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Marauders are Still Unfun and Need a Significant Nerf

  • Kelenan7368
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    The Marauders are challenging But do not need nerfed. I had a very hard time figuring out how to defeat the werewolf behemoth. But I in time figured out how to do it.
    I loved the challenge to overcome. I think the Marauders are great! Keep em coming!
  • MrCray78
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    Use weakening enchantment,the marauders deals much less damage
    PC EU PvE CP1800+(Play from Beta 12/02/2014) : @MrCray78
    Love Infinite Archive 🥲
  • Estin
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    Gothmau definitely needs a nerf. They're pretty unbalanced for solo play as a melee dps. If you haven't gotten any good visions during arc 1, he's a guaranteed death in arc 2 because unless you're built as a full tank with major cowardice, you don't have the sustain to continue to block/dodge his attacks and heal at the same time, even with pale order. The rest are fine for arc 2, and above that largely depends on the arena size and round adds still being alive. I still don't know why they haven't toned down their damage numbers to a more acceptable range, or even balance the entire archive for solo play by allowing us to at least choose more than one verse/vision.
  • Treeshka
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    sh4d0wh4z3 wrote: »
    Gothmau definitely needs a nerf. They're pretty unbalanced for solo play as a melee dps. If you haven't gotten any good visions during arc 1, he's a guaranteed death in arc 2 because unless you're built as a full tank with major cowardice, you don't have the sustain to continue to block/dodge his attacks and heal at the same time, even with pale order. The rest are fine for arc 2, and above that largely depends on the arena size and round adds still being alive. I still don't know why they haven't toned down their damage numbers to a more acceptable range, or even balance the entire archive for solo play by allowing us to at least choose more than one verse/vision.

    They did not tone them down, because i think developers designed Marauders for run ending encounters. In my opinion there should be more hard bosses and adds in the Archive. We should not be able to Weakening our way out from everything in the Archive, since we can not save the run.
  • Rowjoh
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    I don't object to Marauders. In fact I welcome them most of the time.

    However I do object to Marauders spawning in that very small and narrow dark arena in the later rounds where there's next to no chance to beat it.
  • CGPsaint
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    Rowjoh wrote: »
    I don't object to Marauders. In fact I welcome them most of the time.

    However I do object to Marauders spawning in that very small and narrow dark arena in the later rounds where there's next to no chance to beat it.

    It doesn't help that it feels like Gothmau has a 28 meter melee range...

  • tactx
    tactx
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    I don't consider myself a bad or even average player. But I agree that these Marauders are beyond ridiculous and need adjusted.
    “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
  • phileunderx2
    phileunderx2
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    I haven't been able to be at Gothmau at all since the new patch. Before I could kill him fairly easily in arc 2 and 3.
    Now if he hits me twice ..no matter my build I'm dead.
  • Necrotech_Master
    Necrotech_Master
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    out of the 40 runs in the archive i did in the past 2 weeks, i havent really had any issues with marauders at least up through arc 5

    they are still difficult for my dps characters to take head on past arc 2, unless i have a tank companion with me (thats not a bugged one like isobel or bastian), and my tank characters can still face tank them up through arc 6

    bittog (the WW one), is more annoying with the vision obscuring shroud, but is the most doable on a squishy character since he has no ranged attacks and you can just run around kiting him if you dont have a companion, he is a little tougher to face tank because he does have a bleed, but its nowhere near as nasty as gothmaus

    the minotaur boss also has no ranged attacks, just the easily avoidable fire aoes, his attacks do hit a lot harder (his heavy attack in arc 5 was doing almost 30k dmg to my tank through block), and he does run a little faster than other marauders so hes the hardest to kite

    gothmau still gets the #1 spot for deadliest marauder though with the nasty bleed on the light attacks
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Shannoria
    Shannoria
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    TDVM wrote: »
    They're fine

    https://streamable.com/12ax7d
  • spartaxoxo
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    @Necrotech_Master

    Which companions are you using that aren't bugged? I had issues with both Isobel and Bastian, as they are my tanks, and found it to be pretty buggy. Is there ones that work better?
  • Shannoria
    Shannoria
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    spartaxoxo wrote: »
    @Necrotech_Master

    Which companions are you using that aren't bugged? I had issues with both Isobel and Bastian, as they are my tanks, and found it to be pretty buggy. Is there ones that work better?

