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Inconsistencies: Which is your most annoying?

  • Kyip
    Kyip
    Soul Shriven
    They refuse to fix the visual permaglow for Grim Focus, that they broke with Necrom, while they are willing to resolve annoyances for other skills and other classes. It's unfair.
  • katanagirl1
    katanagirl1
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    Tra_Lalan wrote: »
    1. Personal distance of assistants when you interact with them.
    When you use most of them you stay in a normal distance, like while talking to NPCs, or people in real life, but when you use Giladil the Ragpicker - you run to her and hit her mouth with your head.

    2. Jewelry crafting writs - after the overhaul you don't earn enought platinium ounces from doing them, to do them (even with gathering all the surveys you recieve)(currently have 10k materials for other crafting writs in bag, hundreds of surveys from woodworking, blacksmithing, clothier, alchemy, enchanting, and 1 survey from jewelry because I have to do them whenever they appear and it is still not enough).

    Yes, the assistant thing drives me nuts. I practically head-butt the decon lady every time I summon her.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • opaj
    opaj
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    Navigator travel system. The vast majority of boats and caravans are based on where the developers want you to go, rather than where they would reasonably go. You can take a boat from Necrom straight to landlocked Elden Root on the other side of Tamriel, but there's no direct service to Vivec City? It makes navigating the world without wayshrine travel a bit irksome.

    Somewhat related, quests that don't respect the size of the world. The prologue quest for High Isle, for example, has you start in Wayrest, take a cart all the way to Vvardenfell, then race back and forth across Tamriel several more times while being told that this is urgent and time is of the essence. It makes the whole setting feel that much more small.
    Edited by opaj on November 20, 2024 7:27PM
  • Thumbless_Bot
    Thumbless_Bot
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    PLAY
    AS
    YOU
    WANT
  • Thumbless_Bot
    Thumbless_Bot
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    The small thing that bothers me more than anything is how you can get 348 base weapon damage from a glyph for 5.5 seconds out of 10 with one soul gem that lasts hours and you can't even come close with minor sorcery brutality pots because they give 10% and only for 2.3 seconds out of 10 because you can't get just those buffs with three alchemy mats.

    Edit: also, the 348 is base and is impacted by modifiers like major minor brutality and sorcery, medium armor, fighters guilt etc. Which is effectively 500 damage. Where minor brutality and sorcery are 10% buffs to existing base damage and not impacted by other modifiers.

    This is completely backwards from an effort perspective. Mats cost a lot of gold and or time. Glyphs are permanent and soul gems cost 600ap.

    I wrote a post on this but don't think it got any traction.

    Also, I never really thought about this but I don't think the potency of poisons is doubled when wielding a two handed weapon vs 1 handed but this too.

    Edited by Thumbless_Bot on November 20, 2024 10:51PM
  • Thumbless_Bot
    Thumbless_Bot
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    Why are staves two handed weapons but held with one hand? It's a stick... and it weighs less, probably, than even a dagger.
    Edited by Thumbless_Bot on November 20, 2024 7:45PM
  • Roztlin45
    Roztlin45
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    In every region backpacks just laying around. I want to know where they come front and why all these people keep forgetting their property.
    And of course meat and fruit are perfectly edible found in a backpack in a thousand year old tomb.
  • Taril
    Taril
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    Why are staves two handed weapons but held with one hand? It's a stick... and it weighs less, probably, than even a dagger.

    Stick will weigh more than even most 2 handed axes and swords. With many of the stave designs, they'd even be comparable to 2 handed maces given the large mass on the top...

    Weapons don't weigh as much as you might think while sticks are pretty hefty.
    Roztlin45 wrote: »
    In every region backpacks just laying around. I want to know where they come front and why all these people keep forgetting their property.
    And of course meat and fruit are perfectly edible found in a backpack in a thousand year old tomb.

    I'd imagine such things come from wannabe adventurers whom aren't so gifted in the ways of "Not being unalived horribly by literally everything" (This is further noted with stuff like many Mage Guild lorebooks are accompanied by a backpack and have some random enemy spawn on them)

    So, just because the tomb is a thousand years old, it doesn't mean the last adventurer who tried to explore there did so a thousand years ago.

    The thing that is more confusing, is all the locked chests everywhere. Like, someone is taking their valuables, locking them in a chest and then hauling the chest into the middle of nowhere and then just leaving it there for some reason? Not just once either, but thousands of people are constantly doing this?
  • Thumbless_Bot
    Thumbless_Bot
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    Taril wrote: »
    Why are staves two handed weapons but held with one hand? It's a stick... and it weighs less, probably, than even a dagger.

    Stick will weigh more than even most 2 handed axes and swords. With many of the stave designs, they'd even be comparable to 2 handed maces given the large mass on the top...

    Weapons don't weigh as much as you might think while sticks are pretty hefty.
    Roztlin45 wrote: »
    In every region backpacks just laying around. I want to know where they come front and why all these people keep forgetting their property.
    And of course meat and fruit are perfectly edible found in a backpack in a thousand year old tomb.

