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Azureblight MUST Be Allowed to Work Against Players

acastanza_ESO
acastanza_ESO
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The changes this week are a step in the right direction back towards viability for the set in content after it was utterly destroyed in the first patch, but the #1 issue with the change has yet to be fixed - Azureblight still does not work against players.

As we discussed ad nauseum, Azureblight is an essential counter to the current state of abusive levels of shield stacking that scribing has enabled for coordinated groups in PVP. Azureblight is the only set that currently provides enough damage in the specific way that counters how these groups run. Nothing in the game is capable of doing so.
And counter to the laughably disconnected dev comment from the previous patch notes, Azureblight, especially with these adjustments, simply has no impact on any group that isn't tightly stacking. It's complete and obvious counterplay of "don't pixel stack" completely negates it's damage, and plaguebreak simply doesn't fill the same niche at all due to it's proc condition simply not occurring with these groups that Azureblight provides a viable counter for.

The 10.2.3 patch was so close to the devs making a good decision, but also so far. Please please please, pull your heads out of the sand and make the final revert you need to make to keep this change off the pile of ill-considered changes, and ignored balance problems that are rapidly driving Cyrodiil into a death spiral.
  • Aldoss
    Aldoss
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    Nothing in the game is capable of doing so.

    Lies!

    There are plenty of class skills, sets, and mechanics in the game that counter ballgroups. I know because that's what the ballgroupers in support of this nerf have been saying all PTS. They just conveniently forgot to actually write out the list...

  • The_Meathead
    The_Meathead
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    Aldoss wrote: »
    Nothing in the game is capable of doing so.

    Lies!

    There are plenty of class skills, sets, and mechanics in the game that counter ballgroups. I know because that's what the ballgroupers in support of this nerf have been saying all PTS. They just conveniently forgot to actually write out the list...

    You had me in the first half... :D
  • Vaqual
    Vaqual
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    You thread titles always sound so bossy, if I was a dev I would do the opposite of what it says.
  • Durham
    Durham
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    This is yet another case of the developers not listening to the player base. They know that there is effectively no counter to ball groups.

    PVP DEADWAIT
    PVP The Unguildables
  • gariondavey
    gariondavey
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    @ZOS_Kevin can you comment on this topic please?
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • xylena_lazarow
    xylena_lazarow
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    simply has no impact on any group that isn't tightly stacking
    This drove me nuts in the other threads, players with no concept that you can move in this game trying to claim that Azure is good against "all groups" when it's absolutely worthless against mobile small groups that can split (or against mobile solos). I've also tried running Azure myself solo, and it's pretty bad as a solo set unless you're zerg surfing knowing that other zergers are also running it. Only a skillful silver bullet against heinous stacked groups, worst nerf ever.
    PC/NA || CP/Cyro || RIP soft caps
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