Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3
OtarTheMad wrote: »I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.
Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3
From update 43:Necromancer
Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
Sacrificial Bones and Grave Lord’s Sacrifice
Skeletal Mage and its morphs
Bone Armor and its morphs
Spirit Mender and its morphs
Gravelord
Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
Fixed a bug where the sound effects for the gravestones spawning was missing.
Sacrificial Bones:
This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
Bone Tyrant
Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
Grave Grasp
Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
Developer Comment:
Spoiler
Living Death
Spirit Mender
Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.
From update 44:Necromancer
Bone Tyrant
Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
Grave Grasp
Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.
[Developer Comment]
Spoiler
Grave Lord
Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.
We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.OtarTheMad wrote: »I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.
No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.
Joy_Division wrote: »Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3
From update 43:Necromancer
Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
Sacrificial Bones and Grave Lord’s Sacrifice
Skeletal Mage and its morphs
Bone Armor and its morphs
Spirit Mender and its morphs
Gravelord
Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
Fixed a bug where the sound effects for the gravestones spawning was missing.
Sacrificial Bones:
This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
Bone Tyrant
Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
Grave Grasp
Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
Developer Comment:
Spoiler
Living Death
Spirit Mender
Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.
From update 44:Necromancer
Bone Tyrant
Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
Grave Grasp
Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.
[Developer Comment]
Spoiler
Grave Lord
Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.
We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.OtarTheMad wrote: »I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.
No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.
What do Necros do? ... Umm, play around with corpses to get 3% less DPS than everyone else
Ain't no way I'm making a new character with the amount of story content I've done on my necro main. If class change tokens are apparently implausible, buffing necromancer seems like the only option. My goat is neglected </3
From update 43:Necromancer
Added Major and Minor effects to numerous Necromantic abilities to help the class better enfeeble their foes and empower themselves with the taste of death.
The following minions/abilities will now only generate a corpse if their summoner was also in combat, in efforts to reduce the ability to generate Ultimate out of combat:
Sacrificial Bones and Grave Lord’s Sacrifice
Skeletal Mage and its morphs
Bone Armor and its morphs
Spirit Mender and its morphs
Gravelord
Boneyard: This ability and its morphs now also apply Minor Vulnerability to enemies inside the area. The chill of death embraces those in its wake.
Unnerving Boneyard (morph): This ability's Minor Vulnerability and Major Breach now persist on enemies for 4.1 seconds each tick, rather than only while in the area.
Fixed a bug where the sound effects for the gravestones spawning was missing.
Sacrificial Bones:
This ability and the Grave Lord’s Sacrifice morph no longer require you to be in combat in order to cast them.
Fixed an issue where the damage increase from this ability and its morphs did not properly update many ability tooltips.
Shocking Siphon: This ability and its morphs now also grant you Major Prophecy and Savagery for 20 seconds after casting. Such lack of respect for the dead spurs the spreading of more of it.
Detonating Siphon (morph): Fixed an issue where the damage from the explosion of this morph could not be blocked.
Skeletal Mage: This ability and its morphs now also grant you Major Brutality and Sorcery for their active duration. Such audacious manipulation of death fuels your desire for more of it.
Bone Tyrant
Bone Armor: This ability and its morphs now also grant Minor Resolve for their duration. The bones must've belonged to milk drinkers.
Summoner's Armor (morph): This morph now also lasts 30 seconds, up from 20.
Bone Totem: This ability and its morphs now also apply Major Cowardice to enemies inside it. Such horrific sights instill hopelessness to even the mightiest of foes.
Agony Totem: The synergy granted from this morph, Pure Agony, no longer applies Minor Vulnerability, as Boneyard now applies it.
Grave Grasp
Ghostly Embrace (morph): This morph now also deals damage equal to half of a normal area effect spammable attack to enemies in each patch. The ability now ranks up in 1.1% damage per rank, rather than adding .333ms to each negative effect per rank.
Developer Comment:
Spoiler
Living Death
Spirit Mender
Intensive Mender (morph): This morph now also heals 2 additional allies within 8 meters of the original target, since the morph did not add direct power to the base ability.
From update 44:Necromancer
Bone Tyrant
Bitter Harvest: Fixed an issue with this ability and its morphs would appear to be castable when near a corpse that was not consumable.
Grave Grasp
Ghostly Embrace: This morph now deals Frost Damage, rather than Magic Damage. This morph no longer applies Minor Maim on each hit, and its areas now apply new effects instead of their original crowd control-oriented effects. The first area now guarantees the Chilled status effect (which also applies Minor Maim) instead of snaring enemies. The second area now applies a Frost Damage over time effect for 5 seconds, similar to Burning Talons or Acrid Spray, rather than Immobilizing enemies. The final area now generates a corpse if at least one enemy was hit, rather than stunning enemies. Fixed an issue where this morph’s damage was not properly receiving many positive modifiers such as Critical Damage bonuses.
[Developer Comment]
Spoiler
Grave Lord
Sacrificial Bones: Fixed an issue where the corpse left behind this ability and its morphs could sometimes cause corpse consuming abilties’ visual effects to not appear in some cases.
Grave Lord’s Sacrifice: Fixed an issue where this morph’s area of effect damage and corpse generation added to the 3rd cast of Flame Skull and its morphs would fail to work if the initial target died from the cast.
We're getting fixes and buffs. We're not as far behind as so many folk seem to think. It's still possible to hit over 100k DPS, and we still make a decent healer and tank. Heck, Plitzzy has build guides for 110k BowCro and 120k MagCro. ZoS do a fairly good job of balancing things. Being 3% behind another class does not mean we're trash tier.OtarTheMad wrote: »I am hoping that Q1 of 2025, which is the patch where most combat changes happens apparently, is the patch where Necro gets a needed overhaul.
No! No more overhauls. Our stuffs getting fixed and buffed. Keep that up. Overhauls is how we ended up with Sacrificial Blastbones.