Classes and skill lines.
In this section I will talk about changes and improvements that could be implemented in the classes.
I will also talk about skill lines that could be added to the game in the future and other points that can be improved.
1. Classes in the game.
The classes in the base game are:
Dragonknights, Sorcerers, Nightblades and Templars.
In 2017 the Warden class was added with the Morrowind chapter, in 2019 the Necromancer class was added with the Elsweyr chapter and in 2023 the Arcanist class was added with the Necrom chapter.
Each class has three unique skill lines.
All classes have active and passive abilities.
The Dragonknight class bases its abilities on fire magic and abilities based on volcanic earth powers.
The Sorcerer class bases its abilities on lightning destruction magic, dark magic, and invocations from the planes of Oblivion.
The Nightblades class bases its abilities on stealth and shadow magic.
The Templars class bases their abilities on light magic.
The Warden class bases its abilities on nature magic.
The Necromancer class bases its abilities on the magic of necromancy.
The Arcanist class bases its abilities on Hermaeus Mora's plane of Oblivion.
There are several things I don't like about the classes in the game.
In the game all classes base their skill lines on some type of magic and Oblivion.
There are no classes solely focused on damage with physical weapons (greatswords, daggers, swords, maces, etc.), without having any magical or Oblivion influence.
Players use active skills from classes to build their characters, along with active skills from other skill lines.
But, class skills are only for that class.
I would like to be able to apply abilities that belong solely to the Arcanist class (based on the kingdom of Hermaeus Mora) on another character that is of the Dragonknight class.
What improvements could be applied?
Making classes not have any class-exclusive skill lines, class-exclusive skill lines would become skill lines that all players of any class can use to build a character.
For example.
Dragonknight's skill lines.
Dragonknight’s “Ardent Flame,” “Draconic Power,” and “Earthen Heart” skill lines.
These skill lines exclusive to the Dragonknight class would become skill lines that players can learn in the game world by completing a series of quests.
Dragonknight's skill lines could be learned by the game world.
If class-exclusive skill lines could be learned by any player, there would be more interesting builds.
Make classes enhance specific skill lines.
A player chooses a class in the character creation process and the chosen class would upgrade to specific skill lines.
Another player with a different class could learn the same skill line as the other player who belongs to the other class.
But, these players would differ in that one can use that same skill line at master level and the other player can use the same skill line at normal level.
These players are differentiated by the chosen class, each class enhances specific skill lines.
For example.
There are Weapon Master, Battle Mage, Hunter, and Necromancer classes.
A player chooses the “Weapon Master” class.
Another player chooses the “Battle Mage” class.
Another player chooses the “Hunter” class.
Another player chooses the “Necromancer” class.
All players can use the “Two Handed” skill line, but only the player who selected the “Weapon Master” class will be able to use the “Two Handed” skills at the master level boosted by their selected class.
The player who selected the “Battle Mage” class will be able to use the “Two Handed” skill line at a normal level without being boosted by their selected class.
All players can use the “Bow” skill line, but only the player who selected the “Hunter” class will be able to use the “Bow” skills at the master level boosted by their selected class.
The player who selected the “Weapon Master” class will be able to use the “Bow” line of skills at the normal level without being boosted by their selected class.
All players can use the “Destruction Staff” skill line, but only the player who selected the “Battle Mage” class will be able to use the “Destruction Staff” skills at the master level for their selected class.
The player who selected the “Necromancer” class will be able to use the “Destruction Staff” skill line at the normal level for their selected class.
The “Weapon Master” class boosts the damage dealt by skills from the “Two Handed” and “One Hand and Shield” skill lines.
The “Weapon Master” class boosts the damage of swords, axes, and maces.
The Battle Mage class boosts the damage dealt by skills from the Destruction Staff and Restoration Staff skill lines.
The Battle Mage class boosts the damage of Destruction Staffs and Restoration Staffs.
The “Hunter” class boosts the damage dealt by skills from the “Dual Wield” and “Bow” skill lines.
The “Hunter” class boosts the damage of daggers and bows.
The “Necromancer” class boosts the damage dealt by skills from the “Living Dead,” “Bone Tyrant,” and “Grave Lord” skill lines.
