REALLY KNOWN PROBLEMS THAT FOR SOME REASON ARE NOT ACCEPTED TO TALK ABOUT

katemedina666
katemedina666
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This discussion is meant to be a place to voice issues that I know are unlikely to be fixed, but for some reason I see very few comments about them. Maybe this text will help someone make a decision about their attitude towards this project, maybe someone will open my eyes to its unmentioned good sides, or maybe the developers will read this and think about it (doubtful).
Feedback after 4+ years in the game (2 years through the official website, then steam), testing its various aspects, communicating with veterans of the project.
Let's start with the disadvantages because there are much more of them:
1. A very expensive game. Each DLC released annually is worth as good a title as any other well-known developer, but the spending does not end there. If you want to play comfortably, you will definitely need a subscription (which is not cheap), otherwise the game will slide into a daily routine and inventory management 24/7, which will not leave time for activity.
2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.
3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
5. Long waiting for players to activities. PVE - because there are few sensible tanks and healers, players have no incentive to become them in principle, which is why fake tanks / healers come across in the group, as a result, everyone dies. In PVP - because the 44 battlegrounds update is broken, see the next point.
6. Redesigned battlegrounds. Previously, three teams fought on the battlegrounds in different modes on a large map. The selection of players into teams and against each other worked crookedly even then, but it was not so obvious, because the three-team system counted, it was possible to score points while the other two teams were beating each other. There are two teams now, the new maps for 4x4 modes are stripped-down versions of 8x8 maps, which gives neither freedom of action nor opportunities for tactics. This leads to the fact that different 4x4 modes are reduced to only one thing - KILL them all. Meanwhile, the new maps are even 8x8 smaller than the old ones. The problems with the selection of players have become obvious: now if your party members do not handle the pressure for some reason, sooner or later you will also be killed. And if your team is stronger, you will catch your opponents at the respawn point throughout the match and kill them again there, that's the fun... And ZOS promised to select players by rating... I also forgot to note that the selection of players now takes much longer, except for the queue in the open world, wait another 5 minutes on the battleground, and if at least one last player is added, exit the mode back to the open world. And if you're lucky, wait a minute more! Voila! Thanks for wasting your time players.
7. Since we have moved on to the PVP aspect, the main headache of all PVP players (not counting maybe the French, Germans) is Cyrodiil. If you think that once in PVE you have a ping of 60-80 and fps of 100, do not be happy, you will not see these values in Cyrodiil. In combat, you can have 17-30 fps and at best a ping of 180-300. It is the lack of optimization and possible savings on hardware resources that prevents most players from enjoying the main PVP activity of this game. You just can't compete with other players, because the activation of your skills lasts 1-2 seconds, and at that time the enemy has already launched a whole cast at you, and you are dead :) This is not the opinion of a single person - it can be seen on streams, in YouTube videos, in the chat of the game they spam with messages that it is unbearable to play. This lasts for a long time, and developers don't care, because the problem is not advertised, does not appear in patch notes and is not solved in any way.
8. A couple more Cyrodiil problems:
1 - ball groups, destroying all living things, and they do it perfectly thanks to the number and problems with the servers, so as soon as they approach, goodbye to your FPS and hello ping)
2 - lovers of licking walls and columns. It's a lot of fun for the five of us to chase 1 person who is constantly running around a columns or up and down in a tower, isn't it? It can't even be called a normal kite.
9. A terrible campaign system in the alliance war. Several campaigns that are fixed for one alliance of your character after 3 minutes of being in it! You haven't had time to figure out whether it's worth playing for this alliance for a whole month, and the company is already fixed, spend money to get out. And that would be fine, but no. In fact, such an exit is available only once a month, which the game interface does NOT inform you about, the second time you will pay in currency just to reset your rating in the company, but it will remain assigned to this alliance, you will not enter with another! Seriously, ZOS? And if at the end of the month, at least one of your characters remains in Cyrodiil, catch the bug on the 1st of the next month - the company will already be fixed, and you haven't even entered yet!
10. During the big events of the year, get ready for game crashes and all kinds of friezes.
11. Complete unresponsiveness and incompetence of support. There have been repeated situations of contacting support with a specific question, but in response they send you their standard sheet, you have to repeat the question several times until a (possibly) living person connects to you. The situation that happened to me the other day made me write this review in general: after repeatedly repeating a specific question and complaining about a bug with a fixed campaign, support stopped responding, and for the third day now I have been sitting with an unresolved problem, completely ignored and without compensation. And this is the weekend when you want to distract yourself, enjoy playing the game, instead you feel only disgust for it.
12. There is no balance between classes in PVP, one or the other constantly dominates everyone and you will not do anything about it, just join the meta. To this point, you can also add a clear reinforcement of new paid classes on release, and after six months or a year of nerfs, so that they become like everyone else (arcanist, this is about you), or even trampled into the mud like a necromancer (sorry not sorry).
13. The absolute disregard of the players on the forum. The forum is a communication, discussion between players and developers to achieve a common goal - to optimize the game and improve it. That's what everyone would say, but not the developers of this game... I am actively following the forum, specifically the section of combat and classes: players communicate with each other, ask for improvements, offer solutions - zero response, no reaction, only in exceptional cases, without an answer, they change something to themselves in patch notes and thats all.
Let's move on to a few advantages :
1. The universe of the TES world, everything is clear here.
2. Well-written plots of vanilla areas, DLC (not counting the Golden Road chapter)
3. Mostly adequate community (player contingent)

