Stafford197 wrote: »I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!
No, this wouldn't be an issue of technical difficulty.
It's a deliberate design choice to maximize grind factor. Too many online game developers are hopelessly addicted to it.
If ZO wanted to allow players to freely switch between different scribed skill options and / or save them to the armory, we'd have that.
Erickson9610 wrote: »It'll likely happen in the future.
Erickson9610 wrote: »It'll likely happen in the future.
The level of cautious wording in this answer, work of art !
Erickson9610 wrote: »Erickson9610 wrote: »It'll likely happen in the future.
The level of cautious wording in this answer, work of art !
What's wrong with cautious wording? You'd get in more trouble if you explicitly promised a feature that you didn't deliver on.
Nothing is ever set in stone. At least we know that a few months ago ZOS has thought about it and considered it — all we can do now is wait and see what the future holds.
Stafford197 wrote: »I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!
Stafford197 wrote: »I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!
Might be wrong, but I thought for ink you had to pay for every skill, suffix, and affix only once. So changing back to a skill you've used prior is free.