Hello. Server performance has been quite questionable over the last few months starting with the 10 year anniversary time period.
My suggestion is to initiate a server wide proc disabled test for PC NA to see if there can be a benefit to disabling these effects.
If server performance improves we can possibly look into changing how sets work to ensure the game's performance can be prioritized while preserving the strengths and play style options offered with each set.
I understand that a proc disabled test was conducted earlier but this was before updates to the games server hardware and all of the patches that have come after it.
Additionally, procs were only disabled in Cyrodill previously. I am suggesting a server-wide temporary change for the purposes of testing. Back then, horrid performance was typically and usually observable in Cyrodill primarily.
Right now we face performance impacts in dungeons, IA and Cyrodill during prime time and sometimes during off time.
It would be a worthwhile idea to see if such a change can yield positive results and the findings can be used to update the game in a manner that can benefit overall server performance and connectivity in all gameplay modes and areas.
I invite other players and possibly some ZOS staff to offer their insights
Edited by edward_frigidhands on September 11, 2024 10:18AM