Hello !
A big difference... it depends.
The problem the necromancer faces is not that much in his core thant in the fact that as a DPS mainly, your rotation is exhausting and less rewarding than that of other classes, meaning lots of people consider it not worthy to give it a try. It takes some training to get used to the rotation and you dont have as many defensive options when DD as some other classes would have, so you have to be precise on how you position yourself in fight, you have at least to know what you're doing WHILE maintaining the rotation... Its a class that I love bc it requires to train but sometimes you feel unfairness when compared to other classes, bc this exigence is not shared at all.
The last changes to the necromancer class do slightly impact the heavy micromanaging it implied. The debuffing morph of the graveyard is now easier to maintain, with debuffs lasting now few seconds after leaving the area - which is good ! It makes things easier for supports and less clunky, less recasting ! The switchs in the Blastbones do still leave me a bit confused, but it is supposed to leave you an opportunity to play without the usual "spell spell blastbones" that can be demanding (I dont know if the sacrificial morph works as well, ive been sticking to the good ol'BB, crying for the loss of the blue morph). The implementation (FINALLY) of self-buffs as major sorcery/brutality/prophecy/savagery on spells you are quite tempted to slot already as a DD mean more flexibility with your choice of potions and bars arrangements, etc etc...
All of that doesnt inherently overbuff the necromancer, but it makes it a little less exhausting. It, still, suffers more from other classes being over competent that it being unsufficient to complete objectives. I would for exemple appreciate new healing tools to actually make the healcro buffing its team. The sorcerer recently had an update with new support tools and that would be appreciated I think for the healcro! Id like the healing tether to restore ressources to all allies in it, or things like that to compensate its clunkyness by at least finding another use in group than colossus bot (you're not even needed anymore for that as turning tide and deveyrick exist...)
But I'd say you should give it a try. I still think it's of the best classes bc you feel yourself becoming good with it, its rewarding, just as NB is on PvE content. Those two classes are not in meta groups anymore (blabla people optimisation) but gosh when you master them, it teaches you about the game efficiently and I definitely think its how all classes should work.
CameraBeardThePirate wrote: »Depends on the content you do. They are a bit better (or at least more manageable to play) in PvE now. Their tether getting a crit buff allows then to not have to run pots or camo hunter for crit, and the skeletal minion now giving brut/sorc is a nice change in settings you wouldn't be getting that elsewhere. Graveyard applying breach and minor vuln is very good. The new class set Corpseburster is also a very strong and thematic set for PvE.
On the PvP side of things, not much changed offensively. They still struggle quite a lot because of how clunky the corpse system is in PvP. However, they did gain a little bit of QoL and barspace. The buff to Armor giving both Major and Minor resolve allows you to drop Vigor for a different heal, a shield, or any other flex you want. The Intensive Mender buff is ludicrously powerful in groups (it was already the better morph). Healing 3 group members for 1.5k to 5k (depending on the build) every 2 seconds is extremely good.
kmufc77b16_ESO wrote: »Thats a bit of info thanks, ill give it a go then
StarOfElyon wrote: »kmufc77b16_ESO wrote: »Thats a bit of info thanks, ill give it a go then
Make it a Redguard. That's the best race for Necro. 😉
Edit: I'm kidding. Don't do that.