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Werewolf Needs Vigor

dark_hunterxmg
Werewolves have no substantial heal over time ability. Unlike other classes who can easily slot 4+ heals, Werewolves only have a single burst heal and no ability to cross heal.
Currently, in order to survive, a Werewolf must create a max resistance tank, which leaves little room for damage. A damage oriented wolf won't really do that much damage and will be very easily killed.
Healing over time and cross healing would open up a great deal of build options for the Werewolf community. Group play would be more effective in PVE and PVP.
Werewolf should be able to slot Vigor (either morph) on their bar in order to compete at higher levels of gameplay without relying entirely on specific 5-piece healing sets that offer very little in comparison.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Werewolf needs a crossheal ability, a heal which doesn't scale off of Max Health, and a heal over time. A skill like Vigor would be ideal for this, but I don't think Werewolf should be able to slot non-Werewolf skills.

    Rather, Werewolf needs a skill like this within their own toolkit. Whether that be added via a new Scribing ability for Werewolf, or an adjustment to Hircine's Bounty/Rage/Fortitude, whatever means to allow these kinds of healing while transformed should be unique to werewolves only.


    I personally think Hircine's Rage should scale off Weapon and Spell Damage, while Hircine's Fortitude should regain the heal over time it used to have. Both morphs should heal an additional target.

    Or, maybe a Werewolf Grimoire that allows you to heal allies in an area, and can be adjusted to heal over time as well. That way you could slot both Hircine's Bounty/Rage/Fortitude and this Scribed Skill to have two healing abilities on your Werewolf bar.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • dark_hunterxmg
    Werewolf needs a crossheal ability, a heal which doesn't scale off of Max Health, and a heal over time. A skill like Vigor would be ideal for this, but I don't think Werewolf should be able to slot non-Werewolf skills.

    I was just thinking of the easiest way for this ability to be slottable. If they wanted to add a copy and paste of it to the Werewolf skill line and call it something else, that could work too.

    As far as the burst heal goes, I would like to see either morph be able to heal one additional target, similar to Twilight Matriarch.

    Returning the heal over time to the burst heal would be more ideal than having to slot an additional skill. Not really sure why it was removed to begin with.
  • huskandhunger
    huskandhunger
    ✭✭✭✭
    @ZOS_GinaBruno @ZOS_Kevin

    Has there been any discussions related to this aspect of healing internally?

    We've been suffering with Claws of Life for a long time and some Quality-of-Life adjustments would greatly enhance build diversity for werewolf players.

    Separating out the heal on Claws of Life to be a per second heal unrelated to the damage portion of this ability would go a long way toward opening up more play styles for werewolf players / alternative builds etc.

  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    @ZOS_GinaBruno @ZOS_Kevin

    Has there been any discussions related to this aspect of healing internally?

    We've been suffering with Claws of Life for a long time and some Quality-of-Life adjustments would greatly enhance build diversity for werewolf players.

    Separating out the heal on Claws of Life to be a per second heal unrelated to the damage portion of this ability would go a long way toward opening up more play styles for werewolf players / alternative builds etc.

    It's worth noting that Claws of Life is unbalanced between PvE and PvP contexts.

    The healing scales per target hit by the damage over time — in PvE, this usually means you get a lot of unnecessary overhealing whenever you're faced with trash mobs, whereas in PvP (where Battle Spirit cuts damage taken and healing received anyway) you are faced against enemies who can purge/cleanse the damage over time and who don't take nearly as much damage from it as PvE enemies would.

    So, your pseudo healing per second is extremely high in PvE, and extremely low in PvP. You're better off using Claws of Anguish in both PvE (higher DPS) and in PvP (better pressure) because in neither instance is the healing component truly that worthwhile.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ViggyBoi
    ViggyBoi
    ✭✭
    Werewolf needs a crossheal ability, a heal which doesn't scale off of Max Health, and a heal over time. A skill like Vigor would be ideal for this, but I don't think Werewolf should be able to slot non-Werewolf skills.

