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Tank Request: plz make Inner Fire a proper projectile

mdjessup4906
mdjessup4906
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Everyone wants me to wear it now for the damage synergy but god does it suck to aim because there's no feedback, your just yelling in general direction and hoping it hit.

I suggest changing the anim to us spitting a big fat loogie a the boss, that's sure to inspire some "inner rage".
  • Soarora
    Soarora
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    I disagree, I specifically use inner fire at times because its direct damage. Its a faster taunt, can’t be reflected by projectile shields, and also useful for graven deep orbs since you don’t have to slot some random ranged direct damage skill (if you even have access to one). If you need better feedback, can propose changing the animation, but I don’t think it should be a projectile.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • mdjessup4906
    mdjessup4906
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    Yeah ok make it a no collision spitball then.

    You don't need to taunt orbs BTW just light attack them. Double ice staff is also pretty nice for that since I don't have to remember which bar the ranged one is.
  • Soarora
    Soarora
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    Yeah ok make it a no collision spitball then.

    You don't need to taunt orbs BTW just light attack them. Double ice staff is also pretty nice for that since I don't have to remember which bar the ranged one is.

    I know light attacks work but I find them to be less reliable than direct damage, and they’re also projectiles.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • YandereGirlfriend
    YandereGirlfriend
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    Yeah ok make it a no collision spitball then.

    You don't need to taunt orbs BTW just light attack them. Double ice staff is also pretty nice for that since I don't have to remember which bar the ranged one is.

    The travel time of the projectile can/will lead to some wipes on the Orbs. Resto and Lightning are much more reliable in that regard.
  • SolarRune
    SolarRune
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    I can't support this type of change because of the reasons mentioned, people use inner fire situationally for the gain of no projectile travel time.
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