Let's face it, at its core it seems that WoW's new "delves" are basically ripoffs of ESO delves, but with massive updates to gameplay systems and much more variety in terms of progression and replayability.
I wonder if there's any chance that ESO devs take a look at that and perhaps throw some of their own salt and pepper into the mix? Perhaps adding a different instance of their own delves... i.e. a hardmode or a retold story, similar how they do things like "Fungal Grotto II" or "Wayrest Sewers II".
Perhaps with new challenges, modifiers, etc.
I dunno, just throwing that out there. I haven't played the new WoW content (haven't touched retail WoW in about 10 years and probably never will), but at least it looks like they're trying to evolve their gameplay formula. Perhaps ZOS should do the same? It seems that more than ever they need to breathe new life into their aging formula after the recent (supposed) outflux of players.
Thanks for the feedback here. We'll pass this along to the team for their future consideration. We don't normally create something "in response" to what another game does, but it can certainly inform future systems we work on. Thanks for the suggestion.
I appreciate the green text! (As far as I can remember it's my first time getting green text that wasn't telling me to "smarten up" lol.)
BUT in true "give them an inch and they'll ask for a mile" fashion, can you give any updates about the "overland content feedback thread" pinned on the general forums?
The general impression players seem to be getting is that it's just a place to filter all overland content and is just permanently /ignored. Are there any dev discussions regarding a difficulty slider (specifically pertaining to the optional "self debuff" slider)?
My hopes aren't very high. (At all.)
Cheers!
I'll allow the mile just this once. Also just want to be clear that the intent is not to turn this into an overland conversation. Just to answer this specific question because I think it is important to note that the thread is not ignored. It's been a valuable resource when talking about this internally.
Just high level follow-up, since we don't have anything to announce today on the issue. Overland is brought up and we (ZOS) have conversations about how to address this issue regularly. Myself and my fellow community team members pass on Overland content feedback and note often it is one of the most requested player items when chatting internally. We started the Overland Feedback Thread so that we could keep track of everyone's ideas and worries when talking about overland. It's a tricky thing as we want to provide a fun and meaningful experience with an Elder Scrolls spin, while making sure we do not alienate players who don't want a different difficulty experience. But conversations are being had and that feedback thread is being referenced when we do have those discussions.
So the conversations are happening and your feedback is helpful in those conversation. But any announcement or future news is not for me to share.
Let's face it, at its core it seems that WoW's new "delves" are basically ripoffs of ESO delves, but with massive updates to gameplay systems and much more variety in terms of progression and replayability.
I wonder if there's any chance that ESO devs take a look at that and perhaps throw some of their own salt and pepper into the mix? Perhaps adding a different instance of their own delves... i.e. a hardmode or a retold story, similar how they do things like "Fungal Grotto II" or "Wayrest Sewers II".
Perhaps with new challenges, modifiers, etc.
I dunno, just throwing that out there. I haven't played the new WoW content (haven't touched retail WoW in about 10 years and probably never will), but at least it looks like they're trying to evolve their gameplay formula. Perhaps ZOS should do the same? It seems that more than ever they need to breathe new life into their aging formula after the recent (supposed) outflux of players.
Thanks for the feedback here. We'll pass this along to the team for their future consideration. We don't normally create something "in response" to what another game does, but it can certainly inform future systems we work on. Thanks for the suggestion.
I appreciate the green text! (As far as I can remember it's my first time getting green text that wasn't telling me to "smarten up" lol.)
BUT in true "give them an inch and they'll ask for a mile" fashion, can you give any updates about the "overland content feedback thread" pinned on the general forums?
The general impression players seem to be getting is that it's just a place to filter all overland content and is just permanently /ignored. Are there any dev discussions regarding a difficulty slider (specifically pertaining to the optional "self debuff" slider)?
My hopes aren't very high. (At all.)
Cheers!
I'll allow the mile just this once. Also just want to be clear that the intent is not to turn this into an overland conversation. Just to answer this specific question because I think it is important to note that the thread is not ignored. It's been a valuable resource when talking about this internally.
Just high level follow-up, since we don't have anything to announce today on the issue. Overland is brought up and we (ZOS) have conversations about how to address this issue regularly. Myself and my fellow community team members pass on Overland content feedback and note often it is one of the most requested player items when chatting internally. We started the Overland Feedback Thread so that we could keep track of everyone's ideas and worries when talking about overland. It's a tricky thing as we want to provide a fun and meaningful experience with an Elder Scrolls spin, while making sure we do not alienate players who don't want a different difficulty experience. But conversations are being had and that feedback thread is being referenced when we do have those discussions.
So the conversations are happening and your feedback is helpful in those conversation. But any announcement or future news is not for me to share.