    I'd imagine such things come from wannabe adventurers whom aren't so gifted in the ways of "Not being unalived horribly by literally everything" (This is further noted with stuff like many Mage Guild lorebooks are accompanied by a backpack and have some random enemy spawn on them)

    So, just because the tomb is a thousand years old, it doesn't mean the last adventurer who tried to explore there did so a thousand years ago.

    The thing that is more confusing, is all the locked chests everywhere. Like, someone is taking their valuables, locking them in a chest and then hauling the chest into the middle of nowhere and then just leaving it there for some reason? Not just once either, but thousands of people are constantly doing this?

    Idk... Gandalf never had any trouble with that white stick of his and it seemed pretty light. Driftwood maybe 🤔 :)
  • I_killed_Vivec
    I_killed_Vivec
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    MrGarlic wrote: »
    Invisible barriers in places where you don't expect them, but not in other places so it's hard to gauge where they might be.

    I hate those so much, along with cliff barriers that are there just to frustrate. I keep thinking about developing an add-on that would draw a black line on the map indicating where barriers are.
    Pelanora wrote: »
    Banks! Why are they also small petting zoos!

    Except we can't pet anything!!

    Maybe not petting, but every time I visit the bank in Davons Watch I kill the pet guar - great source of guts for fishing ;)

  • Ingenon
    Ingenon
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    ESO is an MMORPG, and there are a few quests that cannot be completed cooperatively while grouped with another player. Most recent example: the A Moonlit Shadow quest to unlock Zanith-var, when you get to the part where Zanith-var opens a portal to Khenarthi's Roost, both players interact with the portal, only one gets transported, while the second is left standing there, and the portal disappears. The first time this happened while I was doing quests with another player, we tried abandoning the quest, started it again, and the same glitch occurred on the second attempt. However, the quest progresses fine when we each did it solo.
  • Jaraal
    Jaraal
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    Oh, and the biggest inconsistency of all: How can I still be stuck in combat with a player or players I've never seen or fought with, 25,000 yards away, after I've died and revived at my own safe base?

    How is that even possible? Or I'm standing around in a keep, minding my own business looking at a map at the transitus, and a friendly player ports in with a DoT, explodes next to me, and suddenly I'm stuck in combat, can't open my mail, switch my armor, or mount? Even though I just got here and have not seen a single enemy player yet?

    How, ZOS?
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • MashmalloMan
    MashmalloMan
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    The fact that hybridization is still a work in progress 3 years after it began, seemingly forgotten about, leaving potions, poisons, mundus stones, enchants, stats, and OG class minor group buffs in a weird alpha-like state.

    Despite hybridization, we're forced to use 100% of 1 stat pool when they could easily change the coeficent formula scaling to 50/50 of both pools, thus creating more diversity, yet still requiring you to build recovery for the pool you rely on more to help separate things.

    I love scribing, yet hate that some class skills are completely overshadowed by universally available ones. Class skills should be stronger, scribing makes it apparent more than ever that some of these skills need touchups.

    We've been complaining about pvp off healing for what feels like 5 years, yet not a single change has been made to reduce it like capping hots or reducing healing received from others via battlespirit.

    Scribing added skills to skill trees not previously utilized all too well, yet they refused to acknowledge that those skill trees should have their passives updated to match that it's been around for 10+ years. Eg. Soul Magic, Assault, Support, and eventually probably Undaunted. Each only have 2-3 passives, of which don't contribute to the actual slotting or using of the abilities from that tree.

    Racial passives in general have needed a tune up since they were 1st reworked, some obvious ones like Redguard being attached to weapons which are becoming increasingly less common the more skills we get to choose from like scribing as I told them on the PTS 5 years ago. Wood Elf losing their stealth passive just to not overlap with Khajiit when many races overlap their stam/mag/health/rec/damage passives already.

    Light armor not providing a healing/shield bonus, no brainer, it's meant to be the healer armor and it's fallen behind in damage, and obviously, mitigation, give it more bang for its buck.

    About 20% of class passives being useless, too niche, or underdeveloped. ZOS seems to be afraid of making things fun. Eg. Sorc historically had an elemental affinity for physical/shock damage as they're meant to be the storm magic user of the game, yet they deleted Implosion (execute phys/shock proc) in place of Amplitude (reverse generic damage multipler), then left the phys/shock passive at 5%, and kept a handful of magic abilities. It's boring and makes no sense. Same goes for Necro being a dot class, Warden having the best bleeds but no bleed passive, only frost. Arcanist being a status effect class with the least damage type access. Seriously, who designed these classes?
    Edited by MashmalloMan on November 20, 2024 9:39PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • smallhammer
    smallhammer
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    The combat mode that sticks to you. You turn around, see none, because the enemies are about half the map away.

    And when they finally reach you, after you've downed two beers, and a cup of coffee, you give them a whack, and they just stop and turn around. You don't even get the kill. But you couldn't mount or use the wayshrines.

    Why on earth do we need a combat mode at all
  • DigiAngel
    DigiAngel
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    Forum mods that ban you for phrases that others can say just fine.
  • Gabriel_H
    Gabriel_H
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    Roztlin45 wrote: »
    In every region backpacks just laying around. I want to know where they come front and why all these people keep forgetting their property.

    Well, there are a lot of corpses and skeletons rotting in fields ...!

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