Alchemical Bombs?

Avran_Sylt
Avran_Sylt
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What if instead of a potion, you could also create an alchemical bomb?

Drops at your feet and explodes after a duration, applying status effects/Lingering AoE effects/Burst damage effects/pulling in enemies/etc.

Could be a different approach to consider.
  • SilverIce58
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    That'd be a cool addition/update to Alchemy tbh.
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  • KaironBlackbard
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    Alchemical Weapons! That would be cool. But, how would they do this? A new Solvent? Recipes like Furnishings have? Who knows... A new Solvent would allow it to make all forms, both beneficial and harmful. Snakeblood passive would allow allies to ignore any negatives it has, unless friendly fire is a thing for these effects (by which I mean friendly fire protection). Ones that have beneficial might affect enemies to their benefit too. Hmm... Unless it's a shell on a potion/poison to turn it into an alchemical bomb... An extra optional slot. That would probably be the best way. Then both potion variants and poison variants could be made. Potion bomb for healer/tank, poison bomb for dps/tank. I wonder if it would have its own cooldown too, like potions. It would probably cost extra materials too.
    Edited by KaironBlackbard on December 29, 2024 3:52PM
  • KaironBlackbard
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    hehehe, invisibility bomb, that could be broken.
    Detection Bomb too. BTW they really need to tone down the radius of detection potions, their presence kills the utility of Magelight, Flare, and Expert Hunter.
  • Tommy_The_Gun
    Tommy_The_Gun
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    This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...
  • Finedaible
    Finedaible
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    Pre-nerf Widowmaker was the bomb, quite literally.
  • El_Borracho
    El_Borracho
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    This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...

    If it kills cheese tanks, then I am all in.
  • Erickson9610
    Erickson9610
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    Potions are single target, apply to only yourself, and have a long cooldown. Poisons are single target, apply to enemies at range or melee, and have a short cooldown.

    An alchemical bomb would be ranged (due to being a thrown projectile) and have an area of effect (due to being an explosive). It would likely have a separate cooldown from potions and poisons, and since it would likely be able to both heal allies and harm enemies at the same time, it would probably adopt a longer cooldown, in addition to being consumable and requiring a new solvent.



    Alternatively, the Scribing system could be leveraged to turn the concept of alchemical bombs into an ability that costs resources, rather than a consumable that has a cooldown. A Grimoire for the Alchemy skill line could be an alchemical bomb skill, and the Focus Script you select could affect the damage type or effect of the alchemical bomb. Then, the Signature Script could let you apply additional effects, while the Affix Script gives you the buffs or debuffs you'd expect from a potion or poison.
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  • Avran_Sylt
    Avran_Sylt
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    Alchemical Weapons! That would be cool. But, how would they do this? A new Solvent? Recipes like Furnishings have? Who knows... A new Solvent would allow it to make all forms, both beneficial and harmful. Snakeblood passive would allow allies to ignore any negatives it has, unless friendly fire is a thing for these effects (by which I mean friendly fire protection). Ones that have beneficial might affect enemies to their benefit too. Hmm... Unless it's a shell on a potion/poison to turn it into an alchemical bomb... An extra optional slot. That would probably be the best way. Then both potion variants and poison variants could be made. Potion bomb for healer/tank, poison bomb for dps/tank. I wonder if it would have its own cooldown too, like potions. It would probably cost extra materials too.

    Or simply a toggle: Potion/Bomb if you don't want to get too complicated with it. Just that it'd likely use alkahest instead. Wonder what a "healing posion" would be like on weapons (that's a tangent though).


    hehehe, invisibility bomb, that could be broken.
    Detection Bomb too. BTW they really need to tone down the radius of detection potions, their presence kills the utility of Magelight, Flare, and Expert Hunter.

    Heh, oh god. a whole ballgroup suddenly going invis. But also agree on the other stuff.
    This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...

    Hey, if fundamentally being grouped up makes you much more likely to get smashed through some basic mechanics, at least then maybe ball-groups would shatter on contact through survivability considerations. But also yeah, that should also be considered. Though that isn't to say that currently that doesn't exist: multipler bombers coordinating. Though unfortunately(fortunately?) bombing is gear/skill restrictive and means you need to intentionally be built for it, and sacrifice most other capabilities (assuming you get stuck in perma-combat).
    Finedaible wrote: »
    Pre-nerf Widowmaker was the bomb, quite literally.

    Yeah, but a set, and single-focus on poison.
    This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...

    If it kills cheese tanks, then I am all in.

    Cheese tanks probably need a different approach, likely resource drain.

    TBH this was more about just the concept, but I see it can also possibly be something to help address ball-groups with less slot restrictions.


    Potions are single target, apply to only yourself, and have a long cooldown. Poisons are single target, apply to enemies at range or melee, and have a short cooldown.

    An alchemical bomb would be ranged (due to being a thrown projectile) and have an area of effect (due to being an explosive). It would likely have a separate cooldown from potions and poisons, and since it would likely be able to both heal allies and harm enemies at the same time, it would probably adopt a longer cooldown, in addition to being consumable and requiring a new solvent.



    Alternatively, the Scribing system could be leveraged to turn the concept of alchemical bombs into an ability that costs resources, rather than a consumable that has a cooldown. A Grimoire for the Alchemy skill line could be an alchemical bomb skill, and the Focus Script you select could affect the damage type or effect of the alchemical bomb. Then, the Signature Script could let you apply additional effects, while the Affix Script gives you the buffs or debuffs you'd expect from a potion or poison.

    An alchemical bomb doesn't necessarily need to be ranged. (rope grenade having more range but less radius, a larger grenade not being thrown but more).

    The cooldown doesn't necessarily need to be distinct, could just call it a "utility cooldown", which would also make it easier to balance with an existing structure to work off of.

    Scribing ability resources are infinite and passively replenishing and not materials, and also fall under a restriction of the GCD and must not have cooldowns (per ZoS's stance on abilities).

    And I do want to double-down on the fact that potions/grenades would have cooldowns compared to abilities. Possibly allowing them to be stronger/longer effects.

    These kind of things would be the grounds for an AoE taunt IMO, compared to general abilities.

    Beguiling grenade: Taunts enemies within 20m of you for 15s, 45s cooldown.
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