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Cyrodiil is a lost cause

Alchimiste1
Alchimiste1
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There is honestly nothing fun about playing is cyrodiil anymore.
The current combat team has stripped this game of everything that made it good.

Performance:
You already know the solution zos and I don't buy this ddos attack.
1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.

Balance:
This hybridization stuff cut away identify of classes. Revert it
Every proc damage set? cut that in half too. They'll still be strong
Make skills unique. Balance classes through their unique class skills instead of new sets.
Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
Turn necro scythe into a good spammable.
Magsorc should have to use more than 1 skill to have a proper defense.
Credit where its due, good job on making it so incap takes you out of stealth when cast.

Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.

Current state of cyrodiil"
30% of the population is in a ball group
40% of the population is a nb spamming poison injection with 3 proc sets
25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
5% of the players are dps that want to kill others and not run away.

And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
And above all else there is a severe lack of FUN in pvp right now.

[snip]
[edited for bashing]
Edited by ZOS_Icy on January 20, 2025 3:41PM
  • OldStygian
    OldStygian
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    Turn it into a PvE zone.
  • Thumbless_Bot
    Thumbless_Bot
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    OldStygian wrote: »
    Turn it into a PvE zone.

    With houses
  • RebornV3x
    RebornV3x
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    This sums it up perfectly I don't know who would look at PVP in its current state and be like "yeah this is fine."
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Alchimiste1
    Alchimiste1
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    OldStygian wrote: »
    Turn it into a PvE zone.

    With houses

    BASED
  • reazea
    reazea
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    OldStygian wrote: »
    Turn it into a PvE zone.

    ..and every other zone into a PvP zone, right?

    Why is it so hard for people to accept that ESO is an MMO that has always had PvP and always will? It's astonishing to me that so many have no idea how much the PvP community contributes to the economy of the game and to ZOS.
  • reazea
    reazea
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    There is honestly nothing fun about playing is cyrodiil anymore.
    The current combat team has stripped this game of everything that made it good.

    Performance:
    You already know the solution zos and I don't buy this ddos attack.
    1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
    2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.

    Balance:
    This hybridization stuff cut away identify of classes. Revert it
    Every proc damage set? cut that in half too. They'll still be strong
    Make skills unique. Balance classes through their unique class skills instead of new sets.
    Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
    Turn necro scythe into a good spammable.
    Magsorc should have to use more than 1 skill to have a proper defense.
    Credit where its due, good job on making it so incap takes you out of stealth when cast.

    Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
    And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.

    Current state of cyrodiil"
    30% of the population is in a ball group
    40% of the population is a nb spamming poison injection with 3 proc sets
    25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
    5% of the players are dps that want to kill others and not run away.

    And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
    And above all else there is a severe lack of FUN in pvp right now.

    [snip]

    Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.

    [edited to remove quote]
    Edited by ZOS_Icy on January 20, 2025 3:43PM
  • Alchimiste1
    Alchimiste1
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    reazea wrote: »
    There is honestly nothing fun about playing is cyrodiil anymore.
    The current combat team has stripped this game of everything that made it good.

    Performance:
    You already know the solution zos and I don't buy this ddos attack.
    1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
    2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.

    Balance:
    This hybridization stuff cut away identify of classes. Revert it
    Every proc damage set? cut that in half too. They'll still be strong
    Make skills unique. Balance classes through their unique class skills instead of new sets.
    Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
    Turn necro scythe into a good spammable.
    Magsorc should have to use more than 1 skill to have a proper defense.
    Credit where its due, good job on making it so incap takes you out of stealth when cast.

    Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
    And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.

    Current state of cyrodiil"
    30% of the population is in a ball group
    40% of the population is a nb spamming poison injection with 3 proc sets
    25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
    5% of the players are dps that want to kill others and not run away.

    And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
    And above all else there is a severe lack of FUN in pvp right now.

    [snip]

    Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.

    yeah thats what I said. Lost cause

    [edited to remove quote]
    Edited by ZOS_Icy on January 20, 2025 3:44PM
  • reazea
    reazea
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    reazea wrote: »
    There is honestly nothing fun about playing is cyrodiil anymore.
    The current combat team has stripped this game of everything that made it good.

    Performance:
    You already know the solution zos and I don't buy this ddos attack.
    1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
    2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.

    Balance:
    This hybridization stuff cut away identify of classes. Revert it
    Every proc damage set? cut that in half too. They'll still be strong
    Make skills unique. Balance classes through their unique class skills instead of new sets.
    Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
    Turn necro scythe into a good spammable.
    Magsorc should have to use more than 1 skill to have a proper defense.
    Credit where its due, good job on making it so incap takes you out of stealth when cast.

    Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
    And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.

    Current state of cyrodiil"
    30% of the population is in a ball group
    40% of the population is a nb spamming poison injection with 3 proc sets
    25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
    5% of the players are dps that want to kill others and not run away.

    And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
    And above all else there is a severe lack of FUN in pvp right now.

    [snip]

    Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.

    yeah thats what I said. Lost cause

    Please don't mischaracterize what I posted. Cyrodiil is not a lost cause. It just needs to get the same priority the rest of the game gets. That's what I said.

    [edited to remove quote]
    Edited by ZOS_Icy on January 20, 2025 3:45PM
  • Alchimiste1
    Alchimiste1
    ✭✭✭✭✭
    reazea wrote: »
    reazea wrote: »
    There is honestly nothing fun about playing is cyrodiil anymore.
    The current combat team has stripped this game of everything that made it good.

    Performance:
    You already know the solution zos and I don't buy this ddos attack.
    1) I don't know exactly what happened at the data center, but I think it's obvious there are some hardware issues. Devs promised a code rewrite for better performance, but it turned out all they needed was better servers. I don't know if their lease ran out of whatever but current cyro feels like pre new servers.
    2) Cripple every ball group. And I mean that. Cross healing? Cut it in half, make it so you can't stack the same hots, nerf rush of agony, cap health.

    Balance:
    This hybridization stuff cut away identify of classes. Revert it
    Every proc damage set? cut that in half too. They'll still be strong
    Make skills unique. Balance classes through their unique class skills instead of new sets.
    Templar has one of the most unique spammables with jabs, but no one uses it because why would they when blood 4 blood is miles better. Or they slot a destro staff with some scribing skill and play range instead.
    Turn necro scythe into a good spammable.
    Magsorc should have to use more than 1 skill to have a proper defense.
    Credit where its due, good job on making it so incap takes you out of stealth when cast.

    Every pull set needs to go. I can still remember how many of my friends quit the game just because of Dark convergence alone.
    And to everyone saying, " Noooo we should stop nerfing things and instead buff them to be on par with this ", just stop it. Thats exactly how we got to this situation. Some things deserve to be nerfed.

    Current state of cyrodiil"
    30% of the population is in a ball group
    40% of the population is a nb spamming poison injection with 3 proc sets
    25% of the population has some sort of wheeler tank build with 1 offensive skill on their bar. Their biggest damage comes from siege.
    5% of the players are dps that want to kill others and not run away.

    And start that class rep program back up because clearly whoever is making these balance changes doesn't actually have a good understanding of pvp.
    And above all else there is a severe lack of FUN in pvp right now.

    [snip]

    Cyro is not a lost cause. It's just suffering from years of neglect, poor balance, and lack of prioritization.

    yeah thats what I said. Lost cause

    Please don't mischaracterize what I posted. Cyrodiil is not a lost cause. It just needs to get the same priority the rest of the game gets. That's what I said.

    yeah thats what I said. Lost cause

    [edited to remove quote]
    Edited by ZOS_Icy on January 20, 2025 3:45PM
  • StaticWave
    StaticWave
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    I remember when people made mistakes and would instantly die for those mistakes several years ago. Now they still make the same mistakes but they can't be punished.

    Looking back at PvP videos from years ago compared to today's and it just weird. How is it that a build with 7k weapon damage, 20k pen, 90%+ crit damage, is still not enough to kill people? In the past you had 60% of those stats yet people died much quicker. All these combat changes without a clear understanding of PvP balance get compounded and we have this mess right now. If only ZOS devs could acknowledge and listen to us..
  • RebornV3x
    RebornV3x
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    Hopeful with this whole "Cyrodill Champions" thing coming later this year will finally end the current PVP cycle in Cyrodill what we have now needs to be taken out back and put down and forgotten like a bad dream hopefully next year well look back at threads like this and laugh.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Tommy_The_Gun
    Tommy_The_Gun
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    OldStygian wrote: »
    Turn it into a PvE zone.
    Yep. Sadly this seems to be the only solution to "salvage" what is left. I can not think of anything else really. For every other attempt - Cyro & IC are beyond saving. I guess the "tests" that they are planning seems to be there only to keep player retention rather than to fix anything... at least this is how it looks to me.

    At the very least what they can do is just to make regular PvE zone with separate quests & achievements.
  • Chrisilis
    Chrisilis
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    OldStygian wrote: »
    Turn it into a PvE zone.

