Tommy_The_Gun wrote: »This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...
KaironBlackbard wrote: »Alchemical Weapons! That would be cool. But, how would they do this? A new Solvent? Recipes like Furnishings have? Who knows... A new Solvent would allow it to make all forms, both beneficial and harmful. Snakeblood passive would allow allies to ignore any negatives it has, unless friendly fire is a thing for these effects (by which I mean friendly fire protection). Ones that have beneficial might affect enemies to their benefit too. Hmm... Unless it's a shell on a potion/poison to turn it into an alchemical bomb... An extra optional slot. That would probably be the best way. Then both potion variants and poison variants could be made. Potion bomb for healer/tank, poison bomb for dps/tank. I wonder if it would have its own cooldown too, like potions. It would probably cost extra materials too.
KaironBlackbard wrote: »hehehe, invisibility bomb, that could be broken.
Detection Bomb too. BTW they really need to tone down the radius of detection potions, their presence kills the utility of Magelight, Flare, and Expert Hunter.
Tommy_The_Gun wrote: »This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...
Finedaible wrote: »Pre-nerf Widowmaker was the bomb, quite literally.
El_Borracho wrote: »Tommy_The_Gun wrote: »This could be incredibility broken. Imagine basically "grenade spam" in PvP during keep siege and each grenade has slightly different effect & dmg type (since each player will craft different type). So you will have CC grenade, Detection grenade, Healing grenade, "Frag" grenade that deal physical dmg, fire grenade etc... and it is all AOE... Even thinking about it makes me feel sick...
If it kills cheese tanks, then I am all in.
Erickson9610 wrote: »Potions are single target, apply to only yourself, and have a long cooldown. Poisons are single target, apply to enemies at range or melee, and have a short cooldown.
An alchemical bomb would be ranged (due to being a thrown projectile) and have an area of effect (due to being an explosive). It would likely have a separate cooldown from potions and poisons, and since it would likely be able to both heal allies and harm enemies at the same time, it would probably adopt a longer cooldown, in addition to being consumable and requiring a new solvent.
Alternatively, the Scribing system could be leveraged to turn the concept of alchemical bombs into an ability that costs resources, rather than a consumable that has a cooldown. A Grimoire for the Alchemy skill line could be an alchemical bomb skill, and the Focus Script you select could affect the damage type or effect of the alchemical bomb. Then, the Signature Script could let you apply additional effects, while the Affix Script gives you the buffs or debuffs you'd expect from a potion or poison.