Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Sariias's Guide to Tormenting Goldfarmers (For Zenimax with love)

Sariias
Sariias
✭✭✭
Perhaps the bot issue in Elder Scrolls Online is not being viewed in the right light. I bet there is a way that will not only contain the bot threat to ESO but also make it a joyful and entertaining experience for both players and gamemasters alike.

I am a creature of considerable talent when it comes to manipulating the minds of the weak willed and the desperate. I'm almost as good at touting my own horn as I am causing others to waddle into their own demise, but, enough about me and my gloriously twisted mind, let's talk about what we can do to make goldfarmers have a very, very bad time and yet still allow us to glean some enjoyment out of their suffering. I'm also pretty good at run on sentences too, but I digress.

I think the first problem is that bots are being banned.

Now, hear me out- You can ban them, sure, and they're gone, for a little while. They get to start anew. But- now, hold on- you can also make them suffer. Clearly, banning them is an expected event on their part. It's an inconvenience, but clearly one that they counter on a regular basis. Perhaps the best way to kill this hydra is not to cut off heads where two will grow, but to drown it in mud, reduce it's efficiency in creative ways. All you have to do is reduce their gold farming abilities to the point in which they still cling to their desperate addled accounts but not to the point in which they decide to make new accounts.

This will likely require a fair amount of balance and a whole lot of deception. I will need to invoke Molag Bal for the scheming, Boethiah for deception, Clavicus Vile for wishes too good to be true, Malacath for the cursing, Mephala for the networking, and Sheogorath because who doesn't love a little chaos thrown in?

My suggestions require you to still locate and mark the bots, but for torment, not destruction. They must be distinguished from authentic players so that your actual consumer base is not also afflicted by the curses placed upon the parasites. There must also be no indication that they are marked for torment in order to maintain the deception. Below are some simple ways to inflict misery on these scumbags.

(In no particular order in regards to severity or hilarity)

1. Drone Limbo: Create a quarantine phase for known bots. Bots in this phase cannot phase out to other characters such as friends and guildmates, and they cannot send mail or contact players outside this phase in any shape or form. This phase appears that all is normal, and ripe with Jute, but it is in fact no different than Coldharbor, and will prevent actual players from experiencing the lag the presence of these bots generate.

2. The Illusion of Voice: If a marked player (or perhaps low level) leaves the first zones (not the islands, I mean more like Stonefalls, Glenumbra, and Auridon) and tries to talk in zone chat, no other players can see that message. BUT, the player in question sees the message in zone chat as if everything is normal. This means they will continue to spam, thinking their advertisement spam is working, but no one else will actually see it.

3. Punching Bags: Players marked as bots are flagged for FFA PvP. Any other player can kill them. There is no reward for killing them, other than satisfaction and maybe some twisted sense of fulfillment. It allows your customers to, say, vent some stress.

4. The Long Haul: If a player marked as a bot is killed, they're put on a 10 minute cooldown for ressing, whether from soulstone or at a wayshrine. Right now they res almost instantly because they're a low level, but add a 10 minute timer and I bet they'll wait to res instead of making a new account.

5. Digging Too Deep: If a marked player loots the same resource node 3 times in succession, it summons forth a hostile mob that looks just like nearby hostile mobs, a mimic, if you will, but it has a spammable AOE dmg aura, to ensure that all bots around a node will be killed. The monster has no loot and yields no experience and cannot be killed. Once the angry animal is out of combat, it despawns. This means that goldfarming bots will die over and over, and goldfarmers will not know what is going on until they are actually present to observe. It will cause the goldfarmers to have to reprogram bots to recycle through nodes, wasting valuable time.

6. Too Much Baggage: If a player is marked as a bot their inventory space and bank is wiped, and reduced to 1 slot each. This 1 slot inventory sized cannot be increased by vendors. Watch as bots slave back and forth with their 1 inventory slot.

