The Cyrodiil update will be available the second week of PTS.
There will be a new campaign called Vengeance - will be testing performance here. Goal is to get as many people into Cyrodiil as possible, way above the pop caps now. Want to tackle the issues head on. Will only have one campaign up and running when the testing is active. Want to test on PTS to make sure the testing is working before they do the same test on live.
Skills will be different - way toned back. Abilities are modified to be simpler and less taxing for the server. For example, a skill might do damage. It won't do damage, crowd control, etc.
There will only be 3 skills lines. No guild, no passives, etc.
Test will run for only one week at the end of March for live.
Gear will be templatized. You get it when you enter Cyrodiil, and you lose it when you leave. This is only a test, and all in favour of performance.
ZOS will want feedback on the test.
YandereGirlfriend wrote: »Base game improvements sound great.
But hugely worried about PvP. I don't think that turning everyone into templates is going to be popular. Build ingenuity and creativity are like THE defining PvP attraction for most players.
If players wanted to be a template there's an entire other universe of "eSports" games that they could play instead.
Their dumbed down Cyrodiil idea is totally missing the point and a cop out. They should just fix their code and or servers or whatever broke since 2018. Cyrodiil used to work just fine with higher population caps. ZOS could just go back to doing it the way they did it in 2018. No need to create a new system or set of restrictions because ZOS doesn't want to make the necessary investments to keep ESO Cyrodiil running like it used to.
TechMaybeHic wrote: »My best guess is if they get participation in vengueance, it will be similar to the no proc test they did for a week and fun for a moment at best. Then they will make it just another campaign and not support it or expand on it for 3 years, then repeat.
I would hope they get data, then expand on what is allowed and grow it and watch for what breaks it as they add things at a time; but that would be a long, slow, stepped approach
Remathilis wrote: »TechMaybeHic wrote: »My best guess is if they get participation in vengueance, it will be similar to the no proc test they did for a week and fun for a moment at best. Then they will make it just another campaign and not support it or expand on it for 3 years, then repeat.
I would hope they get data, then expand on what is allowed and grow it and watch for what breaks it as they add things at a time; but that would be a long, slow, stepped approach
My guess is that by making everything standardized, they will know what the absolute max they can get away with is. Then they can work back to see what they can add back until they find a balance between performance and optimization
alternatelder wrote: »Maybe a dumb question, did they say anything about whether houses with old textures will be affected with the new texture remodeling?
YandereGirlfriend wrote: »Base game improvements sound great.
But hugely worried about PvP. I don't think that turning everyone into templates is going to be popular. Build ingenuity and creativity are like THE defining PvP attraction for most players.
If players wanted to be a template there's an entire other universe of "eSports" games that they could play instead.
They said it's a 1 week stress test.
Testing to stress the servers seems like a good idea.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Base game improvements sound great.
But hugely worried about PvP. I don't think that turning everyone into templates is going to be popular. Build ingenuity and creativity are like THE defining PvP attraction for most players.
If players wanted to be a template there's an entire other universe of "eSports" games that they could play instead.
They said it's a 1 week stress test.
Testing to stress the servers seems like a good idea.
There's a whole lot of dev work going into this for it it to be "just a test", IMO.
Like I am old enough to remember when No-Proc was "just a test" and yet it's still in effect in Ravenwatch to this very day (it also completely killed that campaign, which was my home campaign at the time).
So I hope that they are truly prepared to take "No!" for an answer if the test format is pushed-back upon by the community.
There's a version of ability/set/CP streamlining that makes sense but removing the entire concept of builds from PvP assuredly is not the way forward.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Base game improvements sound great.
But hugely worried about PvP. I don't think that turning everyone into templates is going to be popular. Build ingenuity and creativity are like THE defining PvP attraction for most players.
If players
wanted to be a template there's an entire other universe of "eSports" games that they could play instead.
They said it's a 1 week stress test.
Testing to stress the servers seems like a good idea.
Like I am old enough to remember when No-Proc was "just a test" and yet it's still in effect in Ravenwatch to this very day
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Base game improvements sound great.
But hugely worried about PvP. I don't think that turning everyone into templates is going to be popular. Build ingenuity and creativity are like THE defining PvP attraction for most players.
If players
wanted to be a template there's an entire other universe of "eSports" games that they could play instead.
They said it's a 1 week stress test.
Testing to stress the servers seems like a good idea.
Like I am old enough to remember when No-Proc was "just a test" and yet it's still in effect in Ravenwatch to this very day
No proc is no longer in effect in any campaign. They changed the Ravenwatch ruleset 6ish months ago.
HappyTheCamper wrote: »Also we may have finally received (unintentional) confirmation from Mike Finnigan that the events of ESO are over 10 years in-game, meaning the events all don’t take place in 582??
licenturion wrote: »Those starter zones improvements look pretty tame. They didn't use any of the new trees and rock assets from the first DLC after the base game, which are the most outdated things in those zones. Shame, I expected an actual make over.
So is this just content for Q1?
I kind of thought this stream was to go over their plans for content in general since no more chapters?
No class changes? No new skill styles? No new scribed skills? Maybe we will see more changes during the PTR cycle?
So is this just content for Q1?
I kind of thought this stream was to go over their plans for content in general since no more chapters?
No class changes? No new skill styles? No new scribed skills? Maybe we will see more changes during the PTR cycle?