The classes that could be added to the base game to replace the current classes would be:
Weapon Master.
A class that enhances the “Two Handed” and “One Hand and Shield” skill lines.
Battle mage.
A class that enhances the “Destruction Staff” and “Restoration Staff” skill lines.
Hunter.
A class that enhances the “Dual Wield” and “Bow” skill lines.
Sorcerer.
A class that enhances the “Two Handed” and “Destruction Staff” skill lines.
Agent.
A class that enhances the “One Hand and Shield” and “Bow” skill lines.
Nightblades.
A class that enhances the “Restoration Staff” and “Dual Wield” skill lines.
New classes could be sold in some section of the Crown Store.
Players could obtain these classes by paying with crowns.
Classes should be sold separately without being affiliated with any chapter.
The classes that would be added to the game through purchase in the Crown Store would be:
Necromancer.
A class that enhances the skill lines of “Bone Tyrant”, “Grave Lord”, “Living Death” and other future skill lines related to this magical school that may be added in the future.
Mechanic.
This class boosts skill lines based on Dwemer gadgets and Sotha Sil's mechanical creations.
Guardian of Y'ffre.
This class boosts nature-based skill lines.
Lord of the storm.
This class boosts Maormer magic-based skill lines.
Warrior of the light.
This class enhances skill lines based on the plane of Meridia.
Merchant.
This class boosts trade-based skill lines.
There are many classes that can be added to the game later.
2. Racial skill lines.
Racial skill lines could be enhanced with active combat skills.
Currently, racial skill lines only have unique passive skills.
It would be nice if the racial skill lines had active unarmed fighting skills.
What improvements could be applied?
Add active combat skills to the racial skill line.
Khajiit Suthay-Raht could use different attacks with their claws.
Add new passive skills to the racial skill line.
The Argonians of the Mud Dancers tribe may have a passive ability that allows them to breathe underwater without drowning.
3. The “Group Abilities” skill lines.
Currently there are the types of abilities: “Ultimate Abilities”, “Active Abilities” and “Passive Abilities”.
A new type of abilities could be added, it could be called “Group Abilities”.
“Group Abilities” are abilities that a group of players need to launch an attack against enemy targets.
These abilities require a minimum of 6 players to activate.
When activated they cause a powerful attack against enemy targets, devastating the battlefield.
These skills require that all players in the group have unlocked the skill they are going to use against enemy targets.
If there are more than 6 players with the same unlocked ability, the attack will be more powerful up to a limit of 12 players.
For example.
In the “Bow” skill line, there could be the Group Abilities “Massive Barrage” skill.
The Group abilities “Massive Barrage” devastates the battlefield with an endless hail of arrows.
Players participating in Group Abilities need a short period of time to activate the ability, leaving the group vulnerable in the event of an enemy attack.
Players who activate Group Abilities need protection from other players in their alliance.
What improvements could be applied?
Add new types of “Group Abilities” skills to some of the skill lines that currently exist in the game.
4. New types of skill lines that can be added to the base game and changes that can be implemented to existing skill lines.
The game has very few skill lines that players can use to build their characters.
Many of the current skill lines are too “absolute” and could be modified to obtain specific skill lines.
Other skill lines have the problem that they have associated skills that do not correspond to the type of skill line.
For example.
The “Dawnbreaker” skill line is based on Meridia and is currently in a mercenary skill line such as the Fighters Guild.
There are many examples of what I am exposing in this section.
These are the following skill lines that can be modified and added to the base game.
Class skill lines (Class).
In point 1 of this section I talked about how the classes in the game could be improved.
Now, I will talk about the skill lines associated with each existing class in the game.
What improvements could be applied?
Make all skill lines of all classes learnable by players in the game world.
The 3 skill lines of the Dragonknights class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The mission to unlock these 3 lines of skills is provided to us by an NPC at the headquarters of each alliance.
The 3 skill lines of the Sorcerers class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The mission to unlock these 3 lines of skills is provided to us by an NPC at the headquarters of each alliance.
The 3 skill lines of the Nightblades class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is given to us by an NPC in the Dark Brotherhood shrines.