7. The Curse of Gold: Give the Goldseller "cursed gold." This gold cannot be traded, and all gold the character earns becomes "cursed." Cursed gold cannot be traded or mailed or used to buy items. Goldfarmers will rack up piles of cursed gold and not be able to do anything with it, and will probably be hesitant to delete those characters because of the sheer amount of gold on them. By the time they've figured it out, hours to days will have been lost.

8. Vanishing Act: If a player marked as a goldfarmer or bot mails or trades an item, that item mysteriously vanishes. Countless items and gold farmed will be destroyed before they realize what's going on.

9. Loot of the Damned: Have the goldfarmer loot a random epic item with a random name and random stats. The item itself is an illusion and while it can be equipped and works as a basic item of it's type the listed stats are not real. If the character goes into combat while the item is in their inventory, they die instantly. The item cannot be traded. The item's name is random so the goldfarmers never learn which items are to be avoided and which one's aren't.

10. Better Yet, Just Kill Them: If a marked player loots any node more than 3 times, just kill them outright. Give it some sort of explosive animation for bonus points.

11. Play It Close to Home: Marked goldfarmer accounts are sent random tells and in game mails with ominous and superstitious phrases in Chinese.

12. The Counter Spam: Accounts who are found guilty of gold spam or trading gold and items to customers are mailed hundred of emails about spam. The name of these emails and the messages in them mimic the names and messages of other mail in their inbox. They are forced to search through each letter to get to the items they're looking for, burning up precious time.

13. Plenty of Fish: Whenever a marked account loots something, they are teleported out into the ocean where they are attacked by slaughterfish. The item itself is deleted.

14. Fear of Success: Whenever a marked account mails or trades gold or items, they might randomly get instantly banned. This means goldfarmers will never know when their next action will be their last, especially if there is no way to tell if their accounts are marked.

15. Scary Consumerism: Allow marked accounts to trade and mail items to players who buy gold. When those players receive the items they paid the goldfarmers for from a marked account, those items are deleted and the player receives mail in game from a gamemaster telling those players that you know what they did and if they try it again they will get banned. Since the players spent real money and risked their credit card like fools to buy from the goldfarmers, they lose out on that and as word gets around player will stop buying from goldfarming websites. You will need a way to distinguish an actual transaction as opposed to a goldfarmer mailing 100 random accounts worms and all of those accounts get penalized unfairly, but I'm sure you can figure that out.

16. Running Molasses: Reduce the movement speed of marked characters by an amount appropriate to their level, say, 10% to 75%, with the higher the character's level, the higher the penalty. Give no indication that their speed has been reduced. Watch as goldfarmers try and figure out at what level makes their bots no longer worthwhile. A month later, increase the penalty by 50% of the current penalty, and so on.

17. Fake Out: Marked bots looting resource nodes can no longer actually loot items, however, it still appears that they are looting items. The items they loot are deleted, but a false version of the item is still placed in their inventory.The item cannot be traded or mailed, but it can be deleted. Watch with glee as a goldfarmer checks his bot herd in the morning and thinks that all the thousands of Jute they farmed last night are good, but then when he can't do anything with them but delete them, he might just try to delete them and go for another all night grind session, with the same result.

18. Nerf Fight: Reduce the damage bots deal so that they only do 1% dmg to the health of any mob regardless of what ability they use or what items they have. Watch their grind trains slow down to a crawl as their automatic programming forces them to spam spam spam and yet not do very much. They now have to choose, do they reroll a new character and start all over, or do they continue to grind the 1%?

19. The Twitch Effect: All marked bots have their signals scrambled. When the character is given any input (such as left, right, attack, etc) that input is replaced by another entirely random input server side. Watch as bots run willy nilly all over Tamriel and goldfarmers scratch their heads as to why their 3rd party programs are not working. Likely they will try to dissect the bot programs first before figuring it out!

20. The Night Mother Cometh: (idea by @LadyDestiny) If all those bots are standing around there farming, we might as well put them to work. I've heard that you guys are working on Dark Brotherhood quests or the like, so why not have a daily that allows us to hunt down (via waypoint so they can't hide) and slay one active bot? Or more than one? Watch as players search Tamriel for those chosen by our beloved mother. The bots, of course, will have no idea that the Black Sacrament has been performed.

