I've tanked every normal with a glass cannon dps that slotted a taunt. So if you're in this position, try slotting inner fire and just block and dodge as needed. It's really not that difficult.
I would rather have a fake tank than a 50k hp tank in a normal or one who thinks it's a good idea to keep the group in combat constantly by running to the next pull before we finish the one we're on.
I've tanked every normal with a glass cannon dps that slotted a taunt. So if you're in this position, try slotting inner fire and just block and dodge as needed. It's really not that difficult.
I would rather have a fake tank than a 50k hp tank in a normal or one who thinks it's a good idea to keep the group in combat constantly by running to the next pull before we finish the one we're on.
So we have to choose between one bad choice and another bad choice?
The fake tanks I have seen have tended to be fairly bad players to start with, and it is a huge assumption that fake tanks do not run ahead and start the next pull before the previous one is completed. So the choice is not very appropriate.
alpha_synuclein wrote: »Oceanchanter wrote: »It's not cute.
It's not cool.
It's not funny.
Well, it's kinda funny when they die
Even funnier when you silently agree with the other group members to kick them before the last boss, swap to a proper tank build (or tank/healer depending on what the content demands) and 3-man the boss. That way they keep dying and they waste a whole run worth of time. The screenshots of the hate whispers I got using this method take up a good half of my "ESO highlights" folder.
People are lazy. You can bet that it was not a fitness fanatic that invented power steering.
I'm one of the unluckiest tanks for getting fake healers that slow the groups down you'll ever meet. It's a meme in my guild. If I do an RND it'll take twice as long because the fake healer will slow the party down.
"But it's quicker" they shout, while laying dead on the floor at every boss on Wayrest 1 normal. No Gary, your DPS is shockingly bad and dead fake healers do not speed the god damned dungeon up.
xclassgaming wrote: »Fake roles should be reportable and bannable.
xclassgaming wrote: »Fake roles should be reportable and bannable.
At the end of the day, a fake tank is just someone bad at their role.
DenverRalphy wrote: »At the end of the day, a fake tank is just someone bad at their role.
There's a distinct difference between "just someone bad at their role" and "someone who is intentionally bad at the role". One can't help themself, the other went out of the way to be that way for selfish reasons.
DenverRalphy wrote: »At the end of the day, a fake tank is just someone bad at their role.
There's a distinct difference between "just someone bad at their role" and "someone who is intentionally bad at the role". One can't help themself, the other went out of the way to be that way for selfish reasons.
I've tanked every normal with a glass cannon dps that slotted a taunt. So if you're in this position, try slotting inner fire and just block and dodge as needed. It's really not that difficult.
I would rather have a fake tank than a 50k hp tank in a normal or one who thinks it's a good idea to keep the group in combat constantly by running to the next pull before we finish the one we're on.
So we have to choose between one bad choice and another bad choice?
The fake tanks I have seen have tended to be fairly bad players to start with, and it is a huge assumption that fake tanks do not run ahead and start the next pull before the previous one is completed. So the choice is not very appropriate.
Nowhere did I imply there was a choice. That's the nature of the dungeon finder.
But we can choose to adapt to the circumstances presented to us and make the best of them.
Real tanks won't notice 50% extra damage from dungeon monsters and bosses(except the big telegraphed hits, but these shouldn't have their damage increased anyways), even while leveling my alts to 50 in found gear I was tanking easily and barely taking damage. The only ones who would notice this extra damage taken, is fake tanks.Yes, I basically only play tanks when doing dungeons(selfish tank with 1.5k dps myself, basically never experience low dps). Have pugged every dungeon, and have done all vet HM's with pugs. Except for the newer dlc dungeons, as I have stopped playing dungeons entirely due to fake roles.May I ask you a question?.. Have you tanked before? New dungeon bosses hit really hard, especially on vet (yes, even in heavy armor, through block and when getting healed), and some have mechanics that punish dodging their heavies. The idea of 50% extra damage taken would just drive any remaining tanks away from group finder, and if this would be game-wide, from the game.
Then what makes you think that making the role 50% harder would encourage people to be real tanks? I honestly don't understand. It is already a difficult role, especially if you use buff sets/ults.
By making tanking more restrictive and boring (auto-taunt), you'd just make people less likely to queue and they will probably just swap to rewards for the worthy as their preferred method of farming transmutes. If you want more tanks, you'd need to make the role more fun and appealing, not less.
Oceanchanter wrote: »
You can taunt the boss, you can aggro the boss with damage, you can have a cup of tea with the boss, you can date the boss then break it's heart on it's birthday after 5 years together and cancel it's plans on living together the day after it got the job of his life in the area.