    No, but kind of. Make it so anyone can enter Cyro at any time just by walking in. Put warnings up like in Craglorn when you wander into a group area, "You have now entered the War Zone, or something. Make getting into Cyro as easy as moving between other maps. Do the same with IC. If Pop cap is reached the player could be redirected somehow, "this map is not available right now" or something. Point is, EASY ACCESS. Just walk in. Obv. this would require some map revamp and many points of access to limit trolls camping entry points etc. but I know I would have started Cyro much much earlier if I could of just walked in. Oh, and just do two campaigns, main camp. and under 50, nobody really plays anything but them anyway and not sure how utilized the under 50 is except for getting Emp on a new toon.

    *I hate Dark Convergence, quit pulling me! And why doesn't Zos do a clean out on the armor sets.. do we really need 700 sets? Wipe the 400 sets nobodies used in 5 years to make room for new stuff.

    OldStygian wrote: »
    Turn it into a PvE zone.

    With houses

    Hard agree, would love to see Cyro housing
    Edited by Chrisilis on January 20, 2025 12:01PM
  • Veinblood1965
    Veinblood1965
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    ✭✭
    Chrisilis wrote: »
    OldStygian wrote: »
    Turn it into a PvE zone.

    No, but kind of. Make it so anyone can enter Cyro at any time just by walking in. Put warnings up like in Craglorn when you wander into a group area, "You have now entered the War Zone, or something. Make getting into Cyro as easy as moving between other maps. Do the same with IC. If Pop cap is reached the player could be redirected somehow, "this map is not available right now" or something. Point is, EASY ACCESS. Just walk in. Obv. this would require some map revamp and many points of access to limit trolls camping entry points etc. but I know I would have started Cyro much much earlier if I could of just walked in. Oh, and just do two campaigns, main camp. and under 50, nobody really plays anything but them anyway and not sure how utilized the under 50 is except for getting Emp on a new toon.

    *I hate Dark Convergence, quit pulling me! And why doesn't Zos do a clean out on the armor sets.. do we really need 700 sets? Wipe the 400 sets nobodies used in 5 years to make room for new stuff.

    OldStygian wrote: »
    Turn it into a PvE zone.

    With houses

    Hard agree, would love to see Cyro housing

    I hate DC also, run it from time to time but it's lame. Is there a counter set to it, something like cannot be pulled or something?
  • JustLovely
    JustLovely
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    This is so tiring and frustrating that the casual PvE community use threads like this to advocate for the removal of large scale PvP from ESO when large scale PvP was the primary selling feature of the game in the first place.

    Cyrodiil PvP is not even close to a lost cause. We get it. The PvE crowd hates Cyrodiil, but Cyrodiil is a major selling point for ESO still today, even in the state it's in.

    To save Cyrodiil ZOS just has to do a couple things. First, make adjustments to a few sets, like removing free pull sets from PvP and limiting shield and heal stacking in groups. That's it. This alone would massively decrease the calculations needed to keep Cyrodiil running smoothly. Maybe remove sets that have stacking buffs too, like Relequen. That also would massively reduce calculations server side as well.

    Cryodiil isn't even close to a lost cause if ZOS just tried a few of the suggestions that have been made for years on this forum.
  • Alchimiste1
    Alchimiste1
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    To be clear, I am not a pver. I have played mainly PvP for 8 years now.

    The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.
  • JustLovely
    JustLovely
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    To be clear, I am not a pver. I have played mainly PvP for 8 years now.

    The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.

    You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.
  • Alchimiste1
    Alchimiste1
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    JustLovely wrote: »
    To be clear, I am not a pver. I have played mainly PvP for 8 years now.

    The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.

    You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.

    It would probably be easier than trying to fix Cyrodiil. And either way pvpers need a new pvp zone. It’s long overdue
  • Chilly-McFreeze
    Chilly-McFreeze
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    JustLovely wrote: »
    To be clear, I am not a pver. I have played mainly PvP for 8 years now.

    The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.

    You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.

    It would probably be easier than trying to fix Cyrodiil. And either way pvpers need a new pvp zone. It’s long overdue

    What good would that do? If they are using the same rule set as now it wouldn't matter if the Map is Cyro or XYZ.
    If they invest time to remodel the ruleset, they can let the map remain the same.
    I'm sure the performance issues don't stem from the map per se.
    If you're just tired of the same ol' map, it's perfectly fine. But having ball groups running rampant in e.g. Yokuda won't change any of your original points.
  • Alchimiste1
    Alchimiste1
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    JustLovely wrote: »
    To be clear, I am not a pver. I have played mainly PvP for 8 years now.

