easier than trying to fix Cyrodiil. And either way pvpers need a new pvp zone. It’s long overdue
Chilly-McFreeze wrote: »Alchimiste1 wrote: »JustLovely wrote: »Alchimiste1 wrote: »To be clear, I am not a pver. I have played mainly PvP for 8 years now.
The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.
You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.
It would probably be easier than trying to fix Cyrodiil. And either way pvpers need a new pvp zone. It’s long overdue
What good would that do? If they are using the same rule set as now it wouldn't matter if the Map is Cyro or XYZ.
If they invest time to remodel the ruleset, they can let the map remain the same.
I'm sure the performance issues don't stem from the map per se.
If you're just tired of the same ol' map, it's perfectly fine. But having ball groups running rampant in e.g. Yokuda won't change any of your original points.
OldStygian wrote: »Turn it into a PvE zone.
Alchimiste1 wrote: »Thumbless_Bot wrote: »OldStygian wrote: »Turn it into a PvE zone.
With houses
BASED
OldStygian wrote: »Turn it into a PvE zone.
..and every other zone into a PvP zone, right?
Why is it so hard for people to accept that ESO is an MMO that has always had PvP and always will? It's astonishing to me that so many have no idea how much the PvP community contributes to the economy of the game and to ZOS.