The Home DiscussionIntroduction/What this is about
So, as you can sorta tell, this is gonna be something big. I am going to be making a lot of discussions/posts around this idea of mine. This current post/discussion is going to be called the "Home Post" since this links all those discussions together (I will be putting links into those posts as well to come back here for convenience). It'll be a little expansive but I hope it'll be a fun read. Oh, and as you can tell, I am new a bit to the ESO Forums. This is gonna be fun!
Also, you may be asking yourself, "Why is Silvain doing this? Don't they know ZOS is most likely going to ignore these crazy ideas?!" Well, to put the icing on the cake, if they don't notice these and all I get is a bunch of other Forum readers and commentors, I am content with that. Plus, putting the ideas down to words to be read is fun.
I hope you all enjoy this. This discussion will be altered quite a few times though as I add more ideas and fill it out. So it may be barren of details now, but over time it will grow. ENJOY!!!
URLS to other Discussions
- Vampire Rework Idea 09/29/2024 -
https://forums.elderscrollsonline.com/en/discussion/666619/09-29-2024-vampire-rework-idea#latest
- Werewolf Rework Idea 10/23/2024 -
https://forums.elderscrollsonline.com/en/discussion/667710/werewolf-rework-idea-10-23-2024/p1?new=1
- New Skill Line Idea (Place Holder) -
Why the skill line reworks/why make this skill line?
- Vampire Rework: I was playing this game from so long ago when vampirism only had 2 active skills and an ult that was just a 6 or so second cloud of bats. With the current set up, I see an opportunity. With the proposed change, it would allow vampirism to get to a point that allows for more playstyles. The ult also becomes a hybrid model where when you morph, you focus more on your vampiric powers (Perfect Scion with one bar, similar to WW) or become a Scion who is becoming more proficient with their vampiric abilities, but know the importance of the knowledge they have gained outside of being a vampire (Swarming Scion with 2 bars, similar to Necro Tank Ult). I think this would be an enhancement of the vampire skill line.
- Werewolf Rework: When I can, I will make this rework idea. The basis of it will change, incorporating a toggle mechanic discussed in the Vampire Rework but with added twists while incorporating a state I like to call "Starved" and the other "Fed". The idea will give the WW a more "pack-focused" theme with one or two changes that I would give word too.
- New Skill Line: This would be a new skill line focused on targeting vampires and werewolves (NPCs and players). With this idea, it would alter the Fighters Guild Skill line slightly in that the buff to damage on vampire and ww players would be converted to a daedric damage increase. This is because the Fighters Guild should still be treated as mercenaries as they are, not a force meant to fight the supernatural. This skill line would take up this potential role and act as a countermeasure to players cursed/infected with vampirism and lycanthropy.
Whiterun location (with pictures)Ideas for the story
- Potential to be based around factions related to Lamae Bal and Hircine.
- Potential Daedric item involved.
- Intro to mortal faction that focuses on exterminating Vampire and Werewolves.
- Obviously in Whiterun. Prologue may end in a spot where a Daedric Prince was defeated, iconic item stolen.
Potential Details/Filler
- Talking with the factions has in game relation to Vampire/Werewolf rework (more focused on vampire since major change).
- Gives more life to factional choices giving focus to allies you can talk to in other regions (random barkeep turns out to be a vampire or werewolf and gives special dialogue to players with the same "condition" as an example).