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Varlariel in Endless Archive?

Scarefish
Scarefish
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Hi, I just got Varlariel in Endless Archive on cycle 5 and it seems completely impossible. The boss has a wipe mechanic that seems unavoidable. Three ghosts channel, and then hit for like 25k damage. I can kill one of the ghosts, but it's not enough to make the boss survivable. Is this just an rng loss?
  • Scarefish
    Scarefish
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    I tried resetting the IA and now it's making me wait to try again. Really great. RNG bosses and the game gives you a loser penalty timer.
  • Necrotech_Master
    Necrotech_Master
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    varlariel is a scaled down trial boss from aetherian archive, can spawn as a cycle 4 boss

    that mechanic you need to kill the ghost summons, each ghost killed reduces the dmg the explosion does

    if you cant burn her down before the explosion, you need higher hp and to try to kill at least 1-2 of the ghosts (2 would make it more survivable)

    getting this boss in arc 1, 2, or 3 i usually am able to burn her down before the explosion happens

    have gotten her on like arc 5 once and was still able to survive the explosion with at least 1 (possibly 2, didnt quite see) of the 3 ghosts dead (i was on a 45k hp tank at the time in a run with a dps friend, but we both managed to survive the explosion)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Scarefish
    Scarefish
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    varlariel is a scaled down trial boss from aetherian archive, can spawn as a cycle 4 boss

    that mechanic you need to kill the ghost summons, each ghost killed reduces the dmg the explosion does

    if you cant burn her down before the explosion, you need higher hp and to try to kill at least 1-2 of the ghosts (2 would make it more survivable)

    getting this boss in arc 1, 2, or 3 i usually am able to burn her down before the explosion happens

    have gotten her on like arc 5 once and was still able to survive the explosion with at least 1 (possibly 2, didnt quite see) of the 3 ghosts dead (i was on a 45k hp tank at the time in a run with a dps friend, but we both managed to survive the explosion)

    I think it's not too feasible as a stamina DPS Dragonknight. I have almost all single-target damage
  • Necrotech_Master
    Necrotech_Master
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    that is what offense verses are for lol

    and if your a dps then you should be able to nuke her in arc 1 before the explosion, especially with almost any offense verse

    however after experiencing this fight in several different arcs, i would say that the HP on the clones is rather high and could probably be lowered a bit, during the fight with this boss in arc 5 the ghost clones took a significant amount of focus to bring down

    i think the intention is archive is built for duos, and the expectation is that each player attempts to kill 1 of the ghost summons before the explosion, but in practice due to the health of the summons, its usually almost more efficient to try to just burn the boss down before the explosion happens
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Dagoth_Rac
    Dagoth_Rac
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    Scarefish wrote: »
    Hi, I just got Varlariel in Endless Archive on cycle 5 and it seems completely impossible. The boss has a wipe mechanic that seems unavoidable. Three ghosts channel, and then hit for like 25k damage. I can kill one of the ghosts, but it's not enough to make the boss survivable. Is this just an rng loss?

    25K each? So the two hit you for 50K? Or a combined 25K from both of them? The first rule of IA is "don't die". You can't be dying to 25K hits. There are like no DPS races if you have enough health/mitigation/sustain. If you go in with a dungeon/trial style DPS build, you are just asking for trouble. And you'd be surprised how fast enemies die when you can just stand in stupid, ignore lots of mechanics, and treat everything like a target dummy. Wear a heavy Trainee set cuirass with a health enchant. Eat Orzaga Tripe Trifle food for health + stamina regen. Yeah, it uses columbine, but 1 columbine gives you enough food to last like 12 hours. it's not like cranking through tons of columbine to make stacks of potions that only last 45 seconds.

    Get yourself a little tougher and so much of IA falls into place.
  • Joy_Division
    Joy_Division
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    You just need to kill one of the reflections. Hold block put on a shield at explosion and you'll be fine.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • notyuu
    notyuu
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    1: learn to block/dodge where suitable, you shouldn't be eating charged hits to the face, and even without a shield blocking cuts damage taken in half at a minimum.

    2: if you're dying from damage in arc 1, I would really look into making sure your armour isn't broken/low level/missing, as outside of the threat of getting knocked off the boss arena or standing in damage (don't) they pose no more threat than a public dungeon boss with more hp.
  • JackRipley
    JackRipley
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    notyuu wrote: »
    1: learn to block/dodge where suitable, you shouldn't be eating charged hits to the face, and even without a shield blocking cuts damage taken in half at a minimum.

    2: if you're dying from damage in arc 1, I would really look into making sure your armour isn't broken/low level/missing, as outside of the threat of getting knocked off the boss arena or standing in damage (don't) they pose no more threat than a public dungeon boss with more hp.