    Azandar is great, he has ranged class taunt. When marauder spawns for me I just do heavy attack on him, so that Azandar swaps aggro and taunts him on self.
  • spartaxoxo
    spartaxoxo
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    Shannoria wrote: »
    spartaxoxo wrote: »
    @Necrotech_Master

    Which companions are you using that aren't bugged? I had issues with both Isobel and Bastian, as they are my tanks, and found it to be pretty buggy. Is there ones that work better?

    Azandar is great, he has ranged class taunt. When marauder spawns for me I just do heavy attack on him, so that Azandar swaps aggro and taunts him on self.

    Thanks. I have him setup as a healer but maybe I'll train him up as a tank instead to see if his taunt holds up better.
  • Hapexamendios
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    I had my first encounter with the minotaur solo last night. I got him down to about half before dying. I think I will be able to solo him so I don't have a problem with it. Haven't encountered the werewolf yet.
  • Shannoria
    Shannoria
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    spartaxoxo wrote: »
    Shannoria wrote: »
    spartaxoxo wrote: »
    @Necrotech_Master

    Which companions are you using that aren't bugged? I had issues with both Isobel and Bastian, as they are my tanks, and found it to be pretty buggy. Is there ones that work better?

    Azandar is great, he has ranged class taunt. When marauder spawns for me I just do heavy attack on him, so that Azandar swaps aggro and taunts him on self.

    Thanks. I have him setup as a healer but maybe I'll train him up as a tank instead to see if his taunt holds up better.

    Mine has some random blue items, blue resto staff, ranged class taunt, those spinning class shields that he casts on self and me, resto staff regen, fighters guild protection circle and his class zone of recovery. He stands in aoes and it does nothing to him, marauders hit him for like 300 (absorbed usualy lol) dmg. Only time hes dying is when the big dinosaur mmarauder with many hands spawns, he does those fire aoes and spínning cyclons, those damage Azandar a bit so I just use healing burst (heal, heal over time, minor courage traits) near him and hes fine.
    Only dumbo thing he does is when he has aggroed target and its near him, he rolls back, twice in a row. so at arc Replica boss when he has her, 50% of time he rolls with her behind the invisible walls. I just enable my ray traced global ilum and go set it up till he heals her to death behind the walls with his resto staff. Otherwise hes great. Currently sitting at 2.8m archival currency
  • Necrotech_Master
    Necrotech_Master
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    spartaxoxo wrote: »
    @Necrotech_Master

    Which companions are you using that aren't bugged? I had issues with both Isobel and Bastian, as they are my tanks, and found it to be pretty buggy. Is there ones that work better?

    @spartaxoxo as others suggested azander is pretty decent

    he doesnt appear to be bugged like isobel and bastion and will tank gothmau and other marauders just fine
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Hotdog_23
    Hotdog_23
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    Maybe I am just lucky or something but I can go solo with Isobel as tank and make it thru arc 5 without much trouble. Even with the new Marauder's.

    Sure I have to throw some heals her way at times but that pretty easy to do with scribing skills. Generally stop after 5 rounds due to time constraints. If I don't stop after arc 2 for time.

    Stay safe 🙂
  • Necrotech_Master
    Necrotech_Master
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    Hotdog_23 wrote: »
    Maybe I am just lucky or something but I can go solo with Isobel as tank and make it thru arc 5 without much trouble. Even with the new Marauder's.

    Sure I have to throw some heals her way at times but that pretty easy to do with scribing skills. Generally stop after 5 rounds due to time constraints. If I don't stop after arc 2 for time.

