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Infinite Archive & Imperial City: Weekly Vendors between December 10 and December 17, 2024

Maitsukas
Maitsukas
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This week, Filer Ool will offer the following at the Infinite Archive:
  • Archival Essay: Betnikh Treasure Map (2000 Fortunes)
    • Bound Style Page: Encratis Behemoth Shoulder (15000 Fortunes)
      • May require having access to Black Drake Villa (Flames of Ambition DLC Dungeon) to purchase.
    • Bound Affix Script: Brittle (10000 or 2000 Fortunes)
    • Bound Affix Script: Empower (10000 or 2000 Fortunes)
      • You must complete The Wing of the Netch in the Scribing questline to purchase.
      • Affix Scripts can alternatively drop from the following:
        • DLC World Event Daily Quest coffers
        • Imperial City Daily Quest coffers
        • Undaunted Delve Daily Quest coffers
    • Bound Focus Script: Taunt (15000 or 3000 Fortunes)
      • You must complete The Wing of the Gryphon in the Scribing questline to purchase.
      • Focus Scripts can alternatively drop from the following:
        • DLC Delve Daily Quest coffers
        • Rewards for the Worthy coffers
        • Mages Guild Daily Quest coffers
    • Bound Signature Script: Fencer's Parry (20000 or 4000 Fortunes)
      • You must complete The Wing of the Dragon in the Scribing questline to purchase.
      • Signature Scripts can alternatively drop from the following:
        • DLC World Boss Daily Quest coffers
        • Cyrodiil Town Daily Quest coffers
        • Fighters Guild Daily Quest coffers
    • Companion Equipment: Weapons (5000 Fortunes)
    • Public Dungeon Collectible Fragment: Coral Haj Mota Lure (4000 Fortunes)
      • 25 of these alongside 25 Coral Haj Mota Decoys are required for the Coral Haj Mota pet. Can be consumed and tracked with the Coral Haj Mota Achievement.
      • This fragment can alternatively be collected from random enemies in the Ghost Haven Bay (High Isle and Amenos Public Dungeon).
    • Infinite Archive Collectible Fragment: Archival Riddles (7000 Fortunes)
      • Skill Style Fragment: Fragment of the Weald (1000 Fortunes)
        • One of the 6 fragments for the Force Shock, Wildburn Skill Style. Can be consumed and tracked with the Skill Stylist: Force Shock Achievement.
        • It can alternatively drop from Yrrkkyyn in the Leftwheal Trading Post (West Weald Public Dungeon Group Event).
      • Lead: Large Aetherium Lenses (5000 Fortunes)
        • One of the leads for the Ebon Dwarven Wolf Mount.
        • It can alternatively be collected from The Last Sentinel in Rkhardahrk (Craglorn Group Delve Boss). Its digsite is located in Craglorn.
      • Lead: Rune Etched Cylinder (5000 Fortunes)
        • One of the leads for the Glyphic Secrets Music Box Furnishing.
        • It can alternatively be collected from The Supernal Trespasser in the Apogee of the Tormenting Eye (Apocrypha Delve Boss). Its digsite is located in the Telvanni Peninsula.
      • Furnishing: Daedric Worship and the Dark Elves (1000 Fortunes)
      • Furnishing: Tidefall Cantos I (1000 Fortunes)

      Cycle reward chests will have Armor Sets from the following zones:
      • Eastmarch
        • Akaviri Dragonguard
        • Fiord's Legacy
        • Stendarr's Embrace
      • Southern Elsweyr
        • Dragonguard Elite
        • Marauder's Haste
        • Senchal Defender

