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Role based queuing for all PVP

GusTheWizard
GusTheWizard
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I think we need role based queuing for PVP, this is getting out of hand with cross heals, multiple healers, dds with 45k health, I know zos has a “play the way you want mind set” but there needs to be some changes in regards to balance.

Here’s what I propose, we have different roles you can queue up as when going into PVP.
You can switch your role at any point provided your group doesn’t already have the maximum amount of that role.

The damage dealer role
•damage abilities deal full damage (what it currently is)
•Healing abilities on allies are 50% weaker (note your own heals are the same)
•33k health cap

The healing role
•Healing abilities heal for the full amount on allies
•Damage abilities deal 50% less damage
•35k health cap

The tank role
•Damage abilities deal 40% less damage
•Healing abilities on allies are 40% weaker (note your own heals are the same)
•No health cap

Also limit the amount of roles that can be in each group
•Cyrodiil and IC groups. 2 tanks max, 2 healers max, dds up to 12

•bg 8 man. 2 tanks max, 1 healer max, dds up to 8

•bg 4 man. 1 tank max, 1 healer max, dds up to 4

This would help balance out a lot of things in pvp, ballgroups stacking cross heals and high heath, bg groups getting 2 healers and never dying, bg groups with 4 dds stacking cross heals and never dying, this would just make the game more balanced over all and you can still “play the way you want” just with certain conditions

you can have as many damage dealers as you want in every group so there’s no reason to queue as the wrong role you’d only be gimping yourself, ALSO ROLES DON’T MATTER IN PVP you don’t need a tank to taunt a boss, this is to stop people from having massive cross heals, high health and full damage without nerfing healers and tanks, if you’re a solo/small group player this won’t effect you much.
Edited by GusTheWizard on November 17, 2024 3:03PM
  • gamma71
    gamma71
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    And that would have the same problem as dungeon as fake tanks ect...
  • GusTheWizard
    GusTheWizard
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    gamma71 wrote: »
    And that would have the same problem as dungeon as fake tanks ect...

    First a tank isn’t required in any pvp content and second if you read the most I said a group can have a full damage dealer team, a tank/healer isn’t required for a bg or an open world group. The point is reducing the amount of people spamming cross heals and stacking max health on full damage builds.
  • Amottica
    Amottica
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    Since the limit for DDs is 12 it seems this suggestion is for Cyrodiil.

    1. I doubt Zenimax will force such limits in a group in PvP. They do not force or limit a PvE raid group to 2 tanks or 2 healers. They allow the group to form up as they see fit. Why treat PvP in a lesser manner?

    2. I do not see Zenimax creating a system where a player is forced to choose a role, and that role alters how their character performs. It does not fit into the ESO design and, as mentioned in the first point, is not in PvE, which is more likely to use pure roles in the most challenging content.

    Thank you for sharing, though. Truly.

    While I missed the point of 8 man and 4 man, the two salient points I noted apply to all of it.



    Edited by Amottica on November 17, 2024 1:14AM
  • kargen27
    kargen27
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    What problem is this going to solve? Organized groups will only adjust to bring the maximum effectiveness to the group with the new restrictions and will still dominate.
    What do you do with buffs and debuffs? All you are doing is restricting the roles of members in a group but making very little change to the actual combat dynamics. In a ball group if they stay tight two healers are going to keep heal over time and buffs up on the group for most of the fight if not the entire fight. Part of why they stay tight.
    Players not in the group can still run with the ball and heal unless they changed that again. Discord allows players beyond the group to coordinate. So a ball group can have the support of four healers with only two of them actually being in the group. They might need to change out a few skills but an organized group will know what is most effective and use it.
    and then the parrot said, "must be the water mines green too."
  • darvaria
    darvaria
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    What are you aiming for here? A 4 hour queue time?
  • MedicInTheWild
    MedicInTheWild
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    This just isn't feasible to me.

    I do think they should have damage reduction based on health in battle spirit.
    I mean if you have 50K base health you shouldn't be able to kill a rat.
    I know that things have changed but I remember being called a troll tank for having 27K health back in early days.

    I do think they should reduce HOT's based on the current amount on you... ie 20% reduction for each on with lower cap of 10`%, or something of that nature.

    But I dont think they should ever limit anyone to que based on role in pvp.

    Medic
    All platforms and servers
  • Artim_X
    Artim_X
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    I disagree with this idea completely. Just like solo content, in PvP one can build for damage and survivability.

    Battle spirit just needs to be utilized more, like making it so that heal stacking is disabled in PvP.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
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    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • GusTheWizard
    GusTheWizard
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    Artim_X wrote: »
    I disagree with this idea completely. Just like solo content, in PvP one can build for damage and survivability.

    Battle spirit just needs to be utilized more, like making it so that heal stacking is disabled in PvP.

