I understand why they would go this route but we are still allowed to criticize it and explain the impacts on our scenarios.
Anyway, the bottom line is that ZOS is going to continue to experiment with monetization now that the annual chapter is gone. In this case, I think they want to encourage people to sub because subs are a stable income for them every month.
Of course. I don't see where I said otherwise. In fact, I said in my other post that I can understand why people are irritated by it. Perhaps you quoted the wrong person. It happens.
Warhawke_80 wrote: »it's only a few bucks...I honestly forget about my sub unless someone brings it up...no my big expense is usually on crowns I should dial back my purchases of those I guess but I never do...
Then you are exactly the kind of customer they rely on—one who doesn’t think much about the subscription and keeps spending on crowns.Warhawke_80 wrote: »it's only a few bucks...I honestly forget about my sub unless someone brings it up...no my big expense is usually on crowns I should dial back my purchases of those I guess but I never do...
I bought all the DLCs through trading with players
licenturion wrote: »ZOS has to add more value to ESO+ because what you get for your sub has actually been decreasing (Q3 and Q4 DLCs went away). So maybe part of this is to add more value to the subscription, because now the annual chapter DLC is going away too.
This isn't true since blackwood. The extra content like companions and the Q4 zones were part of the chapter and given away for free with community challenges. If you had the chapter, you could claim the content for free for a month.
Giving away the Q4 DLC to everyone (when there was a Q4 DLC) devalued the ESO+ sub.
Let's say you subscribe to something that gives you access to a barrel. Everyone else has to pay for it. Suddenly the company gives the barrel to everyone for free. Sure, you get the barrel too, but you don't need a sub for that. So effectively the company has removed access to the barrel from the benefits of subbing. With no price reduction, you're getting less for your sub than you used to.
It's gone further than that. ESO+ used to include 3 quarterly DLCs and one annual DLC (a year later) per year. Now it includes 1 quarterly DLC and that's it. But no price reduction.
Anyway, the bottom line is that ZOS is going to continue to experiment with monetization now that the annual chapter is gone. In this case, I think they want to encourage people to sub because subs are a stable income for them every month.
Definitely not a sign of a struggling game.
licenturion wrote: »Just read the announcement on the official new page.
As mentioned above, if you wish to tackle these two new Alliance War-themed dungeons, you’ll need an active ESO Plus membership. The dungeon DLC will NOT be available for purchase for crowns at launch.
This is a bad move and sets a really bad precedent for the upcoming seasonal stuff.
I will wait until they are for sale at some point or wait until there is another trial week. Or just wait out a year of content and grab everything with one month of ESO+. No need for buying crowns either in sale because DLC was my main use for crowns. It will be a cheap year for a patient gamer.
I wonder also if this will affect matchmaking times for group finder now that a part of the community is excluded.
What do other think of this?
licenturion wrote: »Just read the announcement on the official new page.
As mentioned above, if you wish to tackle these two new Alliance War-themed dungeons, you’ll need an active ESO Plus membership. The dungeon DLC will NOT be available for purchase for crowns at launch.
This is a bad move and sets a really bad precedent for the upcoming seasonal stuff.
I will wait until they are for sale at some point or wait until there is another trial week. Or just wait out a year of content and grab everything with one month of ESO+. No need for buying crowns either in sale because DLC was my main use for crowns. It will be a cheap year for a patient gamer.
I wonder also if this will affect matchmaking times for group finder now that a part of the community is excluded.
What do other think of this?
New content for paying players are a good thing in my opinion.
I bought all the DLCs through trading with players
And here you have the Why of this change.
Most of the f2p crowd gets their crowns from player to player trading which means:
1- ZOS gets the money from 1 person instead of 2, that directly halves their profit on this particular transaction.
JustLovely wrote: »
It varies depending on the term of your subscription.
“Pay more to save more.” 👍🏻
If you’re unsure you’ll still be playing the game in 3, 6, or 12 months, committing to ESO+ is a risky investment that could go to waste. When competitor games are released, ESO+ will feel more like a tether to a 10-year-old game than a benefit.
Then you are exactly the kind of customer they rely on—one who doesn’t think much about the subscription and keeps spending on crowns.Warhawke_80 wrote: »it's only a few bucks...I honestly forget about my sub unless someone brings it up...no my big expense is usually on crowns I should dial back my purchases of those I guess but I never do...