      The Tel Var Merchants will be offering the following at the Alliance Bases in the Imperial City Sewers:
      • Archival Essay: Stormhaven Treasure Map (6000 Tel Var)
        • Bound Affix Script: Lifesteal (10000 Tel Var)
          • You must complete The Wing of the Netch in the Scribing questline to purchase.
          • Affix Scripts can alternatively drop from the following:
            • DLC World Event Daily Quest coffers
            • Imperial City Daily Quest coffers
            • Undaunted Delve Daily Quest coffers
        • Bound Focus Script: Mitigation (15000 Tel Var)
          • You must complete The Wing of the Gryphon in the Scribing questline to purchase.
          • Focus Scripts can alternatively drop from the following:
            • DLC Delve Daily Quest coffers
            • Rewards for the Worthy coffers
            • Mages Guild Daily Quest coffers
        • Bound Signature Script: Immobilizing Strike (20000 Tel Var)
          • You must complete The Wing of the Dragon in the Scribing questline to purchase.
          • Signature Scripts can alternatively drop from the following:
            • DLC World Boss Daily Quest coffers
            • Cyrodiil Town Daily Quest coffers
            • Fighters Guild Daily Quest coffers
        • Skill Style Fragment: Fragment of the Scrivener (25000 Tel Var)
          • One of the 5 fragments for the Annulment, Vibrant Yellow Skill Style. Can be consumed and tracked with the Skill Stylist: Annulment Achievement.
          • It can alternatively drop from Valinna in the Scrivener's Hall (Scribes of Fate DLC Dungeon Final Boss).
        • Lead: Palladium Talon (25000 Tel Var)
          • One of the leads for the Torc of the Last Ayleid King Mythic.
          • It can alternatively drop from Unknown reward chests in the Infinite Archive. Its digsite is located in Apocrypha.
        • Lead: Sclerotic Tentacle (25000 Tel Var)
          • One of the leads for the Mora's Whispers Mythic.
          • It can alternatively drop from Watchlings in the Deadlands or the Atoll of Immolation (Blackwood & the Deadlands World Events/Incursions). Its digsite is located in High Isle.
        • Necklace of Beckoning Steel (100 000 Tel Var)
        • Ring of Beckoning Steel (100 000 Tel Var)
        • The Vicecanon's Necklace (100 000 Tel Var)
        • The Vicecanon's Ring (100 000 Tel Var)
          Edited by Maitsukas on December 16, 2024 9:06PM
          PC-EU @maitsukas

          Posting the Infinite Archive and Imperial City Weekly Vendor updates.

          Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
          • TaSheen
            TaSheen
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            Thanks Mait!
            ______________________________________________________

            "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

            PC NA, PC EU (non steam)- four accounts, many alts....
          • BixenteN7Akantor
            BixenteN7Akantor
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            thank you ICOol guy
          • fall0athboy
            fall0athboy
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            Thanks for posting!
          • Buffy121
            Buffy121
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            Thank you :)
          • MasterSpatula
            MasterSpatula
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.
            "A probable impossibility is preferable to an improbable possibility." - Aristotle
          • katanagirl1
            katanagirl1
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            Thanks for these posts. I got the fragment from Scrivener's Vault without having to drag my main character through that dungeon. Not sure why these are per account but whatever.
            Khajiit Stamblade main
            Dark Elf Magsorc
            Redguard Stamina Dragonknight
            Orc Stamplar PVP
            Breton Magsorc PVP
            Dark Elf Magden
            Khajiit Stamblade
            Khajiit Stamina Arcanist

            PS5 NA
          • Necrotech_Master
            Necrotech_Master
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
          • katanagirl1
            katanagirl1
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.
            Khajiit Stamblade main
            Dark Elf Magsorc
            Redguard Stamina Dragonknight
            Orc Stamplar PVP
            Breton Magsorc PVP
            Dark Elf Magden
            Khajiit Stamblade
            Khajiit Stamina Arcanist

            PS5 NA
          • spartaxoxo
            spartaxoxo
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            I actually agree with you. I think you'd see more people doing archive if the fortunes were less stingy. The rewards are actually pretty good.
          • Necrotech_Master
            Necrotech_Master
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity
            Edited by Necrotech_Master on December 11, 2024 8:15PM
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
          • katanagirl1
            katanagirl1
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            ✭✭✭✭
            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity

            I’m stuck on the Duel side-thingy in IA so I only get about 1000 Fortunes per arc 1, I think. I can get more tel var but it’s time consuming too because I don’t like carrying a lot of it and make trips back to base.

