1. A very expensive game. Each DLC released annually is worth as good a title as any other well-known developer, but the spending does not end there. If you want to play comfortably, you will definitely need a subscription (which is not cheap), otherwise the game will slide into a daily routine and inventory management 24/7, which will not leave time for activity.
2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.
3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
The game only excels in lore and universe for me personally, plus the fact that I'm used to my characters. But you can really enjoy it only by completing quests... But if you want to master and use all the possibilities, all the functionality - you will have problems.
liliub17_ESO wrote: »1. A very expensive game. Each DLC released annually is worth as good a title as any other well-known developer, but the spending does not end there. If you want to play comfortably, you will definitely need a subscription (which is not cheap), otherwise the game will slide into a daily routine and inventory management 24/7, which will not leave time for activity.
2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.
3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
I'm only going to speak to the first four points as it seems most of your attention is on the PvP aspect - and I don't enjoy PvP thus shy away from it.
1. If the base game is purchased through Steam, it is currently $19.99 USD and includes the Morrowind chapter. That is a lot of game play. If purchased at any time there is a special event going on, it's half that or less. The new chapter(s) may be had at half price, about $20, a few months after their release. As someone who has gamed for a lot of years, those prices are piddly compared to what games used to cost - and to what many still do! The subscription is mainly used for the crafting storage - something many have argued for years should be purchasable separately - and can, if your character doesn't actively craft, be ignored. Sure, there are other occasional perks, especially this tenth anniversary year, but the crafting bag is the main draw.
2. If you don't want the cosmetics, don't purchase them. It's really simple. Does a pocket merchant or banker help? Sometimes. But I played for several years without and was fine. There are wandering merchants a'plenty. Don't ignore the possibility of trading your earned and collected endeavor tokens for many of those cosmetics such as mounts and costumery.
3. This one confuses me. You can absolutely skip the training tutorial and still receive points and the beginner gear as well as level up and end up in whatever-map is appropriate.
4. This touches on PvP, but since it started with PvE, here goes. Yes, there are many, many different ways to play this game. You can use what I call a cookie-cutter build that someone else has conceived and tested to make sure it's the most efficient it can be -or- you can be an adventurer and figure out what works best for you. Neither are absolutely correct, neither are absolutely wrong.The game only excels in lore and universe for me personally, plus the fact that I'm used to my characters. But you can really enjoy it only by completing quests... But if you want to master and use all the possibilities, all the functionality - you will have problems.
And finally this. "You can really enjoy it only by completing quests..." - yes, it's a game. The progress of the game is driven by completing quests. Even a purely PvP or FPS game has a 'quest' of sorts - kill them before they kill you. You cannot master ALL the possibilities, ALL the functionality, on one character simply because each character class is different - on purpose. Otherwise, why play if every single person is playing the exact same avatar in the exact same way on the exact same map?
katemedina666 wrote: »1. A very expensive game.
3. There is no skipping training with receiving skill points.
4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
5. Long waiting for players to activities.
10. During the big events of the year, get ready for game crashes and all kinds of friezes.
11. Complete unresponsiveness and incompetence of support.
13. The absolute disregard of the players on the forum.
P.S. If you read to the end, thank you! If not, I hardly blame you:)
katemedina666 wrote: »Let's move on to a few advantages :
1. The universe of the TES world, everything is clear here.
2. Well-written plots of vanilla areas, DLC (not counting the Golden Road chapter)
3. Mostly adequate community (player contingent)
katemedina666 wrote: »
No offense, but it's like we're playing completely different games) Play the way you want is definitely not about this game, there is a meta here and to play with the community you must constantly adapt to the meta, starting with the so-called weaving and ending with builds.
What do you mean, don't buy cosmetics if you don't want to? I'm writing about the fact that everyone wants to diversify the character's appearance in one way or another, but the price for cosmetics is like for DLC or higher? By what principle is their price equal to or higher than story-telling DLC with new mechanics? About the fact that you can skip the training, thanks, but I know that. It was meant that skill points are collected separately on each character, and before they were common for the account and significantly saved time, as far as I know.
Unfortunately You didn't understand the summary at all, it was a general impression of the game, not the difficulties of playing for a certain class.
katemedina666 wrote: »1. A very expensive game.
katemedina666 wrote: »2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.
katemedina666 wrote: »3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
katemedina666 wrote: »4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
katemedina666 wrote: »5. Long waiting for players to activities. PVE - because there are few sensible tanks and healers, players have no incentive to become them in principle, which is why fake tanks / healers come across in the group, as a result, everyone dies. In PVP - because the 44 battlegrounds update is broken, see the next point.
katemedina666 wrote: »6. Redesigned battlegrounds.
katemedina666 wrote: »7.You just can't compete with other players, because the activation of your skills lasts 1-2 seconds, and at that time the enemy has already launched a whole cast at you, and you are dead
katemedina666 wrote: »8. A couple more Cyrodiil problems:
1 - ball groups, destroying all living things, and they do it perfectly thanks to the number and problems with the servers, so as soon as they approach, goodbye to your FPS and hello ping)
katemedina666 wrote: »2 - lovers of licking walls and columns. It's a lot of fun for the five of us to chase 1 person who is constantly running around a columns or up and down in a tower, isn't it? It can't even be called a normal kite.
katemedina666 wrote: »9. A terrible campaign system in the alliance war. Several campaigns that are fixed for one alliance of your character after 3 minutes of being in it!
katemedina666 wrote: »10. During the big events of the year, get ready for game crashes and all kinds of friezes.
katemedina666 wrote: »11. Complete unresponsiveness and incompetence of support. And this is the weekend when you want to distract yourself, enjoy playing the game, instead you feel only disgust for it.
