There is none. Seriously.
There is. But it comes at the expense of freedom.
You can force certain requirements to queue for a specific role to enforce roles and eliminate "Fake Roles" (For example, other MMO's will have a class/spec be limited to being able to queue for only its designated role)
Those requirements would be very weak.
One thing that can be done is to require a demonstration of proficiency at the role to queue for dungeons. There can be multiple levels of proficiency for normal and vet dungeons. FF14 has a system similar to what I am discussing. Getting "certified" does not mean someone will focus on that role to the same degree when in an actual dungeon, it makes them prove they can get something done.
spartaxoxo wrote: »Most of the frustration from it is stemming from missing out on things people wanted like chests and story quests. Those are the biggest complaints. I think a lot of people wouldn't mind a fast past if they weren't constantly missing out on stuff they needed.
you can complete normal dungeons dlc included with 3 dds. you can complete most normal dungeons with 4 dds.
spartaxoxo wrote: »Warhawke_80 wrote: »spartaxoxo wrote: »1. Make a story mode. It only gives you the quest and exp (including the exp for the undaunted) and nothing more. It does not contain group drops, leads and cannot be used to complete pledges or the random dailies. This way people can hear the story and complete the quest on their own terms.
As much as it pains me to say this...never going to happen...ESO's difficulty is going up not down...Zenimax has been very clear who they want as their audience...it's one of the reasons so many casuals are leaving...fortunately other MMO's actually want the casual community in their game..so no great loss.
However, It's going to be interesting where this game is in three years without the casual player base.
Zenimax already said that a story mode is on their to do list but not coming soon.
Warhawke_80 wrote: »spartaxoxo wrote: »Warhawke_80 wrote: »spartaxoxo wrote: »1. Make a story mode. It only gives you the quest and exp (including the exp for the undaunted) and nothing more. It does not contain group drops, leads and cannot be used to complete pledges or the random dailies. This way people can hear the story and complete the quest on their own terms.
As much as it pains me to say this...never going to happen...ESO's difficulty is going up not down...Zenimax has been very clear who they want as their audience...it's one of the reasons so many casuals are leaving...fortunately other MMO's actually want the casual community in their game..so no great loss.
However, It's going to be interesting where this game is in three years without the casual player base.
Zenimax already said that a story mode is on their to do list but not coming soon.
They said that a couple years ago....the recent producers letter tells be they are going back before one Tamriel...time will tell though
Zodiarkslayer wrote: »Indeed. It is a human problem. But there is still one solution and that is to remove the motivation that leads to the "human behavior".There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. ...
So, remove the guaranteed 10 Transmute Crystals from the rewards.
Done. Problem solved. 🤷♂️
Except you still get people doing gear farming runs.
There's rarely a cure for human selfishness without punishing everyone.
MidniteOwl1913 wrote: »Zodiarkslayer wrote: »Indeed. It is a human problem. But there is still one solution and that is to remove the motivation that leads to the "human behavior".There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. ...
So, remove the guaranteed 10 Transmute Crystals from the rewards.
Done. Problem solved. 🤷♂️
Except you still get people doing gear farming runs.
There's rarely a cure for human selfishness without punishing everyone.
But they want at least kill and loot. It's not just a race to the end to get the transmutes. Removing the transmutes would go a long way to solving the problem.
Zodiarkslayer wrote: »Indeed. It is a human problem. But there is still one solution and that is to remove the motivation that leads to the "human behavior".There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. ...
So, remove the guaranteed 10 Transmute Crystals from the rewards.
Done. Problem solved. 🤷♂️
There is none. Seriously.
There is. But it comes at the expense of freedom.
You can force certain requirements to queue for a specific role to enforce roles and eliminate "Fake Roles" (For example, other MMO's will have a class/spec be limited to being able to queue for only its designated role)
Those requirements would be very weak.
Except, the weaker the requirements, the less effective such a thing would be.
If the requirement for queuing as a tank was simply "Have a Taunt in one of your 12 skill slots" would that stop people fake queuing?
No. It just means that the DPS that is signing up for the wrong role, just slaps on a Taunt skill to their back bar and continues just being a DPS.One thing that can be done is to require a demonstration of proficiency at the role to queue for dungeons. There can be multiple levels of proficiency for normal and vet dungeons. FF14 has a system similar to what I am discussing. Getting "certified" does not mean someone will focus on that role to the same degree when in an actual dungeon, it makes them prove they can get something done.
Aye. I covered this sort of system too.
Doesn't do anything to stop fake queuing at all. Someone can pass the Tank or Healer proficiency and then go queue up as full DPS in those roles.