            Neither of those are my favorite activities but I do as much as I can stand.
            Khajiit Stamblade main
            Dark Elf Magsorc
            Redguard Stamina Dragonknight
            Orc Stamplar PVP
            Breton Magsorc PVP
            Dark Elf Magden
            Khajiit Stamblade
            Khajiit Stamina Arcanist

            PS5 NA
          • fall0athboy
            fall0athboy
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            I think it's a way to keep people in IC.

            The IA things don't feel as bad. I always make sure to grab the Esalinwe and Malkhest quests each day so that gets me 550 per quest.

            So long I'm running with either a tank person or a tank companion, I can kill the Marauder and Fabled just happen as I go.
          • Necrotech_Master
            Necrotech_Master
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity

            I’m stuck on the Duel side-thingy in IA so I only get about 1000 Fortunes per arc 1, I think. I can get more tel var but it’s time consuming too because I don’t like carrying a lot of it and make trips back to base.

            Neither of those are my favorite activities but I do as much as I can stand.

            yeah i get if you dont like the activities (oddly enough i actually enjoy both of those activities lol)

            but from a time spent/risk vs reward comparison, the tel var is vastly overpriced compared to the archive vendor

            the ~2000 fortunes earned from arc 1 will vary a bit, depending on how many scamps and bonus portals you do, but you should also be getting 500 minimum from the daily quest to finish arc 1 too

            without eso+, the 4 cycle bosses in arc 1 give 200 each (total 800), and arc 1 tho'at i think gives 400, +500 from the first daily quest (total is 1700), if you dont count the quest the minimum is 1200

            eso+ gives a 10% bonus to fortunes so it would be 1870 fortunes roughly at a bare minimum from arc 1 if you completed the quest, or 1320 without the quest

            each scamp or bonus portal completed adds an additional 200 fortunes to the total

            if you go through an arc 2 clear, the values of fortunes increases on all of the bosses and tho'at, plus theres a marauder which is extra sources of fortunes, along with the ghost daily for an additional 500 fortune bag

            clearing arc 2 once a day, completing both dailies is:
            800 fortunes for arc 1 cycle bosses
            400 arc 1 tho'at
            500 daily tho'at quest
            1200 arc 2 cycle bosses
            600 arc 2 tho'at
            300 arc 2 marauder (if killed, should be able to with tank companion if nothing else)
            500 ghost daily quest (fabled one definitely completes by end of arc 2)

            clearing arc 2 without any scamps or bonus portals, and completing 2 daily quests first time of the day is worth 4300 fortunes, which is almost enough to buy a lead (if you complete any scamps or portals then you should definitely be able to afford a lead)

            this should take, even being a little slow, only about 30-45 min, with 0 risk

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            and the vendor is telling me i need 25,000 tel var for a lead, or assuming i always get a successful 1 hour run in where i get a lot of banners and dont see any other players, taking slightly longer than the archive, and a significantly higher risk

            most avg players probably only make like 5000 tel var in an hour farming the circuit closest to their home base, so they would take 5 hours to farm enough for the lead, but even just doing arc 1 in the archive could have enough for a lead after 2 runs, even if the runs take 40 min each

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
          • katanagirl1
            katanagirl1
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity

            I’m stuck on the Duel side-thingy in IA so I only get about 1000 Fortunes per arc 1, I think. I can get more tel var but it’s time consuming too because I don’t like carrying a lot of it and make trips back to base.