Summary:
The game only excels in lore and universe for me personally, plus the fact that I'm used to my characters. But you can really enjoy it only by completing quests... But if you want to master and use all the possibilities, all the functionality - you will have problems :) Personally, I decided to suspend the subscription and devote much less time to this project, because it requires a lot of it, and there is little return.

P.S. If you read to the end, thank you! If not, I hardly blame you:)
Feel free to share your opinion on the problems described.
  • liliub17_ESO
    liliub17_ESO
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    1. A very expensive game. Each DLC released annually is worth as good a title as any other well-known developer, but the spending does not end there. If you want to play comfortably, you will definitely need a subscription (which is not cheap), otherwise the game will slide into a daily routine and inventory management 24/7, which will not leave time for activity.
    2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.
    3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
    4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.

    I'm only going to speak to the first four points as it seems most of your attention is on the PvP aspect - and I don't enjoy PvP thus shy away from it.

    1. If the base game is purchased through Steam, it is currently $19.99 USD and includes the Morrowind chapter. That is a lot of game play. If purchased at any time there is a special event going on, it's half that or less. The new chapter(s) may be had at half price, about $20, a few months after their release. As someone who has gamed for a lot of years, those prices are piddly compared to what games used to cost - and to what many still do! The subscription is mainly used for the crafting storage - something many have argued for years should be purchasable separately - and can, if your character doesn't actively craft, be ignored. Sure, there are other occasional perks, especially this tenth anniversary year, but the crafting bag is the main draw.

    2. If you don't want the cosmetics, don't purchase them. It's really simple. Does a pocket merchant or banker help? Sometimes. But I played for several years without and was fine. There are wandering merchants a'plenty. Don't ignore the possibility of trading your earned and collected endeavor tokens for many of those cosmetics such as mounts and costumery.

    3. This one confuses me. You can absolutely skip the training tutorial and still receive points and the beginner gear as well as level up and end up in whatever-map is appropriate.

    4. This touches on PvP, but since it started with PvE, here goes. Yes, there are many, many different ways to play this game. You can use what I call a cookie-cutter build that someone else has conceived and tested to make sure it's the most efficient it can be -or- you can be an adventurer and figure out what works best for you. Neither are absolutely correct, neither are absolutely wrong.