The 3 skill lines of the Templars class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The mission to unlock these 3 lines of skills is provided to us by an NPC located in “Chapel of Light” in “The Hollow City”.
The 3 skill lines of the Warden class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is provided to us by an NPC in the city of “Elden Root”.
The 3 skill lines of the Necromancer class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is given to us by an NPC in the wizard guilds of the game's large cities.
The 3 skill lines of the Arcanist class could be learned by players in the game world.
Players would have to complete a quest that would lead them to unlock these 3 skill lines.
The quest to unlock these 3 skill lines is given to us by an NPC on Hermaeus Mora's plane of Oblivion.
Weapon Skill Lines (Weapon).
There are currently 6 weapon skill lines.
Are:
Two Handed.
One Hand and Shield.
Dual Wield.
Bow.
Destruction Staff.
Restoration Staff.
These skill lines could be modified to generate weapon-specific skill lines.
If these skill lines were modified, the following weapon-specific skill lines could be generated:
Greatsword.
Battle Axe.
Heavy Mace.
Two-Handed Spear.
Sword Shield.
Axe-Shield.
Mace-Shield.
Shield-Lance.
Dagger-Shield.
Dual Wield.
Bow.
Fire Destruction Staff.
Ice Destruction Staff.
Lightning Destruction Staff.
Staff of Alteration.
Staff of Illusion.
Conjuration Staff.
Restoration Staff.
There would be 18 lines of specific skills for weapons.
The Staff of Alteration, Staff of Illusion, and Conjuration Staff skill lines would not need specific styles to be implemented (because staff styles are the same for all staff types).
Existing in-game styles would need to be implemented for both types of spears.
“Two Handed” and “One Hand and Shield” skill line.
The “Two Handed” and “One Hand and Shield” skill lines.
These skill lines define skills for greatswords, battle axe, heavy mace, sword-shield, axe-shield, mace-shield, and dagger-shield.
There are no specific skills for each weapon.
What improvements could be applied?
Remove the “Two Handed” and “One Hand and Shield” skill line.
Add 9 new lines of specific skills for Greatsword, Battle Axe, Heavy Mace, Two-Handed Spear, Sword Shield, Axe-Shield, Mace-Shield, Shield-Lance and Dagger-Shield.
Each skill line would have specific abilities for each weapon.
Skills from the “Two Handed” and “One Hand and Shield” skill lines would be distributed within the new skill lines.
New skills would be added to these skill lines, these skills would be specific to each weapon.
These skill lines should be available to use immediately after creating a new character and entering the game world.
“Destruction Staff” skill line.
The “Destruction Staff” skill line contains some “Fire Destruction Staff”, “Ice Destruction Staff” and “Lightning Destruction Staff” skills.
This skill line contains very few “Fire Destruction Staff”, “Ice Destruction Staff” and “Lightning Destruction Staff” skills.
There are many staff abilities from Fire Destruction Staff, Ice Destruction Staff, and Lightning Destruction Staff that are left out of the list of abilities players can use compared to the other Elder Scrolls games.
What improvements could be applied?
Remove the “Destruction Staff” skill line.
Add 3 new lines of specific skills for “Fire Destruction Staff”, “Ice Destruction Staff” and “Lightning Destruction Staff”.
Each skill line would have specific abilities for each type of staff.
The skills from the “Destruction Staff” skill line would be distributed within the new skill lines.
New skills would be added to these skill lines, these skills would be specific to each weapon.
The “Destruction Staff” skill line contains Fire Destruction Staff, Ice Destruction Staff, and Lightning Destruction Staff skills.
This skill line mixes skills from all three types of staffs.
There are many skills that could be added if each type of destruction staff had a separate skill line.
These skill lines should be available to use immediately after creating a new character and entering the game world.
“Staff of Alteration” skill line.
This skill line allows players to cast alteration spells using staves.
Alteration spells can be used to paralyze enemies, cast stopping spells, cast spells to reduce the physical damage enemies inflict on the player, illuminate a room with an orb of light, cast a spell to breathe underwater, etc
These types of staffs can be found as loot when defeating enemies, in chests, etc.
