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Suggestions for improving classes and skill lines in the game.

Carlos93
Carlos93
✭✭✭
Classes and skill lines.

In this section I will talk about changes and improvements that could be implemented in the classes.
I will also talk about skill lines that could be added to the game in the future and other points that can be improved.

1. Classes in the game.

The classes in the base game are:
Dragonknights, Sorcerers, Nightblades and Templars.

In 2017 the Warden class was added with the Morrowind chapter, in 2019 the Necromancer class was added with the Elsweyr chapter and in 2023 the Arcanist class was added with the Necrom chapter.
Each class has three unique skill lines.
All classes have active and passive abilities.
The Dragonknight class bases its abilities on fire magic and abilities based on volcanic earth powers.
The Sorcerer class bases its abilities on lightning destruction magic, dark magic, and invocations from the planes of Oblivion.
The Nightblades class bases its abilities on stealth and shadow magic.
The Templars class bases their abilities on light magic.
The Warden class bases its abilities on nature magic.
The Necromancer class bases its abilities on the magic of necromancy.
The Arcanist class bases its abilities on Hermaeus Mora's plane of Oblivion.

There are several things I don't like about the classes in the game.
In the game all classes base their skill lines on some type of magic and Oblivion.
There are no classes solely focused on damage with physical weapons (greatswords, daggers, swords, maces, etc.), without having any magical or Oblivion influence.

Players use active skills from classes to build their characters, along with active skills from other skill lines.
But, class skills are only for that class.
I would like to be able to apply abilities that belong solely to the Arcanist class (based on the kingdom of Hermaeus Mora) on another character that is of the Dragonknight class.

What improvements could be applied?
Making classes not have any class-exclusive skill lines, class-exclusive skill lines would become skill lines that all players of any class can use to build a character.
For example.
Dragonknight's skill lines.
Dragonknight’s “Ardent Flame,” “Draconic Power,” and “Earthen Heart” skill lines.

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These skill lines exclusive to the Dragonknight class would become skill lines that players can learn in the game world by completing a series of quests.
Dragonknight's skill lines could be learned by the game world.
If class-exclusive skill lines could be learned by any player, there would be more interesting builds.

Make classes enhance specific skill lines.
A player chooses a class in the character creation process and the chosen class would upgrade to specific skill lines.
Another player with a different class could learn the same skill line as the other player who belongs to the other class.
But, these players would differ in that one can use that same skill line at master level and the other player can use the same skill line at normal level.
These players are differentiated by the chosen class, each class enhances specific skill lines.

For example.

There are Weapon Master, Battle Mage, Hunter, and Necromancer classes.

A player chooses the “Weapon Master” class.
Another player chooses the “Battle Mage” class.
Another player chooses the “Hunter” class.
Another player chooses the “Necromancer” class.

All players can use the “Two Handed” skill line, but only the player who selected the “Weapon Master” class will be able to use the “Two Handed” skills at the master level boosted by their selected class.
The player who selected the “Battle Mage” class will be able to use the “Two Handed” skill line at a normal level without being boosted by their selected class.

All players can use the “Bow” skill line, but only the player who selected the “Hunter” class will be able to use the “Bow” skills at the master level boosted by their selected class.
The player who selected the “Weapon Master” class will be able to use the “Bow” line of skills at the normal level without being boosted by their selected class.

All players can use the “Destruction Staff” skill line, but only the player who selected the “Battle Mage” class will be able to use the “Destruction Staff” skills at the master level for their selected class.
The player who selected the “Necromancer” class will be able to use the “Destruction Staff” skill line at the normal level for their selected class.

The “Weapon Master” class boosts the damage dealt by skills from the “Two Handed” and “One Hand and Shield” skill lines.
The “Weapon Master” class boosts the damage of swords, axes, and maces.

The Battle Mage class boosts the damage dealt by skills from the Destruction Staff and Restoration Staff skill lines.
The Battle Mage class boosts the damage of Destruction Staffs and Restoration Staffs.

The “Hunter” class boosts the damage dealt by skills from the “Dual Wield” and “Bow” skill lines.
The “Hunter” class boosts the damage of daggers and bows.

The “Necromancer” class boosts the damage dealt by skills from the “Living Dead,” “Bone Tyrant,” and “Grave Lord” skill lines.

The classes that could be added to the base game to replace the current classes would be:

Weapon Master.
A class that enhances the “Two Handed” and “One Hand and Shield” skill lines.

Battle mage.
A class that enhances the “Destruction Staff” and “Restoration Staff” skill lines.

Hunter.
A class that enhances the “Dual Wield” and “Bow” skill lines.

Sorcerer.
A class that enhances the “Two Handed” and “Destruction Staff” skill lines.

Agent.
A class that enhances the “One Hand and Shield” and “Bow” skill lines.

Nightblades.
A class that enhances the “Restoration Staff” and “Dual Wield” skill lines.

New classes could be sold in some section of the Crown Store.

Players could obtain these classes by paying with crowns.
Classes should be sold separately without being affiliated with any chapter.
The classes that would be added to the game through purchase in the Crown Store would be:

Necromancer.
A class that enhances the skill lines of “Bone Tyrant”, “Grave Lord”, “Living Death” and other future skill lines related to this magical school that may be added in the future.

Mechanic.
This class boosts skill lines based on Dwemer gadgets and Sotha Sil's mechanical creations.

Guardian of Y'ffre.
This class boosts nature-based skill lines.

Lord of the storm.
This class boosts Maormer magic-based skill lines.

Warrior of the light.
This class enhances skill lines based on the plane of Meridia.

Merchant.
This class boosts trade-based skill lines.

There are many classes that can be added to the game later.