    Let me tell you a story about your point 4. I was a closed beta tester of ESO, back when it was separate factions and ne'er the twain met until 'end-game'. It sucked, it was horrible. I refused, with a heavy heart, to purchase the game. Then Tamriel One was released, and I've played nearly ever since, every day on two accounts. Now, to the story. My first character was a sorcerer. The Warden - my preferred class since it's closest to ranger, my fav in tabletop - did not exist. So, since the game is touted as "play however you want", I put a bow on her and created a storm-based ranger. She was actually very effective! The build was ... eclectic and definitely not something you'd find on a website, but for me it worked stupidly well. That build lasted a goodly long while, even after the warden was released, if I remember correctly, needing only a few tweaks here and there as skills were "balanced". Then I went into a dungeon with a guild group. Great guys, every one of them, but we were having our backsides handed to us by the boss. Instead of putting our heads together and figuring it out, I was the only one asked what my skillbar was. NOTE: I was the last one standing every time there was a tko. Because I was not running a standard sorc build, clearly the trouble was my lack of skill, they concluded. I changed a single skill, not even one I was actively using to quiet them, and we went back in a couple more times, finally succeeding. The entire episode was so disheartening, so disappointing (because I knew these guys, and they really are great people), that I didn't play that character for at least a year. By that time, skills had changed rather significantly, and my fun yet effective storm ranger had to change or retire altogether.
    The game only excels in lore and universe for me personally, plus the fact that I'm used to my characters. But you can really enjoy it only by completing quests... But if you want to master and use all the possibilities, all the functionality - you will have problems.

    And finally this. "You can really enjoy it only by completing quests..." - yes, it's a game. The progress of the game is driven by completing quests. Even a purely PvP or FPS game has a 'quest' of sorts - kill them before they kill you. You cannot master ALL the possibilities, ALL the functionality, on one character simply because each character class is different - on purpose. Otherwise, why play if every single person is playing the exact same avatar in the exact same way on the exact same map?
  • TaSheen
    TaSheen
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    After years of WoW and RIFT, I don't find ESO particularly expensive to play. I sub monthly (on multiple accounts, just as I did in WoW and RIFT), and would actually prefer that one HAD to sub to play (yeah, I'm aware that did happen, and isn't going to again, but still would be my personal preference).

    Questing was one of my fav things in this game - until the devs started ramping up difficulty in quest bosses *sigh*.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • katemedina666
    katemedina666
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    1. A very expensive game. Each DLC released annually is worth as good a title as any other well-known developer, but the spending does not end there. If you want to play comfortably, you will definitely need a subscription (which is not cheap), otherwise the game will slide into a daily routine and inventory management 24/7, which will not leave time for activity.
    2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.
    3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
    4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.

    I'm only going to speak to the first four points as it seems most of your attention is on the PvP aspect - and I don't enjoy PvP thus shy away from it.

    1. If the base game is purchased through Steam, it is currently $19.99 USD and includes the Morrowind chapter. That is a lot of game play. If purchased at any time there is a special event going on, it's half that or less. The new chapter(s) may be had at half price, about $20, a few months after their release. As someone who has gamed for a lot of years, those prices are piddly compared to what games used to cost - and to what many still do! The subscription is mainly used for the crafting storage - something many have argued for years should be purchasable separately - and can, if your character doesn't actively craft, be ignored. Sure, there are other occasional perks, especially this tenth anniversary year, but the crafting bag is the main draw.

    2. If you don't want the cosmetics, don't purchase them. It's really simple. Does a pocket merchant or banker help? Sometimes. But I played for several years without and was fine. There are wandering merchants a'plenty. Don't ignore the possibility of trading your earned and collected endeavor tokens for many of those cosmetics such as mounts and costumery.

    3. This one confuses me. You can absolutely skip the training tutorial and still receive points and the beginner gear as well as level up and end up in whatever-map is appropriate.

    4. This touches on PvP, but since it started with PvE, here goes. Yes, there are many, many different ways to play this game. You can use what I call a cookie-cutter build that someone else has conceived and tested to make sure it's the most efficient it can be -or- you can be an adventurer and figure out what works best for you. Neither are absolutely correct, neither are absolutely wrong.
    The game only excels in lore and universe for me personally, plus the fact that I'm used to my characters. But you can really enjoy it only by completing quests... But if you want to master and use all the possibilities, all the functionality - you will have problems.

