Can we get a class execute for every class

aliferis
aliferis
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I feel like every class should have an execute skill instead of relying on weapon executes
Guar KING
  • Soarora
    Soarora
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    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.
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  • Avran_Sylt
    Avran_Sylt
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    Soarora wrote: »
    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.

    I could see a scribing signature that provides execute scaling. Specifically for Destruction Staves (Or through Soul Magic) as I don't think there are any Magicka-based class-independent Execute skills.

    Perhaps not quite as high scaling as NB or Templar, but something to slot.

    Higher damage for Direct Damage single-target melee execute though, keeping it in line with 2H Executioner. Might not want to do any DoT Execute as to not (edit: allow overlap)

    But I agree that not all classes need to have everything. But I do think they should be able to branch out to most things via world/weapon-skills.
    Edited by Avran_Sylt on December 24, 2024 7:42PM
  • o_Primate_o
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    Cro has a passive exe. But I agree with Avran
    Edited by o_Primate_o on December 24, 2024 7:39PM
    Xbox NA as o Primate o
  • Taril
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    I don't see what purpose it would serve to have a class execute instead of a weapon skill execute.

    Like, I guess Sorc can get their 2% W/S Damage from their passive (Though AFAIK Sorcs actually do utilize Mages Wrath anyway)

    You might argue "Oh but weapon skills mean you're locked into that weapon" but if you're playing at a level where having an execute slotted is noteworthy, then you're already going to be locked into DW anyway because of how much better than every other weapon set it is for DPS.

    The entire concept of weapon skill lines and Guild skill lines is that classes all provide different things and if your class is missing something, you can look for it in one of these other skill lines. With Scribing building on that by allowing you to create more specific types of ability to utilize.
  • rlindsey912nub18_ESO
    Nb class execute sucks compared to others , its needs to either be undodgeable or unblockable . Enemy players dodge it laying on their faces like really tho
  • Erickson9610
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    I would like to see a new Scribing ability that just has execute scaling by default. For example, a Grimoire for the Dark Brotherhood skill line could utilize the Blade of Woe in the attack, and it could always have execute scaling regardless of which Scripts you pick for it, by nature of it being an "assassin" ability.

    Though, I would also like to see new Scripts added, and in particular one that can give other Grimoires execute scaling. We've yet to see new Scripts introduced to the game, though.
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  • Amottica
    Amottica
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    Soarora wrote: »
    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.

    I agree. We do not need to take interesting class aspects and give them to every other class. Each should have a unique feel, and we already have enough homogenization across classes.

    Besides, giving an execute to each class does not mean the classes would perform better. You noted the sorc execute, and it is not always used.

  • BasP
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    I also don't think that each class should get an Execute skill, as I can imagine that it would lead to more classes playing the same.

    I agree with those that have said that it would be nice to have a Signature Script (or something) that adds Execute scaling to some Scribing skills, though. It'll be fun to play around with something like that for a bit.
  • Erickson9610
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    BasP wrote: »
    I also don't think that each class should get an Execute skill, as I can imagine that it would lead to more classes playing the same.

    I agree with those that have said that it would be nice to have a Signature Script (or something) that adds Execute scaling to some Scribing skills, though. It'll be fun to play around with something like that for a bit.

    I imagine if "Execute" is a Signature Script, then for configurations which use the "Healing" Focus Script, the heal would scale larger the lower the ally's health is. It's definitely an idea worth exploring!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

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  • Thumbless_Bot
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    I want race based executes. For example, nord could have an execute that puts people in a magical cube of ice called ice tomb that is so cold it crystallized the blood of the victim doing x frost damage damage that scales by up to 400% based on opponents missing health and freezes them in place like that stupid arcanist skill.
  • Zodiarkslayer
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    I never understood why executes cannot be a part of every weapon skill line. Yes even Restoration Staff.

    And speaking of it, I do not understand why we are limited to five abilities per skill line. Six per line could potentially solve so many balance issues.
    Edited by Zodiarkslayer on December 25, 2024 3:07PM
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Soarora
    Soarora
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    I want race based executes. For example, nord could have an execute that puts people in a magical cube of ice called ice tomb that is so cold it crystallized the blood of the victim doing x frost damage damage that scales by up to 400% based on opponents missing health and freezes them in place like that stupid arcanist skill.

    Racial skills would make races more important, which would be a bad time for RPers because then you start getting into possibly needing to do race changes to be most effective.
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  • Erickson9610
    Erickson9610
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    And speaking of it, I do not understand why we are limited to five abilities per skill line. Six per line could potentially solve so many balance issues.