This type of cane can be made in the same way as other types of cane.
What improvements could be applied?
Add a new skill line to the base game in the Weapon Skill Line ranking.
This skill line should be available to use immediately after creating a new character and entering the game world.
“Staff of Illusion” skill line.
This skill line allows players to cast illusion spells using staves.
This line of skill serves to affect the mind and perception of enemies.
This skill line allows players to cast spells to make enemies attack each other, generate invisibility for a short period of time, instill fear so that enemies flee from combat, charm groups of NPCs to attack the first enemy see in the area, cast a spell to make an NPC follow the player to a location, etc.
These types of staffs can be found as loot when defeating enemies, in chests, etc.
This type of cane can be made in the same way as other types of cane.
What improvements could be applied?
Add a new skill line to the base game in the Weapon Skill Line ranking.
This skill line should be available to use immediately after creating a new character and entering the game world.
“Conjuration Staff” skill line.
This skill line allows players to cast conjuration spells using staves.
This line of skill is used to conjure Daedric beings from the different planes of Oblivion.
This skill line allows you to conjure atronach of various types, spider daedra, ogrim of various types, scamp, hunger, winged twilight, daedroth, clannfear, golden saints, dremora, aurorans, dark seducers, golden saints, herne, huntsmen, shrikes, skaafin , spiderkith, xivilai, xivkyn, banekin, daedric titans, Meridian guardians, daedrats, dremnaken, inferniums, lurkers, etc.
These types of staffs can be found as loot when defeating enemies, in chests, etc.
This type of cane can be made in the same way as other types of cane.
What improvements could be applied?
Add a new skill line to the base game in the Weapon Skill Line ranking.
This skill line should be available to use immediately after creating a new character and entering the game world.
“Restoration Staff” skill line.
What improvements could be applied?
Eliminate the attack of restoration staffs against enemies, making their use only restore the forces of allies.
Restoration Staffs are a weapon to restore health to allies, not an attack weapon against enemies.
Currently, the Staff of Restoration fires a “healing” beam that deals damage to enemies.
There's no point in applying damage to enemies like a staff of destruction.
This skill line should be available to use immediately after creating a new character and entering the game world.
“Bow” skill lines.
What improvements could be applied?
I don't have any upgrades in mind about this skill line, this skill line is fine as it currently is.
This skill line should be available to use immediately after creating a new character and entering the game world.
“Dual Wield” skill line.
What improvements could be applied?
I don't have any upgrades in mind about this skill line, this skill line is fine as it currently is.
This skill line should be available to use immediately after creating a new character and entering the game world.
Armor skill lines (Armor).
What improvements could be applied?
I don't have any improvements in mind over these skill lines, these skill lines are fine as they currently are.
World skill lines.
“Excavation” and “Scrying” skill lines.
The “Excavation” and “Scrying” skill lines are skill lines that are unlocked by visiting the city of Solitude.
To visit the city of Solitude, the player must own the Greymoor chapter.
What improvements could be applied?
Add the “Excavation” and “Scrying” skill lines to the base game.
The antiquities system should be part of the base game and be unlocked for players after creating a new character without going through any tutorial in the city of Solitude.
“Legerdemain” skill line.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Soul Magic” skill line.
The “Soul Magic” skill line contains very few skills that players can use.
There are many skills that could be added to this skill line.
In other previous The Elder Scrolls games, “Soul Magic” abilities belonged to the school of mysticism.
Classifying this skill line within the World classification does not seem correct to me.
What improvements could be applied?
Move this skill line from the World classification to a new classification called “Magic”.
This new classification would be just below the World classification.
This new classification would serve to classify all lines of magic skills that players can use to customize their characters.
Rename the “Soul Magic” skill line to “Magic school of Mysticism”.
Keep the currently existing skills of this skill line unchanged and add new skills to this skill line.
For example.
The ability to absorb enemy destruction spells and transform the enemy attack into magic that is automatically distributed among the group of allied players can be added.
The ability to create portals can be added to transport the player to another location on the map.
The ability to cast a mirror spell can be added to copy the enemy's ability and attack the enemy with a copied version of that ability.
