ZENIMAX! BUFF NECROMANCER AND MY LIFE IS YOURS!

Anigma11
Anigma11
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Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3
  • OtarTheMad
    OtarTheMad
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    I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul. Sorc got one, Necro next hopefully.
  • OsUfi
    OsUfi
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    Anigma11 wrote: »
    Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3

    From update 43:
    Necromancer

    Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
    The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
    Sacrificial Bones and Grave Lord’s Sacrifice
    Skeletal Mage and its morphs
    Bone Armor and its morphs
    Spirit Mender and its morphs
    Gravelord
    Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
    Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
    Fixed a bug where the sound effects for the gravestones spawning was missing.
    Sacrificial Bones:
    This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
    Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
    Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
    Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
    Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
    Bone Tyrant
    Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
    Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
    Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
    Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
    Grave Grasp
    Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
    Developer Comment:
    Spoiler

    Living Death
    Spirit Mender
    Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.

    From update 44:
    Necromancer
    Bone Tyrant

    Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
    Grave Grasp
    Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.

    [Developer Comment]
    Spoiler
    Grave Lord

    Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
    Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.

    We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.
    OtarTheMad wrote: »
    I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.

    No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.
    Edited by OsUfi on October 26, 2024 4:16PM
  • YandereGirlfriend
    YandereGirlfriend
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    A SOUL FOR A SOUL
  • Joy_Division
    Joy_Division
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    OsUfi wrote: »
    Anigma11 wrote: »
    Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3

    From update 43:
    Necromancer

    Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
    The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
    Sacrificial Bones and Grave Lord’s Sacrifice
    Skeletal Mage and its morphs
    Bone Armor and its morphs
    Spirit Mender and its morphs
    Gravelord
    Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
    Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
    Fixed a bug where the sound effects for the gravestones spawning was missing.
    Sacrificial Bones:
    This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
    Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
    Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
    Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
    Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
    Bone Tyrant
    Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
    Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
    Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
    Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
    Grave Grasp
    Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
    Developer Comment:
    Spoiler

    Living Death
    Spirit Mender
    Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.

    From update 44:
    Necromancer
    Bone Tyrant

    Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
    Grave Grasp
    Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.

    [Developer Comment]
    Spoiler
    Grave Lord

    Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
    Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.

    We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.
    OtarTheMad wrote: »
    I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.

    No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.

    Uninspiring and uninteresting and not very effective combat changes does not means a class is getting fixed or addressing the reasons why it is unpopular to play. When I go to Cyrodiil, everyone grumbles and drops the "kill 20 Necromancers" quest because hardly anyone plays them, despite all the supposed fixes and buffs they received.

    The basic problem for Necromancers is that they don't do anything interesting or unique that is seen as powerful or desirable.

    What do Sorcerers do? Streak, shield, high single target range damage.
    What do Nightblades do? Cloak, ridiculous burst damage
    What do Tamplars do? Heal (well, not really, mostly reputation), survivable, Jesus Beam
    What do DKs do? Tank, strong DoT damage
    What do Arcanists do? Very simple and strong PvE DPS
    What do Wardens do? great healers, very survivable, delayed burst damage
    What do Necros do? ... Umm, play around with corpses to get 3% less DPS than everyone else
  • OsUfi
    OsUfi
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    OsUfi wrote: »
    Anigma11 wrote: »
    Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3

    From update 43:
    Necromancer

    Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
    The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
    Sacrificial Bones and Grave Lord’s Sacrifice
    Skeletal Mage and its morphs
    Bone Armor and its morphs
    Spirit Mender and its morphs
    Gravelord
    Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
    Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
    Fixed a bug where the sound effects for the gravestones spawning was missing.
    Sacrificial Bones:
    This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
    Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
    Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
    Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
    Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
    Bone Tyrant
    Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
    Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
    Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
    Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
    Grave Grasp
    Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
    Developer Comment:
    Spoiler

    Living Death
    Spirit Mender
    Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.

    From update 44:
    Necromancer
    Bone Tyrant

    Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
    Grave Grasp
    Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.

    [Developer Comment]
    Spoiler
    Grave Lord

    Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
    Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.

    We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.
    OtarTheMad wrote: »
    I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.

    No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.

    What do Necros do? ... Umm, play around with corpses to get 3% less DPS than everyone else

    I mean, you listed tanking and healing as something other classes can do. Necros can tank and heal.