            Neither of those are my favorite activities but I do as much as I can stand.

            yeah i get if you dont like the activities (oddly enough i actually enjoy both of those activities lol)

            but from a time spent/risk vs reward comparison, the tel var is vastly overpriced compared to the archive vendor

            the ~2000 fortunes earned from arc 1 will vary a bit, depending on how many scamps and bonus portals you do, but you should also be getting 500 minimum from the daily quest to finish arc 1 too

            without eso+, the 4 cycle bosses in arc 1 give 200 each (total 800), and arc 1 tho'at i think gives 400, +500 from the first daily quest (total is 1700), if you dont count the quest the minimum is 1200

            eso+ gives a 10% bonus to fortunes so it would be 1870 fortunes roughly at a bare minimum from arc 1 if you completed the quest, or 1320 without the quest

            each scamp or bonus portal completed adds an additional 200 fortunes to the total

            if you go through an arc 2 clear, the values of fortunes increases on all of the bosses and tho'at, plus theres a marauder which is extra sources of fortunes, along with the ghost daily for an additional 500 fortune bag

            clearing arc 2 once a day, completing both dailies is:
            800 fortunes for arc 1 cycle bosses
            400 arc 1 tho'at
            500 daily tho'at quest
            1200 arc 2 cycle bosses
            600 arc 2 tho'at
            300 arc 2 marauder (if killed, should be able to with tank companion if nothing else)
            500 ghost daily quest (fabled one definitely completes by end of arc 2)

            clearing arc 2 without any scamps or bonus portals, and completing 2 daily quests first time of the day is worth 4300 fortunes, which is almost enough to buy a lead (if you complete any scamps or portals then you should definitely be able to afford a lead)

            this should take, even being a little slow, only about 30-45 min, with 0 risk

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            and the vendor is telling me i need 25,000 tel var for a lead, or assuming i always get a successful 1 hour run in where i get a lot of banners and dont see any other players, taking slightly longer than the archive, and a significantly higher risk

            most avg players probably only make like 5000 tel var in an hour farming the circuit closest to their home base, so they would take 5 hours to farm enough for the lead, but even just doing arc 1 in the archive could have enough for a lead after 2 runs, even if the runs take 40 min each

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced

            I understand why you feel that way, you are enjoying the IA content and are able to participate more frequently and for longer periods of time than I can, so you accumulate lots of Fortunes. I prefer to do Cyrodiil for my activities, so if things were sold in AP I could spend vast quantities of that currency on leads and not bat an eye.

            I have to prioritize my spendings with Fortunes because I still have many IA leads that I do not have a single one of them, I still don’t have all of the gear, or the style pages, or the many collectible things that drop in there. At best I can average one run a week but some weeks like when events are on I don’t get around to it. So the prices in Fortunes are excessively expensive for me. It’s all relative.
            Khajiit Stamblade main
            Dark Elf Magsorc
            Redguard Stamina Dragonknight
            Orc Stamplar PVP
            Breton Magsorc PVP
            Dark Elf Magden
            Khajiit Stamblade
            Khajiit Stamina Arcanist

            PS5 NA
          • Necrotech_Master
            Necrotech_Master
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            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity

            I’m stuck on the Duel side-thingy in IA so I only get about 1000 Fortunes per arc 1, I think. I can get more tel var but it’s time consuming too because I don’t like carrying a lot of it and make trips back to base.

            Neither of those are my favorite activities but I do as much as I can stand.

            yeah i get if you dont like the activities (oddly enough i actually enjoy both of those activities lol)

            but from a time spent/risk vs reward comparison, the tel var is vastly overpriced compared to the archive vendor

            the ~2000 fortunes earned from arc 1 will vary a bit, depending on how many scamps and bonus portals you do, but you should also be getting 500 minimum from the daily quest to finish arc 1 too

            without eso+, the 4 cycle bosses in arc 1 give 200 each (total 800), and arc 1 tho'at i think gives 400, +500 from the first daily quest (total is 1700), if you dont count the quest the minimum is 1200

            eso+ gives a 10% bonus to fortunes so it would be 1870 fortunes roughly at a bare minimum from arc 1 if you completed the quest, or 1320 without the quest