Different detection spells can be added.
This line of skill can be learned in wizard guilds located in large cities.
Guild skill line (Guild).
“Dark Brotherhood” skill line.
What improvements could be applied?
Add active skills to this skill line.
For example.
A skill called “quick escape” can be added; the player throws special powder that makes the player invisible and can escape from the area.
“Fighters Guild” skill line.
The skills in the “Fighters Guild” skill line are not based on mercenary skills or combatants.
In the LORE, the Fighters Guild is a mercenary organization sanctioned by the Emperor.
The Fighters Guild handle security contracts, handle trade caravan contracts, handle bandit elimination contracts, handle dangerous animal elimination contracts, etc.
The current Fighters Guild skill line has skills that do not belong in a mercenary or fighter organization.
For example.
The skill “Dawnbreaker” is a skill that should belong to one of Meridia's skill lines and not to a mercenary organization.
The “Silver Bolts” skill is a skill that should belong to a Dawnguard skill line and not to a mercenary organization.
Skills from the Fighters Guild skill line should apply effects that boost weapon combat skills.
What improvements could be applied?
Modify the “Fighters Guild” skill line to remove skills that are not based on a mercenary guild or weapon combat skills.
Add skills that enhance combat with weapons.
For example.
An ability can be added that plants a guild banner in the ground of the battlefield that applies an effect that boosts damage with the player's weapons.
An ability can be added where the player raises the weapon upwards and gains the “mental strength” bonus, which allows the player to deliver blows that ignore a certain percentage of enemies' armor.
An ability can be added where the player lets out a scream of pure rage and gains the Blood Frenzy bonus, which increases the brutality of attacks against enemies.
The passive skill “Intimidating Presence” would still be present in the “Fighters Guild” skill line.
“Mages Guild” skill line.
This skill line has very few active skills that the player can use.
The “Active Abilities” of this skill line have abilities that belong to the different types of schools of magic.
The “Ultimate Abilities” and “Active Abilities” skills from this skill line should be moved to other skill lines.
The Passive Abilities of this skill line should remain within this skill line.
What improvements could be applied?
Keep this skill line within the classification (Guild).
The “Passive Abilities” of this skill line would remain unchanged within the “Mages Guild” skill line.
The “Active Abilities” of this skill line would be distributed among new lines of hand spell creation skills.
The “Ultimate Abilities” skill from the “Mages Guild” skill line would become an “Active Abilities” skill and would be included within the new hand spell creation skill lines.
These new lines of hand spell creation skills would be:
“Fire destruction magic school”.
“Ice destruction magic school”
“Lightning destruction magic school”
“School of restoration magic”.
“Illusion magic school”.
“Alteration magic school”.
“School of conjuration magic”.
“Magic school of Mysticism”.
These new lines of hand spell creation skills would fall into a new classification called (Magic).
In this new classification there would be 8 new lines of hand magic skills that players could use with their characters.
“Thieves Guild” skill line.
What improvements could be applied?
Add “Active Abilities” to this skill line.
For example.
An ability called “Smoke Bomb” could be added, the player throws a smoke bomb on the ground to escape from enemies.
“Undaunted” skill line.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
Alliance War skill line.
“Assault” skill line.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Support” skill line.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
Racial skill line (Racial).
What improvements could be applied?
In point 2 of this section I talked about the improvements that can be added to racial skill lines.
Manufacturing (Craft) skill lines.
“Alchemy” skill lines.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Blacksmithing” skill lines.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Clothing” skill lines.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Enchanting” skill lines.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Jewelry Crafting” skill lines.
This skill line should be part of the base game.
What improvements could be applied?
Make this skill line part of the base game and not require purchasing the Summerset chapter to use it.
This skill line should be available to use immediately after creating a new character and entering the game world.
“Provisioning” skill lines.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
“Woodworking” skill lines.
What improvements could be applied?
I don't have any improvements in mind on these skill lines, this skill line is fine as it currently is.
These are the skill line rankings the player would have after creating a new character and entering the game world.
WEAPON.
Greatsword.
Battle Axe.
Heavy Mace.
Two-Handed Spear.
Sword Shield.