For many others, though, this change will have a much bigger impact. Not everyone can or wants to treat ESO like a recurring expense, especially when content accessibility is increasingly locked behind mandatory subscriptions.
I bought all the DLCs through trading with players
And here you have the Why of this change.
Most of the f2p crowd gets their crowns from player to player trading which means:
1- ZOS gets the money from 1 person instead of 2, that directly halves their profit on this particular transaction.
That's not how math works.The same amount of crowns was purchased and paid for in either situation, doesn't matter who actually has the DLC on their account. You can buy crowns and literally never use them on anything. ZoS still has your money. It's that initial transaction that matters.
- Person A buys crowns and then buys the DLC for themselves.
- Person B buys crowns and then buys the DLC for Person C.
tomofhyrule wrote: »I bought all the DLCs through trading with players
And here you have the Why of this change.
Most of the f2p crowd gets their crowns from player to player trading which means:
1- ZOS gets the money from 1 person instead of 2, that directly halves their profit on this particular transaction.
That's not how math works.The same amount of crowns was purchased and paid for in either situation, doesn't matter who actually has the DLC on their account. You can buy crowns and literally never use them on anything. ZoS still has your money. It's that initial transaction that matters.
- Person A buys crowns and then buys the DLC for themselves.
- Person B buys crowns and then buys the DLC for Person C.
However, this is assuming that people A and B both bought crowns independently. It's also a likely scenario (more likely, actually) that they didn't buy Crowns independently.
Modified example:
- Person A buys ESO+ and uses their sub Crowns to buy the DLC for themselves.
- Person B buys ESO+ and uses their sub Crowns to buy the DLC for person C.
In that circumstance, 3 people are playing the DLC, but only two paid for it. Also don't forget that the overwhelming majority of people who do buy Crowns on top of their subs will specifically wait to stock up during sales, so the 'standard price' for basically everything in the Crown store is usually 40% off for most people since they bought the crowns during a sale.
As to the topic, I do see how this is... unusual, but I wonder if this is a preview of how the "seasons" are going to go. We all know that the Chapter sales and ESO+ are the big profit-makers for ESO, so removing one of those means the money will need to be made up somewhere.
I will say that I didn't expect most people would buy dungeon DLCs a la carte though. After getting the sets and achievements, there's really no reason to go back to them again, and there're always people here wishing they could remove the DLC dungeons so they wouldn't have to be subjected to them for random normals.
tomofhyrule wrote: »I bought all the DLCs through trading with players
And here you have the Why of this change.
Most of the f2p crowd gets their crowns from player to player trading which means:
1- ZOS gets the money from 1 person instead of 2, that directly halves their profit on this particular transaction.
That's not how math works.The same amount of crowns was purchased and paid for in either situation, doesn't matter who actually has the DLC on their account. You can buy crowns and literally never use them on anything. ZoS still has your money. It's that initial transaction that matters.
- Person A buys crowns and then buys the DLC for themselves.
- Person B buys crowns and then buys the DLC for Person C.
I will say that I didn't expect most people would buy dungeon DLCs a la carte though. After getting the sets and achievements, there's really no reason to go back to them again, and there're always people here wishing they could remove the DLC dungeons so they wouldn't have to be subjected to them for random normals.
My take on this is that I think the game should be entirely subscriber based. An active paying subscription required to even login.
The free aspect IMHO does not bring in any realistic revenue and while that might boost & boast player numbers the free players do not bring any money to the table.
licenturion wrote: »Just read the announcement on the official new page.
As mentioned above, if you wish to tackle these two new Alliance War-themed dungeons, you’ll need an active ESO Plus membership. The dungeon DLC will NOT be available for purchase for crowns at launch.
This is a bad move and sets a really bad precedent for the upcoming seasonal stuff.
I will wait until they are for sale at some point or wait until there is another trial week. Or just wait out a year of content and grab everything with one month of ESO+. No need for buying crowns either in sale because DLC was my main use for crowns. It will be a cheap year for a patient gamer.
I wonder also if this will affect matchmaking times for group finder now that a part of the community is excluded.
What do other think of this?
New content for paying players are a good thing in my opinion.