            each scamp or bonus portal completed adds an additional 200 fortunes to the total

            if you go through an arc 2 clear, the values of fortunes increases on all of the bosses and tho'at, plus theres a marauder which is extra sources of fortunes, along with the ghost daily for an additional 500 fortune bag

            clearing arc 2 once a day, completing both dailies is:
            800 fortunes for arc 1 cycle bosses
            400 arc 1 tho'at
            500 daily tho'at quest
            1200 arc 2 cycle bosses
            600 arc 2 tho'at
            300 arc 2 marauder (if killed, should be able to with tank companion if nothing else)
            500 ghost daily quest (fabled one definitely completes by end of arc 2)

            clearing arc 2 without any scamps or bonus portals, and completing 2 daily quests first time of the day is worth 4300 fortunes, which is almost enough to buy a lead (if you complete any scamps or portals then you should definitely be able to afford a lead)

            this should take, even being a little slow, only about 30-45 min, with 0 risk

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            and the vendor is telling me i need 25,000 tel var for a lead, or assuming i always get a successful 1 hour run in where i get a lot of banners and dont see any other players, taking slightly longer than the archive, and a significantly higher risk

            most avg players probably only make like 5000 tel var in an hour farming the circuit closest to their home base, so they would take 5 hours to farm enough for the lead, but even just doing arc 1 in the archive could have enough for a lead after 2 runs, even if the runs take 40 min each

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced

            I understand why you feel that way, you are enjoying the IA content and are able to participate more frequently and for longer periods of time than I can, so you accumulate lots of Fortunes. I prefer to do Cyrodiil for my activities, so if things were sold in AP I could spend vast quantities of that currency on leads and not bat an eye.

            I have to prioritize my spendings with Fortunes because I still have many IA leads that I do not have a single one of them, I still don’t have all of the gear, or the style pages, or the many collectible things that drop in there. At best I can average one run a week but some weeks like when events are on I don’t get around to it. So the prices in Fortunes are excessively expensive for me. It’s all relative.

            yeah it would be nice if they had a rotational vendor in cyro for these types of things too (i also have huge amounts of AP when i grinded to GO a couple years ago)

            and yeah the only way to get fortunes is to run it, if your not running it much, or very far, then the fortunes take time to build up

            optimally i think arc 2 clears are probably the most efficient, you get 1 armor and 1-2 weapons for class gear, not too difficult to blow through with a dps and a tank companion and can make almost enough for a lead with 1 run in a week now that theres 2 daily quests that are easy to do (the destozuno one is also a daily, but that one is hugely RNG)

            if it were possible i would help you on runs, since i can get through arc 4 pretty easy and the fortunes would build up, but i know your on a console server and theres no form of cross play yet lol
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
          • katanagirl1
            katanagirl1
            ✭✭✭✭✭
            ✭✭✭✭
            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity

            I’m stuck on the Duel side-thingy in IA so I only get about 1000 Fortunes per arc 1, I think. I can get more tel var but it’s time consuming too because I don’t like carrying a lot of it and make trips back to base.

            Neither of those are my favorite activities but I do as much as I can stand.

            yeah i get if you dont like the activities (oddly enough i actually enjoy both of those activities lol)

            but from a time spent/risk vs reward comparison, the tel var is vastly overpriced compared to the archive vendor

            the ~2000 fortunes earned from arc 1 will vary a bit, depending on how many scamps and bonus portals you do, but you should also be getting 500 minimum from the daily quest to finish arc 1 too

            without eso+, the 4 cycle bosses in arc 1 give 200 each (total 800), and arc 1 tho'at i think gives 400, +500 from the first daily quest (total is 1700), if you dont count the quest the minimum is 1200

            eso+ gives a 10% bonus to fortunes so it would be 1870 fortunes roughly at a bare minimum from arc 1 if you completed the quest, or 1320 without the quest

            each scamp or bonus portal completed adds an additional 200 fortunes to the total