2. Racial skill lines.

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Racial skill lines could be enhanced with active combat skills.
Currently, racial skill lines only have unique passive skills.
It would be nice if the racial skill lines had active unarmed fighting skills.

What improvements could be applied?
Add active combat skills to the racial skill line.
Khajiit Suthay-Raht could use different attacks with their claws.
Add new passive skills to the racial skill line.
The Argonians of the Mud Dancers tribe may have a passive ability that allows them to breathe underwater without drowning.

3. The “Group Abilities” skill lines.

Currently there are the types of abilities: “Ultimate Abilities”, “Active Abilities” and “Passive Abilities”.

A new type of abilities could be added, it could be called “Group Abilities”.
“Group Abilities” are abilities that a group of players need to launch an attack against enemy targets.
These abilities require a minimum of 6 players to activate.
When activated they cause a powerful attack against enemy targets, devastating the battlefield.
These skills require that all players in the group have unlocked the skill they are going to use against enemy targets.
If there are more than 6 players with the same unlocked ability, the attack will be more powerful up to a limit of 12 players.

For example.
In the “Bow” skill line, there could be the Group Abilities “Massive Barrage” skill.
The Group abilities “Massive Barrage” devastates the battlefield with an endless hail of arrows.

Players participating in Group Abilities need a short period of time to activate the ability, leaving the group vulnerable in the event of an enemy attack.
Players who activate Group Abilities need protection from other players in their alliance.

What improvements could be applied?
Add new types of “Group Abilities” skills to some of the skill lines that currently exist in the game.

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4. New types of skill lines that can be added to the base game and changes that can be implemented to existing skill lines.

The game has very few skill lines that players can use to build their characters.
Many of the current skill lines are too “absolute” and could be modified to obtain specific skill lines.
Other skill lines have the problem that they have associated skills that do not correspond to the type of skill line.
For example.
The “Dawnbreaker” skill line is based on Meridia and is currently in a mercenary skill line such as the Fighters Guild.
There are many examples of what I am exposing in this section.

These are the following skill lines that can be modified and added to the base game.

Class skill lines (Class).

In point 1 of this section I talked about how the classes in the game could be improved.
Now, I will talk about the skill lines associated with each existing class in the game.

What improvements could be applied?
Make all skill lines of all classes learnable by players in the game world.

The 3 skill lines of the Dragonknights class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The mission to unlock these 3 lines of skills is provided to us by an NPC at the headquarters of each alliance.

The 3 skill lines of the Sorcerers class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The mission to unlock these 3 lines of skills is provided to us by an NPC at the headquarters of each alliance.

The 3 skill lines of the Nightblades class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is given to us by an NPC in the Dark Brotherhood shrines.

The 3 skill lines of the Templars class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The mission to unlock these 3 lines of skills is provided to us by an NPC located in “Chapel of Light” in “The Hollow City”.
The 3 skill lines of the Warden class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is provided to us by an NPC in the city of “Elden Root”.

The 3 skill lines of the Necromancer class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is given to us by an NPC in the wizard guilds of the game's large cities.

The 3 skill lines of the Arcanist class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is given to us by an NPC on Hermaeus Mora's plane of Oblivion.

Weapon Skill Lines (Weapon).

There are currently 6 weapon skill lines.
Are:

Two Handed.
One Hand and Shield.
Dual Wield.
Bow.
Destruction Staff.
Restoration Staff.

These skill lines could be modified to generate weapon-specific skill lines.
If these skill lines were modified, the following weapon-specific skill lines could be generated:

Greatsword.
Battle Axe.
Heavy Mace.
Two-Handed Spear.
Sword Shield.
Axe-Shield.
Mace-Shield.
Shield-Lance.
Dagger-Shield.
Dual Wield.
Bow.
Fire Destruction Staff.
Ice Destruction Staff.
Lightning Destruction Staff.
Staff of Alteration.
Staff of Illusion.
Conjuration Staff.
Restoration Staff.

There would be 18 lines of specific skills for weapons.

The Staff of Alteration, Staff of Illusion, and Conjuration Staff skill lines would not need specific styles to be implemented (because staff styles are the same for all staff types).

Existing in-game styles would need to be implemented for both types of spears.

“Two Handed” and “One Hand and Shield” skill line.

The “Two Handed” and “One Hand and Shield” skill lines.
These skill lines define skills for greatswords, battle axe, heavy mace, sword-shield, axe-shield, mace-shield, and dagger-shield.
There are no specific skills for each weapon.

What improvements could be applied?
Remove the “Two Handed” and “One Hand and Shield” skill line.
Add 9 new lines of specific skills for Greatsword, Battle Axe, Heavy Mace, Two-Handed Spear, Sword Shield, Axe-Shield, Mace-Shield, Shield-Lance and Dagger-Shield.

Each skill line would have specific abilities for each weapon.
Skills from the “Two Handed” and “One Hand and Shield” skill lines would be distributed within the new skill lines.
New skills would be added to these skill lines, these skills would be specific to each weapon.

These skill lines should be available to use immediately after creating a new character and entering the game world.

“Destruction Staff” skill line.

The “Destruction Staff” skill line contains some “Fire Destruction Staff”, “Ice Destruction Staff” and “Lightning Destruction Staff” skills.

This skill line contains very few “Fire Destruction Staff”, “Ice Destruction Staff” and “Lightning Destruction Staff” skills.
There are many staff abilities from Fire Destruction Staff, Ice Destruction Staff, and Lightning Destruction Staff that are left out of the list of abilities players can use compared to the other Elder Scrolls games.

What improvements could be applied?
Remove the “Destruction Staff” skill line.
Add 3 new lines of specific skills for “Fire Destruction Staff”, “Ice Destruction Staff” and “Lightning Destruction Staff”.
Each skill line would have specific abilities for each type of staff.
The skills from the “Destruction Staff” skill line would be distributed within the new skill lines.
New skills would be added to these skill lines, these skills would be specific to each weapon.

