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Thank you for the Cauterize change

Seyverin
Seyverin
Thank you very much for that change, hope it goes live. DK always needed a good group heal with a decent reach for mobile fights. I hope this doesn't mess with PVP since DKs are already pretty strong, but as a DK healer I feel like this could be a game changer and maybe more people will be willing to play as a DK healer soon, since there are not many. :)
  • YandereGirlfriend
    YandereGirlfriend
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    Yeah, this was like the last missing feature that DK Healers needed (well, and let's dream big how about a 6-8 meter radius for Cinder Storm [just drop the snare]).
  • Urzigurumash
    Urzigurumash
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    Seyverin wrote: »
    Thank you very much for that change, hope it goes live. DK always needed a good group heal with a decent reach for mobile fights. I hope this doesn't mess with PVP since DKs are already pretty strong, but as a DK healer I feel like this could be a game changer and maybe more people will be willing to play as a DK healer soon, since there are not many. :)

    On the PvP side it is totally balanced by the power and popularity of Flames of Oblivion. Hardly any PvP DKs have run Cauterize since '21. I'd say no risk of PvP imbalance.

    Good change, I agree.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Seyverin
    Seyverin
    Yeah, this was like the last missing feature that DK Healers needed (well, and let's dream big how about a 6-8 meter radius for Cinder Storm [just drop the snare]).

    I agree. The snare would actually be a little bit helpful against trash packs if the radius would be a little bigger. In it’s current state, the snare doesn’t really help much since you want to prioritize your group members over the monsters.
  • PurpleScroll
    PurpleScroll
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    Agreed, I definitely like these changes as I use this and I main a DK.
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