Axe-Shield.
Mace-Shield.
Shield-Lance.
Dagger-Shield.
Dual Wield.
Bow.
Fire Destruction Staff.
Ice Destruction Staff.
Lightning Destruction Staff.
Staff of Alteration.
Staff of Illusion.
Conjuration Staff.
Restoration Staff.
ARMOR.
Light Armor.
Medium Armor.
Heavy Armor.
WORLD.
Excavation.
Legerdemain
Scrying.
GUILD.
Fighters Guild.
Mages Guild.
MAGIC.
Fire destruction magic school.
Ice destruction magic school.
Lightning destruction magic school.
School of restoration magic.
Illusion magic school.
Alteration magic school.
School of conjuration magic.
Magic school of Mysticism.
ALLIANCE WAR.
Assault.
Support.
RACIAL.
CRAFT.
Alchemy.
Blacksmithing.
Clothing.
Enchanting.
Jewelry Crafting.
Provisioning.
Woodworking.
The player can unlock new skill lines throughout the world and new skill line rankings can be added with those new skill lines (see point 6 and point 8 of this section).
The player can purchase unique skill lines in the Crown Store in exchange for crowns, these skills will be added to the skill line rankings or create new skill line rankings (see point 5 of this section).
This is a list of base game skill line rankings, chapter skill lines, DLC skill lines, skill lines that can be purchased from the Crown Store, skill lines that can be purchased They can learn from the game world and the new skill line rankings that can be added.
WEAPON.
Greatsword.
Battle Axe.
Heavy Mace.
Two-Handed Spear.
Sword Shield.
Axe-Shield.
Mace-Shield.
Shield-Lance.
Dagger-Shield.
Dual Wield.
Bow.
Fire Destruction Staff.
Ice Destruction Staff.
Lightning Destruction Staff.
Staff of Alteration.
Staff of Illusion.
Conjuration Staff.
Restoration Staff.
ARMOR.
Light Armor.
Medium Armor.
Heavy Armor.
WORLD.
Excavation.
Legerdemain
Scrying.
GUILD.
Dark Brotherhood.
Fighters Guild.
Mages Guild.
Thieves Guild.
Undaunted.
Psijic Order.
Morag Tong Guild.
MAGIC.
Fire destruction magic school.
Ice destruction magic school.
Lightning destruction magic school.
School of restoration magic.
Illusion magic school.
Alteration magic school.
School of conjuration magic.
Magic school of Mysticism.
Storm destruction magic school.
Magical craftsman.
Thu’um.
Animal Companions.
Green Balance.
Winter’s Embrace.
Bone Tyrant.
Grave Lord.
Living Death.
ALLIANCE WAR.
Assault.
Support.
Ardent Flame.
Draconic Power.
Earthen Heart.
Daedric Summoning.
Dark Magic.
Storm Calling.
Assassination.
Shadow.
Siphoning.
RACIAL.
CRAFT.
Alchemy.
Blacksmithing.
Clothing.
Enchanting.
Jewelry Crafting.
Provisioning.
Woodworking.
CLAW-DANCES.
Desert Wind.
Goutfang.
Desert Rain.
Whispering Claw.
DAEDRA PRINCES.
Knowledge classifier.
Luminous conjuration.
Aurea force.
Meat artisan.
Power of domination.
Aedric Spear.
Dawn’s Wrath.
Restoring Light.
Soldier of Apocrypha.
Herald of the Tome.
Curative Runeforms.
DWEMER.
Mechanical creator.
DAEDRIC ARTIFACTS
Azura.
Boethiah.
Clavicus Vile
Hermaeus Mora.
Hircine.
Ithelia.
Malacath.
Mehrunes Dagon.
Mephala.
Meridia.
Molag Bal.
Namira.
Nocturnal.
Peryite.
Sanguine.
Sheogorath.
Vaermina.
5. New types of skill lines that can be added by selling them exclusively in the Crown Store.
The following skill lines can be purchased by players in the Crown Store and can be unlocked by completing a starting quest.
Molag Bal Skill Lines:
“Meat craftsman.”
This skill line allows the player to summon different types of flesh atronach creatures.