21. Terrain Furniture: Instead of banning bots, consider scripting them so that they are locked in gibbets hanging on either side of the road in certain areas of Coldharbor for all the desolate to see as they march into the cold dark. If the server senses that the player has moved (i.e. no clip or teleport hacks) that player is removed immediately back to that location, suspended in the air and trapped in a small metal box.

22. The Gold Plague: Marked bots are hit with a plague of gold. The gold is different than normal gold, but it appears to be the same. That gold is actually laced with code to track it. Anyone who is mailed more than 100 plagued gold has their own gold affected by the plague. Anyone with the gold plague cannot buy, sell, create, trade, mail or deconstruct items, or store them in their bank. This ensures that if goldfarmers trade or mail gold to customers (and those players accept), those customers are also affected by the gold plague, and they will be very confused and write tickets to you as to why they can't do anything. This means they will be reporting themselves directly to you. The downside is that if the goldfarmers learn about it they will trade and mail gold to innocent players in the attempt to cause confusion, but it will work for a while. Actual players with plagued gold will need to be given serious consideration to see if they were trying to buy gold or victim of goldfarmer confusion.

Goldfarmers are an opportunity, if treated right- well, okay, if treated very, very poorly.

Excelsior,
-Sars

P.S. If anyone else has any imaginative and terrible tricks we pull on these goldfarmers, by all means, share.
Edited by Sariias on May 17, 2014 10:23PM
  • Catches_the_Sun
    Catches_the_Sun
    ✭✭✭✭✭
    They really just need to get serious about it...ban the gold buyers & get serious about the bots. The starter areas are so full of bots, they're not hard to find at any time.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Pewpie
    Pewpie
    ✭✭✭
    Actually, it would have been fun with #3 if they instead of banning or whatever they did to the bots just marked them for open pvp. Anyone can attack and kill them, reduce their dmg output and heal in pvp to 10% as well. And let players who kill them get their carried gold loot!
  • Wyietsayon
    Wyietsayon
    ✭✭✭
    I like the thoughts behind these, but they all require zenimax going and marking every bot. Maybe if there was an automated process to detect bots? Then these could work.

    But this was fun to read. :)
  • Mephiston87
    Mephiston87
    ✭✭
    Take a military approach, get a subscription to each of the farming companies all you need is one of each a few hundred bucks all up or atleast the major ones. By doing that you get full access to theyr programs and how they exploit, and your also kept up to date with theyr updates on how they alter the exploit each time. A Trojan horse approach as you will, Will allow you to keep up to date of theyr theyr exploiting and having theyr actual updated program will make it extremely easy to block the exploit saving lots of time and money.

    In other words your not really paying theyr subscrition your actually paying them a tiny monthly amount to keep the game near completely bot free.
    Edited by Mephiston87 on May 12, 2014 7:31AM
  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    I would love for them to be flagged for pvp. I so hate bots with a passion and nothing is more frustrating when you can't just punch them in the face.........lol I think they would make great Dark Brotherhood bounties. >:)
  • Juponen
    Juponen
    ✭✭✭
    Loved OP post :)
  • Novarre
    Novarre
    Lovely post OP, would love for them to get flagged for pvp if that were possible...I admit I would spend a hefty amount of time just ruining their activities and be as much of a pest to them as I can be. :)
  • Squishy
    Squishy
    ✭✭✭
    I, Squishy, approve of this post :).
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Talwyn_Aureliano
    Talwyn_Aureliano
    ✭✭✭
    @‌Sariias [furious applause] Bravo! Well Said! Encore!


    All the suggestions are brilliant and I whole heartedly concur with you.

