Zhal'hassa in early ARCs can almost be slept through and the fight is more about static mechanic following than being a heavy hitting boss. People have trouble following the encounter mechanics, not the damage from the boss.
spartaxoxo wrote: »No. It isn't. The marauders take up threads in otherwise easy arcs and there's no skips. Which means when you finally get to the arcs where the entire thing is a challenge, you don't have the threads necessary to spend actually learning how to take on the challenge.
I don't understand how you can see later stages as a challenging learning experience but a casual marauder taking you by surprise once every entire arc is a problem, that's probably a perspective thing I guess.
They are absurdly stronger than anything around them when they show up, yes, but that doesn't change at all on later stages.
Necrotech_Master wrote: »the only marauder i feel which still needs a nerf is gothmau, that bleed on his light attack is just awful, otherwise i think they are all generally balanced for what they are supposed to do
spartaxoxo wrote: »He's the only OG one I take issue with, can't try the new ones yet
spartaxoxo wrote: »Necrotech_Master wrote: »the only marauder i feel which still needs a nerf is gothmau, that bleed on his light attack is just awful, otherwise i think they are all generally balanced for what they are supposed to do
He's the only OG one I take issue with, can't try the new ones yet
Skillfully playing around one-shots in what should be casual grind content simply isn't fun for most players.DenverRalphy wrote: »while I'm loathe to say it, it falls under the category of "Git Gud".
freespirit wrote: »Whilst I was quite shocked to see a hit for over 32k on my death recap and annoyed because the Mino was nearly dead.....
I learned to beat Gothmau and I will learn to beat the Mino but a hit for 32k in Arc 2 does seem quite high imo! 😲
cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
spartaxoxo wrote: »cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
My companion won't even aggro him. Like they cast the skill and he just ignores it most of the time. Incredibly annoying.
@ZOS_Kevin
Is that intended behavior with companion aggro?
Either that or don't allow IA to be solo period.
DenverRalphy wrote: »If they keep one shotting you, perhaps consider slotting a damage shield in lieu of a dps skill.
IA is not kind to DPS load-out builds. Marauders make very short work of DPS glass cannons. Esoecially if you're goin solo with a companion.
ESO_player123 wrote: »spartaxoxo wrote: »cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
My companion won't even aggro him. Like they cast the skill and he just ignores it most of the time. Incredibly annoying.
ZOS_Kevin
Is that intended behavior with companion aggro?
Yes, Gothmau is constantly ignoring my tank companion and only very occasionally decides to notice that he is being taunted. And that is with me on a HA build. So, no one can say that I'm not directing Bastian towards Gothmau.
This Gothmau's behavior is very different from the reaction to a taunt from a companion of the other marauders. So, is this a bug of some sort?
Necrotech_Master wrote: »ESO_player123 wrote: »spartaxoxo wrote: »cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
My companion won't even aggro him. Like they cast the skill and he just ignores it most of the time. Incredibly annoying.
ZOS_Kevin
Is that intended behavior with companion aggro?
Yes, Gothmau is constantly ignoring my tank companion and only very occasionally decides to notice that he is being taunted. And that is with me on a HA build. So, no one can say that I'm not directing Bastian towards Gothmau.
This Gothmau's behavior is very different from the reaction to a taunt from a companion of the other marauders. So, is this a bug of some sort?
the bug what i can tell is the companions do not aggro on him at all, or its like they cant, they occasionally tap him but frequently just stand around looking like they dont know what to do
it doesnt seem to matter if your companion is melee or ranged, they cant seem to aggro properly on gothmau
DenverRalphy wrote: »If they keep one shotting you, perhaps consider slotting a damage shield in lieu of a dps skill.
IA is not kind to DPS load-out builds. Marauders make very short work of DPS glass cannons. Esoecially if you're goin solo with a companion.
ESO_player123 wrote: »Necrotech_Master wrote: »ESO_player123 wrote: »spartaxoxo wrote: »cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
My companion won't even aggro him. Like they cast the skill and he just ignores it most of the time. Incredibly annoying.
ZOS_Kevin
Is that intended behavior with companion aggro?
Yes, Gothmau is constantly ignoring my tank companion and only very occasionally decides to notice that he is being taunted. And that is with me on a HA build. So, no one can say that I'm not directing Bastian towards Gothmau.
This Gothmau's behavior is very different from the reaction to a taunt from a companion of the other marauders. So, is this a bug of some sort?
the bug what i can tell is the companions do not aggro on him at all, or its like they cant, they occasionally tap him but frequently just stand around looking like they dont know what to do
it doesnt seem to matter if your companion is melee or ranged, they cant seem to aggro properly on gothmau
I did not notice Bastian standing and doing nothing. He actually actively trying to hit Gothmau. But with me constantly kiting I guess it's too much of a task for him. But he manages just fine with other Marauders (actually, can't say anything about WW one since I did not get a chance to see him yet). But OCCASIONALLY Bastian manages to keep Gothmau's attention. So, it's working at least sometimes.
Necrotech_Master wrote: »ESO_player123 wrote: »Necrotech_Master wrote: »ESO_player123 wrote: »spartaxoxo wrote: »cyclonus11 wrote: »The thing I hate most about Gothmau: Isobel's aggro resets constantly during the fight.
STOP PUTTING YOUR WEAPON UP AND RUNNING TO ME! WE ARE STILL FIGHTING!
My companion won't even aggro him. Like they cast the skill and he just ignores it most of the time. Incredibly annoying.
ZOS_Kevin
Is that intended behavior with companion aggro?
Yes, Gothmau is constantly ignoring my tank companion and only very occasionally decides to notice that he is being taunted. And that is with me on a HA build. So, no one can say that I'm not directing Bastian towards Gothmau.
This Gothmau's behavior is very different from the reaction to a taunt from a companion of the other marauders. So, is this a bug of some sort?
the bug what i can tell is the companions do not aggro on him at all, or its like they cant, they occasionally tap him but frequently just stand around looking like they dont know what to do
it doesnt seem to matter if your companion is melee or ranged, they cant seem to aggro properly on gothmau
I did not notice Bastian standing and doing nothing. He actually actively trying to hit Gothmau. But with me constantly kiting I guess it's too much of a task for him. But he manages just fine with other Marauders (actually, can't say anything about WW one since I did not get a chance to see him yet). But OCCASIONALLY Bastian manages to keep Gothmau's attention. So, it's working at least sometimes.
if they have ranged they seem to do a little better, but their aggro is still all sorts of messed up with gothmau lol
Dragonnord wrote: »Example: After complainers complained, in Lucent Citadel you now get a portal once one member gets to the top of the "going up" section. So the Devs create a FUN UNIQUE MECHANIC and days later it's nerfed.
Have experienced both new marauders today. The werewolf was fun and fine, but the minotaur even 4-hits my tank(51k hp, max resists, 1h+shield, and damage shield). He's even stronger than gothmau.
Gothmau and the minotaur need some serious tuning down. Especially when solo and solo + companion.
PS: Have reported this before, but there is a bug with Gothmau where companions simply ignore him. Like you aren't in combat at all, and the companion just follows you, instead of engaging Gothmau.
spartaxoxo wrote: »My tank companion isn't ignoring Gothmau, Gothmau is ignoring him. He's not the only boss that ignores companion taunt but the other isn't in IA and I can't think of which it is atm. Companion Taunt is buggy.