    And finally this. "You can really enjoy it only by completing quests..." - yes, it's a game. The progress of the game is driven by completing quests. Even a purely PvP or FPS game has a 'quest' of sorts - kill them before they kill you. You cannot master ALL the possibilities, ALL the functionality, on one character simply because each character class is different - on purpose. Otherwise, why play if every single person is playing the exact same avatar in the exact same way on the exact same map?

    No offense, but it's like we're playing completely different games) Play the way you want is definitely not about this game, there is a meta here and to play with the community you must constantly adapt to the meta, starting with the so-called weaving and ending with builds.
    What do you mean, don't buy cosmetics if you don't want to? I'm writing about the fact that everyone wants to diversify the character's appearance in one way or another, but the price for cosmetics is like for DLC or higher? By what principle is their price equal to or higher than story-telling DLC with new mechanics? About the fact that you can skip the training, thanks, but I know that. It was meant that skill points are collected separately on each character, and before they were common for the account and significantly saved time, as far as I know.

    Unfortunately You didn't understand the summary at all, it was a general impression of the game, not the difficulties of playing for a certain class.
  • Soarora
    Soarora
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    For 5, there’s not really a tank or healer shortage like people think. I’m a tank main but I have to DPS half the time because the tank spots get full. For dungeon PuGs, the queue time for DPS has gone down substantially. Sometimes, I even get an instant queue on DPS. Also for PuGs, it’s not “theres not enough tanks and healers” its “PuGs aren’t taught DPS well enough and aren’t punished enough for having low DPS so the supports have to suffer through 10k group damage which makes their job way harder and the dungeons take forever”. Personally, I don’t think random vet PuG DPS is usually that bad, but sometimes it is and people have it in their head that PuGs are terrible and they won’t change their mind. People fake heal/tank on normals for the quick queue but also to boost group DPS by running 3 or 4 DPS. Even in vet if I heal I bring a hybrid healer and I tend to do 1/3 of the group damage even though half my bars are heals and I’m wearing one damage set.
    Edited by Soarora on November 3, 2024 3:31PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Elsonso
    Elsonso
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    1. A very expensive game.
    3. There is no skipping training with receiving skill points.
    4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
    5. Long waiting for players to activities.
    10. During the big events of the year, get ready for game crashes and all kinds of friezes.
    11. Complete unresponsiveness and incompetence of support.
    13. The absolute disregard of the players on the forum.
    P.S. If you read to the end, thank you! If not, I hardly blame you:)

    1) Cost to play. It is a very expensive game, and this has been brought up many times. My thinking is that as long as the pricing works for them, rather than against them, it will remain as it is.

    3) Leveling up. This is an MMORPG. There should be no skipping leveling or receiving of skill points. Zip. Zilch. Nada. Tutorial excepted. Other forms of "MMO" games do this, and that is appropriate for them.

    4) Combat. ESO combat is normally a plus because it is fairly dynamic and requires that the player be paying more attention. I think it works well, when done properly by the player and not mishandled by the server, client, or internet connection.

    5) Group finder. For reasons that I am sure ZOS can see, this game has never been strong in the use of a "group finder". I think it is because a lot of players do not have to immediately go to a group to play the game. Other games that are more dependent on groups, and finding groups, will be different.

    10) Crashes and disconnects. This has been very annoying for Witches' Festival on PC, both NA and EU. Not so much on XBox. It makes me glad I don't normally play on PC any more.

    11) Support here has always had a bad reputation. Most times, when I use them, they are nice and get the job done. It is not unheard of that they misunderstand, at first.