For me, a healer, as long as the boss doesn't chase me around and there's something left to heal - it's fine.
Real tanks won't notice 50% extra damage from dungeon monsters and bosses(except the big telegraphed hits, but these shouldn't have their damage increased anyways), even while leveling my alts to 50 in found gear I was tanking easily and barely taking damage. The only ones who would notice this extra damage taken, is fake tanks.Yes, I basically only play tanks when doing dungeons(selfish tank with 1.5k dps myself, basically never experience low dps). Have pugged every dungeon, and have done all vet HM's with pugs. Except for the newer dlc dungeons, as I have stopped playing dungeons entirely due to fake roles.May I ask you a question?.. Have you tanked before? New dungeon bosses hit really hard, especially on vet (yes, even in heavy armor, through block and when getting healed), and some have mechanics that punish dodging their heavies. The idea of 50% extra damage taken would just drive any remaining tanks away from group finder, and if this would be game-wide, from the game.
Then what makes you think that making the role 50% harder would encourage people to be real tanks? I honestly don't understand. It is already a difficult role, especially if you use buff sets/ults.
By making tanking more restrictive and boring (auto-taunt), you'd just make people less likely to queue and they will probably just swap to rewards for the worthy as their preferred method of farming transmutes. If you want more tanks, you'd need to make the role more fun and appealing, not less.
None of my proposed solutions would scare away a real tank:
*90% damage loss... real tanks barely do any dps anyways. (this can be compensated by changing dungeons to 5-man groups with 3 dps players)
*Auto-taunting bosses... real tanks taunt bosses anyways. Won't affect real tanks.
*50% extra damage taken: Real tanks won't notice this at all, tanks are supposed to be able to take hits.
The only thing these role specific features would do, is enforce the role the 'tank' signed up for. Tanking!
PS: Have tried buff sets, but the DD's do much more dps if they can fully focus on their rotation instead of running around and doing 15% extra damage while attacking 70% less. For this to work, the tank needs to taunt everything, and should be able to take all the hits. (this is also why I often say low dps is mostly the fault of those tanking, as I barely ever experience low dps)
BananaBender wrote: »DenverRalphy wrote: »MorganaLaVey wrote: »I already replied to this earlier in this thread, apparently you missed that. Fake DPS dont pose as DPS to skip the queue, but to skip the learning process, very intentionally.DenverRalphy wrote: »Fake tanks? What about fake DDs? They are much more prevalent
No. No there are not by any stretch of the imagination.
Literally nobody intentionally queues up dps when they know they're not supposed to to bump their position in line. They might not be any good at being a dps, might be inexperienced and simply not know how support mechanics work and that dps should avoid using them in group content. Or any other twisted definitition or rationalization players on this forum can dream up. The simple fact is, nobody, seriously nobody, intentionally fake poses as DPS to jump the queue.
I didn't miss it. Your premise was just flawed. What you described were instances of players just being, well bad.
The whole premise behind Fake Tank/Fake Heals, is to jump the queue. It's impossible to jump the queue by faking the DPS role, because all that accomplishes is moving you further back in line.
I would define someone faking their role by not playing the role they queued as, not as someone who isn't filling their role only to que in faster.
In my mind if you joined the dungeon as a damage dealer and you are not dealing damage, you are a fake DD.
Offer a bonus reward at the end of the dungeon using dungeon finder for performing the role you signed up for well. Make the reward a second weapon drop and 5 transmutes (for example):
- If you queue with the role as tank, and you don't hold agrgo the most, you don't get the reward.
- If you queue with the role as healer and you don't heal the most, you don't get the reward.
- If you queue with the role as dps and you aren't in the top 2 dps done, you don't get the reward.
MidniteOwl1913 wrote: »BananaBender wrote: »DenverRalphy wrote: »MorganaLaVey wrote: »I already replied to this earlier in this thread, apparently you missed that. Fake DPS dont pose as DPS to skip the queue, but to skip the learning process, very intentionally.DenverRalphy wrote: »Fake tanks? What about fake DDs? They are much more prevalent
No. No there are not by any stretch of the imagination.
Literally nobody intentionally queues up dps when they know they're not supposed to to bump their position in line. They might not be any good at being a dps, might be inexperienced and simply not know how support mechanics work and that dps should avoid using them in group content. Or any other twisted definitition or rationalization players on this forum can dream up. The simple fact is, nobody, seriously nobody, intentionally fake poses as DPS to jump the queue.
I didn't miss it. Your premise was just flawed. What you described were instances of players just being, well bad.