These creatures can help the player heal, generate effects, and attack enemies.
“Power of domination.”
This skill line allows the player to execute skills based on Molag Bal's blueprint to confuse, immobilize, cast effects, and cast synergies on enemies.
Dwemer Skill Lines:
“Mechanical creator.”
This skill line allows the player to use different types of mechanical creations to aid the player in battle.
Meridia Skill Lines:
“Golden Force.”
This skill line allows the player to generate light magic-based effects to blind enemies, cast synergies, and other afflictions.
“Lighting conspiracy.”
This skill line allows the player to summon different types of glowing creatures to aid the player in battle.
Hermaeus Mora skill lines:
“Knowledge classifier”.
This skill line allows the player to extract information from NPCs in the world (eliminating them in the process), summon tomes from the plane of Hermaeus Mora to cast effects on enemies, and summon tomes from the plane of Hermaeus Mora to cast synergies.
Magic skill lines:
“Magical craftsman.”
This skill line allows players to craft magic scrolls, these scrolls allow players to cast some type of spell.
“Storm destruction magic school.”
This skill line allows the player to cast hand spells based on Maormer storm magic.
Claw-Dances Skill Lines:
“Desert Wind”.
“Goutfang”.
“Desert Rain”.
“Whispering Claw”.
Guild skill lines.
“Morag Tong Guild.”
There are many skill lines that can be added in the future.
6. Skill lines that can be learned through the game world.
“Undaunted.”
“Thu’um.”
This skill line can be learned from the Greybeards in High Hrothgar through a quest.
“Aedric Spear.”
This line of skills can be learned through a quest in “Chapel of Light” in “The Hollow City”.
“Dawn’s Wrath.”
This line of skills can be learned through a quest in “Chapel of Light” in “The Hollow City”.
“Restoring Light.”
This line of skills can be learned through a quest in “Chapel of Light” in “The Hollow City”.
“Ardent Flame.”
This line of skills can be learned through a mission at each alliance's headquarters.
“Draconic Power.”
This line of skills can be learned through a mission at each alliance's headquarters.
“Earth Heart.”
This line of skills can be learned through a mission at each alliance's headquarters.
“Daedric Summoning.”
This line of skills can be learned through a mission at each alliance's headquarters.
“Dark Magic.”
This line of skills can be learned through a mission at each alliance's headquarters.
“Storm Calling.”
This line of skills can be learned through a mission at each alliance's headquarters.
“Assassination.”
This line of skills can be learned through a quest at the Dark Brotherhood shrines.
“Shadow.”
This line of skills can be learned through a quest at the Dark Brotherhood shrines.
“Siphoning”.
This line of skills can be learned through a quest at the Dark Brotherhood shrines.
“Animal Companions.”
This line of skills can be learned through a quest in the city of “Elden Root”.
“Green Balance”.
This line of skills can be learned through a quest in the city of “Elden Root”.
“Winter’s Embrace.”
This line of skills can be learned through a quest in the city of “Elden Root”.
“Bone Tyrant.”
This line of skills can be learned through a quest in the wizard guilds of the large cities of Tamriel.
“Grave Lord.”
This line of skills can be learned through a quest in the wizard guilds of the large cities of Tamriel.
“Living Death.”
This line of skills can be learned through a quest in the wizard guilds of the large cities of Tamriel.
“Soldier of Apocrypha.”
This line of skills can be learned through a quest on the plane of Oblivion from Hermaeus Mora.
“Herald of the Tome.”
This line of skills can be learned through a quest on the plane of Oblivion from Hermaeus Mora.
“Curative Runeforms.”
This line of skills can be learned through a quest on the plane of Oblivion from Hermaeus Mora.
7. Implementation of an extended skill system for the game's skill lines.
The expanded skill system adds new skills to the game's skill lines.
Through books found in the game world, players can unlock new skills from existing skill lines.
To unlock new abilities, players must consume books found throughout the game world.
These books are called “grimoires.”
These “grimoires” can be found in the world as random loot and players can purchase them from Mage Guild merchants in the game's large cities.
“Grimoires” can be sold by the game's player guilds.
For example.