    I'm sorry, but did you actually read the full post? Neither blocking nor dodging mitigates Varlariel's wipe mechanic.
  • Orolicious
    Orolicious
    Soul Shriven
    Yeah first time encountering this boss (Arc 1) and it was impossible for me to kill with my solo IA build. I could survive the explosion if I kill one ghost but their HP is way too high.
  • Scarefish
    Scarefish
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    Okay, so you pretty much need a great build and decent RNG, but this boss is still possibly the worst on arc1. You need enough damage to kill 1 ghost, and you need enough HP to survive blocking the wipe mechanic. This might be easier with one of those op tanky builds if you can get Focused Efforts.
  • BXR_Lonestar
    BXR_Lonestar
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    Scarefish wrote: »
    Hi, I just got Varlariel in Endless Archive on cycle 5 and it seems completely impossible. The boss has a wipe mechanic that seems unavoidable. Three ghosts channel, and then hit for like 25k damage. I can kill one of the ghosts, but it's not enough to make the boss survivable. Is this just an rng loss?

    Like it or not, the Archive likes to give you what I refer to as "scheduled losses." Sometimes you get good RNG and you don't get difficult marauders or bosses with difficult mechanics and you can go far. But sooner or later, they give you something that virtually guarantees that you will lose a thread or more. Like spawning Bittog (or any of the new Mauraders really) on a tiny map, or giving you a full-sized dragon in the late arcs, which increases your chances of losing a thread just by getting knocked off. Or getting the pillars boss from Maw, which seems to be as buggy in IA as it is in Maw (meaning you hide behind a pillar and you still die!). If it wasn't for these "Scheduled losses" then it would be so much easier to have endurance runs in the Archive, so it is just part of the game.

    As for the reset timer, it usually only takes 10-15 minutes to reset the timer. Usually by the time I'm done managing my inventory, I'm ready to get back in there.
  • Icy_Waffles
    Icy_Waffles
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    I haven’t had much trouble with her and don’t understand the problem. Maybe you’re too tanky?
  • arena25
    arena25
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    I haven’t had much trouble with her and don’t understand the problem. Maybe you’re too tanky?

    Nah, single target solo build and wiped to her mechanic. If you can't understand the problem, perhaps it's YOU that is the problem.
    JackRipley wrote: »
    notyuu wrote: »
    1: learn to block/dodge where suitable, you shouldn't be eating charged hits to the face, and even without a shield blocking cuts damage taken in half at a minimum.

    2: if you're dying from damage in arc 1, I would really look into making sure your armour isn't broken/low level/missing, as outside of the threat of getting knocked off the boss arena or standing in damage (don't) they pose no more threat than a public dungeon boss with more hp.

    I'm sorry, but did you actually read the full post? Neither blocking nor dodging mitigates Varlariel's wipe mechanic.

    Yeah, the elitists saying "block, dodge, tank build lul" need to get off their high horse.
    You just need to kill one of the reflections. Hold block put on a shield at explosion and you'll be fine.

    Nope. Killed one, held block, had shield. Dead.

    You're rank 1 in IA for your class, aren't you?
    that is what offense verses are for lol

    Sounds like something an elitist would say. *tosses bag of Doritos at Necrotech*
    Scarefish wrote: »
    Hi, I just got Varlariel in Endless Archive on cycle 5 and it seems completely impossible. The boss has a wipe mechanic that seems unavoidable. Three ghosts channel, and then hit for like 25k damage. I can kill one of the ghosts, but it's not enough to make the boss survivable. Is this just an rng loss?

    Like it or not, the Archive likes to give you what I refer to as "scheduled losses." Sometimes you get good RNG and you don't get difficult marauders or bosses with difficult mechanics and you can go far. But sooner or later, they give you something that virtually guarantees that you will lose a thread or more. Like spawning Bittog (or any of the new Mauraders really) on a tiny map, or giving you a full-sized dragon in the late arcs, which increases your chances of losing a thread just by getting knocked off. Or getting the pillars boss from Maw, which seems to be as buggy in IA as it is in Maw (meaning you hide behind a pillar and you still die!). If it wasn't for these "Scheduled losses" then it would be so much easier to have endurance runs in the Archive, so it is just part of the game.

    As for the reset timer, it usually only takes 10-15 minutes to reset the timer. Usually by the time I'm done managing my inventory, I'm ready to get back in there.

    Cool. Maybe i should rip my money from ZoS. Especially if they muck up tomorrow's maintenance like they did last time quarterly scheduled maintenance took place...

    I may be back later when i have time for elitists.
    If you can't handle the heat...stay out of the kitchen!
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