    Stay safe 🙂

    i sometimes try to have isobel be a tank for my dps, but her aggro is broken against some marauders, notably gothmau

    most of the other ones shes fine with but gothmau shes bugged and basically stands around looking clueless while gothmau runs over and 1 taps my dps lol

    so if you got to arc 5 with an isobel tank, i highly suspect you didnt get gothmau lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • coop500
    coop500
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    I've dealt with two of these guys so far, both encountered on act 2. First was the werewolf, which honestly felt impossible. Anytime I stopped to fight him, I'm almost dead in one hit. I can't see ***, and even though I know where the fog is from, I was disappointed to see there were no light beams to use to stun him.
    Second was the minotaur, which honestly wasn't much different except I could see and I had Bastian with me this time who, somehow, was able to tank the almost oneshot hits. I dunno what I have him in but I'm afraid to change it now lol.

    Both felt insanely strong to encounter on act 2, but I did kill the minotaur. Werewolf felt like a f you.
    Hoping for more playable races
  • Hotdog_23
    Hotdog_23
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    Hotdog_23 wrote: »
    Maybe I am just lucky or something but I can go solo with Isobel as tank and make it thru arc 5 without much trouble. Even with the new Marauder's.

    Sure I have to throw some heals her way at times but that pretty easy to do with scribing skills. Generally stop after 5 rounds due to time constraints. If I don't stop after arc 2 for time.

    Stay safe 🙂

    i sometimes try to have isobel be a tank for my dps, but her aggro is broken against some marauders, notably gothmau

    most of the other ones shes fine with but gothmau shes bugged and basically stands around looking clueless while gothmau runs over and 1 taps my dps lol

    so if you got to arc 5 with an isobel tank, i highly suspect you didnt get gothmau lol

    Actually last time I got him it was arc 4. Like I said maybe I am lucky because she never dies long as throw some heals her way every now and then.

    Stay safe🙂
  • Hotdog_23
    Hotdog_23
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    coop500 wrote: »
    I've dealt with two of these guys so far, both encountered on act 2. First was the werewolf, which honestly felt impossible. Anytime I stopped to fight him, I'm almost dead in one hit. I can't see ***, and even though I know where the fog is from, I was disappointed to see there were no light beams to use to stun him.
    Second was the minotaur, which honestly wasn't much different except I could see and I had Bastian with me this time who, somehow, was able to tank the almost oneshot hits. I dunno what I have him in but I'm afraid to change it now lol.

    Both felt insanely strong to encounter on act 2, but I did kill the minotaur. Werewolf felt like a f you.

    For me the werewolf comes in with a big hit before Isobel can agro him generally. If on Dk magma shell up when gets close. Other class I shield up and block and try to dodge roll if I can time it right until Isobel can get agro. Seems to work pretty well for me, but he did get the first 2 times I encountered him but now I manage to get him instead pretty consistently. Good luck.

    Stay safe 🙂

    Edit spelling
    Edited by Hotdog_23 on September 11, 2024 5:39PM
  • Necrotech_Master
    Necrotech_Master
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    Hotdog_23 wrote: »
    Hotdog_23 wrote: »
    Maybe I am just lucky or something but I can go solo with Isobel as tank and make it thru arc 5 without much trouble. Even with the new Marauder's.

    Sure I have to throw some heals her way at times but that pretty easy to do with scribing skills. Generally stop after 5 rounds due to time constraints. If I don't stop after arc 2 for time.

    Stay safe 🙂

    i sometimes try to have isobel be a tank for my dps, but her aggro is broken against some marauders, notably gothmau

    most of the other ones shes fine with but gothmau shes bugged and basically stands around looking clueless while gothmau runs over and 1 taps my dps lol

    so if you got to arc 5 with an isobel tank, i highly suspect you didnt get gothmau lol

    Actually last time I got him it was arc 4. Like I said maybe I am lucky because she never dies long as throw some heals her way every now and then.

    Stay safe🙂

    the companions and most other pets are darn near immortal in the archive, even with just their own self heals (after they adjusted that of course months ago so they didnt get nuked down lol)

    so they make excellent tanks, if their aggro is not bugged of course
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • MidniteOwl1913
    MidniteOwl1913
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    I had both the fire guy and the WW on arc 2 last night. Both in the new frozen arena, (which I hate BTW). I wasn't anywhere near the fire guy and got one shot. The WW I had just started and he too one swipe and dead. This is on a DK with 34k health and shields.