    FWIW, I do get what you're saying. The mechanics maybe don't appeal as much as other classes. But we have the DOT bonus which could be improved by tweaking the class skills to use it better. We have a great DOT bonus, but alack of DOTs.. The corpse mechanic is unique and fun (for some of us at least). Something like Corpsebuster is a step in the right direction, but we could add some sort of corpse use/buff to a couple more skills in the same vein.

    Neither of those call on a complete rework to buff. Just a few additions to existing skills. We can just lean into what's already there.

  • Renato90085
    Renato90085
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    PVP or PVE
    PTS new banner skill and vma greatsword nerf is big buff for pve necro
    but same time PvP necro still need help
  • OtarTheMad
    OtarTheMad
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    OsUfi wrote: »
    Anigma11 wrote: »
    Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3

    From update 43:
    Necromancer

    Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
    The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
    Sacrificial Bones and Grave Lord’s Sacrifice
    Skeletal Mage and its morphs
    Bone Armor and its morphs
    Spirit Mender and its morphs
    Gravelord
    Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
    Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
    Fixed a bug where the sound effects for the gravestones spawning was missing.
    Sacrificial Bones:
    This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
    Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
    Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
    Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
    Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
    Bone Tyrant
    Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
    Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
    Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
    Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
    Grave Grasp
    Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
    Developer Comment:
    Spoiler

    Living Death
    Spirit Mender
    Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.

    From update 44:
    Necromancer
    Bone Tyrant

    Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
    Grave Grasp
    Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.

    [Developer Comment]
    Spoiler
    Grave Lord

    Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
    Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.

    We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.
    OtarTheMad wrote: »
    I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.

    No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.

    Well, ZOS should do something because the skeletal summons is laughable, the tethers are so easily broken by LoS and the change to BB means less corpses by the boss… also mobile bosses makes tethers hard to work with. Skulls is slow, Sacrificial Bones is still a thing… I could go on and on. The class needs some changes. We have a dot passive with no sticky dots, it’s kind of a useless passive.

  • moderatelyfatman
    moderatelyfatman
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    ZOS:
    go75o6etneu8.gif

  • gamerguy757
    gamerguy757
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    I love Necro. It’s creepy and awesome.
    Its dps is so bad but man let me tell ya…it’s one of if not the best healer I’ve ever made. It’s heal output is unbelievable
  • JinKC98
    JinKC98
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    DK main here. I do have a MagCro at the moment, Necro's rotation does feel weird and janky at times.

    Here's my suggestion:
    - Change Grave Lord's Sacrifice back to Stalking Blastbones and reduce casting time.
    - Or make the magicka version of Blastbones as a minion following you and assist in combat (like Bone Flayer adds in-game), you can cast it again to instantly buff yourself (DOT and class abilities damage), animation could be like the skeleton bursting apart, releasing those souls/necromantic energy into you (way better than the current version of bumping into you literally).
    - Remove the health bar of Blastbones (so funny that this lil' guy has a health bar).
    - Extend duration for Skeletal Mage, Spirit Guardian to around 25-30 secs.
    - Change Grave Grasp to instant cast AOE (like DK's Eruption, Sorc's Liquid Lightning, Templar's Blazing Spear) and deal x damage, animation could be something like a bunch of skeletons crawl up and grab people (like that one stage in DSA).
    - Remove Minor Defile debuff from Resistant Flesh (DK's Blood, Templar's Honor the Dead, Warden's Polar Wind have no debuff, why would Necro's burst heal comes with debuff?!)
    - Buff Spirit Guardian healing to every 1 sec instead of 2 secs.
    - Not sure if this is gonna make Necro too OP, change those 3% buff skill passive to being "While Slotted in both bars".
    - And Last But Not Least, remove the Criminal thingy from Necro's skill. Just look at those Sorcs with those Daedric things flapping next to them!

    Please, someone from ZOS please read this! Make it happen in Q1 2025!
    Edited by JinKC98 on October 28, 2024 1:19AM
  • LukosCreyden
    LukosCreyden
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    Necromancer will not be considered fixed until Sacrificial is placed firmly in the trash where it belongs. Rework the rework into something that functions properly and doesn't look rubbish.
    Summoning a blastbones to blow yourself up (if it doesn't get stuck or killed) is a terrible use of the skill.
    Struggling to find a new class to call home.Please send help.
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