The “Destruction Staff” skill line contains Fire Destruction Staff, Ice Destruction Staff, and Lightning Destruction Staff skills.
This skill line mixes skills from all three types of staffs.
There are many skills that could be added if each type of destruction staff had a separate skill line.

These skill lines should be available to use immediately after creating a new character and entering the game world.

“Staff of Alteration” skill line.

This skill line allows players to cast alteration spells using staves.
Alteration spells can be used to paralyze enemies, cast stopping spells, cast spells to reduce the physical damage enemies inflict on the player, illuminate a room with an orb of light, cast a spell to breathe underwater, etc
These types of staffs can be found as loot when defeating enemies, in chests, etc.
This type of cane can be made in the same way as other types of cane.

What improvements could be applied?
Add a new skill line to the base game in the Weapon Skill Line ranking.
This skill line should be available to use immediately after creating a new character and entering the game world.

“Staff of Illusion” skill line.

This skill line allows players to cast illusion spells using staves.
This line of skill serves to affect the mind and perception of enemies.
This skill line allows players to cast spells to make enemies attack each other, generate invisibility for a short period of time, instill fear so that enemies flee from combat, charm groups of NPCs to attack the first enemy see in the area, cast a spell to make an NPC follow the player to a location, etc.
These types of staffs can be found as loot when defeating enemies, in chests, etc.
This type of cane can be made in the same way as other types of cane.

What improvements could be applied?
Add a new skill line to the base game in the Weapon Skill Line ranking.
This skill line should be available to use immediately after creating a new character and entering the game world.

“Conjuration Staff” skill line.

This skill line allows players to cast conjuration spells using staves.
This line of skill is used to conjure Daedric beings from the different planes of Oblivion.
This skill line allows you to conjure atronach of various types, spider daedra, ogrim of various types, scamp, hunger, winged twilight, daedroth, clannfear, golden saints, dremora, aurorans, dark seducers, golden saints, herne, huntsmen, shrikes, skaafin , spiderkith, xivilai, xivkyn, banekin, daedric titans, Meridian guardians, daedrats, dremnaken, inferniums, lurkers, etc.
These types of staffs can be found as loot when defeating enemies, in chests, etc.
This type of cane can be made in the same way as other types of cane.

What improvements could be applied?
Add a new skill line to the base game in the Weapon Skill Line ranking.
This skill line should be available to use immediately after creating a new character and entering the game world.

“Restoration Staff” skill line.

What improvements could be applied?
Eliminate the attack of restoration staffs against enemies, making their use only restore the forces of allies.
Restoration Staffs are a weapon to restore health to allies, not an attack weapon against enemies.
Currently, the Staff of Restoration fires a “healing” beam that deals damage to enemies.
There's no point in applying damage to enemies like a staff of destruction.

This skill line should be available to use immediately after creating a new character and entering the game world.

“Bow” skill lines.

What improvements could be applied?
I don't have any upgrades in mind about this skill line, this skill line is fine as it currently is.

This skill line should be available to use immediately after creating a new character and entering the game world.

“Dual Wield” skill line.

What improvements could be applied?
I don't have any upgrades in mind about this skill line, this skill line is fine as it currently is.

This skill line should be available to use immediately after creating a new character and entering the game world.

Armor skill lines (Armor).

What improvements could be applied?
I don't have any improvements in mind over these skill lines, these skill lines are fine as they currently are.

World skill lines.

“Excavation” and “Scrying” skill lines.

The “Excavation” and “Scrying” skill lines are skill lines that are unlocked by visiting the city of Solitude.
To visit the city of Solitude, the player must own the Greymoor chapter.

What improvements could be applied?
Add the “Excavation” and “Scrying” skill lines to the base game.
The antiquities system should be part of the base game and be unlocked for players after creating a new character without going through any tutorial in the city of Solitude.

“Legerdemain” skill line.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Soul Magic” skill line.

The “Soul Magic” skill line contains very few skills that players can use.
There are many skills that could be added to this skill line.

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In other previous The Elder Scrolls games, “Soul Magic” abilities belonged to the school of mysticism.
Classifying this skill line within the World classification does not seem correct to me.

What improvements could be applied?
Move this skill line from the World classification to a new classification called “Magic”.
This new classification would be just below the World classification.
This new classification would serve to classify all lines of magic skills that players can use to customize their characters.

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Rename the “Soul Magic” skill line to “Magic school of Mysticism”.
Keep the currently existing skills of this skill line unchanged and add new skills to this skill line.
For example.
The ability to absorb enemy destruction spells and transform the enemy attack into magic that is automatically distributed among the group of allied players can be added.
The ability to create portals can be added to transport the player to another location on the map.
The ability to cast a mirror spell can be added to copy the enemy's ability and attack the enemy with a copied version of that ability.
Different detection spells can be added.

This line of skill can be learned in wizard guilds located in large cities.

Guild skill line (Guild).

“Dark Brotherhood” skill line.

What improvements could be applied?
Add active skills to this skill line.
For example.
A skill called “quick escape” can be added; the player throws special powder that makes the player invisible and can escape from the area.

“Fighters Guild” skill line.

The skills in the “Fighters Guild” skill line are not based on mercenary skills or combatants.
In the LORE, the Fighters Guild is a mercenary organization sanctioned by the Emperor.
The Fighters Guild handle security contracts, handle trade caravan contracts, handle bandit elimination contracts, handle dangerous animal elimination contracts, etc.