    The reason I say it’s a lost cause is because the devs have had years to implement fixes to problems that players have been extremely vocal about. Whether they can or won’t doesn’t matter. Honestly at this point might as well end Cyrodiil so they can start working on a new fresh PvP zone.

    You think ZOS would invest time and money into creating a new PvP zone comparable to Cyrodiil in ESO? I mean, you just outlined how uninterested they seem to be in devoting resources to PvP.

    It would probably be easier than trying to fix Cyrodiil. And either way pvpers need a new pvp zone. It’s long overdue

    What good would that do? If they are using the same rule set as now it wouldn't matter if the Map is Cyro or XYZ.
    If they invest time to remodel the ruleset, they can let the map remain the same.
    I'm sure the performance issues don't stem from the map per se.
    If you're just tired of the same ol' map, it's perfectly fine. But having ball groups running rampant in e.g. Yokuda won't change any of your original points.

    I think it could matter. No hammer to make every person in cyrodiil stack in the same location and lag out the servers. Create different objectives to spread groups out. Cap the group limit to 6 in a new zone. Every group buffing set only goes to groups. No support skill line that grants 20% more healing for standing near a keep to make ball groups even more immortal.
    Focusing on a new pvp zone might invoke some creative spirit

    Convincing corporate to allocate more resources to an already existing game feature is not easy.
    Convincing corporate to allocate resources into the design of a new expansion defining feature? maybe more doable.
  • MincMincMinc
    MincMincMinc
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    OldStygian wrote: »
    Turn it into a PvE zone.
    OldStygian wrote: »
    Turn it into a PvE zone.

    With houses

    BASED

    Honestly turning it into a pve zone and then making a new pvp zone wouldn't be bad. They could always do a MyM event that brings it back shortly.

    @Alchimiste1 One of the big problems combat has is inflated and unbalanced stats I outlined in my standardization thread. TLDR if people have too much regen, why stack max stats? People inevitably just stack health because it is free now that you get all your damage from procs, effects, and debuffs that are inflated.

    Hybridization is fine, but before class skills and weapon skills used to be stronger than the dlc skills. This was lost at some point during the previous attempts at standardization. It is also silly they did half of the work to restructure stats and buffs.... but didn't finish. Why is there still a spell crit and weapon crit? Why is there still Weapon and spell damage? Spell Resist and physical resist? These could all be one stat by now. Crit, damage, armor.


    Cyro is missing a balanced population, you need the full matrix of people Skill level x grouping. How do you get new players active in pvp? How do you get pve dungeon crawlers into pvp? Old bonuses ideas like Arena weapon drops, or Former emp skill line, or out of cyro buffs based on your faction. Cyro now is basically ball groups and large zergs, with maybe 5% of people as solo/1vX setups. Old ESO pvp pop was about 80% of people being solo players and random uncoordinated pug zergs. This is why MyM always is more fun, the population reflects the intended playerbase dilution.

    Rule wise cyro needs to be fixed. We saw this happen to the u50 campaign. We saw this happen to the nocp campaign.....etc. As the population of the campaign lowers, the entire faction balance can be dictated by one group/zerg. When this happens the map flips all one faction until the other two factions BOTH log back in. However people are more prone to simply just not log in when they are losing. Rule changes like stat bonuses for the losing factions while giving only ap bonuses for the winning faction could help this. The current cyrodil simply does not function as population decreases.
    We should use the insightful and awesome buttons more
  • xFocused
    xFocused
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    Cyrodiil still has potential but it needs major improvements or yes, it will be a lost cause and the playerbase will only continue to shrink.
    • Stuck in combat bug still plagues Cyrodiil (PvE zones too) so most of the time you miss out on key keep/scroll/hammer fights, sometimnes it gets so bad you have to go into Cheesemongers just to reset it which then means you might get stuck in Cheesemongers for several minutes.
    • Hammer is a cool concept but with it comes gamebreaking lag, players drop it to other alliances on purpose, you might even get randomly kicked from the game due to the lag.
    • Desyncing is a major issue right now. You get hit with something and all of a sudden your skills stop working and you can't barswap.
    • Nightcapping is a huge problem that will most likely never be solved. If one alliance wants to night/day cap then Zos could possibly increase the keep/guard strength/health to those alliances who are 0 bars.
    • Tarnished Nightmare animation. Enough said
    • Make resource towers destructable again.
    PS5 - NA
    Necro Main
  • Tigor
    Tigor
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    Populations are migrating from server to server for good reasons. Only Gray Host fully is locked at primetime but the waiting queue makes entering for groups unattractive. Then the IC is an outcome while queued. The other campaigns are never in balance due to the missing alliance lock. The population does not know were to stay anymore. Only events make Cyrodiil more populated.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • SeaGtGruff
    SeaGtGruff
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    reazea wrote: »
    OldStygian wrote: »
    Turn it into a PvE zone.