    13) People in the forum often over estimate their understanding and importance and how it relates to the rest of the world. :smile: It is an echo chamber, so if someone says something that is liked, it will be affirmed and repeated, which perpetuates the echo. It does not matter what the idea is. It only matters that it is liked. Some of the ideas are based on a mistaken perception of how the game works. Some of the ideas I see in here are clearly unworkable. Some of the ideas are self-serving suggestions. Some of the ideas are good ideas that ZOS should follow. (<-- all of mine are in this last group :wink::smiley: )
    Let's move on to a few advantages :
    1. The universe of the TES world, everything is clear here.
    2. Well-written plots of vanilla areas, DLC (not counting the Golden Road chapter)
    3. Mostly adequate community (player contingent)

    I have issues with some of these things. I do not think that the TES world here is exactly representative of The TES World. It is sort of a close approximation, which is nice and big and easy to get lost in, but it also has the Cash Store on top of it to fund it. The Cash Shop seems to be allowed to do whatever it wants, which sort of sullies the whole thing.

    I think that ESO suffers from normal MMORPG writing problems. Since the customers are a mix of people who don't care about the story and do care about the story, the writers wander down the middle somewhere. This generally results in stories about as deep as what you used to find on the back of a cereal box. One benefit of the stories here is that the player does still have some agency. We actually have to press a button to select our dialog choices. The story may be on rails, but at least we have to participate. Some games just drop the participation and speak for the player. The probably do that to avoid waking up the player, who is napping.

    The ESO community is outstanding, but not as much here in the forum. The forum is pretty much shunned by a lot of the player community. It is sort of the Mos Eisley of the ESO world. If there is ever a chance to actually go to a location where ZOS is holding an in-person event, I suggest going. Mind you... not to hang out with the people from ZOS or attend their event, but to hang out with the other players in person. The ZOS event is just the enabler. You will remember meeting the players a lot longer than what ZOS does.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • liliub17_ESO
    liliub17_ESO
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    No offense, but it's like we're playing completely different games) Play the way you want is definitely not about this game, there is a meta here and to play with the community you must constantly adapt to the meta, starting with the so-called weaving and ending with builds.
    What do you mean, don't buy cosmetics if you don't want to? I'm writing about the fact that everyone wants to diversify the character's appearance in one way or another, but the price for cosmetics is like for DLC or higher? By what principle is their price equal to or higher than story-telling DLC with new mechanics? About the fact that you can skip the training, thanks, but I know that. It was meant that skill points are collected separately on each character, and before they were common for the account and significantly saved time, as far as I know.

    Unfortunately You didn't understand the summary at all, it was a general impression of the game, not the difficulties of playing for a certain class.

    No offense taken, none intended. However, your response suggests that perhaps you're either not agreeing (that's ok) or you simply reject anything which doesn't agree with your view.

    Yes, you unlock skills with each character. That's known as "playing the game". It makes sense that a templar would quest a bit differently than a necromancer, for example. Or maybe not, I suppose, if you're not a role-player or even adaptable in gameplay. We're definitely playing the same game, I simply haven't decided that if things aren't handed to me for free, the game is to fault.

    Notice I said "...since the game is touted as "play however you want"..." - this does not negate that the game doesn't really support that fully. Yes, there's a meta. However, that does not mean you are bound to play a particular build or a particular class or else you're an abject failure and no one will group up with you. If that was the case, there would be only a single build for [name the class] tank/dps/healer and no others. Some builds and some classes may be more efficient at certain tasks. But that is not a set-in-stone rule which must be followed, lock-step, without fail. Unless, maybe, you're playing PvP - but I cannot and will not speak to that since I do not participate in PvP (as noted originally).

    You do realize you can dye armors and such, right, without buying anything from the store? Through questing, you unlock many dyes which can be applied for a relatively nominal price. Mounts are frequently given as rewards, others may be 'purchased' with endeavor tokens. Again, we're playing the same game, it's simply a matter of deciding whether to grumble or to use the mechanics available.

    Interestingly, I wasn't talking about the difficulties of any given class. I used a particular real life example to illustrate a point - a point which it seems you did not understand at all. Your summary contains points which hold merit, but some of it also doesn't.
  • Taril
    Taril
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    1. A very expensive game.

    It's not that expensive. Even more so if you don't bother with getting the latest DLC all the time. Then you can comfortably just play literally every other part of the game with just the subscription.

