"Back in April, we learned through a GDC talk that the game had earned around $2 billion in lifetime sales. Since then, other stats have come to light on the subscription side of the game, with TESO having earned $15 million per month (on average) since launch".
Full article:
https://kitguru.net/gaming/matthew-wilson/the-elder-scrolls-online-has-earned-15m-every-month-since-2014/
"Back in April, we learned through a GDC talk that the game had earned around $2 billion in lifetime sales. Since then, other stats have come to light on the subscription side of the game, with TESO having earned $15 million per month (on average) since launch".
Full article:
https://kitguru.net/gaming/matthew-wilson/the-elder-scrolls-online-has-earned-15m-every-month-since-2014/
Thanks for linking.
Not to criticize you because you're just quoting, but these two statements in the article don't say the same:
"Since then, other stats have come to light on the subscription side of the game, with TESO having earned $15 million per month (on average) since launch."
"Now, Gary Boodhoo, a former UX designer at ZeniMax Online Studios has revealed on LinkedIn that during his time working on ESO, the game was driving $15 million in monthly revenue over the past ten years, through subscription sales and the Crown Store. "
So if that's muddled together with crown store sales, we unfortunately can't say how much people have ESO+. That would have been interesting.
OtarTheMad wrote: »I mean it's an interesting article but do we need two threads on it? LoL.
spartaxoxo wrote: »OtarTheMad wrote: »I mean it's an interesting article but do we need two threads on it? LoL.
Where's the other thread?
OtarTheMad wrote: »spartaxoxo wrote: »OtarTheMad wrote: »I mean it's an interesting article but do we need two threads on it? LoL.
Where's the other thread?
https://forums.elderscrollsonline.com/en/discussion/666196/so-why-cant-we-have-better-performance
OtarTheMad wrote: »