    Any one of these ideas would be a massive kick in the teeth to the BOT drivers an if more than a few are implemented then it might just go some way in reducing the BOT scourge. I like the idea of players being able to kill BOTS ala PvP. Sure you get no exp but it'd be fun seeing BOTS being massacred by vengeful players >:)

    I made a suggestion in another thread that players be given some incentive/reward in making reports on BOTS. I'd like to see an ingame achievement "BOT HUNTER" for reporting and having over 100 BOT accounts removed from the game. In addition perhaps 2 extra game days as a reward for taking the time out of your game in making these reports is maybe a decent incentive? Personally I am finding it tiresome to take time out of gaming in order to submit reports. Each report takes at least 2 minutes and often there are between 3-6 BOTS in a train/pack so if the powers that be want us to keep reporting them then they'd better look to saying thanks to the player base for doing their work for them.






    Edited by Talwyn_Aureliano on May 12, 2014 9:59AM
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Well , i see 3 problems on your post OP ,

    First and largest one , we dont have time for that. Honestly , this game got a lot of need for attention right now and in my opinion , spending hundreds of hours of the devs over means to fight bots , is not really helping. They have tons of bugs to fix and a lot of balancing to be made , at the same time they want to launch even more unbalanced content.

    Second , i think you overestimate the value a gold seller gives his account , they are already ready to lose this account mate , im quite sure that , even if you dont ban them , they might just discart it.

    Which leads to the third point , i think you for some reason now underestimate these players intelligence and capacity to learn about each and every punishment method an how to best deal with them. Which would make most of the time made creating "more effective" methods to deal with them , an even bigger time loss.
    Edited by Nox_Aeterna on May 12, 2014 10:11AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Aurilis_Sungaze
    Awesome creativ ideas! @‌Sariias
    Personaly I would love to see the last (20)
    But we might find a way to mark Bots, without telling them.
    And prevent people from marking other players the just don't like.
    |Aurilis Sungaze|V10 Templar| Healer of the Aldmeri Dominion|
  • felixgamingx1
    felixgamingx1
    ✭✭✭✭
    #6 sounds fun
  • Noswell
    Noswell
    ✭✭✭
    Which leads to the third point , i think you for some reason now underestimate these players intelligence and capacity to learn about each and every punishment method an how to best deal with them. Which would make most of the time made creating "more effective" methods to deal with them , an even bigger time loss.

    Law of unintended consequences combined with hasty programing: Bot gets flagged for public lootable pvp, 6 other bots run in and kill it, all looting its gold, and multiplying it via the shared loot table. Boom headshot. :)

    On a serious note, I don't see any public participation as being viable since the first rule of player disciplinary action is you don't talk about player disciplinary action, and putting a giant flag or whatnot on them clearly breaks that rule.

    Also, yeah, we don't have time for all that fancy jazz.
  • Squishy
    Squishy
    ✭✭✭
    thing is, they are NOT players. They're bots :). As far as I'm concerned, they're the lowest scum in the gaming community, and should not be granted any rights, but a slow and painful public execution, in game that is.
    Edited by Squishy on May 12, 2014 11:32AM
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Ri_Dariit
    Ri_Dariit
    ✭✭✭
    This one notices Sariias has sick sense of humor, but Khajiit agrees with many. However, danger arises from wrongly torturing honest person falling into category. If such "fun" activities go ahead, the makers must ensure, no falsely accused will be griefed.
    Fusozay Var VarJaji kor nirni. Ri'Dariit ahnurr shir Gouranga an vasa rid-t'har.
  • thegamekittenub17_ESO
    These are fantastic ideas.

    In one MMO I played when bots where found they ended up on an island and could do nothing. It safe guarded regular players and the bots got nothing but an island surround by water and no map to hearth/get a way shrine. It lowered gold sellers in the game by no less than 95%. Because the Game Masters never let them off the island..they were 100% bots. The Game Master would ask a series of questions that would change so the bots could not code their programs to put in the correct answers!

    That is when I would seriously love to pvp..to kill these annoying bots and I don't PVP.
  • Noswell
    Noswell
    ✭✭✭
    That is when I would seriously love to pvp..to kill these annoying bots and I don't PVP.