katemedina666 wrote: »12. There is no balance between classes in PVP, one or the other constantly dominates everyone and you will not do anything about it
katemedina666 wrote: »13. The absolute disregard of the players on the forum. The forum is a communication, discussion between players and developers to achieve a common goal
Do you have to put work into a new character? Yes. I'm not going to argue, if that is your point. To minimise that work, though:katemedina666 wrote: »3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
Combat is one of those things you either love or hate about a game. I like ESO combat a lot. Obviously, though, you have choices to minimise button presses, such as heavy attack builds (sorc), Arcanist, and Velothi-Ur in general.4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
Yeah, there's no incentive, cause a lot of content is so easy you don't need tanks or healers. On the other hand, if everyone dies, clearly there is an incentive for that content. Tanks bear a lot of responsibility, but the other incentive is: You tend to get instant queue times as a solo tank for random dungeons. The solution to avoid queue times is to become a tank or a solo tank/DD hybrid carry build with a taunt. Furthermore, healer in a vet non-HM trial is easy mode, in a very generalised sense. There's definitely an incentive to play one yourself. The reason vet trial groups wipe is either the tanks or the DDs missing a mechanic, less so the healers. To be blunt, this is a problem everyone can fix by learning those roles.5. Long waiting for players to activities. PVE - because there are few sensible tanks and healers, players have no incentive to become them in principle, which is why fake tanks / healers come across in the group, as a result, everyone dies.
Don't know what platform you play on. On PC the new servers, since ~2 years ago or whenever that was, combined with historically low population caps have largely fixed Cyro lag. I'm a PvP main and mostly play a character very sensitive to lag, e.g. squishy and relying on damage avoidance. My ping from Ireland is typically 100-120. FPS ~100. If your FPS drops to 17-30, then you quite possibly have a CPU that is a few years old with a lowish core count, such as a hex core with no hyperthreading. In that case, in UserSettings.txt, adjust the following:7. Since we have moved on to the PVP aspect, the main headache of all PVP players (not counting maybe the French, Germans) is Cyrodiil. If you think that once in PVE you have a ping of 60-80 and fps of 100, do not be happy, you will not see these values in Cyrodiil. In combat, you can have 17-30 fps and at best a ping of 180-300. It is the lack of optimization and possible savings on hardware resources that prevents most players from enjoying the main PVP activity of this game. You just can't compete with other players, because the activation of your skills lasts 1-2 seconds, and at that time the enemy has already launched a whole cast at you, and you are dead.
Nope. See above.8. A couple more Cyrodiil problems:
1 - ball groups, destroying all living things, and they do it perfectly thanks to the number and problems with the servers, so as soon as they approach, goodbye to your FPS and hello ping)
Then don't fall for those trolls. Play the objective or whatever you find fun.2 - lovers of licking walls and columns. It's a lot of fun for the five of us to chase 1 person who is constantly running around a columns or up and down in a tower, isn't it? It can't even be called a normal kite.
Players asked for this. Gray Host exists, because a substantial portion of players prefer the campaign to be locked so as to curb spying, griefing, and so on. FWIW, I have migrated all my characters to Blackreach as the main campaign, so I have more flexibility locking Gray Host to a different alliance month to month and play with different friends.9. A terrible campaign system in the alliance war. Several campaigns that are fixed for one alliance of your character after 3 minutes of being in it! You haven't had time to figure out whether it's worth playing for this alliance for a whole month, and the company is already fixed, spend money to get out. And that would be fine, but no. In fact, such an exit is available only once a month, which the game interface does NOT inform you about, the second time you will pay in currency just to reset your rating in the company, but it will remain assigned to this alliance, you will not enter with another! Seriously, ZOS? And if at the end of the month, at least one of your characters remains in Cyrodiil, catch the bug on the 1st of the next month - the company will already be fixed, and you haven't even entered yet!
Welcome to tech support of any large company ever. You're arguably up against human limitations here. A knowlegeable developer or support person doesn't have the bandwidth to deal with all tickets, whereas 1st level support (or AI) doesn't have the expertise to deal with non-trivial concerns. That would be fine, if the latter recognised their own strengths and limitations, but even when they genuinely want to help and not just fob you off, they often don't.11. Complete unresponsiveness and incompetence of support. There have been repeated situations of contacting support with a specific question, but in response they send you their standard sheet, you have to repeat the question several times until a (possibly) living person connects to you.
Honestly, Arcanist was never meta in PvP that I'm aware. I would argue that the class has been too easy in PvE, mainly due to the cleave damage as a DD, but it was arguably designed to do exactly that. Not to be technically OP, but raising the floor. As far as I can see ZOS have done an extremely good job as far as their objectives, e.g. create a PvE accessibility class that hasn't broken PvP.12. There is no balance between classes in PVP, one or the other constantly dominates everyone and you will not do anything about it, just join the meta. To this point, you can also add a clear reinforcement of new paid classes on release, and after six months or a year of nerfs, so that they become like everyone else (arcanist, this is about you), or even trampled into the mud like a necromancer (sorry not sorry).
I don't know what you expect. I think the forum is there to create buzz and, genuinely, for players to help players. There's a lot of suggestions and development feedback, sure, but a lot of that is contradictory. I don't think the playerbase is all that united on technical game issues, such as class balance. Everyone probably agrees necro has issues and templar is overnerfed in PvP, but I don't think the solutions are as a clear as any single person thinks they are. ESO literally hired a player / YouTuber a few years ago to the combat team. In a technical sense, I actually think the game is better balanced than you say. It's just class identitiy has suffered and no one likes, for example, that the combat identity of templar in PvP is merely the execute beam these days.13. The absolute disregard of the players on the forum.