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Necromancer update 43

kmufc77b16_ESO
kmufc77b16_ESO
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Hello all.

Im on PS5 so i havent got update 43 yet, im thinking about rolling my first necromancer after reading the changes that are now in update 43, i know the class is still not perfect but have the changes made a big difference?

Thanks in advance.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Depends on the content you do. They are a bit better (or at least more manageable to play) in PvE now. Their tether getting a crit buff allows then to not have to run pots or camo hunter for crit, and the skeletal minion now giving brut/sorc is a nice change in settings you wouldn't be getting that elsewhere. Graveyard applying breach and minor vuln is very good. The new class set Corpseburster is also a very strong and thematic set for PvE.

    On the PvP side of things, not much changed offensively. They still struggle quite a lot because of how clunky the corpse system is in PvP. However, they did gain a little bit of QoL and barspace. The buff to Armor giving both Major and Minor resolve allows you to drop Vigor for a different heal, a shield, or any other flex you want. The Intensive Mender buff is ludicrously powerful in groups (it was already the better morph). Healing 3 group members for 1.5k to 5k (depending on the build) every 2 seconds is extremely good.
    Edited by CameraBeardThePirate on August 21, 2024 2:09PM
  • kmufc77b16_ESO
    kmufc77b16_ESO
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    Thats a bit of info thanks, ill give it a go then
  • Midohka
    Midohka
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    Hello !

    A big difference... it depends.
    The problem the necromancer faces is not that much in his core thant in the fact that as a DPS mainly, your rotation is exhausting and less rewarding than that of other classes, meaning lots of people consider it not worthy to give it a try. It takes some training to get used to the rotation and you dont have as many defensive options when DD as some other classes would have, so you have to be precise on how you position yourself in fight, you have at least to know what you're doing WHILE maintaining the rotation... Its a class that I love bc it requires to train but sometimes you feel unfairness when compared to other classes, bc this exigence is not shared at all.

    The last changes to the necromancer class do slightly impact the heavy micromanaging it implied. The debuffing morph of the graveyard is now easier to maintain, with debuffs lasting now few seconds after leaving the area - which is good ! It makes things easier for supports and less clunky, less recasting ! The switchs in the Blastbones do still leave me a bit confused, but it is supposed to leave you an opportunity to play without the usual "spell spell blastbones" that can be demanding (I dont know if the sacrificial morph works as well, ive been sticking to the good ol'BB, crying for the loss of the blue morph). The implementation (FINALLY) of self-buffs as major sorcery/brutality/prophecy/savagery on spells you are quite tempted to slot already as a DD mean more flexibility with your choice of potions and bars arrangements, etc etc...

    All of that doesnt inherently overbuff the necromancer, but it makes it a little less exhausting. It, still, suffers more from other classes being over competent that it being unsufficient to complete objectives. I would for exemple appreciate new healing tools to actually make the healcro buffing its team. The sorcerer recently had an update with new support tools and that would be appreciated I think for the healcro! Id like the healing tether to restore ressources to all allies in it, or things like that to compensate its clunkyness by at least finding another use in group than colossus bot (you're not even needed anymore for that as turning tide and deveyrick exist...)

    But I'd say you should give it a try. I still think it's of the best classes bc you feel yourself becoming good with it, its rewarding, just as NB is on PvE content. Those two classes are not in meta groups anymore (blabla people optimisation) but gosh when you master them, it teaches you about the game efficiently and I definitely think its how all classes should work.
  • kmufc77b16_ESO
    kmufc77b16_ESO
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    Midohka wrote: »
    Hello !

    A big difference... it depends.
    The problem the necromancer faces is not that much in his core thant in the fact that as a DPS mainly, your rotation is exhausting and less rewarding than that of other classes, meaning lots of people consider it not worthy to give it a try. It takes some training to get used to the rotation and you dont have as many defensive options when DD as some other classes would have, so you have to be precise on how you position yourself in fight, you have at least to know what you're doing WHILE maintaining the rotation... Its a class that I love bc it requires to train but sometimes you feel unfairness when compared to other classes, bc this exigence is not shared at all.

