People won't rest until Sorc Tanks are useless again, right?
And Templar tanks don't need more selfish buffs (longer Major Protection / AoE Minor Maim), we need better group buffs, along with an easier/more sensible way to proc Minor Sorcery.
LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
YandereGirlfriend wrote: »LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
Runeguard is still one of the most overloaded abilities in the game.
YandereGirlfriend wrote: »LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
Runeguard is still one of the most overloaded abilities in the game.
Now if you perfectly time it, it will be as strong as hardened ward. But if you can time it, it is better to block in PvP as it s way cheaper. Now you can cast it and dodge mitigate some dots and have a shield after the roll is over.
What also worries me is that Arcanist is the worst class in PvP damage wise and one the slowest because of the clunky gate.
I have tested stuff on PTS and I am having some doubts if it is not too much.- liking the change to cloak can't just be spammed now.
Tommy_The_Gun wrote: »I have tested stuff on PTS and I am having some doubts if it is not too much.- liking the change to cloak can't just be spammed now.
- It can't be spammed, since it is a toggle now.
- On one hand its takes away any kind of skilful coordinated precise button presses to achieve the best efficiency (casting skill exactly every 2,9 seconds). On the other hand skill is easier to use... I don't think that dumbing down the game is good for the game itself...
- Live vs PTS duration on cloak is more or less 50% reduction due to more magicka per second (same build on Live & PTS till the build runs out of magicka). Kinda harsh sledge hammer nerf. It kinda approaches to the point in which Vamp invisibility or even invisibility potions may outperform cloak (will need to test that).
- I don't like the fact that it primarily affects PvE, where cloak was not an issue. If it is problem in PvP, then "nerf" should only affect PvP.
Yeah, this is flawed design. Right now you can just spec into max magicka (so offensive stat) and it will increase your defences due to scaling.moderatelyfatman wrote: »ZOS should just make the Hardened Ward heal scale with health instead of magicka. It won't make PvP sorc tanks all powerful because they don't have enough magicka to spam it but it will give PvE sorc tanks an alternative to double barring the Clanfear.
LittlePinkDot wrote: »YandereGirlfriend wrote: »LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
Runeguard is still one of the most overloaded abilities in the game.
Now if you perfectly time it, it will be as strong as hardened ward. But if you can time it, it is better to block in PvP as it s way cheaper. Now you can cast it and dodge mitigate some dots and have a shield after the roll is over.
What also worries me is that Arcanist is the worst class in PvP damage wise and one the slowest because of the clunky gate.
Who even had? bar space for Runeguard
As for impervious runeward, I'm consider trying out the other morph that reduces the cost.
If I can spam it more it might be worth it rather than a nerfed impervious.
moderatelyfatman wrote: »ZOS should just make the Hardened Ward heal scale with health instead of magicka. It won't make PvP sorc tanks all powerful because they don't have enough magicka to spam it but it will give PvE sorc tanks an alternative to double barring the Clanfear.
LittlePinkDot wrote: »People won't rest until Sorc Tanks are useless again, right?
And Templar tanks don't need more selfish buffs (longer Major Protection / AoE Minor Maim), we need better group buffs, along with an easier/more sensible way to proc Minor Sorcery.
Tanks should use shields that scale with health, not Magicka. Wouldn't be an issue if they just switched it back to scaling with health only.
Cant wait seeing 50k hp 18k mag sorcerer wearing clever+rallyng+balorgh/chudan or mdw+vatefrost + plaguedoctor+maarselok and eating orzagas smoked bear haunch like any other class while still having big shields.moderatelyfatman wrote: »ZOS should just make the Hardened Ward heal scale with health instead of magicka. It won't make PvP sorc tanks all powerful because they don't have enough magicka to spam it but it will give PvE sorc tanks an alternative to double barring the Clanfear.
Tommy_The_Gun wrote: »Yeah, this is flawed design. Right now you can just spec into max magicka (so offensive stat) and it will increase your defences due to scaling.moderatelyfatman wrote: »ZOS should just make the Hardened Ward heal scale with health instead of magicka. It won't make PvP sorc tanks all powerful because they don't have enough magicka to spam it but it will give PvE sorc tanks an alternative to double barring the Clanfear.
That is true for most classes due to a lack of % gain on MaxStat, but as you already mentioned in your next sentence Sorc is in a unique spot with its very high % modifiers.Except that max magicka currently is the worst offensive stat so much that most Cyrodiil „dds“ have 20k and forget their max magicka when boasting with their high offensive stats.
With undaunted, bound aegis, magelight and sorc passive 31% magicka you get maybe 70% out of crafty alfiq compared to a wpn dmg set, without you get 55%. So you need to invest almost twice as much in magicka as in wpn dmg to get same dmg.
YandereGirlfriend wrote: »LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
Runeguard is still one of the most overloaded abilities in the game.
Now if you perfectly time it, it will be as strong as hardened ward. But if you can time it, it is better to block in PvP as it s way cheaper. Now you can cast it and dodge mitigate some dots and have a shield after the roll is over.
What also worries me is that Arcanist is the worst class in PvP damage wise and one the slowest because of the clunky gate.
LittlePinkDot wrote: »YandereGirlfriend wrote: »LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
Runeguard is still one of the most overloaded abilities in the game.
Now if you perfectly time it, it will be as strong as hardened ward. But if you can time it, it is better to block in PvP as it s way cheaper. Now you can cast it and dodge mitigate some dots and have a shield after the roll is over.
What also worries me is that Arcanist is the worst class in PvP damage wise and one the slowest because of the clunky gate.
Who even had? bar space for Runeguard
As for impervious runeward, I'm consider trying out the other morph that reduces the cost.
If I can spam it more it might be worth it rather than a nerfed impervious.
Runeguard is one of three Arc skills I would have never considered dropping. The reduced cost on Spiteward is per crux spent, so if you're spamming that, you're not gonna see much cost reduction.
LittlePinkDot wrote: »LittlePinkDot wrote: »YandereGirlfriend wrote: »LittlePinkDot wrote: »Why did they nerf my Arcanists impervious runeward shield when it still requires 3 crux for the maximum heal?
Then also nerf the heal on Runeguard of freedom when healing was already a challenge for Arcanist?
Runeguard is still one of the most overloaded abilities in the game.
Now if you perfectly time it, it will be as strong as hardened ward. But if you can time it, it is better to block in PvP as it s way cheaper. Now you can cast it and dodge mitigate some dots and have a shield after the roll is over.
What also worries me is that Arcanist is the worst class in PvP damage wise and one the slowest because of the clunky gate.
Who even had? bar space for Runeguard
As for impervious runeward, I'm consider trying out the other morph that reduces the cost.
If I can spam it more it might be worth it rather than a nerfed impervious.
Runeguard is one of three Arc skills I would have never considered dropping. The reduced cost on Spiteward is per crux spent, so if you're spamming that, you're not gonna see much cost reduction.
1 second on impervious would need to be spammed too since it's only 1 second.
I at least get 6 seconds with the other morph.
Nope, don't have bar space for Runeguard, never did.
Back bar is Tomb bearers inspiration, healing soul burst, audacious runemend, cruxweaver armour and weakness to elements.
monkidb16_ESO wrote: »
However, and correct me if I'm wrong, I don't think there is a set that gives Power in all its lines, so its much easier to stack MaxStat.