You can do that without making people unable to get the DLC any other way by letting ESO+ subscribers get access to the dungeons DLCs like they always have been able to. Paying for the DLCs specifically isn’t not paying, its paying a different way.
I didn't write that second quote so I won't answer that part, haha. Seems something went wrong when you were quoting replies.Chilly-McFreeze wrote: »
Also.... there's a reason why Zenimax had to make the choice to go away from a mandatory sub to begin with.
Tell me, what was the reason for ZOS to do away the mandatory sub? Was it to pull more players because ESO's launch was seen as rather bad?
So, once you buy ESO+, you will get craft bag... and other things that will mess up all your inventory management & interrupt how you play the game in other means (like housing furniture limit etc). If you will not keep "iron discipline" (and chances are you will just make a simple mistake at some point) then once ESO+ ends - you are left screwed with all the mess... and you are quite literally "forced" to use ESO+ again to fix that...
Could you explain how moving your crafting items from inventory to craft bag messes up your inventory management? Can't get my head around it. If ESO+ expires your items remain in the bag. Everything you pick up afterwards goes into your inventory as usual. When you craft it uses the items from your bag first. Where is the issue?
But TBF I could see a slight issue in the one in the housing furniture limit reduction. I suspect items above the limit stay in place, you simply can't add anymore. Just like the with bank space. So again, marginal issue.
Forcing people into subscribing isn't the same as "adding value" to the sub. Adding value is adding things that you'd otherwise have to pay for or small perks like additional XP/storage. If the option is sub or don't get the DLC at all, it's not a value for having the sub, it becomes a necessity if you want to engage in that content.
licenturion wrote: »Just read the announcement on the official new page.
As mentioned above, if you wish to tackle these two new Alliance War-themed dungeons, you’ll need an active ESO Plus membership. The dungeon DLC will NOT be available for purchase for crowns at launch.
This is a bad move and sets a really bad precedent for the upcoming seasonal stuff.
I will wait until they are for sale at some point or wait until there is another trial week. Or just wait out a year of content and grab everything with one month of ESO+. No need for buying crowns either in sale because DLC was my main use for crowns. It will be a cheap year for a patient gamer.
I wonder also if this will affect matchmaking times for group finder now that a part of the community is excluded.
What do other think of this?
New content for paying players are a good thing in my opinion.
You can do that without making people unable to get the DLC any other way by letting ESO+ subscribers get access to the dungeons DLCs like they always have been able to. Paying for the DLCs specifically isn’t not paying, its paying a different way.
If someone want to buy Crowns or Eso+ to get access to the new dungeons is up to the person but either way the person need to pay with RL money to get access to the new content unless that person want to buy it with In Game Gold from another player, which I think is the problem for many people, you wont be able to buy it with In Game Currency.
If they would make the dungeons available for crowns make them not giftable in Crownstore or Eso+ would be useless
LatentBuzzard wrote: »KekwLord3000 wrote: »To be fair there isn't a huge rush to do new dungeons, besides them being new.
Cause motifs will drop in like 6-7 months from now? with the mask in 1-2 years.
Only reason to do dungeons asap is if there was a meta set that you had to get or else you will fall behind, which isn't the case at least that's what I've heard that the sets there are kinda meh at best.
You're assuming that they're going to continue doing what they've always done, whilst they do the thing they've never done before. The sets may seem "meh" at the moment (assuming that doesn't change during PTS) but they can still start releasing the motifs / masks sooner and lock antiquity leads / event tickets behind those dungeons. They're not going to just hope that people wander into the increased subscriptions model, they will introduce sources of FOMO to push people in that direction.
Omg they're trying something new.
Wasn't the problem that everything was stale, content release wise?
What makes you think any of the to-be-released content will be less stale? It appears that there is merely going to be less of it.
My take on this is that I think the game should be entirely subscriber based. An active paying subscription required to even login.
The free aspect IMHO does not bring in any realistic revenue and while that might boost & boast player numbers the free players do not bring any money to the table.
My take on this is that I think the game should be entirely subscriber based. An active paying subscription required to even login.
The free aspect IMHO does not bring in any realistic revenue and while that might boost & boast player numbers the free players do not bring any money to the table.
They already tried that in 2014(mandatory sub). The game almost died and only survived because of the Elder Scrolls IP, Console launch/Change to B2P model with optional sub in 2015 and later ''One Tamriel'' in 2016.