            if you go through an arc 2 clear, the values of fortunes increases on all of the bosses and tho'at, plus theres a marauder which is extra sources of fortunes, along with the ghost daily for an additional 500 fortune bag

            clearing arc 2 once a day, completing both dailies is:
            800 fortunes for arc 1 cycle bosses
            400 arc 1 tho'at
            500 daily tho'at quest
            1200 arc 2 cycle bosses
            600 arc 2 tho'at
            300 arc 2 marauder (if killed, should be able to with tank companion if nothing else)
            500 ghost daily quest (fabled one definitely completes by end of arc 2)

            clearing arc 2 without any scamps or bonus portals, and completing 2 daily quests first time of the day is worth 4300 fortunes, which is almost enough to buy a lead (if you complete any scamps or portals then you should definitely be able to afford a lead)

            this should take, even being a little slow, only about 30-45 min, with 0 risk

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            and the vendor is telling me i need 25,000 tel var for a lead, or assuming i always get a successful 1 hour run in where i get a lot of banners and dont see any other players, taking slightly longer than the archive, and a significantly higher risk

            most avg players probably only make like 5000 tel var in an hour farming the circuit closest to their home base, so they would take 5 hours to farm enough for the lead, but even just doing arc 1 in the archive could have enough for a lead after 2 runs, even if the runs take 40 min each

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced

            I understand why you feel that way, you are enjoying the IA content and are able to participate more frequently and for longer periods of time than I can, so you accumulate lots of Fortunes. I prefer to do Cyrodiil for my activities, so if things were sold in AP I could spend vast quantities of that currency on leads and not bat an eye.

            I have to prioritize my spendings with Fortunes because I still have many IA leads that I do not have a single one of them, I still don’t have all of the gear, or the style pages, or the many collectible things that drop in there. At best I can average one run a week but some weeks like when events are on I don’t get around to it. So the prices in Fortunes are excessively expensive for me. It’s all relative.

            yeah it would be nice if they had a rotational vendor in cyro for these types of things too (i also have huge amounts of AP when i grinded to GO a couple years ago)

            and yeah the only way to get fortunes is to run it, if your not running it much, or very far, then the fortunes take time to build up

            optimally i think arc 2 clears are probably the most efficient, you get 1 armor and 1-2 weapons for class gear, not too difficult to blow through with a dps and a tank companion and can make almost enough for a lead with 1 run in a week now that theres 2 daily quests that are easy to do (the destozuno one is also a daily, but that one is hugely RNG)

            if it were possible i would help you on runs, since i can get through arc 4 pretty easy and the fortunes would build up, but i know your on a console server and theres no form of cross play yet lol

            Aw man, that’s really nice of you to offer. I wish I could take you up on it. I’d love to get the Inkslayer title someday but it would have to be a carry like that, lol. I have gotten to arc 3 with Bastian once or twice but it’s a real slog for me and things end quickly at that point. No big deal though, there are several achievements I will never get.
            Khajiit Stamblade main
            Dark Elf Magsorc
            Redguard Stamina Dragonknight
            Orc Stamplar PVP
            Breton Magsorc PVP
            Dark Elf Magden
            Khajiit Stamblade
            Khajiit Stamina Arcanist

            PS5 NA
          • Necrotech_Master
            Necrotech_Master
            ✭✭✭✭✭
            ✭✭✭✭✭
            I'm sure there's a lot of people who would be thrilled to see Sclerotic Tentacle for Tel Var. Me, I wish it was the Lurker-skin Sheath, cause that's actually the one that I've intermittently farmed for for ages without luck. But I acknowledge that the Tentacle is probably the greater need.

            personally im not really thrilled with the tel var merchant cause it is vastly overpriced, pretty much everything in that vendor needs to be reduced by about 75% minimum

            Yeah it is, but for some things it will be worth it. I think the ones for sale with Fortunes are too expensive too but there are others, including yourself, who disagree.