If the player consumes a “grimoire” called “Healing Rain”, the player can unlock that skill in the “Restoration Staff” skill line.
The player could use that ability.
There are grimoires that unlock skills in skill lines and grimoires that unlock skill variants in players' skill lines.
8. Daedra princes artifact summoning system.
This system allows players to use Daedric artifact abilities through skill lines that are unlocked by completing daily quests for Daedra princes.
The operation of these missions is as follows:
The player goes to a giant statue of some Daedra prince found around the game world.
The player interacts with the statue.
The statue speaks to the player and asks the player to perform some quest for that prince (quests can be the typical job a Daedra prince would ask for).
An example of a Daedra Prince quest would be to take an NPC to the statue of the Daedra Prince and sacrifice him in front of the statue.
The player completes the task given by the Daedra prince.
The player goes to the statue to complete the mission.
The mission is completed.
If the player continues doing these daily quests, the player will gain experience in the Daedra Prince skill lines and unlock new skills.
There is a skill line for each Daedra prince.
The artifacts the player can use depends on the Daedra prince, some Daedra princes have more artifacts available than other Daedra princes.
The first time the player completes a quest for any statue of any Daedra Prince, the player unlocks a new rank and skill line for that specific Daedra Prince.
There are 17 statues of Daedra princes scattered across Tamriel, there are 17 skill lines of the “DAEDRIC ARTIFACTS” classification, and the player can complete 17 daily quests from the statues.
These skill lines only have “Active Abilities”, there are no “Ultimate Abilities” or “Passive Abilities” in these skill lines.
Each skill line contains abilities based on the Daedric artifacts of each Daedra prince.
There are skill lines with more “Active Abilities” than other skill lines in the “DAEDRIC ARTIFACTS” classification, depending on the number of artifacts each Daedra prince possesses.
This is the list of all the skill lines that exist in the “DAEDRIC ARTIFACTS” category.
DAEDRIC ARTIFACTS
Azura.
Boethiah.
Clavicus Vile
Hermaeus Mora.
Hircine.
Ithelia.
Malacath.
Mehrunes Dagon.
Mephala.
Meridia.
Molag Bal.
Namira.
Nocturnal.
Peryite.
Sanguine.
Sheogorath.
Vaermina.
9. The need for an improvement in the skill bars that players use for combat.
The 2 skill bar system is uncomfortable for players, rotating the bars to be able to cast skills is very annoying and not very adaptive for all types of players.
A review or improvement of the skill bar system is necessary
Casting skills should be easy and comfortable.
What improvements could be applied?
Change the current skill bar rotation system for a simpler system adapted to all types of players.
I've thought about a quick skills menu as a replacement for the current double bar rotation system.
This quick menu would have 8 boxes for “Active Abilities” and a central box for “Ultimate Abilities”.
The current system is not easy for all players.
10. Final execution skills.
Final execution skills or “Fatality” are skills that are used to execute a final attack against an enemy.
An example of a situation in which you can use final execution skills.
The player is fighting an enemy NPC.
When the player has depleted the enemy NPC's health in combat and is about to finish off the enemy NPC, a final execution skill would be activated without the player activating anything.
This ability will appear available on the screen, when the player deals enough damage to the NPC.
The player can choose to eliminate the enemy NPC normally or choose to eliminate the enemy NPC with a final execution skill.
If the player decides to eliminate the enemy NPC with a final execution skill, the player would have to press a key on their keyboard to activate this skill.
Depending on the weapon the player is using, some abilities or others will be activated.
If the player is fighting with a staff of destruction, the player will be able to use a final execution skill in which the player throws a giant fireball that melts the enemy, turning the enemy into ashes instantly.
If the player is fighting with a greatsword, the player will be able to use a final execution skill in which the player can decapitate the enemy NPC.
These abilities cannot be equipped in the skill bars that the player can use, they do not behave like “Active Abilities” or “Ultimate Abilities”.
These abilities behave like Passive Abilities, they are found on skill lines but cannot be equipped on active combat skill bars.
There may be one or more final execution skills in the skill lines.
These abilities would exist in the skill lines within the “Execution Abilities” classification.