    Rather, Werewolf needs a skill like this within their own toolkit. Whether that be added via a new Scribing ability for Werewolf, or an adjustment to Hircine's Bounty/Rage/Fortitude, whatever means to allow these kinds of healing while transformed should be unique to werewolves only.


    I personally think Hircine's Rage should scale off Weapon and Spell Damage, while Hircine's Fortitude should regain the heal over time it used to have. Both morphs should heal an additional target.

    Or, maybe a Werewolf Grimoire that allows you to heal allies in an area, and can be adjusted to heal over time as well. That way you could slot both Hircine's Bounty/Rage/Fortitude and this Scribed Skill to have two healing abilities on your Werewolf bar.

    the devs are probably going to keep the "one bar compress every potential tool into 5 skills" design philosophy. Honestly if they revert the nerf to claws of life and perhaps tweak hircine's rage (the one that scales off offensive stats im pretty sure) and add another conditional element ie add a HoT when you arent at max HP then get the major berserk +5% nerf when you are at max hp that could be neat. Issue is the skill is still really expensive so the HoT would have to be strong to make it worth keeping up, but not too strong or everyone will complain werewolves need to be gutted some more. There's like that one HoT component that comes with corpse consuming that I would totally be willing to trade for an actual heal over time, but I guess that comes down to whether the devs consider that too much.
  • dark_hunterxmg
    [/quote]Issue is the skill is still really expensive so the HoT would have to be strong to make it worth keeping up, but not too strong or everyone will complain werewolves need to be gutted some more.[/quote]

    You're right about it being expensive. That's part of why I think the Vigor skill is a good option. It's a different resource pool that you're likely spec'd into and it's not incredibly expensive. Assuming that the cost stayed the same, and was just a copy and paste into the Werewolf line, it would be huge for the Werewolf community.

    I hear a lot of players say things about Werewolves doing no damage. Or saying they're a bad Werewolf because they died easily. The lack of damage is due to being a tank spec and the lack of survivability is due to trying to be a damage spec.

    There will pretty much always be someone that thinks a Werewolf is OP, and I would invite any them to try it and see for themselves. If it is ever actually OP (highly unlikely) we will see a ton of people become Werewolf mains overnight just like they did with Sorc.

  • Artim_X
    Artim_X
    ✭✭✭✭✭
    Maybe when transformed a significant amount of health regen could be added.

    For instance, for the Blood Rage passive: When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds and for 4 seconds your health regeneration is (doubled or increased by X000). This effect can occur once every 5 seconds.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • dark_hunterxmg
    Artim_X wrote: »
    Maybe when transformed a significant amount of health regen could be added.

    For instance, for the Blood Rage passive: When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds and for 4 seconds your health regeneration is (doubled or increased by X000). This effect can occur once every 5 seconds.

    That's an interesting idea. It would have to be a pretty significant amount of recovery to to be comparable to a heal over time. I'm talking like 2k per second on top of normal health recovery and not affected by battle spirit.
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Artim_X wrote: »
    Maybe when transformed a significant amount of health regen could be added.

    For instance, for the Blood Rage passive: When you deal damage, the duration of your Werewolf Transformation is increased by 4 seconds and for 4 seconds your health regeneration is (doubled or increased by X000). This effect can occur once every 5 seconds.

    I've always thought werewolves could use a buff to health recovery. That's one of the common werewolf tropes in media — their supernatural regeneration meant you'd need a special counter to defeat them.


    Though, that's not exactly a trope that TES werewolves share. Skyrim's werewolf outright disables health regeneration, like ESO's stage 4 vampire does. Though I think the purpose of disabling the health recovery in that game was to encourage the player to feed on enemies to heal.


    As a final note, health recovery would not be a desirable replacement for a suitable heal over time in PvP, as health recovery is significantly nerfed by Battle Spirit.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    I would be fine if they felt the need to remove the claws of life heal entirely if they would just give us a better HoT.

    Someone suggested double health recovery tied into the passives or something as an option- but honestly, I don't want to be FORCED to build health recov any more than the next person (plus the playstyle is incredibly toxic).