    That's where Scribing comes in. We now have 6 abilities + 1 Ultimate for all of the Weapon skill lines, with that 6th ability being extremely customizable. Scribing also gives us additional abilities for skill lines with fewer than 5 abilities, such as Soul Magic (raised from 1 to 3) and Fighters Guild, Mages Guild, Support, and Assault (each raised from 4 to 5).

    I think it's too late to introduce new base game "morphable" abilities to skill lines. I'd rather see every skill line get multiple Scribing abilities, so we can potentially get more than 6 abilities per skill line.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • BasP
    BasP
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    BasP wrote: »
    I also don't think that each class should get an Execute skill, as I can imagine that it would lead to more classes playing the same.

    I agree with those that have said that it would be nice to have a Signature Script (or something) that adds Execute scaling to some Scribing skills, though. It'll be fun to play around with something like that for a bit.

    I imagine if "Execute" is a Signature Script, then for configurations which use the "Healing" Focus Script, the heal would scale larger the lower the ally's health is. It's definitely an idea worth exploring!

    Nice, that sounds cool too. When I mentioned it, I was only thinking about adding Execute scaling to damaging skills. But it could work for heals and even shields too.
    And speaking of it, I do not understand why we are limited to five abilities per skill line. Six per line could potentially solve so many balance issues.

    That's where Scribing comes in. We now have 6 abilities + 1 Ultimate for all of the Weapon skill lines, with that 6th ability being extremely customizable. Scribing also gives us additional abilities for skill lines with fewer than 5 abilities, such as Soul Magic (raised from 1 to 3) and Fighters Guild, Mages Guild, Support, and Assault (each raised from 4 to 5).

    I think it's too late to introduce new base game "morphable" abilities to skill lines. I'd rather see every skill line get multiple Scribing abilities, so we can potentially get more than 6 abilities per skill line.

    Yeah, I'm really hoping that Class Scribing Skills will be added to the game someday.
  • OtarTheMad
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    Got to stop giving classes everything and basically asking them the same. They need to be unique and different.
  • BXR_Lonestar
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    aliferis wrote: »
    I feel like every class should have an execute skill instead of relying on weapon executes

    Nah. Every class has their pros and cons. With so much hybridization in the game removing the flavor of having mag spec builds and stam spec builds, at least having pros and cons for every class makes it feel like your actually using a different character when you switch and play on a different class. And executes are now available on all weapons (including the Desto Staff with the lightning staff impulse functioning like an execute).

    Could you just imagine how loaded the Arcanist or DK would be with a built-in class execute?
  • Soarora
    Soarora
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    aliferis wrote: »
    I feel like every class should have an execute skill instead of relying on weapon executes

    Could you just imagine how loaded the Arcanist or DK would be with a built-in class execute?

    Haha, Arcanist had an execute on ceph flail and it got TAKEN AWAY.
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  • Renato90085
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    i cant understand other class want weak in boss 100%~40% health like nb/temp
    just they want a execute skill?..
  • Duke_Falcon
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    Amottica wrote: »
    Soarora wrote: »
    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.

    I agree. We do not need to take interesting class aspects and give them to every other class. Each should have a unique feel, and we already have enough homogenization across classes.

    Besides, giving an execute to each class does not mean the classes would perform better. You noted the sorc execute, and it is not always used.

    Sorc Excute needs buffed, its currently garbage.
  • Vaqual
    Vaqual
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    Amottica wrote: »
    Soarora wrote: »
    I said it last time a post like this was made and I’ll say it again: templar and nightblade are the execute classes. If every class had a good (I know sorcerer has an execute but I don’t think its used in PvE) execute spammable, then thats another step towards every class feeling the same with different colors.

    I agree. We do not need to take interesting class aspects and give them to every other class. Each should have a unique feel, and we already have enough homogenization across classes.

    Besides, giving an execute to each class does not mean the classes would perform better. You noted the sorc execute, and it is not always used.

    Sorc Excute needs buffed, its currently garbage.

    It is the only execute that can be pre-cast, combined with other burst abilities and technically even be combined with another execute. It may not be the hardest scaling ability, but it surely has merits.
  • MincMincMinc
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    Should also point out that I think with the newer standard for skills, they basically made executes gimped compared to what they used to be.

    In pvp its a clear difference, for executes to even be worth running you basically need 3x bloodthirsty. Even with executioner I find that I need bloodthirsty for it to feel like it used to.
  • GimpyPorcupine
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    Bloodthirsty?

    Minc beat me to it
    Edited by GimpyPorcupine on December 30, 2024 2:06PM
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  • El_Borracho
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    Nah. I love my Arcanist but I know if you were to give it an execute on top of what it already has, they would nerf that class to oblivion.

    Though giving Necros an execute would go a long way to reviving that class.
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