    Honestly I'm not sure I want to go up against 6 perfectly synced templars who can fly, go underground, and infinite dodge roll. It would be kind of embarrassing to watch them turn around and own a whole low-level zone.
  • Sariias
    Sariias
    ✭✭✭
    Noswell wrote: »
    That is when I would seriously love to pvp..to kill these annoying bots and I don't PVP.

    Honestly I'm not sure I want to go up against 6 perfectly synced templars who can fly, go underground, and infinite dodge roll. It would be kind of embarrassing to watch them turn around and own a whole low-level zone.

    Ah, well that is simply a manner of taking advantage of their weaknesses. They're always on foot, they're never using run, and they never have a long ranged attack. They're also too dumb to chase. Anyone at range could destroy them.

    Certainly, bot escalation will eventually lead to scripts with long range attacks and goldfarmer guardians, but that will make it more challenging and fun for us.

    And after all that time the goldfarmers spend on suiting up bots that can defend themselves from our eager hordes, Zenimax can simply ban all those accounts and force the goldfarmers to start over, fresh for picking off from eager players.

    And @Squishy does bring up a good question. Bots aren't players, they're machines. They're accounts owned by people, sure, but they're breaking rules of the TOS too. Do they deserve to be treated like players? They're a direct threat to the game, unlike an actual player who might find a wall bug where they can snipe from inside the geometry or something like that. Their exploits are on a much grander scale and for a much more sinister reason. Good customer service is one thing, but are goldfarmers really customers? Their whole goal is to undermine the company that runs the game in order to earn money. They've already showed they'll go to great lengths to resist being out rooted. Would anyone denounce Zenimax's customer service policy if they hung goldfarmers on gibbets along the roads leading to every town- Oh... oh my. That gives me an idea for #21...

    Zenimax has already stretched them pretty far in regards to their gold advertisement spam. I like that. I don't think they know enough English to understand how much they're butchering their own advertising. But there are so many options still available for tormenting these soul shriven hordes.
    Edited by Sariias on May 12, 2014 5:10PM
  • concobar
    concobar
    ✭✭✭
    walk up to a group of bots and /say rang rang. more often then not they will reply. many times in chinese.
    I will still look across the lands from my perch at Arrius, Nerf or no I will still be the Night. I may not be the hero Ebonheart Pact wanted but I will be the hero Ebonheart pact deserves.
  • Jim_McMasterub17_ESO
    Sariias wrote: »
    Perhaps the bot issue in Elder Scrolls Online is not being viewed in the right light. I bet there is a way that will not only contain the bot threat to ESO but also make it a joyful and entertaining experience for both players and gamemasters alike.

    I am a creature of considerable talent when it comes to manipulating the minds of the weak willed and the desperate. I'm almost as good at touting my own horn as I am causing others to waddle into their own demise, but, enough about me and my gloriously twisted mind, let's talk about what we can do to make goldfarmers have a very, very bad time and yet still allow us to glean some enjoyment out of their suffering. I'm also pretty good at run on sentences too, but I digress.

    I think the first problem is that bots are being banned.

    Now, hear me out- You can ban them, sure, and they're gone, for a little while. They get to start anew. But- now, hold on- you can also make them suffer. Clearly, banning them is an expected event on their part. It's an inconvenience, but clearly one that they counter on a regular basis. Perhaps the best way to kill this hydra is not to cut off heads where two will grow, but to drown it in mud, reduce it's efficiency in creative ways. All you have to do is reduce their gold farming abilities to the point in which they still cling to their desperate addled accounts but not to the point in which they decide to make new accounts.

    This will likely require a fair amount of balance and a whole lot of deception. I will need to invoke Molag Bal for the scheming, Boethiah for deception, Clavicus Vile for wishes too good to be true, Malacath for the cursing, Mephala for the networking, and Sheogorath because who doesn't love a little chaos thrown in?

    My suggestions require you to still locate and mark the bots, but for torment, not destruction. They must be distinguished from authentic players so that your actual consumer base is not also afflicted by the curses placed upon the parasites. There must also be no indication that they are marked for torment in order to maintain the deception. Below are some simple ways to inflict misery on these scumbags.