The way it functions in other games such as FFXIV and WoW is that classes and specs are restricted to specific roles. You simply cannot in any circumstance queue as a Tank or Healer as say a Samurai or Frost Death Knight. Even if you've passed the proficiencies, you are hard locked into a set role by your class/spec.
This is different to how it would work in ESO wherein part of the problem is the inherent freedom in builds. Maybe you did pass the proficiency for Tanking on your character in a full on Tank build that is set up to properly tank... But now you've changed gear and skills and are now playing full on glass cannon DD on the same character with literally nothing denoting this change in build.
Hence why I referenced it requiring some sort of Armoury style build saving to function in ESO. Since if a particular build was saved upon completion of a proficiency, then the game can ensure that the build that completed the proficiency is the one being used in actual content. (With of course, the notable caveat of how annoying it would be to change anything in your build under such a system - With you needing to re-aquire proficiency for every change you make)
Why does no one want to tank hardly?
There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. Not going to work out well. I DO like the idea of more crystals for vet rnd, but that's the carrot approach that will only get you so far. What you're seeing when someone is rude/ignores etiquette/etc.. is a people problem...one that can only truly be solved by that same person from WITHIN, not from pressure from the outside.
THAT SAID....you have these options:
- Leave the dungeon (it will come around again...trust me).
- Be prepared to play any role. Gear changing addons are a help.
- Consider it a challenge to play the dungeon with the missing role.
I usually choose the second and third. I have a toon that hasn't hit all dungeons yet..if I think I'll have the quest, I let the group know. If they speed through, I speed through...if not, I do the quest. Adapt to the group, even though it may not be 100% beneficial for you.
Reginald_leBlem wrote: »There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. Not going to work out well. I DO like the idea of more crystals for vet rnd, but that's the carrot approach that will only get you so far. What you're seeing when someone is rude/ignores etiquette/etc.. is a people problem...one that can only truly be solved by that same person from WITHIN, not from pressure from the outside.
THAT SAID....you have these options:
- Leave the dungeon (it will come around again...trust me).
- Be prepared to play any role. Gear changing addons are a help.
- Consider it a challenge to play the dungeon with the missing role.
I usually choose the second and third. I have a toon that hasn't hit all dungeons yet..if I think I'll have the quest, I let the group know. If they speed through, I speed through...if not, I do the quest. Adapt to the group, even though it may not be 100% beneficial for you.
Actually there is an insanely simple, easy fix that will enable you to do as many random dungeons as you want, without ever encountering a fake tank!
Ready?
Make a tank and que on it.
That's it. That's the solution.
If everyone that complained about fake tanks made a tank, this problem would be over.
There are solutions. Here is a suggestion that doesn't require a major rewrite of the game.
1) Story mode - can be solo, no enemies, no dungeon set gear drops. Can have containers and hs.
2) Dungeon finder to have an option for "play however" so that people who are OK with a 4 dps run can have that. No roles expected.
3) Roles expected and rewarded mode for dungeon finder. People are expected to fulfil their role. If you queue as tank and don't hold taunt the most, you don't get the final rewards. If you queue as healer and don't heal the most, you don't get the final rewards. If you queue as dps and aren't in the top 2 dps, you don't get the final rewards.
Sailor_Palutena wrote: »The simple solution would be a skill/gear check. Does the character has any tank gear?
Shield/Frost staff? At least a TAUNT button? Missing any of the above, should make the option to queue for these whole UNAVAILABLE.
Reginald_leBlem wrote: »There is none. Seriously. You're asking for a technical control to apply to a HUMAN issue. Not going to work out well. I DO like the idea of more crystals for vet rnd, but that's the carrot approach that will only get you so far. What you're seeing when someone is rude/ignores etiquette/etc.. is a people problem...one that can only truly be solved by that same person from WITHIN, not from pressure from the outside.
THAT SAID....you have these options:
- Leave the dungeon (it will come around again...trust me).
- Be prepared to play any role. Gear changing addons are a help.
- Consider it a challenge to play the dungeon with the missing role.
I usually choose the second and third. I have a toon that hasn't hit all dungeons yet..if I think I'll have the quest, I let the group know. If they speed through, I speed through...if not, I do the quest. Adapt to the group, even though it may not be 100% beneficial for you.
Actually there is an insanely simple, easy fix that will enable you to do as many random dungeons as you want, without ever encountering a fake tank!
Ready?
Make a tank and que on it.
That's it. That's the solution.
If everyone that complained about fake tanks made a tank, this problem would be over.
James-Wayne wrote: »Stop making content for the holy trinity and create content any player regardless of build can achieve. It's been done with IA through buffs and synergies so it can done for dungeons as well.
Solved.
colossalvoids wrote: »People who "main" dungeons do like the "trinity", that's why they're playing it and not just doing solo arenas instead.