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Server Performance Suggestion: Server-Wide Disable Proc Test

edward_frigidhands
edward_frigidhands
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Hello. Server performance has been quite questionable over the last few months starting with the 10 year anniversary time period.

My suggestion is to initiate a server wide proc disabled test for PC NA to see if there can be a benefit to disabling these effects.

If server performance improves we can possibly look into changing how sets work to ensure the game's performance can be prioritized while preserving the strengths and play style options offered with each set.

I understand that a proc disabled test was conducted earlier but this was before updates to the games server hardware and all of the patches that have come after it.

Additionally, procs were only disabled in Cyrodill previously. I am suggesting a server-wide temporary change for the purposes of testing. Back then, horrid performance was typically and usually observable in Cyrodill primarily.

Right now we face performance impacts in dungeons, IA and Cyrodill during prime time and sometimes during off time.

It would be a worthwhile idea to see if such a change can yield positive results and the findings can be used to update the game in a manner that can benefit overall server performance and connectivity in all gameplay modes and areas.

I invite other players and possibly some ZOS staff to offer their insights
Edited by edward_frigidhands on September 11, 2024 10:18AM
  • fizzylu
    fizzylu
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    Personally, I think if disabling proc sets resulted in close to no performance changes in Cyrodiil then it probably wouldn't do anything major server wide either. And considering performance has been declining since the beginning of May (if not earlier), and even seems connected to when patches/updates hit.... well, I simply can't see proc sets being what's breaking things here and I feel like looking into them would just be a waste of time from pinpointing, or some may even say acknowledging, the actual problem.
  • Major_Toughness
    Major_Toughness
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    Unless you want cool downs on AoE skills, or only heal group members, I would suggest forgetting about the PvP tests, as they were the only ones that made a difference in Cyrodiil.

    Cool downs on skills is obviously a no-go. Healing group only wouldn't make difference really except for world bosses and world events.

    Would be funny if you could only heal group members at a world boss though, even more carpets than usual.
    PC EU > You
  • GuuMoonRyoung
    GuuMoonRyoung
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    It won't help, ESO is heavily designed to be RNG focused, more so than any other mmo I have played. Every second, the server processor is doing more RNG calculation than any other type of calculation. This game is a glorified RNG simulator with a game skin plastered on it! Unless they reduce RNG to only the bare necessary, the server issues will not go away.

    Before you say anything, yes, staying stuck in login queue is also due to the calculation limitation. The CPU is already doing a lot of calculations and has no time to see to your request, thus you are stuck in login queue.

    Similarly, sudden lag spikes are also partly due to calculation limitation. Many times without any connection error, routing error, overall network error, server lags like hell. It is due to the calculation limit.
  • Bammlschwamml
    Bammlschwamml
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    .
    Edited by Bammlschwamml on September 11, 2024 1:46PM
  • the1andonlyskwex
    the1andonlyskwex
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    Sets with interesting procs are half the fun of ESO. If getting rid of procs is necessary for performance reasons, they may as well just shut the game down now.
  • edward_frigidhands
    edward_frigidhands
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    No thanks to useless tests. We have been playing a beta version of this game for long enough. I am not a developer or game tester, i am a customer. I wanted to buy a working product/game and didn't know i signed up for financing and testing unfinished projects and ideas for 10 years. I am sick of it. Every update and every maintenance is a surprise and a gamble. Almost every time something bad happens on at least one server/platform. Testing should be done before release of new content and if it doesn't work on pts, then don't sell it...

    Sometimes i wonder why different platforms and servers work better than others, but I shouldn't have to worry about that. We give them money so professionals can do their job. I have no idea when it became normal to sell broken stuff and let the customer figure out what to do with it.

    Unfortunately that has been the state and nature of gaming for a long time. And current customer/consumer behaviors don't seem to incentivize any reasonable change for the people selling these products/services.
  • edward_frigidhands
    edward_frigidhands
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    Sets with interesting procs are half the fun of ESO. If getting rid of procs is necessary for performance reasons, they may as well just shut the game down now.

    I don't disagree with the initial part of your post, however we are at a point where some more information is needed in my opinion so that the developers behind the scenes can make real progress towards fixing this long-standing issue.
  • edward_frigidhands
    edward_frigidhands
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    Unless you want cool downs on AoE skills, or only heal group members, I would suggest forgetting about the PvP tests, as they were the only ones that made a difference in Cyrodiil.

    Cool downs on skills is obviously a no-go. Healing group only wouldn't make difference really except for world bosses and world events.

    Would be funny if you could only heal group members at a world boss though, even more carpets than usual.

    I am not advocating for any of that. I am not even advocating for removal of procs even. I am just saying maybe it's time to try and get some more information regarding the issue and make real steps and investment towards a set of solutions.
  • LadyGP
    LadyGP
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    Bring calculations back to client side.
    Will the real LadyGP please stand up.
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