    The last changes to the necromancer class do slightly impact the heavy micromanaging it implied. The debuffing morph of the graveyard is now easier to maintain, with debuffs lasting now few seconds after leaving the area - which is good ! It makes things easier for supports and less clunky, less recasting ! The switchs in the Blastbones do still leave me a bit confused, but it is supposed to leave you an opportunity to play without the usual "spell spell blastbones" that can be demanding (I dont know if the sacrificial morph works as well, ive been sticking to the good ol'BB, crying for the loss of the blue morph). The implementation (FINALLY) of self-buffs as major sorcery/brutality/prophecy/savagery on spells you are quite tempted to slot already as a DD mean more flexibility with your choice of potions and bars arrangements, etc etc...

    All of that doesnt inherently overbuff the necromancer, but it makes it a little less exhausting. It, still, suffers more from other classes being over competent that it being unsufficient to complete objectives. I would for exemple appreciate new healing tools to actually make the healcro buffing its team. The sorcerer recently had an update with new support tools and that would be appreciated I think for the healcro! Id like the healing tether to restore ressources to all allies in it, or things like that to compensate its clunkyness by at least finding another use in group than colossus bot (you're not even needed anymore for that as turning tide and deveyrick exist...)

    But I'd say you should give it a try. I still think it's of the best classes bc you feel yourself becoming good with it, its rewarding, just as NB is on PvE content. Those two classes are not in meta groups anymore (blabla people optimisation) but gosh when you master them, it teaches you about the game efficiently and I definitely think its how all classes should work.

    Again thank you so much for the detailed reply i don't mind a hard rotation and a challenge at all. ive just bought gold road today so i shall start fresh with a magicka Necro
  • propertyOfUndefined
    propertyOfUndefined
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    Depends on the content you do. They are a bit better (or at least more manageable to play) in PvE now. Their tether getting a crit buff allows then to not have to run pots or camo hunter for crit, and the skeletal minion now giving brut/sorc is a nice change in settings you wouldn't be getting that elsewhere. Graveyard applying breach and minor vuln is very good. The new class set Corpseburster is also a very strong and thematic set for PvE.

    On the PvP side of things, not much changed offensively. They still struggle quite a lot because of how clunky the corpse system is in PvP. However, they did gain a little bit of QoL and barspace. The buff to Armor giving both Major and Minor resolve allows you to drop Vigor for a different heal, a shield, or any other flex you want. The Intensive Mender buff is ludicrously powerful in groups (it was already the better morph). Healing 3 group members for 1.5k to 5k (depending on the build) every 2 seconds is extremely good.

    I agree with this assessment.

    The main issue with the Necromancer class in ESO right now is that the corpse mechanic just doesn’t feel worth the effort. When you compare it to other classes, it’s like learning to shoot photos on an old Nikon SLR—mastering aperture, shutter speed, and all the technical details—only to end up with pictures that are no better than those taken with a point-and-shoot iPhone. If the Necromancer class is going to have a steeper learning curve, then the payoff needs to be there, and right now, it just isn’t.

    "The juice isn't worth the squeeze!"

    Another problem is the limited offensive use of corpses in PvP. Unlike the Arcanist’s Crux system, where you have a lot of flexibility, the Necromancer has very few options. Sure, there’s Shocking Siphon and Boneyard, but realistically, how often is anyone going to stay in those AoEs for more than a couple of seconds without some kind of snare or root? The mechanics are clunky, and they don’t align well with the fast-paced nature of PvP, making it hard to justify choosing Necromancer over other, more straightforward classes.

  • propertyOfUndefined
    propertyOfUndefined
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    That turned into a bit of a rant. Sorry...

    To answer your question, starting one now is certainly better than if you had a week ago :)
  • StarOfElyon
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    Thats a bit of info thanks, ill give it a go then

    Make it a Redguard. That's the best race for Necro. 😉

    Edit: I'm kidding. Don't do that.
    Edited by StarOfElyon on August 21, 2024 10:30PM
  • YandereGirlfriend
    YandereGirlfriend
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    Thats a bit of info thanks, ill give it a go then

    Make it a Redguard. That's the best race for Necro. 😉

    Edit: I'm kidding. Don't do that.

    Yeah, if BIS stands for best-in-slot then that specific race::class combo has got to be the WIS, worst-in-slot.

    Everyone keep channeling and manifesting for Necro and Redguard buffs.
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