Why would you need that?
Guildmasters should get a trader in their guild hall, this would greatly enhance guild communities.
They probably won't ever consider doing that. The "limitations" on the CS assistants are deliberate, presumably so that the cities don't stop being busy.
Nice.
But most of us spend more time playing far from a town than in one.
Guild banks only available from a brick and mortar location are just one more limitation to keep players wasting time in game doing mundane things like traveling to/from areas away from action/combat/farming/exploring, and using less actual consumable content, so we burn through it more slowly.
It's the same reason so many daily writ turn in locations are strategically placed 'far'enough' away from crafting locations to make accessing them inconveniently time consuming.
In a more-real-life scenario, manufacturing hubs and distribution hubs aren't generally placed at the opposite ends of most towns.
Obviously - this clearly aint 'the real world', that doesn't make common sense economic rules inapplicable, but it does makes them glaringly absent in an MMO world like ESO.
At least put more 'bank teller' locations scattered around the maps, in more towns.
The game is designed to burn time without burning playable content too quickly, to keep us busy for longer periods of time, but the lag and other things like making summoning mounts (summoning a mount after turning in daily writs can take me up to a minute after turning in writs) are already onerous enough in daily play as to make mundane daily activities as needlessly boring as waiting for a survey node to respawn.
[dang, I hate having to re-edit for syntax inconsistencies.]
Some Guild 'elites' maybe, most people would never have conceived the question.DenverRalphy wrote: »
And yet you find it important enough to weigh in on the subject. So surely you recognize that somebody uses this feature.
It was a contemptuous response not really intended to be nice. But thanks anyway.
Some Guild 'elites' maybe, most people would never have conceived the question.DenverRalphy wrote: »
And yet you find it important enough to weigh in on the subject. So surely you recognize that somebody uses this feature.
As for 'weighing in' - I think the idea is superfluous rather than important.
DenverRalphy wrote: »You say "Some Guild 'elites' maybe" as if you associate guilds and guild bank access as something rare. Almost as if you yourself have little to no access to a guild bank on a regular basis. I assure you, this is not the case for many many players. Don't conflate your experience with that of every other player.
And yes, it's not difficult to pop on over to any wayshrine with a bank conveniently located next it. However, there are moments when it's not ideal to just pop away.
That being said. The actual reason guild bank access isn't given to banking assistants, is because it would remove yet another aspect of Immersion from the game. Something that's slowly been picked away piece by piece. Would it be convenient for players? Absolutely. But the end result would be fewer players found in public gathering places, resulting in less immersion within city limits because they'd be ghost towns.