DenverRalphy wrote: »It wasn't always this way. But you probably already know that.
Melee used to have to be right up close and personal with a much shorter range. Unfortunately, it resulted in only Ranged classes/builds being able to participate in end-game content because nobody wanted to have to split healing focus on multiple dps groups. So the range of melee was extended so they too could stack with the ranged dps and receive healing. Could it have been better fixed by improving Healing Mechanics instead? Possibly. But it is what it is.
Have you tried Beckoning Armor in conjuction with Corpseburster?
DenverRalphy wrote: »It wasn't always this way. But you probably already know that.
Melee used to have to be right up close and personal with a much shorter range. Unfortunately, it resulted in only Ranged classes/builds being able to participate in end-game content because nobody wanted to have to split healing focus on multiple dps groups. So the range of melee was extended so they too could stack with the ranged dps and receive healing. Could it have been better fixed by improving Healing Mechanics instead? Possibly. But it is what it is.
Have you tried Beckoning Armor in conjuction with Corpseburster?
OP is mainly referring to PVP, where the "location desync" present on the servers causes sub-7m range abilities to miss players that are visually right on top of you. This used to be the case with sub 7m instant melee abilities too, which would very frequently display "out of range" when used on targets visually right next to you.
The change to globally buff all ST melee abilities to 7M drastically improved their functionality and was a welcome change. The same should be applied to AOEs that fit within this category.