    And picking the damage dealer role wouldn’t change most peoples dps builds, you just wouldn’t be able to spam cross heals on allies, the only people it would effect are the ones currently abusing max health.
  • SkaraMinoc
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    These sound like tournament rules and not rules for general PvP.

    Edited by SkaraMinoc on November 17, 2024 10:31AM
    PC NA
  • Coo_PnT
    Coo_PnT
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    This system will never work. Because even now in PvE Dungeon Finder there are many many fake Tanks and healers.
    If you do this in PvP, you will just choose the role with the least amount of waiting time.
    Edited by Coo_PnT on November 17, 2024 9:30AM
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • GusTheWizard
    GusTheWizard
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    Coo_PnT wrote: »
    This system will never work. Because even now in PvE Dungeon Finder there are many many fake Tanks and healers.
    If you do this in PvP, you will just choose the role with the least amount of waiting time.

    Did you guys not read the post? this is the third comment like this. I said in the post you can have as many dds as you want in any group and if you queue as the WRONG role you physically can not do your role, sure you can queue in as a healer as a dd but there’d be no point because there’s no limit on dd and your damage also is reduced by half so the only person you’d be hurting is yourself.
    Edited by GusTheWizard on November 18, 2024 1:23AM
  • Erickson9610
    Erickson9610
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    Coo_PnT wrote: »
    This system will never work. Because even now in PvE Dungeon Finder there are many many fake Tanks and healers.
    If you do this in PvP, you will just choose the role with the least amount of waiting time.

    Do you guys not read the post? this is the third comment like this. I said in the post you can have as many dds as you want in any group and if you queue as the WRONG role you physically can not do your role, sure you can queue in as a healer as a dd but there’d be no point because there’s no limit on dd and your damage also is reduced by half so the only person you’d be hurting is yourself.

    Imagine the outrage if this system was applied to PvE.

    No, ZOS should not enforce the "holy trinity" by making it impossible to do other roles than the one you selected.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Four_Fingers
    Four_Fingers
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    Please stop trying to change the game I bought and love.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Huge buff for Ball Groups, just saying...
  • zaria
    zaria
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    Coo_PnT wrote: »
    This system will never work. Because even now in PvE Dungeon Finder there are many many fake Tanks and healers.
    If you do this in PvP, you will just choose the role with the least amount of waiting time.

    Do you guys not read the post? this is the third comment like this. I said in the post you can have as many dds as you want in any group and if you queue as the WRONG role you physically can not do your role, sure you can queue in as a healer as a dd but there’d be no point because there’s no limit on dd and your damage also is reduced by half so the only person you’d be hurting is yourself.

    Imagine the outrage if this system was applied to PvE.
    No, ZOS should not enforce the "holy trinity" by making it impossible to do other roles than the one you selected.

    This, and dungeons are much more structured than battlegrounds not to talk about Cyrodil.
    The enemies are static in dungeons just depending on difficulty.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Stamicka
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    I would use stricter health caps personally, but this is a great idea and I’ve thought about suggesting something similar. The role should give you access to a role specific skill line that provides skills and passives that reinforce the purpose of the role. I think that the tank role should have highly reduced healing done, but slightly increased healing received. The DPS healing reduction should be on a per group member basis. For example “10% less healing per ally in your group up to x%”. This would keep the impact on small groups, especially duos to a minimum while accurately targeting larger groups.

    One thing I liked about 5v5 in Overwatch 2 is the fact that there were roles. It added an extra layer of strategy to the gameplay. The game was also a bit more balanced because you couldn’t just have a team of 5 tanks or supports. I always thought that ESO should adopt a similar system.
    Edited by Stamicka on November 17, 2024 11:12PM
    JaeyL
    PC NA and Xbox NA
  • Stamicka
    Stamicka
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    Coo_PnT wrote: »
    This system will never work. Because even now in PvE Dungeon Finder there are many many fake Tanks and healers.
    If you do this in PvP, you will just choose the role with the least amount of waiting time.

    Do you guys not read the post? this is the third comment like this. I said in the post you can have as many dds as you want in any group and if you queue as the WRONG role you physically can not do your role, sure you can queue in as a healer as a dd but there’d be no point because there’s no limit on dd and your damage also is reduced by half so the only person you’d be hurting is yourself.

    Imagine the outrage if this system was applied to PvE.

    No, ZOS should not enforce the "holy trinity" by making it impossible to do other roles than the one you selected.

    I don’t see a big issue even if this was applied to PvE. Normal dungeons maybe shouldn’t have enforced roles, but outside of those I can’t really see this changing anything. What type of properly built PVE tank or healer is putting out decent damage? Or what type of properly built DPS is throwing out heals, especially if there’s a healer in the group? The last time I’ve seen anything remotely similar to what you’re describing was the Zen/MK healer build, but that was years ago. Also OPs suggestion allows people to opt in to a 3 DPS 1 tank comp if that’s what they wanted.
    Huge buff for Ball Groups, just saying...