The current Fighters Guild skill line has skills that do not belong in a mercenary or fighter organization.
For example.
The skill “Dawnbreaker” is a skill that should belong to one of Meridia's skill lines and not to a mercenary organization.
The “Silver Bolts” skill is a skill that should belong to a Dawnguard skill line and not to a mercenary organization.

Skills from the Fighters Guild skill line should apply effects that boost weapon combat skills.

What improvements could be applied?

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Modify the “Fighters Guild” skill line to remove skills that are not based on a mercenary guild or weapon combat skills.

Add skills that enhance combat with weapons.
For example.
An ability can be added that plants a guild banner in the ground of the battlefield that applies an effect that boosts damage with the player's weapons.
An ability can be added where the player raises the weapon upwards and gains the “mental strength” bonus, which allows the player to deliver blows that ignore a certain percentage of enemies' armor.
An ability can be added where the player lets out a scream of pure rage and gains the Blood Frenzy bonus, which increases the brutality of attacks against enemies.
The passive skill “Intimidating Presence” would still be present in the “Fighters Guild” skill line.

“Mages Guild” skill line.

This skill line has very few active skills that the player can use.
The “Active Abilities” of this skill line have abilities that belong to the different types of schools of magic.
The “Ultimate Abilities” and “Active Abilities” skills from this skill line should be moved to other skill lines.
The Passive Abilities of this skill line should remain within this skill line.

What improvements could be applied?
Keep this skill line within the classification (Guild).
The “Passive Abilities” of this skill line would remain unchanged within the “Mages Guild” skill line.
The “Active Abilities” of this skill line would be distributed among new lines of hand spell creation skills.
The “Ultimate Abilities” skill from the “Mages Guild” skill line would become an “Active Abilities” skill and would be included within the new hand spell creation skill lines.

These new lines of hand spell creation skills would be:

“Fire destruction magic school”.
“Ice destruction magic school”
“Lightning destruction magic school”
“School of restoration magic”.
“Illusion magic school”.
“Alteration magic school”.
“School of conjuration magic”.
“Magic school of Mysticism”.

These new lines of hand spell creation skills would fall into a new classification called (Magic).
In this new classification there would be 8 new lines of hand magic skills that players could use with their characters.

“Thieves Guild” skill line.

What improvements could be applied?
Add “Active Abilities” to this skill line.
For example.
An ability called “Smoke Bomb” could be added, the player throws a smoke bomb on the ground to escape from enemies.

“Undaunted” skill line.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

Alliance War skill line.

“Assault” skill line.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Support” skill line.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

Racial skill line (Racial).

What improvements could be applied?
In point 2 of this section I talked about the improvements that can be added to racial skill lines.

Manufacturing (Craft) skill lines.

“Alchemy” skill lines.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Blacksmithing” skill lines.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Clothing” skill lines.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Enchanting” skill lines.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Jewelry Crafting” skill lines.

This skill line should be part of the base game.

What improvements could be applied?
Make this skill line part of the base game and not require purchasing the Summerset chapter to use it.
This skill line should be available to use immediately after creating a new character and entering the game world.

“Provisioning” skill lines.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

“Woodworking” skill lines.

What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.

These are the skill line rankings the player would have after creating a new character and entering the game world.

WEAPON.
Greatsword.
Battle Axe.
Heavy Mace.
Two-Handed Spear.
Sword Shield.
Axe-Shield.
Mace-Shield.
Shield-Lance.
Dagger-Shield.
Dual Wield.
Bow.
Fire Destruction Staff.
Ice Destruction Staff.
Lightning Destruction Staff.
Staff of Alteration.
Staff of Illusion.
Conjuration Staff.
Restoration Staff.

ARMOR.
Light Armor.
Medium Armor.
Heavy Armor.

WORLD.
Excavation.
Legerdemain
Scrying.

GUILD.
Fighters Guild.
Mages Guild.

MAGIC.
Fire destruction magic school.
Ice destruction magic school.
Lightning destruction magic school.
School of restoration magic.
Illusion magic school.
Alteration magic school.
School of conjuration magic.
Magic school of Mysticism.

ALLIANCE WAR.
Assault.
Support.

RACIAL.

CRAFT.
Alchemy.
Blacksmithing.
Clothing.
Enchanting.
Jewelry Crafting.
Provisioning.
Woodworking.

The player can unlock new skill lines throughout the world and new skill line rankings can be added with those new skill lines (see point 6 and point 8 of this section).
The player can purchase unique skill lines in the Crown Store in exchange for crowns, these skills will be added to the skill line rankings or create new skill line rankings (see point 5 of this section).

This is a list of base game skill line rankings, chapter skill lines, DLC skill lines, skill lines that can be purchased from the Crown Store, skill lines that can be purchased They can learn from the game world and the new skill line rankings that can be added.

WEAPON.
Greatsword.
Battle Axe.
Heavy Mace.
Two-Handed Spear.
Sword Shield.
Axe-Shield.
Mace-Shield.
Shield-Lance.
Dagger-Shield.
Dual Wield.
Bow.
Fire Destruction Staff.
Ice Destruction Staff.
Lightning Destruction Staff.
Staff of Alteration.
Staff of Illusion.
Conjuration Staff.
Restoration Staff.

ARMOR.
Light Armor.
Medium Armor.
Heavy Armor.

WORLD.
Excavation.
Legerdemain
Scrying.

GUILD.
Dark Brotherhood.
Fighters Guild.
Mages Guild.
Thieves Guild.
Undaunted.
Psijic Order.
Morag Tong Guild.

MAGIC.
Fire destruction magic school.
Ice destruction magic school.
Lightning destruction magic school.
School of restoration magic.
Illusion magic school.
Alteration magic school.
School of conjuration magic.
Magic school of Mysticism.
Storm destruction magic school.
Magical craftsman.
Thu’um.
Animal Companions.
Green Balance.
Winter’s Embrace.
Bone Tyrant.
Grave Lord.
Living Death.