    Just tie an echoing vigor level HoT to one of the morphs (pref fortitude), make hircine's rage scale nicely off of wep and spell damage (maybe similar to a ST 'wield soul' heal), and then make rage's threshold for the berserk proc 80% or higher health (and drop the increased damage taken).
    Edited by Wuuffyy on November 9, 2024 12:49AM
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Wuuffyy wrote: »
    I would be fine if they felt the need to remove the claws of life heal entirely if they would just give us a better HoT.

    Someone suggested double health recovery tied into the passives or something as an option- but honestly, I don't want to be FORCED to build health recov any more than the next person (plus the playstyle is incredibly toxic).

    Just tie an echoing vigor level HoT to one of the morphs (pref fortitude), make hircine's rage scale nicely off of wep and spell damage (maybe similar to a ST 'wield soul' heal), and then make rage's threshold for the berserk proc 80% or higher health (and drop the increased damage taken).

    Once again though, and this is the biggest part- I have lost all faith that any of the feedback here will be utilized in any capacity. Very frustrating and a thought, I thought, I should relay again.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Wuuffyy wrote: »
    I would be fine if they felt the need to remove the claws of life heal entirely if they would just give us a better HoT.

    Someone suggested double health recovery tied into the passives or something as an option- but honestly, I don't want to be FORCED to build health recov any more than the next person (plus the playstyle is incredibly toxic).

    Just tie an echoing vigor level HoT to one of the morphs (pref fortitude), make hircine's rage scale nicely off of wep and spell damage (maybe similar to a ST 'wield soul' heal), and then make rage's threshold for the berserk proc 80% or higher health (and drop the increased damage taken).

    Once again though, and this is the biggest part- I have lost all faith that any of the feedback here will be utilized in any capacity. Very frustrating and a thought, I thought, I should relay again.

    If it's any consolation, I totally agree with your proposed changes here, and I know a few other Werewolf players who would as well. These ideas are shared among the Werewolf community, so I hope ZOS makes a note of that when they revisit the Werewolf skill line and playstyle as a whole.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Iriidius
    Iriidius
    ✭✭✭✭
    Werewolf definitely needs Vigor.
    Werewolf haters complained that Hircines Fortitude was the strongest burst heal in the game and overperforming ignoring that in absence of a HoT working in werewolve form it had to also be used as a HoT and compared to a HoT its healing per cast and cost is rather underperforming. Also it does not get buffed by many class passives nor by any werewolve healing passives.
    Werewolf also needs unique 10k resistance back it had before update 29. It had higher resistance than most mortals/vampires but also could not use block cost/dmg reduction from shield or froststaff passive and now mortals/vampires have higher resistance as they have defending (potentate) backbar and minor resolve from resolving vigor.

    Hircines rage should scale with wpn/spell dmg + max mag/stam as it used to scale with max mag + spell dmg before they made it scale with health because werewolf other skills scaled with max stamina and wpn dmg before hybridization and the major berserk is not worth it.
    25% more dmg done from prenerf major berserk and 20% more dmg taken could be useful for some dmg bursts but casting such an expensive skill for 10% more dmg for only 6 seconds is not worth it even without the dmg penalty that only got reduced to 5% insteat of removing it. Other skills like momentum or healing soul give major buffs for 20 seconds in addition to a burst heal.
  • Iriidius
    Iriidius
    ✭✭✭✭
    Even in update 26-28 when players complained they saw groups of werewolves I only saw a werewolve once every few weeks. For weeks I could see faction stacks of all factions with hundreds of players because half of them change every day without seeing a single werewolve and after nerf it got even worse.
  • autocookies
    autocookies
    ✭✭✭
    https://forums.elderscrollsonline.com/en/discussion/comment/8182034

    +1 for requesting werewolf vigor. Or for a scribing equivalent skill that adds some customization to werewolf.
    Edited by autocookies on November 12, 2024 8:54PM
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    Yes
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