    ..and every other zone into a PvP zone, right?

    Why is it so hard for people to accept that ESO is an MMO that has always had PvP and always will? It's astonishing to me that so many have no idea how much the PvP community contributes to the economy of the game and to ZOS.

    I'm not very good at PvP, but I went to Cyrodiil years ago for the PvE quests, skyshards, and dolmens, and came to realize that PvP can be a lot of fun. I'm no longer afraid of dying in PvP like I was when I first went to Cyrodiil, and it doesn't bother me to get killed over and over by enemy players.

    (On the other hand, I do get frustrated and discouraged if the other two factions are ganging up on my faction and basically making it impossible for us to hold our own, let alone expand our territory, especially if not enough players on my side seem to want to jump into the fray.)

    It would make me very sad to see Cyrodiil turned into a PvE zone-- not that I think that would ever happen, because I suspect that Cyrodiil and the Alliance War are near and dear to the devs, despite what a lot of the PvP players believe. I can't wait for the next Mayhem event, because I always have a great time during Mayhem.
    I've fought mudcrabs more fearsome than me!
  • Tonturri
    Tonturri
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    Stats - getting them - and how things scale with stats feels out of control. I remember when 25k hp was about average, or even a little high in some cases. Now it's easy to reach 30k without even breaking a sweat, and builds will have tons of weapon damage, armor, and resource pools in the 20k range without a problem. It doesn't really feel like I'm making a trade off when I put infused on my jewelry instead of a stat (except on magsorc, obv). Lots of major/minor buffs are somehow both super easy to get, but also somehow difficult in other ways that make certain classes lackluster. Some classes have just been left in the dust, and have issues like passives that do nothing compared to the passives of other classes considered meta. Skills that were once considered strong and a feature of a particular class are now not only generic, but more often replaced by a much scribing skill (I've been playing templar lately and just replaced Honor the Dead, the healing skill that refunds magicka over time, with Healing Soul, the scribing healing skill that I can make restore 600 mag/stam and give major vitality, or make it give 150 wpn dmg/1300 armor, or a host of other things).

    Also, dawnbreaker has been so strong for so long, I don't know how it's still a thing. It's literally everything - direct damage, DoT damage, CC, AoE, and good passives.

    Ranged still seems to have no disadvantages compared to melee. The list goes on.

    Specific to Cyrodiil, though, one of the reasons I don't go there often is that I just can't be bothered having to level a horse for 60 days just to have a half-decent time finding a fight, dying, then spending time getting back. I understand that it's valuable to siege- and largescale-type PvP that players not instantly be up and fighting again, but some things really make Cyrodiil just difficult to enjoy. BGs almost have a similar problem in that it'll yank you into the arena, then make you wait 4-5 minutes while it finds more people for...some reason, and isn't that supposed to be the whole point of the queuing system? >_> *ahem* Anyway...
  • Markytous
    Markytous
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    Just going to say this; someone here said Cyrodiil "and IC". No. Leave Imperial City out of this. Imperial City is great fun. Everything has its issues but Imperial City actually functions quite well outside of the Lightning Stave Tri-focus Instakill Glitch which needs fixing and queueing out to bank Tel Var. Do not lump the Cyrodiil issues with Imperial City.
  • RebornV3x
    RebornV3x
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    IC is fine and is actually one of my favorite areas the mix of PVP and PVE and having an actual consequence to dying is fine and to some extent BGs are fine I'm still on the fence if 2 teams is better than 3 teams but Cyrodill as a regular PVP area needs to go
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Theignson
    Theignson
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    I used to love Cyrodil, I loved the full servers with huge battles for keeps raging sometimes for an hour.

    Now, mostly because i moved to the west coast, usually my faction is 2 bars when I log on. Almost always the other factions are 3 bars or full.

    Even though they have more players, the troll groups join the dominant faction.

    So you have 10 pugs trying to kill jumping comped out trolls.

    The balance of the game is completely destroyed. Properly comped 4 man is almost immortal but also deals huge damage. The bigger the ball group the worse it is.

    I think PvP is so messed up now that it is unfixable. It is humpty dumpty or, to use another metaphor, this egg is scrambled.

    I hate Cyrodil most of the time now, and since my days of tanking Vet trials or doing dungeons or Infinite archive are long past, there is nothing else for me to do. It's a shame, but I agree with OP --

    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
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