    (In no particular order in regards to severity or hilarity)

    1. Drone Limbo: Create a quarantine phase for known bots. Bots in this phase cannot phase out to other characters such as friends and guildmates, and they cannot send mail or contact players outside this phase in any shape or form. This phase appears that all is normal, and ripe with Jute, but it is in fact no different than Coldharbor, and will prevent actual players from experiencing the lag the presence of these bots generate.

    2. The Illusion of Voice: If a marked player (or perhaps low level) leaves the first zones (not the islands, I mean more like Stonefalls, Glenumbra, and Auridon) and tries to talk in zone chat, no other players can see that message. BUT, the player in question sees the message in zone chat as if everything is normal. This means they will continue to spam, thinking their advertisement spam is working, but no one else will actually see it.

    3. Punching Bags: Players marked as bots are flagged for FFA PvP. Any other player can kill them. There is no reward for killing them, other than satisfaction and maybe some twisted sense of fulfillment. It allows your customers to, say, vent some stress.

    4. The Long Haul: If a player marked as a bot is killed, they're put on a 10 minute cooldown for ressing, whether from soulstone or at a wayshrine. Right now they res almost instantly because they're a low level, but add a 10 minute timer and I bet they'll wait to res instead of making a new account.

    5. Digging Too Deep: If a marked player loots the same resource node 3 times in succession, it summons forth a hostile mob that looks just like nearby hostile mobs, a mimic, if you will, but it has a spammable AOE dmg aura, to ensure that all bots around a node will be killed. The monster has no loot and yields no experience and cannot be killed. Once the angry animal is out of combat, it despawns. This means that goldfarming bots will die over and over, and goldfarmers will not know what is going on until they are actually present to observe. It will cause the goldfarmers to have to reprogram bots to recycle through nodes, wasting valuable time.

    6. Too Much Baggage: If a player is marked as a bot their inventory space and bank is wiped, and reduced to 1 slot each. This 1 slot inventory sized cannot be increased by vendors. Watch as bots slave back and forth with their 1 inventory slot.

    7. The Curse of Gold: Give the Goldseller "cursed gold." This gold cannot be traded, and all gold the character earns becomes "cursed." Cursed gold cannot be traded or mailed or used to buy items. Goldfarmers will rack up piles of cursed gold and not be able to do anything with it, and will probably be hesitant to delete those characters because of the sheer amount of gold on them. By the time they've figured it out, hours to days will have been lost.

    8. Vanishing Act: If a player marked as a goldfarmer or bot mails or trades an item, that item mysteriously vanishes. Countless items and gold farmed will be destroyed before they realize what's going on.

    9. Loot of the Damned: Have the goldfarmer loot a random epic item with a random name and random stats. The item itself is an illusion and while it can be equipped and works as a basic item of it's type the listed stats are not real. If the character goes into combat while the item is in their inventory, they die instantly. The item cannot be traded. The item's name is random so the goldfarmers never learn which items are to be avoided and which one's aren't.

    10. Better Yet, Just Kill Them: If a marked player loots any node more than 3 times, just kill them outright. Give it some sort of explosive animation for bonus points.

    11. Play It Close to Home: Marked goldfarmer accounts are sent random tells and in game mails with ominous and superstitious phrases in Chinese.

    12. The Counter Spam: Accounts who are found guilty of gold spam or trading gold and items to customers are mailed hundred of emails about spam. The name of these emails and the messages in them mimic the names and messages of other mail in their inbox. They are forced to search through each letter to get to the items they're looking for, burning up precious time.

    13. Plenty of Fish: Whenever a marked account loots something, they are teleported out into the ocean where they are attacked by slaughterfish. The item itself is deleted.

    14. Fear of Success: Whenever a marked account mails or trades gold or items, they might randomly get instantly banned. This means goldfarmers will never know when their next action will be their last, especially if there is no way to tell if their accounts are marked.

