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"Fixed an issue where werewolves could use Devour on the same corpse multiple times."

dr_zed
dr_zed
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Ok, I'm gonna say it: WHAT THE *** ?!?!?!!??!?!?!?!

HOW WAS THAT EVEN A BUG????

The WW is currently a subpar skill line compared to Vampire or even no transformation. IT WAS SUPPOSED TO GET BUFFS, NOT NERFS!!!

The ability to stay transform indefinitely around the right mobs WAS THE ONLY THING THE WW HAD TO MAKE IT REMOTELY VIABLE, AND YOU TAKE IT AWAY FROM HIM??? REALLY?? WHAT THE ***??

From the start, WWs should be able to stay transformed as long as they want. Puting a timer to the transformation was plain stupid from the start. It already costs too much for only lasting 40 seconds. Devour made it somehow stronger even not THAT much the way it was before, NOW IT COMPLETELY SUCK!!!

How are you planning to counter this nerf ZOS??????? Are you gonna make each devoured body to fill 1/2 of the bar????

This is unaceptable. Really. WW players out there will understand...
Edited by dr_zed on May 12, 2014 8:57PM
  • Nooblet
    Nooblet
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    It was not intended, it was a bug.
    Fixing a bug does not = nerf.

    Vampire was a nerf(while very much needed)
    Vampire passives are still horribly bugged.

    Regardless from the looks of things they were intended more for visual and roleplay purposes, not some incredibly powerful being.

    If you don't like it.. dont be a WW, if you do.. then don't go off like a 5 year old on a rant.

    Theyll likely get around to more balance issues at a later date... looks like they are slowly tweaking things, unless horribly broken. Which I much prefer over sweeping changes constantly.
  • Reenlister
    Reenlister
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    Since this is a repeat of the other recent WW threads, I ll repeat myself.
    Loss of the bug was no big deal.
    Not all of us ever even saw this bug, and so what if you did get to eat twice? You still got very little in return, still no HP regen, and you only put yourself in the spot of still having to hope you found your next target before your timer ran out.
    Eating still took longer than the actual return. Your also totally vulnerable to attack while eating, so you can really only eat while out of combat area... again putting you in the spot of having to run to find the next target before the timer ticks.
    Not much of an exploit.
    Certainly not a game breaker, but oh well, we were FUBAR before, and still are.
  • Nooblet
    Nooblet
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    I don't deny that it seems like an unimportant fix and certainly not gamebreaking, however any bug fix is a small step in the right direction imo.
  • dr_zed
    dr_zed
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    Nooblet wrote: »
    It was not intended, it was a bug.
    Fixing a bug does not = nerf.
    Yes it is. If the bug made the ww stronger in any sense, then fixing it is a nerf. Nerf is by definition the weakening of something, the cause of the weakening doesn't matter.

    If something is balanced around a bug, and it gets nerf when the bug is fixed, then a buff to compensate should follow. It works like that. The WW was not even balanced, it was underpowered even WITH the bug. HUGE buffs should be made to it because as it is right now, it became "unviable" (which is even less than simply "underpowered")

    I love the WW, but as I said, it's unviable. If ZOS gave me a free skill reset, as this guy suggests (http://forums.elderscrollsonline.com/discussion/96572/i-wasn-t-being-constructive-about-my-werewolf-post#latest), I would quit being a WW. I can stand it being underpowered buy right now it is TOO MUCH.
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