My idea wasn't really about the rewards from the pelinal boxes, but about getting PvE players more rewards in a PvP zone. Basically letting them touch upon PvP, but still by doing mostly PvE.BXR_Lonestar wrote: »Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).
Please no. As someone who PVP's regularly, the drop rate of rewards of the worthy and special reward PVP boxes was overwhelming when you throw in the fact that you earn them at double the rate or more because you have increased AP gain during the event. At the end of the evening, it often took an hour+ just opening up the reward boxes, and it caused all kinds of inventory issues.
My preference would be to keep the box droprate the same, but increase the drop chances of desirable items that come from the boxes, such as transmutes, motifs, whatever else you want to put in the reward boxes. But I'm kinda over all the inventory management minigame.
Not sure why you would get inventory issues with the pelinal boxes... the tel var isn't taking an inventory slot, the crafting materials go into the craft bag for most players(ESO+), the repair kits stack to 200, and the siege equipment stacks mostly as well. So it can't be the pelinal boxes causing inventory issues. Especially not if ZOS removes the style pages and bone fragments from them, as I suggested. You were probably having more of an issue with the gear from the rewards from the worthy boxes. Keep in mind, I only suggested the Cyrodiil dailies would receive double AP, not the regular PvP stuff. So this wouldn't affect your box gain rate.
My idea wouldn't really affect real PvP players and their rewards, but more so enticing the PvE players wanting to do PvE in the PvP area. Making them touch upon PvP.
My idea wasn't really about the rewards from the pelinal boxes, but about getting PvE players more rewards in a PvP zone. Basically letting them touch upon PvP, but still by doing mostly PvE.BXR_Lonestar wrote: »Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).
Please no. As someone who PVP's regularly, the drop rate of rewards of the worthy and special reward PVP boxes was overwhelming when you throw in the fact that you earn them at double the rate or more because you have increased AP gain during the event. At the end of the evening, it often took an hour+ just opening up the reward boxes, and it caused all kinds of inventory issues.
My preference would be to keep the box droprate the same, but increase the drop chances of desirable items that come from the boxes, such as transmutes, motifs, whatever else you want to put in the reward boxes. But I'm kinda over all the inventory management minigame.
Not sure why you would get inventory issues with the pelinal boxes... the tel var isn't taking an inventory slot, the crafting materials go into the craft bag for most players(ESO+), the repair kits stack to 200, and the siege equipment stacks mostly as well. So it can't be the pelinal boxes causing inventory issues. Especially not if ZOS removes the style pages and bone fragments from them, as I suggested. You were probably having more of an issue with the gear from the rewards from the worthy boxes. Keep in mind, I only suggested the Cyrodiil dailies would receive double AP, not the regular PvP stuff. So this wouldn't affect your box gain rate.
My idea wouldn't really affect real PvP players and their rewards, but more so enticing the PvE players wanting to do PvE in the PvP area. Making them touch upon PvP.
Keep in mind the existing lag which they tried to get under control with reduced pop caps.
Adding more PvE players would probably mean fewer PvP players could get in, reducing effective PvP campaign gameplay even more than it is now.
If they could have implemented higher PvP pop caps - they would have by now.
There's just something wrong with the PvP/Cyrodiil code, or there's something wrong with the configuration of the PvP servers, and ZOS hasn't managed to figure out how to fix it in any meaningful way since launch.
Adding PvE players to the Cyrodiil population isn't going to improve the PvP environment, and I can foresee PvE players crying foul when PvP players interfere with casual PvE players who 'just want to scry' or 'just want to harvest nodes' in Cyrodiil in numbers greater than they already do.
My idea wasn't really about the rewards from the pelinal boxes, but about getting PvE players more rewards in a PvP zone. Basically letting them touch upon PvP, but still by doing mostly PvE.BXR_Lonestar wrote: »Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).
Please no. As someone who PVP's regularly, the drop rate of rewards of the worthy and special reward PVP boxes was overwhelming when you throw in the fact that you earn them at double the rate or more because you have increased AP gain during the event. At the end of the evening, it often took an hour+ just opening up the reward boxes, and it caused all kinds of inventory issues.
My preference would be to keep the box droprate the same, but increase the drop chances of desirable items that come from the boxes, such as transmutes, motifs, whatever else you want to put in the reward boxes. But I'm kinda over all the inventory management minigame.
Not sure why you would get inventory issues with the pelinal boxes... the tel var isn't taking an inventory slot, the crafting materials go into the craft bag for most players(ESO+), the repair kits stack to 200, and the siege equipment stacks mostly as well. So it can't be the pelinal boxes causing inventory issues. Especially not if ZOS removes the style pages and bone fragments from them, as I suggested. You were probably having more of an issue with the gear from the rewards from the worthy boxes. Keep in mind, I only suggested the Cyrodiil dailies would receive double AP, not the regular PvP stuff. So this wouldn't affect your box gain rate.
My idea wouldn't really affect real PvP players and their rewards, but more so enticing the PvE players wanting to do PvE in the PvP area. Making them touch upon PvP.
Keep in mind the existing lag which they tried to get under control with reduced pop caps.
Adding more PvE players would probably mean fewer PvP players could get in, reducing effective PvP campaign gameplay even more than it is now.
If they could have implemented higher PvP pop caps - they would have by now.
There's just something wrong with the PvP/Cyrodiil code, or there's something wrong with the configuration of the PvP servers, and ZOS hasn't managed to figure out how to fix it in any meaningful way since launch.
Adding PvE players to the Cyrodiil population isn't going to improve the PvP environment, and I can foresee PvE players crying foul when PvP players interfere with casual PvE players who 'just want to scry' or 'just want to harvest nodes' in Cyrodiil in numbers greater than they already do.