ALLIANCE WAR.
Assault.
Support.
Ardent Flame.
Draconic Power.
Earthen Heart.
Daedric Summoning.
Dark Magic.
Storm Calling.
Assassination.
Shadow.
Siphoning.

RACIAL.

CRAFT.
Alchemy.
Blacksmithing.
Clothing.
Enchanting.
Jewelry Crafting.
Provisioning.
Woodworking.

CLAW-DANCES.
Desert Wind.
Goutfang.
Desert Rain.
Whispering Claw.

DAEDRA PRINCES.
Knowledge classifier.
Luminous conjuration.
Aurea force.
Meat artisan.
Power of domination.
Aedric Spear.
Dawn’s Wrath.
Restoring Light.
Soldier of Apocrypha.
Herald of the Tome.
Curative Runeforms.

DWEMER.
Mechanical creator.

DAEDRIC ARTIFACTS
Azura.
Boethiah.
Clavicus Vile
Hermaeus Mora.
Hircine.
Ithelia.
Malacath.
Mehrunes Dagon.
Mephala.
Meridia.
Molag Bal.
Namira.
Nocturnal.
Peryite.
Sanguine.
Sheogorath.
Vaermina.

5. New types of skill lines that can be added by selling them exclusively in the Crown Store.

The following skill lines can be purchased by players in the Crown Store and can be unlocked by completing a starting quest.

Molag Bal Skill Lines:

“Meat craftsman.”
This skill line allows the player to summon different types of flesh atronach creatures.
These creatures can help the player heal, generate effects, and attack enemies.

“Power of domination.”
This skill line allows the player to execute skills based on Molag Bal's blueprint to confuse, immobilize, cast effects, and cast synergies on enemies.

Dwemer Skill Lines:

“Mechanical creator.”
This skill line allows the player to use different types of mechanical creations to aid the player in battle.

Meridia Skill Lines:

“Golden Force.”
This skill line allows the player to generate light magic-based effects to blind enemies, cast synergies, and other afflictions.

“Lighting conspiracy.”
This skill line allows the player to summon different types of glowing creatures to aid the player in battle.

Hermaeus Mora skill lines:

“Knowledge classifier”.
This skill line allows the player to extract information from NPCs in the world (eliminating them in the process), summon tomes from the plane of Hermaeus Mora to cast effects on enemies, and summon tomes from the plane of Hermaeus Mora to cast synergies.

Magic skill lines:

“Magical craftsman.”
This skill line allows players to craft magic scrolls, these scrolls allow players to cast some type of spell.

“Storm destruction magic school.”
This skill line allows the player to cast hand spells based on Maormer storm magic.

Claw-Dances Skill Lines:

“Desert Wind”.
“Goutfang”.
“Desert Rain”.
“Whispering Claw”.

Guild skill lines.

“Morag Tong Guild.”

There are many skill lines that can be added in the future.

6. Skill lines that can be learned through the game world.

“Undaunted.”

“Thu’um.”
This skill line can be learned from the Greybeards in High Hrothgar through a quest.

“Aedric Spear.”
This line of skills can be learned through a quest in “Chapel of Light” in “The Hollow City”.

“Dawn’s Wrath.”
This line of skills can be learned through a quest in “Chapel of Light” in “The Hollow City”.

“Restoring Light.”
This line of skills can be learned through a quest in “Chapel of Light” in “The Hollow City”.

“Ardent Flame.”
This line of skills can be learned through a mission at each alliance's headquarters.

“Draconic Power.”
This line of skills can be learned through a mission at each alliance's headquarters.

“Earth Heart.”
This line of skills can be learned through a mission at each alliance's headquarters.

“Daedric Summoning.”
This line of skills can be learned through a mission at each alliance's headquarters.

“Dark Magic.”
This line of skills can be learned through a mission at each alliance's headquarters.

“Storm Calling.”
This line of skills can be learned through a mission at each alliance's headquarters.

“Assassination.”
This line of skills can be learned through a quest at the Dark Brotherhood shrines.

“Shadow.”
This line of skills can be learned through a quest at the Dark Brotherhood shrines.

“Siphoning”.
This line of skills can be learned through a quest at the Dark Brotherhood shrines.

“Animal Companions.”
This line of skills can be learned through a quest in the city of “Elden Root”.

“Green Balance”.
This line of skills can be learned through a quest in the city of “Elden Root”.

“Winter’s Embrace.”
This line of skills can be learned through a quest in the city of “Elden Root”.

“Bone Tyrant.”
This line of skills can be learned through a quest in the wizard guilds of the large cities of Tamriel.

“Grave Lord.”
This line of skills can be learned through a quest in the wizard guilds of the large cities of Tamriel.

“Living Death.”
This line of skills can be learned through a quest in the wizard guilds of the large cities of Tamriel.

“Soldier of Apocrypha.”
This line of skills can be learned through a quest on the plane of Oblivion from Hermaeus Mora.

“Herald of the Tome.”
This line of skills can be learned through a quest on the plane of Oblivion from Hermaeus Mora.

“Curative Runeforms.”
This line of skills can be learned through a quest on the plane of Oblivion from Hermaeus Mora.

7. Implementation of an extended skill system for the game's skill lines.

The expanded skill system adds new skills to the game's skill lines.
Through books found in the game world, players can unlock new skills from existing skill lines.
To unlock new abilities, players must consume books found throughout the game world.
These books are called “grimoires.”
These “grimoires” can be found in the world as random loot and players can purchase them from Mage Guild merchants in the game's large cities.
“Grimoires” can be sold by the game's player guilds.

