WhiteCoatSyndrome wrote: »The fire boss in Hel Ra Citadel taught me the wonders of having Crushing Shock on my healer’s Destro bar. It’s got a permanent place there now.
Fair warning to the DPSs out there: if I have to take over your interrupting duties, you don’t get to complain when I don’t also have time to heal you!
If you are on healing duty, you should not interrupt and vice versa.
Just like rezzing, Interrupting is a DD's job, not a healer's job.
mdjessup4906 wrote: »Angry red lines shooting out of bashable enemies and you rapidly dying is a pretty good emphasis already.
Being able to adjust the brightness and color of the sparks like you can with aoe damage would go a LONG way. I've lost count of the number of times I've heard "but I couldn't see them!" and it's not laziness, they're good players otherwise. And rip if your colorblind, like at least half a dozen people in my various trials are.
I've never seen red sparks and I'm CP2250+.
alpha_synuclein wrote: »No longer implies that there were times when it was different
On a serious note though, people don't encounter any "interrupt or die" mechs early enough. And once they do the tutorial is long forgotten. It's very obvious in group content. Which is why adding some group content specific tutorial would be helpful. Not at the very start of the game, but before entering a dungeon, trial or group arena for the first time.
WhiteCoatSyndrome wrote: »The fire boss in Hel Ra Citadel taught me the wonders of having Crushing Shock on my healer’s Destro bar. It’s got a permanent place there now.
Fair warning to the DPSs out there: if I have to take over your interrupting duties, you don’t get to complain when I don’t also have time to heal you!
moderatelyfatman wrote: »To be fair, you can outdps most mechs these days.
There is no trial or dungeon that requires a healer as a designated interrupt. Not one. And I have played everything on any difficulty and with any group setup.
But even if we assume that interrupting as a healer is a thing, either the healer job allows it, or it doesn't. A PSA saying "don't complain when you die while I am interrupting because I am so incredibly busy and important" doesnt make sense.
In a scenario where someone dies because the healer was busy interrupting, the dead DD could have interrupted and the healer could have kept them alive.
Aggrovious wrote: »I never knew in the first place. I've seen screenshot of the red wave lines, but when I playing I barely ever see them.
Might be because I'm playing on Linux through Proton? Could also be because I'm blind as a bat.
Either way, I usually figure it out by the animation of the enemy.
I would check your settings. My friend has a 4gb ram pc he plays on and he turned everything down to low. Now he can't see certain effects.
BetweenMidgets wrote: »Is it not knowing? Or people being lazy and assuming someone else can do it. Or they can out DPS the kill mechanic.
I lean towards people being lazy, personally! Lol
WhiteCoatSyndrome wrote: »WhiteCoatSyndrome wrote: »The fire boss in Hel Ra Citadel taught me the wonders of having Crushing Shock on my healer’s Destro bar. It’s got a permanent place there now.
Fair warning to the DPSs out there: if I have to take over your interrupting duties, you don’t get to complain when I don’t also have time to heal you!
If you are on healing duty, you should not interrupt and vice versa.
Just like rezzing, Interrupting is a DD's job, not a healer's job.
I can tell you don’t run with PuGs much.
Yes, a savvy DPS would ideally be on top of it instead. But there is no in-game notification ‘as a DPS your duties include: (…)’, it’s a play standard imposed by the portion of the player base that runs lots of high-level content. So there are lots of players who are new or just ignorant of those standards that don’t follow them, and I am not dragging my PuG runs out unnecessary just to impose a standard I don’t need when a couple strategic interrupts will do the job. If you want to, by all means, start taking people through training runs of whatever content you wish. But I’m keeping Crushing Shock on my bar and you can’t stop me.
mdjessup4906 wrote: »Angry red lines shooting out of bashable enemies and you rapidly dying is a pretty good emphasis already.
Being able to adjust the brightness and color of the sparks like you can with aoe damage would go a LONG way. I've lost count of the number of times I've heard "but I couldn't see them!" and it's not laziness, they're good players otherwise. And rip if your colorblind, like at least half a dozen people in my various trials are.