    15. Scary Consumerism: Allow marked accounts to trade and mail items to players who buy gold. When those players receive the items they paid the goldfarmers for from a marked account, those items are deleted and the player receives mail in game from a gamemaster telling those players that you know what they did and if they try it again they will get banned. Since the players spent real money and risked their credit card like fools to buy from the goldfarmers, they lose out on that and as word gets around player will stop buying from goldfarming websites. You will need a way to distinguish an actual transaction as opposed to a goldfarmer mailing 100 random accounts worms and all of those accounts get penalized unfairly, but I'm sure you can figure that out.

    16. Running Molasses: Reduce the movement speed of marked characters by an amount appropriate to their level, say, 10% to 75%, with the higher the character's level, the higher the penalty. Give no indication that their speed has been reduced. Watch as goldfarmers try and figure out at what level makes their bots no longer worthwhile. A month later, increase the penalty by 50% of the current penalty, and so on.

    17. Fake Out: Marked bots looting resource nodes can no longer actually loot items, however, it still appears that they are looting items. The items they loot are deleted, but a false version of the item is still placed in their inventory.The item cannot be traded or mailed, but it can be deleted. Watch with glee as a goldfarmer checks his bot herd in the morning and thinks that all the thousands of Jute they farmed last night are good, but then when he can't do anything with them but delete them, he might just try to delete them and go for another all night grind session, with the same result.

    18. Nerf Fight: Reduce the damage bots deal so that they only do 1% dmg to the health of any mob regardless of what ability they use or what items they have. Watch their grind trains slow down to a crawl as their automatic programming forces them to spam spam spam and yet not do very much. They now have to choose, do they reroll a new character and start all over, or do they continue to grind the 1%?

    19. The Twitch Effect: All marked bots have their signals scrambled. When the character is given any input (such as left, right, attack, etc) that input is replaced by another entirely random input server side. Watch as bots run willy nilly all over Tamriel and goldfarmers scratch their heads as to why their 3rd party programs are not working. Likely they will try to dissect the bot programs first before figuring it out!

    20. The Night Mother Cometh: (idea by @LadyDestiny) If all those bots are standing around there farming, we might as well put them to work. I've heard that you guys are working on Dark Brotherhood quests or the like, so why not have a daily that allows us to hunt down (via waypoint so they can't hide) and slay one active bot? Or more than one? Watch as players search Tamriel for those chosen by our beloved mother. The bots, of course, will have no idea that the Black Sacrament has been performed.

    21. Terrain Furniture: Instead of banning bots, consider scripting them so that they are locked in gibbets hanging on either side of the road in certain areas of Coldharbor for all the desolate to see as they march into the cold dark. If the server senses that the player has moved (i.e. no clip or teleport hacks) that player is removed immediately back to that location, suspended in the air and trapped in a small metal box.

    Goldfarmers are an opportunity, if treated right- well, okay, if treated very, very poorly.

    Excelsior,
    -Sars

    P.S. If anyone else has any imaginative and terrible tricks we pull on these goldfarmers, by all means, share.

    ...Man, you get my "awesome" click for sure!

  • Sariias
    Sariias
    ✭✭✭
    Noswell wrote: »
    Law of unintended consequences combined with hasty programing: Bot gets flagged for public lootable pvp, 6 other bots run in and kill it, all looting its gold, and multiplying it via the shared loot table. Boom headshot. :)

    There are competing gold selling services vying for attention on ESO. It was the same way on World of Warcraft. These companies are cut throat and they will kill each other if it means they can loot each other's gold. It would be a beautiful thing to see.

    I can see it now, a trio of goldfarmers select their best bot characters, and [ASSUMING DIRECT CONTROL] send them down into Coldharbor where they encounter an opposing team of goldfarmers, also on the prowl. Eager for the gold, they rush in, and spam lightspear. The enemy responds in turn.