For example.
If the player consumes a “grimoire” called “Healing Rain”, the player can unlock that skill in the “Restoration Staff” skill line.
The player could use that ability.

ie8juomhylpc.png

There are grimoires that unlock skills in skill lines and grimoires that unlock skill variants in players' skill lines.

8. Daedra princes artifact summoning system.

This system allows players to use Daedric artifact abilities through skill lines that are unlocked by completing daily quests for Daedra princes.

The operation of these missions is as follows:
The player goes to a giant statue of some Daedra prince found around the game world.
The player interacts with the statue.
The statue speaks to the player and asks the player to perform some quest for that prince (quests can be the typical job a Daedra prince would ask for).
An example of a Daedra Prince quest would be to take an NPC to the statue of the Daedra Prince and sacrifice him in front of the statue.
The player completes the task given by the Daedra prince.
The player goes to the statue to complete the mission.
The mission is completed.

If the player continues doing these daily quests, the player will gain experience in the Daedra Prince skill lines and unlock new skills.
There is a skill line for each Daedra prince.
The artifacts the player can use depends on the Daedra prince, some Daedra princes have more artifacts available than other Daedra princes.
The first time the player completes a quest for any statue of any Daedra Prince, the player unlocks a new rank and skill line for that specific Daedra Prince.
There are 17 statues of Daedra princes scattered across Tamriel, there are 17 skill lines of the “DAEDRIC ARTIFACTS” classification, and the player can complete 17 daily quests from the statues.
These skill lines only have “Active Abilities”, there are no “Ultimate Abilities” or “Passive Abilities” in these skill lines.
Each skill line contains abilities based on the Daedric artifacts of each Daedra prince.
There are skill lines with more “Active Abilities” than other skill lines in the “DAEDRIC ARTIFACTS” classification, depending on the number of artifacts each Daedra prince possesses.

This is the list of all the skill lines that exist in the “DAEDRIC ARTIFACTS” category.

DAEDRIC ARTIFACTS
Azura.
Boethiah.
Clavicus Vile
Hermaeus Mora.
Hircine.
Ithelia.
Malacath.
Mehrunes Dagon.
Mephala.
Meridia.
Molag Bal.
Namira.
Nocturnal.
Peryite.
Sanguine.
Sheogorath.
Vaermina.

9. The need for an improvement in the skill bars that players use for combat.

The 2 skill bar system is uncomfortable for players, rotating the bars to be able to cast skills is very annoying and not very adaptive for all types of players.
A review or improvement of the skill bar system is necessary
Casting skills should be easy and comfortable.

What improvements could be applied?
Change the current skill bar rotation system for a simpler system adapted to all types of players.

I've thought about a quick skills menu as a replacement for the current double bar rotation system.
This quick menu would have 8 boxes for “Active Abilities” and a central box for “Ultimate Abilities”.

The current system is not easy for all players.

10. Final execution skills.

Final execution skills or “Fatality” are skills that are used to execute a final attack against an enemy.

An example of a situation in which you can use final execution skills.
The player is fighting an enemy NPC.
When the player has depleted the enemy NPC's health in combat and is about to finish off the enemy NPC, a final execution skill would be activated without the player activating anything.
This ability will appear available on the screen, when the player deals enough damage to the NPC.
The player can choose to eliminate the enemy NPC normally or choose to eliminate the enemy NPC with a final execution skill.
If the player decides to eliminate the enemy NPC with a final execution skill, the player would have to press a key on their keyboard to activate this skill.
Depending on the weapon the player is using, some abilities or others will be activated.
If the player is fighting with a staff of destruction, the player will be able to use a final execution skill in which the player throws a giant fireball that melts the enemy, turning the enemy into ashes instantly.
If the player is fighting with a greatsword, the player will be able to use a final execution skill in which the player can decapitate the enemy NPC.

These abilities cannot be equipped in the skill bars that the player can use, they do not behave like “Active Abilities” or “Ultimate Abilities”.
These abilities behave like Passive Abilities, they are found on skill lines but cannot be equipped on active combat skill bars.
There may be one or more final execution skills in the skill lines.

These abilities would exist in the skill lines within the “Execution Abilities” classification.

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Edited by Carlos93 on August 19, 2024 3:08PM
  • EdjeSwift
    EdjeSwift
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    I'm sorry, but this is the very definition of TLDR, but from what I did read, this isn't an proposal for improvement, this is a tear down and rebuild, which at this point would be rather pointless.

    You're asking to change the game at a fundamental level, this isn't an "improvement" this is a "I want a whole new game".
    Edited by EdjeSwift on June 23, 2024 3:08PM
    Antiquities Addict
  • Tandor
    Tandor
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    No thanks.

    First, I'm against getting rid of the classes.

    Second, after 10 years of balancing changes I'm also against creating a whole new skill system that would either require even more balancing changes or else would avoid balancing demands by players identifying a handful of meta skills that would then be used by everyone, thereby negating the rest of the skill system unless the few favoured skills were nerfed and we were back to where we were again.

    Third, this sort of "tear down and rebuild" proposal is completely unnecessary and never going to happen.
  • Firstmep
    Firstmep
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    I feel like you want to design a whole new game, and so good luck with that.
  • AlterBlika
    AlterBlika
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    No game should ever see such rebuilds after 10 years
  • MJallday
    MJallday
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    TLDR - the OP wants a diffferent game
  • SpiritofESO
    SpiritofESO
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    :smiley:
    Edited by SpiritofESO on June 29, 2024 3:32PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • IV_Deity
    IV_Deity
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    No.
    DeityTheNoble
  • Froil
    Froil
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    Having read/skimmed through a lot of it, it's not a bad idea but, like people have said, it's a total remake of the game. Everything would have to be remade from scratch and it just isn't feasible. Not to mention possible disastrous effects to existing characters that haven't been played in years.
    "Best" healer PC/NA
  • kargen27
    kargen27
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    "The 2 skill bar system is uncomfortable for players, rotating the bars to be able to cast skills is very annoying and not very adaptive for all types of players.
    A review or improvement of the skill bar system is necessary
    Casting skills should be easy and comfortable.

