AnduinTryggva wrote: »I frequently observe ppl just starting to stand around in spawn area after a SMALL lead of the enemy team.
As soon as their team is slightly behind they just stand there and wait for the match to end.
While I DO condone conceding by letting the enemy win after the other team has gained so much ground that it is impossible to catch up I think this quick abandoning of any effort should be punishible as it is damaging the entire team and specifically those who still make an effort.
I think as long as the enemy only leads by 20% of winning conidition (100 points score) such a behavior should be severely punished.
I also suggest to implement a team-poll whether to concede the match to the benefit of the opposing team in addition to that. This poll has to be unity-vote, not majority vote. If all team members agree to concede no time penalty is applied.
This is to incite people to put up an effort and not giving up after being behind a SMALL bit. The poll could avoid the "let the other team win" behavior that is absolutely understandable if the other team is so much ahead knowing how quickly imbalanced these matches can get.
AnduinTryggva wrote: »[snip]
Anyhow.
I know my statistics.
Fact is that out of 20 matches approximately only one is really fun because both teams are balanced and know what to do and when it really is a tight match. These are fun irrespective if I am on the winning or losing side.
What is low fun is to be part of a single sided match and the only consolation is when the lottery puts one to the winning team. What makes losing experience even worse is when one has rage quitters or spawn campers as soon as their team is a tiny bit behind.
About 95% matches are like this:
Please note that only 4min where played when this screenshot was taken.
Really does anybody consider such imbalances really fun in the proper sense? Some on the winning team might find it satisfactory - particularly those who don't like challenges. They ADORE to play against weaker teams and imbalanced matches provided they are on the op side.
And when 95% of the matches (and I play exclusively in solo 8vs8 so it is really a team thing) show such imbalances it clearly shows that the entire system of matchmaking and I would even say buildmaking is completely broken. I don't know one single other PvP game where builds play a considerable part in winning. Any ego shooter and I played them excessively in the past has a system where weapons and equipment that one unlocks may give you a small advantage but not one that is decisive. Even as a newby you quickly can gain ground in such matches.
But not in ESO. The terrible thing is that this is gate keeping newbies away. It is simply impossible to build up enough knowledge of how builds work, what builds work better, which are meta for PvP and how to play them effectively in a short term. Many will give up quickly. I think this is part of the problems of a dying PvP - it is just too newby unfriendly and the threshold too high.
PvP should be much more straight forward, not rely on proc sets, maybe only have a trade-off between ligh, medium and heavy to do and a few skills. Maybe even with only a few skills to chose from in order to make it more accessible.
[edited for baiting]
AnduinTryggva wrote: »But not in ESO. The terrible thing is that this is gate keeping newbies away. It is simply impossible to build up enough knowledge of how builds work, what builds work better, which are meta for PvP and how to play them effectively in a short term. Many will give up quickly. I think this is part of the problems of a dying PvP - it is just too newby unfriendly and the threshold too high.
its an mmo. You dont understand that time=power. ESO isnt a skill based pvp game. Its an item based pvp game. 70% items 30% skill.
Veinblood1965 wrote: »Here's my experience on Tuesday. I got the "win one match" daily quest. After FIVE lost matches and an hour or so later i gave up, NOT because I wasn't "good" but due to just bad team makeup I guess. I'm new so no idea what causes one random team to be better than another.
Necrotech_Master wrote: »those situations ive seen happen in chaosball matches because so many people just ignore the freaking balls
I started ignoring the ball because picking it up turned me into werewolf or vampire lord, then I died not knowing what to do with them, or even how to heal myself.
Having a build changed in the middle of game is just !?@#$^^&!!
people didn't ignore the ball previously. A few like cloaking NBs were, but they're uncommon.
PvE is no less unfriendly. I spent one year doing 2k damage.
There are far less PvP guilds and guides but they are available, and there are no frequent updates.
PvE is no less unfriendly. I spent one year doing 2k damage.
There are far less PvP guilds and guides but they are available, and there are no frequent updates.
Necrotech_Master wrote: »those situations ive seen happen in chaosball matches because so many people just ignore the freaking balls
they arent playing to win they are just in the match to pvp
for chaosball specifically its sometimes lopsided matches and sometimes ive seen my team lose because nobody will pick it up
there are times i had a chaosball and died due to the ramping chaosball dmg and during my death screen before it respawns me i see half of the team just run past the ball until the ball itself respawns back at its fixed spawn location
I started ignoring the ball because picking it up turned me into werewolf or vampire lord, then I died not knowing what to do with them, or even how to heal myself.
Having a build changed in the middle of game is just !?@#$^^&!!
people didn't ignore the ball previously. A few like cloaking NBs were, but they're uncommon.
AnduinTryggva wrote: »I frequently observe ppl just starting to stand around in spawn area after a SMALL lead of the enemy team.
As soon as their team is slightly behind they just stand there and wait for the match to end.
While I DO condone conceding by letting the enemy win after the other team has gained so much ground that it is impossible to catch up I think this quick abandoning of any effort should be punishible as it is damaging the entire team and specifically those who still make an effort.
I think as long as the enemy only leads by 20% of winning conidition (100 points score) such a behavior should be severely punished.
I also suggest to implement a team-poll whether to concede the match to the benefit of the opposing team in addition to that. This poll has to be unity-vote, not majority vote. If all team members agree to concede no time penalty is applied.
This is to incite people to put up an effort and not giving up after being behind a SMALL bit. The poll could avoid the "let the other team win" behavior that is absolutely understandable if the other team is so much ahead knowing how quickly imbalanced these matches can get.
I started ignoring the ball because picking it up turned me into werewolf or vampire lord, then I died not knowing what to do with them, or even how to heal myself.
Having a build changed in the middle of game is just !?@#$^^&!!
people didn't ignore the ball previously. A few like cloaking NBs were, but they're uncommon.
People stand around or actually quit mid fight because the system is very poor and no one likes to be farmed for 10 minutes.
Either the match making is the worst in the history of games or they are still mixing group and solo queues. (I believe to be the second).
They have changed a lot of stuff in BG, however the main issues are still there. You may get a couple good matches, but eventually it will fall in the category of players farming the other team in the spawn area.
I have done a lot of both solo and group BGs now and before the change to BGs.
I can tell you that solo and group queue are not mixed now and were not mixed before the change either. It can maybe happen with some super rare bug, idk its ESO after all, but it is absolutely not something that happens normally.
The match making is just that bad.
And the difference in power between players is that huge.