    And then they all kill each other from all the light spear AOE because they're all FFA PVP even while grouped.
  • paradoxorganisationb16_ESO
    While a fun read many of the ideas practical applications could and would hurt legit players either by mistake or some of the ideas about looting the same thing within a certain timespan (which we are already seeing the negative effects of).
  • ViciousMink
    ViciousMink
    ✭✭
    While I really have to note -- again -- that any aggressive anti-bot measures WILL catch innocent, real players... I think there's something to be said for flagging bots. Or for suspicious activity, bamfing the accounts -- not the character, but ALL the characters on the account -- into a "plane of Oblivion" specially made for this. But really, SOMETHING has to be done, and soon. This is getting ridiculous and I am thinking people are starting to walk away because of the bot problem.

    Yeah, at this point, I think there's only one thing to do: "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear...."

    Or in the words of G'Kar and Na'toth: "You will know fear. You will know pain. And then you will know death. Have a nice trip!"
  • kieso
    kieso
    ✭✭✭✭✭
    i just curse at them in mandarin.
  • Phantax
    Phantax
    ✭✭✭✭✭
    Ww used to mail them back, and I mean dozens of times. Used to get all the people in my guild to do this when spammers/botters got to prevalent in chat.
    Didn't always work but sometimes they would add you to their block list... sorted !

    ;)
    Edited by Phantax on May 12, 2014 6:53PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Saerydoth
    Saerydoth
    ✭✭✭✭
    While this is a neat idea "on paper", in reality something like this would be impossible to implement. It would require a great deal of "hands-on" oversight by support staff. Computers are not sentient and cannot "just know" the things that would be necessary for something like this to be effective. It would basically have to be a manual process with a large number of GM's manually flagging accounts with different things.

    Sorry to burst your bubble, I'm all for tormenting bots, but "hurr durr, make the computer automatically detect bots" isn't something that is possible. If it were, the bot problem in MMO's would've been solved long ago. WOW still has a large number of bots after 10 years, and Blizzard has thrown a LOT more resources at combatting it than Zenimax has so far.
    Edited by Saerydoth on May 12, 2014 7:19PM
  • mungoeb17_ESO
    mungoeb17_ESO
    Soul Shriven
    Why would they do anything?
    Zenimax makes alot of money on gold sellers.
    The day zenimax start to lose money because of gold sellers, then maybe we will see some kind of action.


    I think.
  • drkfrontiers
    drkfrontiers
    ✭✭✭✭✭
    These are fantastic ideas honestly!

    I would even have a

    BOT Slayer Accolade +10 Gold for each bot vanquished!

    Reflection of Shame
    Creates a duplicate of the bot that will interrupt, bump into any bot trying to harvest spewing really annoying phrases like, "You shouldn't" "On no, you stepped on a pixie!" Spammed back to the account holder of course in really unobtrusive Y.O.U K......I....L.....L... (:) A .... P....1...X...!...E LOL!

    Little me Syndrome of Plaglorus the Meek
    Puff of smoke and the bot is tranformed into a miniscule version of himself while all his gear remains the same. No STAMINA.... Must get to farmmmmmm.... week goes by.... Muuussst.

    Last Exit to Cold Harbor

    Each boss, node, what's-not has a counter + timer associated it.

    When the counter reaches +10 within a given time, the system sends the account a notification that their toon faces instakill if they continue.

    If they persist they simple disappear with the next node.
    Edited by drkfrontiers on May 12, 2014 7:56PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • ijRoberts
    ijRoberts
    ✭✭✭
    ZOS, please hire this person immediately.
  • WilliamTee
    WilliamTee
    ✭✭✭
    i've mentioned something similar to your bot limbo idea previously and think it could be rather effective, if not quite as... 'inventive' as some of the other suggestions.

    Surreptitiously banish all proven bots and spammers into a separate phase of the game where all their chat spam shows only on their own screen, all mail gets lost en route, and they all compete against every other bot in the game for resource harvesting.

    As said, keep these accounts alive and effective enough to ensure the 'handler' keeps them running, but simply stop their ability to impact others' game experience. This way it's easier to keep track of bot accounts and track their processes and workflows, rather than insta-bans resulting in a new account to track down and investigate.

    Then follow the 'money-trails' back to the big 'banker' accounts and wipe them and their resource and gold reserves from the game.
Sign In or Register to comment.