    What improvements could be applied?
    Change the current skill bar rotation system for a simpler system adapted to all types of players.

    I've thought about a quick skills menu as a replacement for the current double bar rotation system.
    This quick menu would have 8 boxes for “Active Abilities” and a central box for “Ultimate Abilities”.

    The current system is not easy for all players."

    So you want to replace six buttons with ten buttons or more to make things easier.

    And whether it is six skills on a bar or 10+ skills all of different buttons you want to make it so every character has access to every skill. Players already complain there isn't enough diversity in builds. If your system has ten skills any player even slightly above casual play would be running the same ten skills for their role. With class and weapon skills being limited to classes and weapons there is some sense of being able to find more than one best build.
    Personally I think your ideas would complicate a rotation instead of making it easier and would lead to everyone having the same cookie cutter build no matter their race or class.
    and then the parrot said, "must be the water mines green too."
  • TaSheen
    TaSheen
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    As with the last time the OP posted books about all this: no thank you. You need to go make your own game.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Carlos93
    Carlos93
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    Froil wrote: »
    Having read/skimmed through a lot of it, it's not a bad idea but, like people have said, it's a total remake of the game. Everything would have to be remade from scratch and it just isn't feasible. Not to mention possible disastrous effects to existing characters that haven't been played in years.

    World of Warcraft has had many updates of this type and is older than The Elder Scrolls Online.
  • barney2525
    barney2525
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    I think it just needs a tweak to the initial terminology.

    Declaring the ideas to Be improvements is a mistake. Should have said ' these are my suggestions'

    That being said, I too fall into the TLDR group. But what I did see pop out at me was this ' Making classes not have any class-exclusive skill lines '. Congratulations. This completely destroys the entirety of the game and there no longer is any Lore.

    If Classes have no class-exclusive skill lines... then Class No Longer Exists. All that there is now, would be a List of every skill in the game. Just figure out what the Meta is and Everyone plays the same grouping of skills - active and passive.

    IMHO it would not be a good change to implement.

    :#
    Edited by barney2525 on June 25, 2024 3:29PM
  • EdjeSwift
    EdjeSwift
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    Carlos93 wrote: »
    Froil wrote: »
    Having read/skimmed through a lot of it, it's not a bad idea but, like people have said, it's a total remake of the game. Everything would have to be remade from scratch and it just isn't feasible. Not to mention possible disastrous effects to existing characters that haven't been played in years.

    World of Warcraft has had many updates of this type and is older than The Elder Scrolls Online.

    Comparing WoW and ESO is like apples and oranges.

    Sure they're both MMOs but vastly dissimilar progression and play styles.

    WoW's focus was so honed in on VERTICAL progression that they had to do a level squish in order to compensate.

    When I was playing WoW sometimes I had so many skills and cooldowns to manage it felt like I was playing Rachmaninoff's Concerto No. 2. All 12 slottable skills in ESO would be the FIRST skillbar in WoW. Also, WoW had the boring tab targeting system which I absolute love does NOT exist in ESO.

    It's disingenuous to compare two vastly different games just because they're both in the same "genre" just to try to get your point across.
    Edited by EdjeSwift on June 25, 2024 3:29PM
    Antiquities Addict
  • furiouslog
    furiouslog
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    That was a lot of work for someone to do that will result in zero action taken. But I do applaud the effort, as a fan of the windmill tilters of the world.
  • valenwood_vegan
    valenwood_vegan
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    TLDR, but seems more suited for a new game. Like, really... OP obviously put a lot of work into this and I don't mean to discount that. But find some devs who are interested in creating a new game and present it to them.

    ESO is a successful, ten-year-old game; tens to hundreds of millions of dollars are at stake; next year's content is likely well into development already (and maybe even the year after too). This kind of *complete* tear-down and rebuild of the game at this point is trying to stop a freight train and send it in the other direction.

    And in the end, the fact is that this isn't objectively an improvement; it's the game that OP wants to play. All of this work to remake the game would not guarantee success.
    Edited by valenwood_vegan on June 25, 2024 10:47PM
  • Katzenzunge
    Katzenzunge
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    [snip]

    I play the game. A little too much and often tbh. Actively. Have had this account since 2015.

    And from the bottom of my heart:

    No.

    Absolutely not something I'd want, need, or even remotely see being as much as even considered by the devs, at all.

    [edited for baiting]
    Edited by ZOS_Icy on August 19, 2024 6:06PM
  • TaSheen
    TaSheen
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    [snip]

    I play the game. A little too much and often tbh. Actively. Have had this account since 2015.

    And from the bottom of my heart:

    No.

    Absolutely not something I'd want, need, or even remotely see being as much as even considered by the devs, at all.

    Yep. I play for hours and hours every day. There's reasons I'm not still playing WoW and RIFT.... I'm in ESO because I love TES and this particular iteration of TES (an MMO set in the ES universe) - and I'm actually perfectly happy with it the way it is. I even manage to be happy when the devs change things that mean I have to change how I play the game. But mega-monstrous upside-downing everything isn't a great idea at all....

    [And my original comment above was NOT a troll comment. I've read all the suggestions in all this posters' many threads, and while I don't see them as appropriate in ESO, I DO mean this guy needs to make his own game. In a game set in a world of its own, using his ideas, it would likely be a game I would even play.]