    The frozen arena makes kiting a pain. Both of these seem over-tuned for arc 2.

    I don't like IA, it's not content I enjoy but I want to try the new sets. I feel that at least the first 2 arc shouldn't be this miserable.
    PS5/NA
  • fall0athboy
    fall0athboy
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    The fire marauder is doing 13k with light attacks. He's still absurdly overtuned for Arc 2.
  • Oblivion_Protocol
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    I’ve got to be honest, I’ve never had a problem with any Marauder. The issue is with the mobs around them. I’m willing to bet that if Marauders spawned in after the mobs were dead, rather than at the very beginning of the stage, they wouldn’t be quite so daunting.

    For folks saying they can’t see anything during the werewolf, try turning your screen brightness up or messing with other visual settings.

    As for the Archive in general, you have to build tanky. That means all defensive CP, all 64 points into health, and at least 32k resists. Let verses and visions carry your damage. Also, DOTs and status effects are your best friends.
  • Hapexamendios
    Hapexamendios
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    I don't have too much trouble with arc 2-3 marauders. Level 4-5 I can beat them occasionally. I think a lot depends on how you spec your build. Mine is defensive oriented.
  • Orbital78
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    Gothmau and slightly the werewolf are the only ones that are a bit of a challenge for me. It would help if the companions taunts worked better on Gothmau. Using a companion makes more of the marauders much easier. The water and air ones, I am happy to see, because they are so much easier.
  • Oceanchanter
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    I'm with the OP on the topic of Marauders.
    They are too strong.

    Honestly, I don't care about "git gud scrub", I'm a casual player.

    When a Marauder spawns, it's Ring a Ring o' Roses until my Companion taunts it - which is a gamble in itself whenever my Companion will target it or not with all other mobs around.
    I can handle crowds just fine, but when I get hit for 30-50k out of the blue by a boss that hyperfocuses on me the moment it spawns, it's demotivating.

    They dont target your pets, they don't target your companios, it's always you - until you win the AI gamble and your pet/Companion actually taunts them.
    If you survive that is.

    At some point I had the Bear, my Tank Companion, and two of Apocrypha pets I've got from a Vision - and still I was running around like a headless chicken cause to the Marauder that spawned my pets and Companion didn't exist.

    Maybe don't nerf their damage, but make their targeting more inclined to target pets and companions if present.

    Infinite Archive is already a difficult gamble as it is in later Acts.
    There are bosses where I just straight up reset cause I cannot "git gud", cause I run healer-sub-dps + tank companion, and it works wonders until a boss requires thinking above Companion's AI.

  • Oceanchanter
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    Eh case in point

    z9vwl8ds2246.png

    Right before I died I turned into a werewolf behemoth with Mystery Transformation Verse, hoping I will turn into something that will give me advantage and minions.

    Which is weird this transformation does not increase your maximum HP (I have like 23k HP).

    The Marauder went straight up for me, ignoring my Companion.

    And for some reason, after the transformation, the Reviving Barrier I activated just before I used the verse, vanished.
    It would block at least one hit and give me a chance to reposition.
    mjj2pap4qtcx.png

    Although I learned that if the Marauder chases you my barrier-focused build won't help you anyway.
  • spartaxoxo
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    spartaxoxo wrote: »
    Necrotech_Master

    Which companions are you using that aren't bugged? I had issues with both Isobel and Bastian, as they are my tanks, and found it to be pretty buggy. Is there ones that work better?

    spartaxoxo as others suggested azander is pretty decent

    he doesnt appear to be bugged like isobel and bastion and will tank gothmau and other marauders just fine

    Oh hey, it was you who gave me this tip @Necrotech_Master

    Thanks! The last time I was able to commit to a long run, I was able to get to Arc 6 with my companion.

    I actually think I could have made it further even it wasn't for some unlucky Lightbringer/Brewmaster add rounds.
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