I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.
autocookies wrote: »I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.
I am not a pvp player so forgive me if I am missing something. However if you remove the rush of agony player pull there will be no way for werewolves to pull other players - as the werewolf kit doesn't have a ground based ability to proc the Dark convergence set.
autocookies wrote: »I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.
I am not a pvp player so forgive me if I am missing something. However if you remove the rush of agony player pull there will be no way for werewolves to pull other players - as the werewolf kit doesn't have a ground based ability to proc the Dark convergence set.
Interestingly, the werewolf argument is exactly why I like rush of agony not applying cc— so you can pull and then fear as a WW tank. Granted, werewolf tanks can’t fear anymore unless they run tormentor so it may be a moot point.
Erickson9610 wrote: »Interestingly, the werewolf argument is exactly why I like rush of agony not applying cc— so you can pull and then fear as a WW tank. Granted, werewolf tanks can’t fear anymore unless they run tormentor so it may be a moot point.
I'm a bit confused by this part. What would prevent a werewolf tank from fearing enemies? Deafening Roar should still fear enemies even without the use of Tormentor — the taunt with Deafening Roar only applies when you medium/heavy attack an enemy with that ability slotted.
ZOS please look at RoA and make a hard CC out of it.
As a solo I have groups spam this along with DK talons and chains, it needs to be reworked.
Also the warden vampire northern storm exploit is getting out of control. They’re everywhere in PvP now.
All I see is magsorcs, RoA spammers, and warden cheese vamps.
Please look into these and try to create a balance in Cyrodiil PvP and allow the solo player to have a chance against groups exploiting these sets. Thank you