    [edited to remove quote]
    Edited by ZOS_Icy on August 19, 2024 6:07PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ForumSavant
    ForumSavant
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    Get rid of every class in eso? No.
  • Gabriel_H
    Gabriel_H
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    When George Lucas was about to pitch Star Wars, he had a conversation with Steven Spielberg, who told him that his script was just too big for any studio to take seriously, and that he should cut it into 9 parts, and pick the part that was going to be the easiest sell and pitch that - he chose Episode IV.
  • darvaria
    darvaria
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    A lot of thought and work went into your post. But consider this is a 10 year old game .... in the MMO market that is not growing. From the numbers I've seen, ESO is still a cash cow. A cash cow is a steady market product, where you don't have to put in a lot of resources, but there is little potential for growth. But ESO throws off cash. Companies that have launched "stars" in the MMO market have failed miserably. Look at New World ... it will probably never recoup the original investment. Even WOW has a limited development team now and it is the #1 MMO. ESO ranks a respectful #7.

    Your suggestions, while creative and well presented, are not financially viable.
  • Asdara
    Asdara
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    I've been advocating for almost a decade now that "class" don't have a place in this game.
    The thing is, you can't go with "a class identity" and do a "play what you want" style game at the same time (including the hybridization and scribing, both completely counter any further class identity change).
    It's not World of Warcraft, class should be the results of the skill line you choose to main, not the foundation upon you build your whole game.

    (For me the best compromise with class and freedom was the talent tree system from rift, you had 4 archetypes (Mage/War/Thief/Cleric) and 11 souls to choose on each archetype, but you could only get 3 at the time.
    I've never felt more free to build my character.)
    Imagine a game with stackable maps, furniture bag, decon furniture
  • benzenexz
    benzenexz
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    Let's recap of the OP
    1. Classes in the game.
  • benzenexz
    benzenexz
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    Let's recap of the OP
    1. Classes in the game
      merging all classes and adding some more profession-oriented name of class or something as such.
    2. Racial skill lines
      giving each race more special functionalities, extension of their current state (swim faster, reduce lava dmg, etc.)
    3. The “Group Abilities” skill lines
      co-op abilities requiring 6 people
    4. New types of skill lines that can be added to the base game and changes that can be implemented to existing skill lines
      saying there are too few skill lines, wanting to split different type of element, weapon type, concepts of daedric princes, cooking types, and etc. into more specialized skillline
    5. New types of skill lines that can be added by selling them exclusively in the Crown Store
      crown exclusive skillline
    6. Skill lines that can be learned through the game world
      interacting in the world or doing quest to gain skill line
    7. Implementation of an extended skill system for the game's skill lines
      more variation on the existing skilllines
    8. Daedra princes artifact summoning system
      looks related to the hypothetical skilllines of each daedric prince
    9. The need for an improvement in the skill bars that players use for combat
      complaining about the current skill bar/slot and suggesting that merge into 1 bar but with 8slots+1ult
    10. Final execution skills
      adding such a skillline that is execution only
  • benzenexz
    benzenexz
    ✭✭✭
    Carlos93 wrote: »
    1. Classes in the game.
    As many have said, merging all classes means no classes at all. There are games like FF14 that support using one character to play all classes, but their available skills will be restrained to that specific class with no common skills, you can switch between each class, but not be all of them at once. As you can see, class is only preserved when there exist specification and limitation of your skill toolkit. The same rule and principle always applies, because class is actually an ensemble of specification in terms of elements, action type, and visual styles.
    Carlos93 wrote: »
    2. Racial skill lines.
    The existing racial skilllines already contains things that are only specific to that race, apart from different status boosts. Adding more of those, especially if function-only types, will result in that some content can only be played/achieved via a specific race, that wouldn't be healthy in Tamriel.
    Carlos93 wrote: »
    3. The “Group Abilities” skill lines.
    Thing like this already exists: battering ram, used to knock door open in pvp.
    Synergies are also group abilities, though only limited to between 2 players at once.
    If ever to introduce abilities of this kind, the max number of minimum player required should be 4, considering group dungeons are of size of 4.
    Carlos93 wrote: »
    4. New types of skill lines that can be added to the base game and changes that can be implemented to existing skill lines.
    We already have a large amount of skilllines, and for most players I don't think they've even max them all out for all of their characters. Adding too much more complexity will only make the game tedious to get into playing, especially for new players.
    Carlos93 wrote: »
    5. New types of skill lines that can be added by selling them exclusively in the Crown Store.
    Pay-to-win suspected. Bad for the game and bad for the players.
    Carlos93 wrote: »
    6. Skill lines that can be learned through the game world.
    We already have these skilllines. You interact with a crafting station to get crafting skilllines, kill something with the weapon to get weapon skilllines, wear 3 armor of a type to get armor skilllines, finish quests to get guild or world skilllines.
    Carlos93 wrote: »
    7. Implementation of an extended skill system for the game's skill lines.
    We already have scribing that allows you to customize some additional skills.
    Carlos93 wrote: »
    8. Daedra princes artifact summoning system.
    Too complicated and would introduce new balance problem, as well as the pay-to-win problem.
    Carlos93 wrote: »
    9. The need for an improvement in the skill bars that players use for combat.
    Merging into 1 bar with 8+1 skills actually shrinks the slots. The current state of skill bar and slots already balance well between the content of your fight at a moment and how capable you can be. Cutting off one bar will decrease a lot of flexibilty of yours.
    Carlos93 wrote: »
    10. Final execution skills.
    Interesting idea but the suggestion from OP related heavily to his "more skillline" theme is a bit off the direction imo.
    Can simply integrate those visual actions into each existing skilllines and apply the animation depending on the skillline of the finishing skill.
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