    Other MMO's like WoW and FFXIV REQUIRE you to buy each DLC and also maintain a subscription to even play in the first place.
    2. Minus 1 implies 2: An overly hyped game store, with an inflated price for banal things. Personally, I don't understand why some kind of mount or skins / cosmetics, trash helpers / build changers / bankers (instead of which it was possible to initially include free mechanics for everyone) cost like whole DLC chapters.

    Ehh... Most of it is just cosmetics. And unlike other games (Such as WoW or FFXIV) you can even earn some of them in game via Seals of Endeavour or by trading gold for crowns with other players.

    Some things are a bit egregious, like account features and utilities... But then I look back at WoW's account service prices where it's ridiculous things like $25-95 for a mount, $25 for a race change, $20 for an outfit...
    3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).

    Oh no... Playing a new character requires... Playing the new character...

    What would you rather have WoW's $60 level boost?

    At least in ESO you can participate in tons of content at any level, thanks to scaling. So even your level 2 pleb character with 3 skill points can run around clearing Delves, Public Dungeons, Events, Incursions etc in any zone.

    The only notably awful thing is mount training and it's annoyingly long time gated increases (Unless you've played long enough to have saved up a bunch of training books from daily log in rewards)
    4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.

    The combat is one of the main draws of the game. The fact that it manages to trend away from the typical tab-targetting game and get more closely towards the feel on other TES RPG combat is one of the reasons the game stands out.

    Of course, it has its flaws, what with them doubling down on LA weaving (Which just feels weird) and the overall system of buff/debuff upkeep (With annoyingly low 10-20 second durations)

    But it could be worse. It could be FFXIV and it's mindnumbingly tedious static rotations or some WoW classes where you're playing whack-a-mole with procs...
    5. Long waiting for players to activities. PVE - because there are few sensible tanks and healers, players have no incentive to become them in principle, which is why fake tanks / healers come across in the group, as a result, everyone dies. In PVP - because the 44 battlegrounds update is broken, see the next point.

    This isn't unique to this game. This is every game ever. DPS are always getting shafted when it comes to queuing for things. So far I've not experienced anything as bad in ESO as I have in WoW/FFXIV where DPS queues average in the 40-90 minute range.
    6. Redesigned battlegrounds.

    How is this "Not accepted to talk about" when there's literally like a dozen threads on the subject all on the front page?
    7.You just can't compete with other players, because the activation of your skills lasts 1-2 seconds, and at that time the enemy has already launched a whole cast at you, and you are dead :)

    This is not unique to this game, many large scale PvP battles in MMO's often have ping issues. There's a reason why WoW ditched its large zone PvP in favour on focusing on small scale Arenas (Where it's mostly 2v2 or 3v3) and there hasn't been a particularly large scale BG since ye olde AV (Which these days is more just a PvE BG with everyone just rushing the end boss)
    8. A couple more Cyrodiil problems:
    1 - ball groups, destroying all living things, and they do it perfectly thanks to the number and problems with the servers, so as soon as they approach, goodbye to your FPS and hello ping)

    I mean... That's generally what happens when people actually co-ordinate. It's a particularly effective strategy (Interesting, it also worked well in history. Romans were particularly successful with their "Ball groups")
    2 - lovers of licking walls and columns. It's a lot of fun for the five of us to chase 1 person who is constantly running around a columns or up and down in a tower, isn't it? It can't even be called a normal kite.

    Oh no, people using terrain to their advantage? Better nerf landscapes so they're all just a flat open field...
    9. A terrible campaign system in the alliance war. Several campaigns that are fixed for one alliance of your character after 3 minutes of being in it!

    Oh no, a handful of campaigns that promote actually working as an overall team instead of swapping to whatever the currently successful team is? How awful...

    If only there were campaigns where you could just swap to a different faction and hop onto the winning team bandwagon... Oh wait, there are.
    10. During the big events of the year, get ready for game crashes and all kinds of friezes.