            most of the fortune ones are in the 5-10k range, can usually make about 2000-2500 for arc 1 clear (~15k for arc 4 clear), the other caveat is this is also fixed amounts, and theres no chance to lose the currency

            for tel var saving up 25,000 takes a lot of effort, i can usually make 20-25k doing a run to the middle killing molag bal, and running back to base, but the big IF is not dying at all to either NPCs or players, while you can make tel var faster carrying more, your also risking more to lose

            so 5000 fortunes for a lead vs 25,000 tel var for a lead makes the tel var a significant hurdle for most people, mostly because it has a gambly risk vs reward structure

            ive farmed probably close to 350k tel var in the past couple weeks because i wanted to finish IC gear so i bought ~35-40 boxes at 6k tel var each, but there were times i didnt make a lot due to getting zerged while i was fighting a boss in the middle or something to that effect

            if you have like hundreds of thousands of tel var just sitting around, then sure its your money you can spend it on whatever, but personally i could see far more valuable options to spend the tel var on than the overpriced rotation vendor (you could buy 5 hakeijos for the price of a lead for example)

            edit: clarity

            I’m stuck on the Duel side-thingy in IA so I only get about 1000 Fortunes per arc 1, I think. I can get more tel var but it’s time consuming too because I don’t like carrying a lot of it and make trips back to base.

            Neither of those are my favorite activities but I do as much as I can stand.

            yeah i get if you dont like the activities (oddly enough i actually enjoy both of those activities lol)

            but from a time spent/risk vs reward comparison, the tel var is vastly overpriced compared to the archive vendor

            the ~2000 fortunes earned from arc 1 will vary a bit, depending on how many scamps and bonus portals you do, but you should also be getting 500 minimum from the daily quest to finish arc 1 too

            without eso+, the 4 cycle bosses in arc 1 give 200 each (total 800), and arc 1 tho'at i think gives 400, +500 from the first daily quest (total is 1700), if you dont count the quest the minimum is 1200

            eso+ gives a 10% bonus to fortunes so it would be 1870 fortunes roughly at a bare minimum from arc 1 if you completed the quest, or 1320 without the quest

            each scamp or bonus portal completed adds an additional 200 fortunes to the total

            if you go through an arc 2 clear, the values of fortunes increases on all of the bosses and tho'at, plus theres a marauder which is extra sources of fortunes, along with the ghost daily for an additional 500 fortune bag

            clearing arc 2 once a day, completing both dailies is:
            800 fortunes for arc 1 cycle bosses
            400 arc 1 tho'at
            500 daily tho'at quest
            1200 arc 2 cycle bosses
            600 arc 2 tho'at
            300 arc 2 marauder (if killed, should be able to with tank companion if nothing else)
            500 ghost daily quest (fabled one definitely completes by end of arc 2)

            clearing arc 2 without any scamps or bonus portals, and completing 2 daily quests first time of the day is worth 4300 fortunes, which is almost enough to buy a lead (if you complete any scamps or portals then you should definitely be able to afford a lead)

            this should take, even being a little slow, only about 30-45 min, with 0 risk

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            and the vendor is telling me i need 25,000 tel var for a lead, or assuming i always get a successful 1 hour run in where i get a lot of banners and dont see any other players, taking slightly longer than the archive, and a significantly higher risk

            most avg players probably only make like 5000 tel var in an hour farming the circuit closest to their home base, so they would take 5 hours to farm enough for the lead, but even just doing arc 1 in the archive could have enough for a lead after 2 runs, even if the runs take 40 min each

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced

            I understand why you feel that way, you are enjoying the IA content and are able to participate more frequently and for longer periods of time than I can, so you accumulate lots of Fortunes. I prefer to do Cyrodiil for my activities, so if things were sold in AP I could spend vast quantities of that currency on leads and not bat an eye.

