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Real talk

ercknn
ercknn
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ZOS please look at RoA and make a hard CC out of it.
As a solo I have groups spam this along with DK talons and chains, it needs to be reworked.

Also the warden vampire northern storm exploit is getting out of control. They’re everywhere in PvP now.
All I see is magsorcs, RoA spammers, and warden cheese vamps.

Please look into these and try to create a balance in Cyrodiil PvP and allow the solo player to have a chance against groups exploiting these sets. Thank you
  • Soarora
    Soarora
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    I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • ercknn
    ercknn
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    Rush of agony not applying cc means ball groups can x down individual players.
    Typically sets and play styles that over perform are abused and that decreases diversity in the game.
    Magsorcs, RoA spam, or warden vamps are what everyone is running.

    Build diversity made the game fun and made it so different play styles counter others.

    In a 1v1 situation there is no way you will lose to a warden vamp with the optimal gear sets, class, skills, etc currently.

    There is no way to escape from a ball group that pulls you in 3 or 4 different times with RoA spam in less than 2 sec.
    RoA spam is now becoming a common play style in 8v8 bgs as well.

    These sets are and classes (warden polar wind, northern storm) (magsorc hardened ward) are over performing.
    When it comes to PvP a somewhat balanced meta or “counter play” is important.
    If there is no counter play then everyone will run the same thing and it will get boring, and then people will quit the game.

    I know these things have been brought to light on other discussions but I’m just resurfacing these issues so they can hopefully be noticed by the devs.

    I really enjoy PvP, but now that these new metas are catching on it feels like there’s less diversity than ever, and also no hope for the solo player in PvP (Cyrodiil).

    If there are counter play to these sets or play in a 1v1 or 1vX situation. This topic does not include PvE dueling as there are counter sets in those situations
    Edited by ercknn on December 15, 2024 9:31AM
  • autocookies
    autocookies
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    Soarora wrote: »
    I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.

    I am not a pvp player so forgive me if I am missing something. However if you remove the rush of agony player pull there will be no way for werewolves to pull other players - as the werewolf kit doesn't have a ground based ability to proc the Dark convergence set.
    Edited by autocookies on December 16, 2024 3:40PM
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack, arcanist, and werewolf options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • Erickson9610
    Erickson9610
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    Soarora wrote: »
    I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.

    I am not a pvp player so forgive me if I am missing something. However if you remove the rush of agony player pull there will be no way for werewolves to pull other players - as the werewolf kit doesn't have a ground based ability to proc the Dark convergence set.

    Yeah, I wanted to comment on this as well. Rushing Agony is one of the only ways Werewolf can access a Pull — it's like how Tormentor was the only way Werewolf could Taunt before ZOS added a Taunt to their toolkit. Werewolves can't simply slot Silver Leash to access a Pull ability, and they don't yet have any Scribing abilities (so using the Pull Focus Script is out of the question).
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Soarora
    Soarora
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    Soarora wrote: »
    I think rush of agony not applying cc is cool and gives some interesting build strategies… but I don’t think it should be able to pull players. Dark convergence is already the pvp pull set, don’t really need rush of agony too.

    I am not a pvp player so forgive me if I am missing something. However if you remove the rush of agony player pull there will be no way for werewolves to pull other players - as the werewolf kit doesn't have a ground based ability to proc the Dark convergence set.

    Interestingly, the werewolf argument is exactly why I like rush of agony not applying cc— so you can pull and then fear as a WW tank. Granted, werewolf tanks can’t fear anymore unless they run tormentor so it may be a moot point.

    Could always go for the option of “players can only be pulled by rush of agony once every x seconds”.
    Edited by Soarora on December 16, 2024 4:00PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Erickson9610
    Erickson9610
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    Soarora wrote: »
    Interestingly, the werewolf argument is exactly why I like rush of agony not applying cc— so you can pull and then fear as a WW tank. Granted, werewolf tanks can’t fear anymore unless they run tormentor so it may be a moot point.

    I'm a bit confused by this part. What would prevent a werewolf tank from fearing enemies? Deafening Roar should still fear enemies even without the use of Tormentor — the taunt with Deafening Roar only applies when you medium/heavy attack an enemy with that ability slotted.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Soarora
    Soarora
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    Soarora wrote: »
    Interestingly, the werewolf argument is exactly why I like rush of agony not applying cc— so you can pull and then fear as a WW tank. Granted, werewolf tanks can’t fear anymore unless they run tormentor so it may be a moot point.

    I'm a bit confused by this part. What would prevent a werewolf tank from fearing enemies? Deafening Roar should still fear enemies even without the use of Tormentor — the taunt with Deafening Roar only applies when you medium/heavy attack an enemy with that ability slotted.

    Keeps them in place. PvE enemies have a tendency to roll/run away as soon as they’re pulled. I misread the ability, didn’t realize it still feared. Edit: I misread what you said too apparently haha. But if rush of agony is given cc then a werewolf tank would not be able to pull and then fear because fear and pull have the same cc.

    Either way, I don’t actually care that much if rush of agony is given hard cc I just wanted to give some alternative options than just giving it hard cc because its a cool set. Won’t impact me if it’s just given hard cc.
    Edited by Soarora on December 16, 2024 7:55PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • imaslowlearner
    imaslowlearner
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    ercknn wrote: »
    ZOS please look at RoA and make a hard CC out of it.
    As a solo I have groups spam this along with DK talons and chains, it needs to be reworked.

    Also the warden vampire northern storm exploit is getting out of control. They’re everywhere in PvP now.
    All I see is magsorcs, RoA spammers, and warden cheese vamps.

    Please look into these and try to create a balance in Cyrodiil PvP and allow the solo player to have a chance against groups exploiting these sets. Thank you

    Isn't the counter play to RoA simply blocking?

    Genuinely asking what is the exploit with warden vampire northern storm? or are you just calling a current meta build people are using an exploit because its not a light attack bow spammer?

    In what world do you think a solo player should be able to do anything against group play? The only play style that a solo player should be able to use to get kills against greater numbers is stealth gank build, stealth bomb build, or siege npc. Asking to be able to take on groups solo is not balanced, just make your own group or get even greater numbers and follow a zerg.
  • JustLovely
    JustLovely
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    RoA is just plain broken in the sense that it doesn't apply CC immunity just like every other pull in the game does. The set absolutely should give CC immunity for a time after the pull. As it is now RoA is just toxic in a PvP situation as there is essentially no way to counter it if it's laggy, it pulls from way way outside it's stated range if laggy, and once pulled into a stack there is nothing the player can do except die.
  • SalamanNZ
    SalamanNZ
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    I agree it's not fun being pulled all around the map. But it needs to be there for my WW. Give it cc immunity to those affected and this will go along way to solving the issue
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