    I've not personally noticed anything like this. But I do hear it being talked about (Again not exactly "Not accepted to talk about")
    11. Complete unresponsiveness and incompetence of support. And this is the weekend when you want to distract yourself, enjoy playing the game, instead you feel only disgust for it.

    Uhh... Are you complaining that other people aren't sat waiting to serve you at a moments notice at a time where you specifically see it as a time to relax and take time off?

    Bruh...
    12. There is no balance between classes in PVP, one or the other constantly dominates everyone and you will not do anything about it

    No game manages to make things particularly balanced. Especially in the PvP scene (Since everyone just cries for nerfs ALL THE TIME)
    13. The absolute disregard of the players on the forum. The forum is a communication, discussion between players and developers to achieve a common goal

    That's where you're mistaken. Forums are for players to discuss with other players. It's not a direct line to developers to tell them what to do.

    The fact that any developers even visit this place is a miracle unto itself (Most game forums are completely ignored. Even by "Community Managers" who just post patch notes and ditch the place).
  • fred4
    fred4
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    3. There is no skipping training with receiving skill points. In principle, farming skill points on each new character turns into torment, because in order for them to be in abundance, you will have to re-complete quests of the same locations, dungeons, collect skyshards, spend a lot of time, well, or spend your money (see the point about the store).
    Do you have to put work into a new character? Yes. I'm not going to argue, if that is your point. To minimise that work, though:
    Get a friend to level you to 50. With the right strategy this takes 90 minutes in nBRP, even outside an event. Next, go to all public dungeons, collect the skyshard and do the group event there for a full skill point. This (barely) gives you enough skill points to have a viable character. Avoid the Mage's Guild and Psijic Order, if you can. Fighter's Guild will level like crazy if you choose Skyreach or Spellscar for some levelling over nBRP. Questing is not necessary, although I'd take the dungeon quests as you do those.
    4. A specific combat system, thanks to which in PVE activities you have to press the skill buttons like a seizure and alternate them with LA to give DPS or you will be called a crab/PVP-noob.
    Combat is one of those things you either love or hate about a game. I like ESO combat a lot. Obviously, though, you have choices to minimise button presses, such as heavy attack builds (sorc), Arcanist, and Velothi-Ur in general.
    5. Long waiting for players to activities. PVE - because there are few sensible tanks and healers, players have no incentive to become them in principle, which is why fake tanks / healers come across in the group, as a result, everyone dies.
    Yeah, there's no incentive, cause a lot of content is so easy you don't need tanks or healers. On the other hand, if everyone dies, clearly there is an incentive for that content. Tanks bear a lot of responsibility, but the other incentive is: You tend to get instant queue times as a solo tank for random dungeons. The solution to avoid queue times is to become a tank or a solo tank/DD hybrid carry build with a taunt. Furthermore, healer in a vet non-HM trial is easy mode, in a very generalised sense. There's definitely an incentive to play one yourself. The reason vet trial groups wipe is either the tanks or the DDs missing a mechanic, less so the healers. To be blunt, this is a problem everyone can fix by learning those roles.
    7. Since we have moved on to the PVP aspect, the main headache of all PVP players (not counting maybe the French, Germans) is Cyrodiil. If you think that once in PVE you have a ping of 60-80 and fps of 100, do not be happy, you will not see these values in Cyrodiil. In combat, you can have 17-30 fps and at best a ping of 180-300. It is the lack of optimization and possible savings on hardware resources that prevents most players from enjoying the main PVP activity of this game. You just can't compete with other players, because the activation of your skills lasts 1-2 seconds, and at that time the enemy has already launched a whole cast at you, and you are dead.
    Don't know what platform you play on. On PC the new servers, since ~2 years ago or whenever that was, combined with historically low population caps have largely fixed Cyro lag. I'm a PvP main and mostly play a character very sensitive to lag, e.g. squishy and relying on damage avoidance. My ping from Ireland is typically 100-120. FPS ~100. If your FPS drops to 17-30, then you quite possibly have a CPU that is a few years old with a lowish core count, such as a hex core with no hyperthreading. In that case, in UserSettings.txt, adjust the following:

    SET MaxCoresToUse.4 "5"

    E.g. set it to one core less than you have. The above value would be for a hex core CPU without hyperthreading. The rest of your PC being up to snuff, e.g. with 16GB+ memory and a decent GPU, this will fix your FPS drops. I can't stress enough how important adjusting this setting is. A friend was about to buy a new PC, but adjusting it has fixed his FPS from what you describe to ~200 in his case.
    8. A couple more Cyrodiil problems:
    1 - ball groups, destroying all living things, and they do it perfectly thanks to the number and problems with the servers, so as soon as they approach, goodbye to your FPS and hello ping)
    Nope. See above.
    2 - lovers of licking walls and columns. It's a lot of fun for the five of us to chase 1 person who is constantly running around a columns or up and down in a tower, isn't it? It can't even be called a normal kite.
    Then don't fall for those trolls. Play the objective or whatever you find fun.
    9. A terrible campaign system in the alliance war. Several campaigns that are fixed for one alliance of your character after 3 minutes of being in it! You haven't had time to figure out whether it's worth playing for this alliance for a whole month, and the company is already fixed, spend money to get out. And that would be fine, but no. In fact, such an exit is available only once a month, which the game interface does NOT inform you about, the second time you will pay in currency just to reset your rating in the company, but it will remain assigned to this alliance, you will not enter with another! Seriously, ZOS? And if at the end of the month, at least one of your characters remains in Cyrodiil, catch the bug on the 1st of the next month - the company will already be fixed, and you haven't even entered yet!
    Players asked for this. Gray Host exists, because a substantial portion of players prefer the campaign to be locked so as to curb spying, griefing, and so on. FWIW, I have migrated all my characters to Blackreach as the main campaign, so I have more flexibility locking Gray Host to a different alliance month to month and play with different friends.
    11. Complete unresponsiveness and incompetence of support. There have been repeated situations of contacting support with a specific question, but in response they send you their standard sheet, you have to repeat the question several times until a (possibly) living person connects to you.
    Welcome to tech support of any large company ever. You're arguably up against human limitations here. A knowlegeable developer or support person doesn't have the bandwidth to deal with all tickets, whereas 1st level support (or AI) doesn't have the expertise to deal with non-trivial concerns. That would be fine, if the latter recognised their own strengths and limitations, but even when they genuinely want to help and not just fob you off, they often don't.
    12. There is no balance between classes in PVP, one or the other constantly dominates everyone and you will not do anything about it, just join the meta. To this point, you can also add a clear reinforcement of new paid classes on release, and after six months or a year of nerfs, so that they become like everyone else (arcanist, this is about you), or even trampled into the mud like a necromancer (sorry not sorry).
    Honestly, Arcanist was never meta in PvP that I'm aware. I would argue that the class has been too easy in PvE, mainly due to the cleave damage as a DD, but it was arguably designed to do exactly that. Not to be technically OP, but raising the floor. As far as I can see ZOS have done an extremely good job as far as their objectives, e.g. create a PvE accessibility class that hasn't broken PvP.
    13. The absolute disregard of the players on the forum.
    I don't know what you expect. I think the forum is there to create buzz and, genuinely, for players to help players. There's a lot of suggestions and development feedback, sure, but a lot of that is contradictory. I don't think the playerbase is all that united on technical game issues, such as class balance. Everyone probably agrees necro has issues and templar is overnerfed in PvP, but I don't think the solutions are as a clear as any single person thinks they are. ESO literally hired a player / YouTuber a few years ago to the combat team. In a technical sense, I actually think the game is better balanced than you say. It's just class identitiy has suffered and no one likes, for example, that the combat identity of templar in PvP is merely the execute beam these days.
    Edited by fred4 on November 3, 2024 5:13PM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • katemedina666
    katemedina666
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    Thanks for the answers so far, some of them really gave me food for thought and even some technical help, some amused me and cheered me up, because they made me understand that it is possible to take it easier. I am glad that not everyone has such difficulties or a negative attitude towards such situations.
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