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1 day Temporary ban to queue for BG for ppl NOT participating in team effort please

AnduinTryggva
AnduinTryggva
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I frequently observe ppl just starting to stand around in spawn area after a SMALL lead of the enemy team.

As soon as their team is slightly behind they just stand there and wait for the match to end.

While I DO condone conceding by letting the enemy win after the other team has gained so much ground that it is impossible to catch up I think this quick abandoning of any effort should be punishible as it is damaging the entire team and specifically those who still make an effort.

I think as long as the enemy only leads by 20% of winning conidition (100 points score) such a behavior should be severely punished.

I also suggest to implement a team-poll whether to concede the match to the benefit of the opposing team in addition to that. This poll has to be unity-vote, not majority vote. If all team members agree to concede no time penalty is applied.

This is to incite people to put up an effort and not giving up after being behind a SMALL bit. The poll could avoid the "let the other team win" behavior that is absolutely understandable if the other team is so much ahead knowing how quickly imbalanced these matches can get.
  • johnJrant
    johnJrant
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    I frequently observe ppl just starting to stand around in spawn area after a SMALL lead of the enemy team.

    As soon as their team is slightly behind they just stand there and wait for the match to end.

    While I DO condone conceding by letting the enemy win after the other team has gained so much ground that it is impossible to catch up I think this quick abandoning of any effort should be punishible as it is damaging the entire team and specifically those who still make an effort.

    I think as long as the enemy only leads by 20% of winning conidition (100 points score) such a behavior should be severely punished.

    I also suggest to implement a team-poll whether to concede the match to the benefit of the opposing team in addition to that. This poll has to be unity-vote, not majority vote. If all team members agree to concede no time penalty is applied.

    This is to incite people to put up an effort and not giving up after being behind a SMALL bit. The poll could avoid the "let the other team win" behavior that is absolutely understandable if the other team is so much ahead knowing how quickly imbalanced these matches can get.

    You still haven't won? I'm sorry, of course, but all your suggestions are at least not realistic. And absolutely unnecessary. Well, what kind of vote on concessions? What is it? And it is necessary to block BG to someone as little as possible. These people will disappear from the queue if you don't understand.

    As for spawning and not go in combat. This is of course very bad. But understand the players who play better. for example. If a team cannot kill an opponent's team under full control at one point and with a stac of attacking debuffs of +15% to total damage and +30% to critical damage, then it will no longer be able to win. In this case, the most dangerous player on your team becomes the main target for the enemy. Such a team usually cannot save a player from full focus either. Well, let's say you miss one charged attack, then the second, the third, and then what do you propose to do? Should one player always be in x4 focus while the other three run around and simulate damage? And then one by one they go to spawn.
    In general, there is no need to block anyone at all. And do as much damage as possible.
  • AnduinTryggva
    AnduinTryggva
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    [snip]

    Anyhow.

    I know my statistics.

    Fact is that out of 20 matches approximately only one is really fun because both teams are balanced and know what to do and when it really is a tight match. These are fun irrespective if I am on the winning or losing side.

    What is low fun is to be part of a single sided match and the only consolation is when the lottery puts one to the winning team. What makes losing experience even worse is when one has rage quitters or spawn campers as soon as their team is a tiny bit behind.

    About 95% matches are like this:

    20241223195740-1.jpg

    Please note that only 4min where played when this screenshot was taken.

    Really does anybody consider such imbalances really fun in the proper sense? Some on the winning team might find it satisfactory - particularly those who don't like challenges. They ADORE to play against weaker teams and imbalanced matches provided they are on the op side.

    And when 95% of the matches (and I play exclusively in solo 8vs8 so it is really a team thing) show such imbalances it clearly shows that the entire system of matchmaking and I would even say buildmaking is completely broken. I don't know one single other PvP game where builds play a considerable part in winning. Any ego shooter and I played them excessively in the past has a system where weapons and equipment that one unlocks may give you a small advantage but not one that is decisive. Even as a newby you quickly can gain ground in such matches.

    But not in ESO. The terrible thing is that this is gate keeping newbies away. It is simply impossible to build up enough knowledge of how builds work, what builds work better, which are meta for PvP and how to play them effectively in a short term. Many will give up quickly. I think this is part of the problems of a dying PvP - it is just too newby unfriendly and the threshold too high.

    PvP should be much more straight forward, not rely on proc sets, maybe only have a trade-off between ligh, medium and heavy to do and a few skills. Maybe even with only a few skills to chose from in order to make it more accessible.

    [edited for baiting]
    Edited by ZOS_Icy on December 23, 2024 7:18PM
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