            I have to prioritize my spendings with Fortunes because I still have many IA leads that I do not have a single one of them, I still don’t have all of the gear, or the style pages, or the many collectible things that drop in there. At best I can average one run a week but some weeks like when events are on I don’t get around to it. So the prices in Fortunes are excessively expensive for me. It’s all relative.

            yeah it would be nice if they had a rotational vendor in cyro for these types of things too (i also have huge amounts of AP when i grinded to GO a couple years ago)

            and yeah the only way to get fortunes is to run it, if your not running it much, or very far, then the fortunes take time to build up

            optimally i think arc 2 clears are probably the most efficient, you get 1 armor and 1-2 weapons for class gear, not too difficult to blow through with a dps and a tank companion and can make almost enough for a lead with 1 run in a week now that theres 2 daily quests that are easy to do (the destozuno one is also a daily, but that one is hugely RNG)

            if it were possible i would help you on runs, since i can get through arc 4 pretty easy and the fortunes would build up, but i know your on a console server and theres no form of cross play yet lol

            Aw man, that’s really nice of you to offer. I wish I could take you up on it. I’d love to get the Inkslayer title someday but it would have to be a carry like that, lol. I have gotten to arc 3 with Bastian once or twice but it’s a real slog for me and things end quickly at that point. No big deal though, there are several achievements I will never get.

            to date i think ive probably 3/4 carried like half a dozen people through arc 4 clears lol, i usually use one of my more tanky characters so it can be like a 2-3 hour run, depending on vision selection

            my current record for "pushing" arcs was arc 10 cycle 3 (and managed to get there in like 4.5 hours too, it was a good run lol)

            i dont usually prefer running archive solo, that feels like it gets kind of boring so at max ill clear arc 3 like if i was farming gear, its much more enjoyable to run with another player
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
          • o_Primate_o
            o_Primate_o
            ✭✭✭

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced

            Queue up for cryodiil then requeue to IC. Home base safe and sound
            Edited by o_Primate_o on December 13, 2024 6:52PM
            Xbox NA as o Primate o
          • Necrotech_Master
            Necrotech_Master
            ✭✭✭✭✭
            ✭✭✭✭✭

            tel var on the other hand, takes me approximately an hour to run to the middle kill molag bal, and run back to base, again killing everything including other banner bosses, i can usually net about 20-25k tel var from this, but theres a huge risk in the case theres other players wandering the area between the yellow base and the middle, or come up and dogpile me in the middle while im fighting the bosses

            if one of those situations happen, i might have only made 4-6k tel var for the run due to doing only half or less of the run, plus losing half of the tel var to the thing that killed me

            i hope this is able to clarify why i feel the tel var vendor is significantly overpriced

            Queue up for cryodiil then requeue to IC. Home base safe and sound

            your quote is broken lol, but i know its referencing my post

            personally i find that people who queue up to get out of IC and save tel var is extremely unsportsmanlike, i would rather die an honorable death than be a coward of cheese
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
          • o_Primate_o
            o_Primate_o
            ✭✭✭
            That's your prerogative. I'm happy to gth out of there when my pockets are full. When I'm farming that's what I do. When I'm grouped or there to fight I don't pay attention and live and dei with whatever I have
            Edited by o_Primate_o on December 13, 2024 7:53PM
            Xbox NA as o Primate o
          • o_Primate_o
            o_Primate_o
            ✭✭✭
            PS. It wouldn't be unsportsmanlike is you can use a recall siigil so what's the difference?
            Xbox NA as o Primate o
          • Necrotech_Master
            Necrotech_Master
            ✭✭✭✭✭
            ✭✭✭✭✭
            PS. It wouldn't be unsportsmanlike is you can use a recall siigil so what's the difference?

            the sigil can be interrupted if you get attacked so its not a guarantee to get you out, queuing out cannot be interrupted regardless and can be done even in the middle of a fight

            so one method is intentional and valid, the other is abusing game mechanics just because your losing a fight
            plays PC/NA
            handle @Necrotech_Master
            active player since april 2014

            i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

            feel free to stop by and use the facilities
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