Zombocalypse wrote: »I got my eight characters in my account mapped out with what I want for each of them. My main and first is a shield tank whose attribute points are all put on health.
My second guy will be the clan's master crafter. I got the Khenarthi's Roost house in the moon sugar farm as my first house, and probably stick to it for a long time.
I was wondering how far I must take my second character into the Aldmeri Dominion starter zone story before I can safely abandon story progression and just stick to him crafting in the crafting stations in that first house I got. I will, of course, put crafting stations in that house. All seven if I can help it. It's furnished. But my ESO+ will double what I can put? Right? Hopefully that's enough for all seven stations.
Also, are there storage chests players can put in their houses to store items with? I heard they can be earned through Imperial City Tel Var. Is farming for those soloable? I'm not in the mood to do PvP anytime soon, so hopefully I'll just have to kill trash mobs.
Please help. Thanks.
katanagirl1 wrote: »Crafting requires a lot of skill points to invest in leveling up to max tier materials, doing research to learn traits, upgrading, and deconning items to get the most of them. You can get skill points from doing quests that grant them (the Harborage main quest is a good one for that, or the faction quests) but you can also grab the skyshards overland or in delves and public dungeons, or run group dungeons for the quest and the skill point. I think that will be your limiting factor, how easy and how many of those skill points you can get. I added them up recently and to max out all crafts and get hirelings it is about 100 skill points.
EDIT: typo
The thing about a master Crafter is the skill points needed and more importantly the Trait research.
You need 100 to 130, maybe more with Jewelry, skill points to fully flesh out a Crafter. You can recover some of those points if you ever get done researching traits.
Traits can take 18 months without the Crown Store to learn them all. You can be an effective Crafter with just 6 traits known on the critical items you use. That will just take a few months.
If your goal is to be able to do any Master Writ you get, you have 130+ Motifs to collect.
In case you're not aware you can put your skill points into combat skills, use them to complete quests and get skyshards to get more points and then visit any Rededication Shrine to reset them for a small gold fee, so you can put them into crafts instead.
Yes, you get more than enough skillpoints doing the zones, add in dlc zones, the smaller ones like clockwork city, murkmire, southern Elsweyr and so on tend to give 8-10 skill points for its main quest.I think whatever character you play the most should be your crafter. And just to level set, this means the character you do research and motifs with. Any character can level the skills, but getting all the motifs and research is where the true work is. Focusing on your main character, who you will play most content with, will naturally acquire more skill points and materials to support crafting.