VileIntent wrote: »an in game store only feeds the problem by making the developer part of the issue. (snip)
There's still a flourishing RMT business in GW2, but due to GW2's harvesting mechanic being per-player RMTs activities are far less destructive to normal players.Is it possible that one way to end the bots and gold sellers would be to open a in game cash store and undercut the gold sellers prices in a similar manner to how GW2 did?
If Elder Scrolls Online EVER adds a cash shop, I WILL drop this game faster than I dropped Trion World's Rift and never look back.
I've said this before and I'll say it again, as others (more or less) have said also:If Elder Scrolls Online adds a cash shop, I'll drop this game faster than I dropped Trion World's Rift and never look back.
"Then Don't?" on Slavery: Don't own one.
Fact is, having the presence of buyable gold is Pay2Win. Which is bad. If you want to play a game where you can buy gold, go find one. Leave that garbage out of ESO.
I have to say Rift had it's 15 minutes of fame and was a really fun game to play (I launched that game also as a "founder") but once they decided that they were going to revolve the game around lockboxes, cash shop token "upgrades", and blowing smoke up it's gamers (especially the dedicated crafter's) keisters with their flat out blatant "no tricks, no traps" LIE, I was done.
"Then Don't?" on Slavery: Don't own one.
Fact is, having the presence of buyable gold is Pay2Win. Which is bad. If you want to play a game where you can buy gold, go find one. Leave that garbage out of ESO.
I have to say Rift had it's 15 minutes of fame and was a really fun game to play (I launched that game also as a "founder") but once they decided that they were going to revolve the game around lockboxes, cash shop token "upgrades", and blowing smoke up it's gamers keisters with their flat out blatant "no tricks, no traps" LIE, I was done.
Thing is, lazy lame people bought all the gold they needed already. Now the ones that are scared of chinesee farmers want a cash shop so they can be "1337" too for their's mum money.
Seriously, what happened with just playing the game?
And yes - gold/upgrade materials/game items in cash store = quit for me. It's like playing chess when a player can spend 5$ to upgrade pawns to bishops.
Adramelach wrote: »Thing is, lazy lame people bought all the gold they needed already. Now the ones that are scared of chinesee farmers want a cash shop so they can be "1337" too for their's mum money.
Seriously, what happened with just playing the game?
And yes - gold/upgrade materials/game items in cash store = quit for me. It's like playing chess when a player can spend 5$ to upgrade pawns to bishops.
Yes, and again, that's PvP... if you make top-tier PvP gear require AP to purchase, you remove that problem.
In PvE, cash should simply allow attaining the same stuff you would otherwise get through time, with money, quicker. It's just a trade-off. Since it's PvE, it should only be effecting your own gameplay, and not others. Yes, it might mean that players could be more effective on dungeon teams than others, more quickly, but ultimately, cash players shouldn't be able to attain any goal or item that others couldn't get over time and through work. I don't see the issue really, if it's done that way.
Reenlister wrote: »Adramelach wrote: »Thing is, lazy lame people bought all the gold they needed already. Now the ones that are scared of chinesee farmers want a cash shop so they can be "1337" too for their's mum money.
Seriously, what happened with just playing the game?
And yes - gold/upgrade materials/game items in cash store = quit for me. It's like playing chess when a player can spend 5$ to upgrade pawns to bishops.
Yes, and again, that's PvP... if you make top-tier PvP gear require AP to purchase, you remove that problem.
In PvE, cash should simply allow attaining the same stuff you would otherwise get through time, with money, quicker. It's just a trade-off. Since it's PvE, it should only be effecting your own gameplay, and not others. Yes, it might mean that players could be more effective on dungeon teams than others, more quickly, but ultimately, cash players shouldn't be able to attain any goal or item that others couldn't get over time and through work. I don't see the issue really, if it's done that way.
I can tell you the issue. I did up top a few lines.
It starts that way. Then its going to add.. such as bank space,, then small items.. next you know they slip in 'special now' items.
Its just simple fact that if they start making money on small things, then it becomes a never ending cycle of adding more.
LadyDestiny wrote: »Please no.........that is why I quit playing swtor and lotro.
Braumeisterlein wrote: »Paying ingame/ with an ingame-shop just ruins the atmosphere of the game itself. It's like inserting another coin for better gameplay/inventory space/items and so on. I mean where is the incentive to improve if you can buy things easier?
LadyDestiny wrote: »Please no.........that is why I quit playing swtor and lotro.
I doubt that as someone who played both games. You quit because most of the people you played with quit or because certain aspects of game play annoyed you. The fact that people could by a tauntaun is not why you quit.