DenverRalphy wrote: »It'd likely require an overhaul of the core game code, which they have shown a reluctance to do from the begining.
It's not limited to Cyrodiil, however it's more frequent and noticeable there likely because there's enough activity to distract you from noticing when you've tagged a non-player entity. ESO is the only MMO I've ever seen where an aggro'd mob will continue to hunt you down without ever giving up until it can at least give you one quick whack before immediately turning around and running back to it's spawn point. Why the "Distance Threshold" is only triggered after it gives you a whack is beyond me. Bosses and Guards will reset if you run far enough, but a skeever or banekin will hunt you to the ends of the world. And if they get stuck behind impassable terrain like a river, or a cliff, etc.. they'll just stand there for all eternity.
Same bug can occasionally kill Dungeon prgress/completion.
That they've refused to address this glaring issue over the last 10 years is why I believe that they've done the math and determined the cost of time and resources just isn't worth it to them.
Please fix the stuck in combat bug/flaw in Cyrodiil PVP. Your players have been asking for this for many many years and it hasn't been fixed yet. WHY? Answer that.
Vonnegut2506 wrote: »You have to really appreciate the people who said yes; that is some Olympic-level optimism right there.
Stuck in combat is pretty simple system who all who played ESO know, enemies will chase you well past their normal engagement range before doing one hit on you then become immune to damage and run back.
Overland like in an public dungeon solution is to lay down AoE regularly as taking damage will reset the mob and they will return. Best to have two and swap for better coverage.
In groups who is most relevant to Cyrodil but also overland group events if one in group is in combat all in group in some signification distance well past visual range is also in combat. So some in group riding past a wolf or bandit will be in combat but it don't mater for them as mounted but the ones who was slow to mount because in combat is no stuck.
This also includes *** like your group is fighting enemies outside an keep so keep is not under siege but you can not change your quick bar for the upcoming siege as you is in combat inside the keep.
First remove the group part of in combat completely until you fix this ***
MidniteOwl1913 wrote: »Please fix the stuck in combat bug/flaw in Cyrodiil PVP. Your players have been asking for this for many many years and it hasn't been fixed yet. WHY? Answer that.
I think (just my opinion) that it is a question of resources and bang for the buck. It's a coding problem and with enough resources on it it could be fixed. But at what cost? Everything is a trade-off. And it looks like resources are being moved away from EOS making unlikely that this bug will be fixed any time soon.
This bug while very annoying wouldn't be my first choice for limited resources (just my opinion).