Please allow saving Scribing skills to the Armory

SkaraMinoc
SkaraMinoc
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Please allow players to save Scribing skills to the Armory so we can switch configurations for quality of life.

Contingency is the best example I can think of where there are multiple configurations for different content.

1. I want to do some PvP so I use Warding Contingency w/ mitigation script
2. Now I want to do some bombing in Cyrodiil so I use Fiery Contingency
3. Time to heal dungeons so I use Warding or Healing Contingency
4. Finally I want to do some PvP again so I use Binding Contingency

That's 4 Armory slots I'd use for each type of Contingency. Currently I have to reconfigure the skill 2-3 times per day.

Edited by SkaraMinoc on October 23, 2024 9:57AM
PC NA
  • Heren
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    Fully agree, this is just lame design, especially when ESO is boasting so much about qol changes. Release a feature with huge qol flaws, and talk about taking time to fix qol things... That is really disapointing.
  • Stafford197
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    I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!
  • virtus753
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    I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!

    Luminous Ink might be a reason, but it almost certainly wouldn’t be the only reason, if it is one, as there’s actual coding work to be considered. Scribed skills aren’t recorded in exactly the same way as non-Scribed skills. Certain iterations of the same Scribing skill seem to share the same skillID, unlike other skills. That’s a system of storing and recalling Scribed skills that the Armory wasn’t designed for. (It was designed for a skill system in which each skillID has a unique 1-to-1 relationship with a skill morph.) The work required to update the Armory to remember all the particulars of a Scribed skill may be substantial. I hope the devs find it worthwhile and decide to implement it, but it’s an impediment beyond the price of Ink to consider.
  • Horny_Poney
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    Luminous ink: Invalid reason. The armory already allows us to bypass the 3000 gold to change the champion points. Plus the gold to change the skill morphs. Plus the gold to change (cure) vampirism and lycanthropy.
    Edited by Horny_Poney on October 22, 2024 10:26PM
  • sarahthes
    sarahthes
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    I thought this was a tech/coding issue and not a lack of desire to include it on ZOS part.
  • Nerouyn
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    No, this wouldn't be an issue of technical difficulty.

    It's a deliberate design choice to maximize grind factor. Too many online game developers are hopelessly addicted to it.

    If ZO wanted to allow players to freely switch between different scribed skill options and / or save them to the armory, we'd have that.
  • Erickson9610
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    It'll likely happen in the future.
    j0bwhajzkc9l.png
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • sarahthes
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    Nerouyn wrote: »
    No, this wouldn't be an issue of technical difficulty.

    It's a deliberate design choice to maximize grind factor. Too many online game developers are hopelessly addicted to it.

    If ZO wanted to allow players to freely switch between different scribed skill options and / or save them to the armory, we'd have that.

    What is there to grind? Ink is so plentiful now I can't even give it away anymore.
  • Parrot1986
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    Honestly don’t buy ink as the driver for this and more another example of an oversight or half baked implementation of something and just fix it later or totally ignoring it and move on.

  • Heren
    Heren
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    It'll likely happen in the future.
    j0bwhajzkc9l.png

    The level of cautious wording in this answer, work of art !
  • Erickson9610
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    Heren wrote: »
    It'll likely happen in the future.
    j0bwhajzkc9l.png

    The level of cautious wording in this answer, work of art !

    What's wrong with cautious wording? You'd get in more trouble if you explicitly promised a feature that you didn't deliver on.

    Nothing is ever set in stone. At least we know that a few months ago ZOS has thought about it and considered it — all we can do now is wait and see what the future holds.
    Edited by Erickson9610 on October 23, 2024 9:53AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Parrot1986
    Parrot1986
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    Heren wrote: »
    It'll likely happen in the future.
    j0bwhajzkc9l.png

    The level of cautious wording in this answer, work of art !

    What's wrong with cautious wording? You'd get in more trouble if you explicitly promised a feature that you didn't deliver on.

    Nothing is ever set in stone. At least we know that a few months ago ZOS has thought about it and considered it — all we can do now is wait and see what the future holds.

    Agree on not over promising but this is something that should’ve been considered and put in as a base feature with scribing.

    As long as you need to pay ink for each initial skill craft and save it via armoury it should save them in the same way it saves morphs. This shouldn’t even be an issue. These are skills essentially and should behave like all other skills.

    Wait and see is a horrible position for zos to expect players to be happy with tbh.
  • OsUfi
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    I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!

    Might be wrong, but I thought for ink you had to pay for every skill, suffix, and affix only once. So changing back to a skill you've used prior is free.
  • tomofhyrule
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    I absolutely thought this would be coming eventually. I think they just needed to get it set up and tested.

    Remember when the Armory released and it didn't save Mundus, and then everyone complained that "ZOS is not helpful!!!!111!" when they literally said that it was coming and they just needed to work on that a bit more but they wanted it to release instead of pushing it down the road, and then a few updates later they did add it?

    Yeah, I'll bet this is the same. I'm expecting Scribed skills to be added to the Armory in the next few updates.
  • Sarannah
    Sarannah
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    Fully agree, it is impossible to remember what scribed skills and scripts tied to them I've been using on all my different characters and different builds. Ink isn't the problem for me, but having so many builds it is impossible to keep track of them all. This is what the armory was intended for, yet the armory is no longer functioning in that way.

    Another thing which is needed: Allow us to make multiple versions of the same scribed skill, without changing any previous ones. Just have multiple show up in the skillscreen if we make another with the same grimoire. (maybe limit it to 5 per grimoire skill, and allow us to delete them at will.)
  • TDVM
    TDVM
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    I'm getting more and more frustrated with the ESO community every day, they always want to simplify everything. Ink is very cheap now, it just becomes meaningless if skills can be saved, why buy ink when you can just save skill. It's because of such unnecessary "wants" of players that the game is dying.
  • Stafford197
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    OsUfi wrote: »
    I agree but reason they don’t allow it is because we would use the Armory to bypass Luminous Ink costs (even though they’re dirt cheap now so who cares). Not sure this will change but we can hope!

    Might be wrong, but I thought for ink you had to pay for every skill, suffix, and affix only once. So changing back to a skill you've used prior is free.

    You get charged an Ink for each change that is made each time.

    So for example if you have a Scribed Ability that uses Physical Damage, Warrior’s Opportunity, Vulnerability, changing just the Physical Damage component while leaving the other parts unchanged will charge you 1 Ink. Changing all 3 parts will charge you 3 Ink.

    If you decided to change all 3 parts of your Scribed Ability and pay the 3 Ink cost, but then decide to return to the old version you had just prior, you’ll be charged another 3 Ink.
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