There is none. Seriously.
There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. Not going to work out well. I DO like the idea of more crystals for vet rnd, but that's the carrot approach that will only get you so far. What you're seeing when someone is rude/ignores etiquette/etc.. is a people problem...one that can only truly be solved by that same person from WITHIN, not from pressure from the outside.
THAT SAID....you have these options:
- Leave the dungeon (it will come around again...trust me).
- Be prepared to play any role. Gear changing addons are a help.
- Consider it a challenge to play the dungeon with the missing role.
I usually choose the second and third. I have a toon that hasn't hit all dungeons yet..if I think I'll have the quest, I let the group know. If they speed through, I speed through...if not, I do the quest. Adapt to the group, even though it may not be 100% beneficial for you.
Why does no one want to tank hardly?
Why does no one want to tank hardly?
Why does no one want to tank hardly?
Indeed. It is a human problem. But there is still one solution and that is to remove the motivation that leads to the "human behavior".There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. ...
Zodiarkslayer wrote: »Indeed. It is a human problem. But there is still one solution and that is to remove the motivation that leads to the "human behavior".There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. ...
So, remove the guaranteed 10 Transmute Crystals from the rewards.
Done. Problem solved. 🤷♂️
There is none. Seriously.
spartaxoxo wrote: »3. Despawn all non-boss enemies and extend the kickout timer after the last person leaves the group. This gives whoever is still in the instance a chance to grab any loot that was earned but missed. Alternatively, send a mail after the final boss kill with all unclaimed loot including unopened heavy sacks and chests.
spartaxoxo wrote: »1. Make a story mode. It only gives you the quest and exp (including the exp for the undaunted) and nothing more. It does not contain group drops, leads and cannot be used to complete pledges or the random dailies. This way people can hear the story and complete the quest on their own terms.
Warhawke_80 wrote: »spartaxoxo wrote: »1. Make a story mode. It only gives you the quest and exp (including the exp for the undaunted) and nothing more. It does not contain group drops, leads and cannot be used to complete pledges or the random dailies. This way people can hear the story and complete the quest on their own terms.
As much as it pains me to say this...never going to happen...ESO's difficulty is going up not down...Zenimax has been very clear who they want as their audience...it's one of the reasons so many casuals are leaving...fortunately other MMO's actually want the casual community in their game..so no great loss.
However, It's going to be interesting where this game is in three years without the casual player base.
Extend the timer, yes, but no on everything else.
spartaxoxo wrote: »Speedrunning is a valid playstyle and a good way to grind out the gear with a group. So, it doesn't need to be discouraged. It just needs to not have large negative impacts on the people who don't want to do it. Those there for the story could use the story mode.
Other MMOs have extra rewards for roles that need filling. For example, if there is a need for more healers in LFR, there will be a notice with the extra reward displayed. It's usually gold and some other goodie.
I could see this making people want to play tanks and healers. Especially if they are rewarded special furniture that they can sell on guild traders. Or unique styles. Etc.
You *must* complete the dungeon entirely to receive the extra/ special rewards.
Speedrunning does need to be discouraged or there wouldn't be so many complaint threads about it. It's only a good way to grind for gear for the speedrunner. It sucks for everyone else (unless the group has agreed to it).
There is none. Seriously.
There is. But it comes at the expense of freedom.
You can force certain requirements to queue for a specific role to enforce roles and eliminate "Fake Roles" (For example, other MMO's will have a class/spec be limited to being able to queue for only its designated role)