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Melee attacks are 7m. AoEs with a smaller radius than this need to be brought up.

CameraBeardThePirate
CameraBeardThePirate
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Corpseburster, Blood Mist, Quick Cloak, Necro Tethers - the list goes on and on. It's asinine that I can stab someone with a dagger from 7m away but an explosion procced at the same distance will miss.
  • React
    React
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    Agreed. Turn evil, pulsar, to name a few more. Every skill under 7M feels terrible to use.
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  • DenverRalphy
    DenverRalphy
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    It wasn't always this way. But you probably already know that.

    Melee used to have to be right up close and personal with a much shorter range. Unfortunately, it resulted in only Ranged classes/builds being able to participate in end-game content because nobody wanted to have to split healing focus on multiple dps groups. So the range of melee was extended so they too could stack with the ranged dps and receive healing. Could it have been better fixed by improving Healing Mechanics instead? Possibly. But it is what it is.

    Have you tried Beckoning Armor in conjuction with Corpseburster?


    Edited by DenverRalphy on August 20, 2024 4:28PM
  • Kartalin
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    All slottable skills should at least have melee reach, which is currently defined as 7 meters in game. Things like whirling blades might need to have their strength adjusted accordingly, but anything less than 7 is pretty ridiculous due to lag.

    Not necessarily sold on 7 meters for cleave damage, as that is sometimes meant to abuse opponents that stack too closely, but there's definitely ways for things to be improved.
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  • benzenexz
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    A whip can hit with its maximum range if you strike in a specific direction, but it will only curl up with reduced range if you swing it around you.
  • Genfe
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    Dazing soul 42m
    Draining shot 22m
    Gap Closers 22m
    Destruction reach 15m
  • React
    React
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    It wasn't always this way. But you probably already know that.

    Melee used to have to be right up close and personal with a much shorter range. Unfortunately, it resulted in only Ranged classes/builds being able to participate in end-game content because nobody wanted to have to split healing focus on multiple dps groups. So the range of melee was extended so they too could stack with the ranged dps and receive healing. Could it have been better fixed by improving Healing Mechanics instead? Possibly. But it is what it is.

    Have you tried Beckoning Armor in conjuction with Corpseburster?


    OP is mainly referring to PVP, where the "location desync" present on the servers causes sub-7m range abilities to miss players that are visually right on top of you. This used to be the case with sub 7m instant melee abilities too, which would very frequently display "out of range" when used on targets visually right next to you.

    The change to globally buff all ST melee abilities to 7M drastically improved their functionality and was a welcome change. The same should be applied to AOEs that fit within this category.
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  • DenverRalphy
    DenverRalphy
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    React wrote: »
    It wasn't always this way. But you probably already know that.

    Melee used to have to be right up close and personal with a much shorter range. Unfortunately, it resulted in only Ranged classes/builds being able to participate in end-game content because nobody wanted to have to split healing focus on multiple dps groups. So the range of melee was extended so they too could stack with the ranged dps and receive healing. Could it have been better fixed by improving Healing Mechanics instead? Possibly. But it is what it is.

    Have you tried Beckoning Armor in conjuction with Corpseburster?


    OP is mainly referring to PVP, where the "location desync" present on the servers causes sub-7m range abilities to miss players that are visually right on top of you. This used to be the case with sub 7m instant melee abilities too, which would very frequently display "out of range" when used on targets visually right next to you.

    The change to globally buff all ST melee abilities to 7M drastically improved their functionality and was a welcome change. The same should be applied to AOEs that fit within this category.

    Ahh gotcha. Good to know. ty
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