Major_Toughness wrote: »The recent Undaunted event has made me question the ESO player base so much.
[boss mechanics]
Either a whole lot of people have sold & bought accounts, or the general skill level of players in this game, some playing for 10 years, is under the floor.
SeaGtGruff wrote: »I haven't read all of the replies, so I don't know if this has been suggested already, but I think one possible problem is that a large percentage of the playerbase prefers to use ranged combat, and tactics like blocking, bashing, and interrupting are used more in melee combat. For instance, how are you going to bash Wuyuvus when he grabs some other player if you're standing well away from him and just shooting at him with your ranged staff attacks?
SeaGtGruff wrote: »One problem I have is that some enemies and bosses seem to be immune to being interrupted, and if you encounter a lot of those then it can sort of de-train you from using interrupt, especially since it costs stamina to execute an interrupt and it can be frustrating to use up most of your stamina trying to interrupt an enemy that's immune to interruption.
Even when I play in ultra with settings at max on every setting, I still don't see wavey lines.
mdjessup4906 wrote: »Angry red lines shooting out of bashable enemies and you rapidly dying is a pretty good emphasis already.
Being able to adjust the brightness and color of the sparks like you can with aoe damage would go a LONG way. I've lost count of the number of times I've heard "but I couldn't see them!" and it's not laziness, they're good players otherwise. And rip if your colorblind, like at least half a dozen people in my various trials are.
This definitely needs to be a thing. The same for all visual effects too like block notifiers and CC immunity. There's sometimes way too many visual effects going on across all content that the visual effects for all 3 become impossible to see since they blend in so well with the environment you are in. It may not change much for the majority of the playerbase since the majority of players don't even know you can change the color and brightness of ground effects, but the option being there will still help a lot of players.
Major_Toughness wrote: »The recent Undaunted event has made me question the ESO player base so much.
I get people who are 2800 CP not knowing the spit mechanic on Xal-Nur (Ruins of Mazzatun, Argonian Behemoth). They sit there attacking an immune boss while having the spit on them.
And don't get me started on the first boss in Graven Deep. Around 1 in 10 players (maybe less) I encounter in pugs actually know how to 1. stand with the poison AoE, and 2. press the synergy button. Again I have seen players with 2800CP, with prior clears of this dungeon (as confirmed by not getting Trophy drop), not know to drop the poison on the holes, or even how to use the synergy.
Either a whole lot of people have sold & bought accounts, or the general skill level of players in this game, some playing for 10 years, is under the floor.
think there is another aspect to that specific problem (players not doing specific mechanics): ESO DLC dungeon mechanics are an elaborate memory game.
moderatelyfatman wrote: »To be fair, you can outdps most mechs these days.
not if you die, because an enemy was not interrupted.
for example, Prior Thierric in Red Petal Bastion will kill someone if he is not interrupted.
same for the Hunger world boss in Vvardenfell which cannot be defeated solo due to that
Elvenheart wrote: »Major_Toughness wrote: »The recent Undaunted event has made me question the ESO player base so much.
I get people who are 2800 CP not knowing the spit mechanic on Xal-Nur (Ruins of Mazzatun, Argonian Behemoth). They sit there attacking an immune boss while having the spit on them.
And don't get me started on the first boss in Graven Deep. Around 1 in 10 players (maybe less) I encounter in pugs actually know how to 1. stand with the poison AoE, and 2. press the synergy button. Again I have seen players with 2800CP, with prior clears of this dungeon (as confirmed by not getting Trophy drop), not know to drop the poison on the holes, or even how to use the synergy.
Either a whole lot of people have sold & bought accounts, or the general skill level of players in this game, some playing for 10 years, is under the floor.
Just guessing, but I would think if a person learns the mechanics in a new dungeon when it first comes out, does it a few times on normal and then maybe on vet a few times, then tries doing it again years later during an event they might not remember every mechanic of every boss, especially if it is the first time through that dungeon again in years. 🤷🏼♂️