The whole premise behind Fake Tank/Fake Heals, is to jump the queue. It's impossible to jump the queue by faking the DPS role, because all that accomplishes is moving you further back in line.
I would define someone faking their role by not playing the role they queued as, not as someone who isn't filling their role only to que in faster.
In my mind if you joined the dungeon as a damage dealer and you are not dealing damage, you are a fake DD.
This a semantics issue. So if they are a fake DD what are they? THere are only 3 roles, if they aren't a DD then they must be a healer or a tank.
Nope, never an issue with healers, only bad damage dealers who think they're entitled to waste a tank's time.Oceanchanter wrote: »I bet some tanks have fake healer stories as well.
Offer a bonus reward at the end of the dungeon using dungeon finder for performing the role you signed up for well. Make the reward a second weapon drop and 5 transmutes (for example):
- If you queue with the role as tank, and you don't hold agrgo the most, you don't get the reward.
- If you queue with the role as healer and you don't heal the most, you don't get the reward.
- If you queue with the role as dps and you aren't in the top 2 dps done, you don't get the reward.
That wouldn't work. Let's say you're a DPS with decent damage, but you end up in a dungeon with a fake tank and a fake healer, who also have decent damage. Now you have four DPS in the dungeon. Let's say you come in third because two of the group members beat you by a small amount. Penalizing you for being third wouldn't be fair. You're not the one who queued inappropriately for your role.
Reginald_leBlem wrote: »If you are sick of fake tanks, make a tank and que on it. It's that simple.
You will occasionally get a dd that didn't read a tool tip and doesn't realize a skill they slotted is a tank skill, but it's rare.
If everyone complaining about fake tanks made a tank and played it, it would completely solve the issue.
Reginald_leBlem wrote: »If you are sick of fake tanks, make a tank and que on it. It's that simple.
You will occasionally get a dd that didn't read a tool tip and doesn't realize a skill they slotted is a tank skill, but it's rare.
If everyone complaining about fake tanks made a tank and played it, it would completely solve the issue.
Tanking is never boring, you can do many things while tanking! Buffing/debuffing. checking the next group, looking for heavy sacks/chests, seeing if you can go faster, check resources of the group, etc.BananaBender wrote: »Real tanks won't notice 50% extra damage from dungeon monsters and bosses(except the big telegraphed hits, but these shouldn't have their damage increased anyways), even while leveling my alts to 50 in found gear I was tanking easily and barely taking damage. The only ones who would notice this extra damage taken, is fake tanks.Yes, I basically only play tanks when doing dungeons(selfish tank with 1.5k dps myself, basically never experience low dps). Have pugged every dungeon, and have done all vet HM's with pugs. Except for the newer dlc dungeons, as I have stopped playing dungeons entirely due to fake roles.May I ask you a question?.. Have you tanked before? New dungeon bosses hit really hard, especially on vet (yes, even in heavy armor, through block and when getting healed), and some have mechanics that punish dodging their heavies. The idea of 50% extra damage taken would just drive any remaining tanks away from group finder, and if this would be game-wide, from the game.
Then what makes you think that making the role 50% harder would encourage people to be real tanks? I honestly don't understand. It is already a difficult role, especially if you use buff sets/ults.
By making tanking more restrictive and boring (auto-taunt), you'd just make people less likely to queue and they will probably just swap to rewards for the worthy as their preferred method of farming transmutes. If you want more tanks, you'd need to make the role more fun and appealing, not less.
None of my proposed solutions would scare away a real tank:
*90% damage loss... real tanks barely do any dps anyways. (this can be compensated by changing dungeons to 5-man groups with 3 dps players)
*Auto-taunting bosses... real tanks taunt bosses anyways. Won't affect real tanks.
*50% extra damage taken: Real tanks won't notice this at all, tanks are supposed to be able to take hits.
The only thing these role specific features would do, is enforce the role the 'tank' signed up for. Tanking!
PS: Have tried buff sets, but the DD's do much more dps if they can fully focus on their rotation instead of running around and doing 15% extra damage while attacking 70% less. For this to work, the tank needs to taunt everything, and should be able to take all the hits. (this is also why I often say low dps is mostly the fault of those tanking, as I barely ever experience low dps)
These changes would make tanking insanely boring, pretty much just forcing you to spam shields and heals, because nothing else would really do anything. As a tank you are not supposed to just spam heals and shields, in fact you are you only supposed to use them only as much as you need them. Over casting heals and shields does literally nothing for you, and in normal dungeons you don't take any real damage. So why would you even tank a normal dungeon when you are only there to stand around?
There should be someone with a taunt in a dungeon, but normal dungeons do not require a 'real tank', so why would one be forced on players?