    But where? Most members would have their health capped and their outgoing heals reduced. Cross healing would be decreased significantly since the DPS role outgoing healing is decreased. This suggestion would solve issues in a lot of areas in the game, from vet PvE dungeon queuing, Batlleground balance, and ball groups in Cyrodiil.
    Edited by Stamicka on November 17, 2024 11:21PM
    JaeyL
    PC NA and Xbox NA
  • Udrath
    Udrath
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    PvP will never be balanced. They release a lot of sets and skills that eventually get “fixed”. If you ever read patch notes you’ll see stuff like “not working as intended” and bugs.

    There are a lot of players who were using those unfixed or not intended sets/skills/etc day one, and probably much longer before it was addressed or everyone became aware of it, and it becomes a meta because it’s stronger than everything else. This has always been an issue.
  • Jabbs_Giggity
    Jabbs_Giggity
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    I think the OP is echoing ideas many people have posted themselves. This is obviously gaining traction for an obviously issue for PVP.
    Using Battle Spirit is the best way to balance PVP and should be used more.
    Selecting a "role" doesn't necessarily need to equate to "queuing", it could simply be like locking to a faction, but in a per entrance to Alliance or BG term.
    Having set drawbacks per role is badly needed in PVP, no doubt.
    It also makes sense for skills like echoing vigor to be weaker per group member affected. For instance, Vigor heals for 1300 per second, but is reduced for each group member affected. The more people around the more evenly the effect is spread out. If you give off a heal for 1300, two members is would be 50/50, three members 33/33/33...etc.
    This alone fixes heal stacking.

    Years ago, it was essential to build into what you wanted to accomplish. You were stamina based DPS you built into stamina and damage, but had a drawback on survivability. This needs to be addressed again.

    Scribing skills is further abusing PVP retainability large-scale. These should not have 3 affixes. Being not part of base-game, this should operate on being able to "improve" existing skills. For example adding fire damage to a physical skill ability. Or adding 2m range to a melee skill, or adding a minor affix to a skill with no affix.
  • Jaraal
    Jaraal
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    We already have to queue for Cyrodiil, we don't need to waste even more time queuing for roles on top of it.
  • Jabbs_Giggity
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    Jaraal wrote: »
    We already have to queue for Cyrodiil, we don't need to waste even more time queuing for roles on top of it.

    OP is not suggesting a second "queue" for Cyrodiil. Just a "the role selected upon entering" determines your drawbacks while in said setting. Also, I haven't seen a queue lock in months now because Cyrodiil pop is so low.
  • Coo_PnT
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    Wouldn't this proposal solve everything by eliminating or weakening the cross heal for both Cyrodiil and BG?

    I totally understand what the OP is saying and how he feels. There are those who would choose the role with the least amount of waiting time because of the potential for abuse if this system is put in place and they just want to enter BG as soon as possible, regardless of who they are. Just my own opinion, but I prefer to have some freedom in my builds and roles.
    Edited by Coo_PnT on November 18, 2024 8:54AM
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • Major_Mangle
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    Ye no thank you. There are better approaches than to force people into the "holy trinity" (which is a "relic of the past" design that was never good to begin with).

    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Amottica
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    Coo_PnT wrote: »
    This system will never work. Because even now in PvE Dungeon Finder there are many many fake Tanks and healers.
    If you do this in PvP, you will just choose the role with the least amount of waiting time.

    Do you guys not read the post? this is the third comment like this. I said in the post you can have as many dds as you want in any group and if you queue as the WRONG role you physically can not do your role, sure you can queue in as a healer as a dd but there’d be no point because there’s no limit on dd and your damage also is reduced by half so the only person you’d be hurting is yourself.

    Imagine the outrage if this system was applied to PvE.

    No, ZOS should not enforce the "holy trinity" by making it impossible to do other roles than the one you selected.

    Yep. Considering we do not have a proper trinity structure in ESO, which is by design, it is so doubtful that Zenimax will start forcing the trinity now since it is unnecessary.

    Zenimax is not going to start telling me how to build and how to play the game after years of Play As You Want.

    Yes, I read the OP.
    Jaraal wrote: »
    We already have to queue for Cyrodiil, we don't need to waste even more time queuing for roles on top of it.

    OP is not suggesting a second "queue" for Cyrodiil. Just a "the role selected upon entering" determines your drawbacks while in said setting. Also, I haven't seen a queue lock in months now because Cyrodiil pop is so low.

    This brings up a good point. We do not need to add more reasons for people to avoid Cyrodiil.

    Edited by Amottica on November 18, 2024 5:20PM
  • Joy_Division
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    Fixing the poor balance would be preferable to contrived roles which organized groups are going to exploit anyway
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