Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments). And quests in Cyrodiil should always grant double AP. This would make doing town quests and such in Cyrodiil worth it for PvE players. Allowing more players to touch upon PvP, maybe even grow into it.
But nothing important like leads or unique mounts and such should ever be gated behind PvP.
Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments). And quests in Cyrodiil should always grant double AP. This would make doing town quests and such in Cyrodiil worth it for PvE players. Allowing more players to touch upon PvP, maybe even grow into it.
But nothing important like leads or unique mounts and such should ever be gated behind PvP.
Amethyst_Unearthed wrote: »
id LOVE to see a 12 man, 2 team, capture the flag campaign.... no factions just players. The battle grounds one is too ...meh. Id like it to be on an actual landscape kinda map ... maybe even give the team 60 sec to hide their own flag? lol just ideas...
Amethyst_Unearthed wrote: »Would be nice to have leads attached to things you do in PVP. Also be nice to have new things in treasure chests/map chests worth opening them... paintings for example? maybe a pvp themed crafting station? IDK, but inviting the PVE population to PVP more MIGHT just be enough motivation for ZOS to make PVP to have less lag and issues?....
id LOVE to see a 12 man, 2 team, capture the flag campaign.... no factions just players. The battle grounds one is too ...meh. Id like it to be on an actual landscape kinda map ... maybe even give the team 60 sec to hide their own flag? lol just ideas...
katanagirl1 wrote: »Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.
You definitely could not have scrying in PvP.
Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.
The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.
FlopsyPrince wrote: »katanagirl1 wrote: »Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.
You definitely could not have scrying in PvP.
Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.
The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.
Cyrodiil has fishing....
katanagirl1 wrote: »Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.
You definitely could not have scrying in PvP.
Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.
The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.
Drammanoth wrote: »Oh, I wish ZOS added more stuff to Cyro. But since PvP is of interest to a fraction of ESO players...
Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).
My idea wasn't really about the rewards from the pelinal boxes, but about getting PvE players more rewards in a PvP zone. Basically letting them touch upon PvP, but still by doing mostly PvE.BXR_Lonestar wrote: »Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).
Please no. As someone who PVP's regularly, the drop rate of rewards of the worthy and special reward PVP boxes was overwhelming when you throw in the fact that you earn them at double the rate or more because you have increased AP gain during the event. At the end of the evening, it often took an hour+ just opening up the reward boxes, and it caused all kinds of inventory issues.
My preference would be to keep the box droprate the same, but increase the drop chances of desirable items that come from the boxes, such as transmutes, motifs, whatever else you want to put in the reward boxes. But I'm kinda over all the inventory management minigame.
You guys do realize with my opinion I am actually trying to get PvP some more love. If more PvE players hang out in PvP areas, PvP will be more lively. If more PvE players have a reason to be in a PvP area, the more PvE players can possibly pick up PvPing.
The more players ending up in PvP or PvP areas, the more likely ZOS may give PvP some more love. Think about this before shutting ideas down, as that is counter to the goal you are trying to achieve.
PS: You can't compare PvE and PvP activities gating things. In PvE you can always make progress to the shiny at the end, even if it is with a level 1 weapon doing 1 damage per hit. Whereas in PvP, when you run into someone stronger, they can gatekeep and stop you from doing anything in a PvP zone. 100% stopping your progress towards the shiny at the end. So the two cannot be compared at all.
Next patch there will be 2 new outfit styles, that are AP-exclusive and bound and new markings for AP+50 Proofs
katanagirl1 wrote: »FlopsyPrince wrote: »katanagirl1 wrote: »Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.
You definitely could not have scrying in PvP.
Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.
The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.
Cyrodiil has fishing....
I did the fishing on a low pop campaign on my PvE main. That’s where you do the PvE stuff, not in the main campaign.
YandereGirlfriend wrote: »You guys do realize with my opinion I am actually trying to get PvP some more love. If more PvE players hang out in PvP areas, PvP will be more lively. If more PvE players have a reason to be in a PvP area, the more PvE players can possibly pick up PvPing.
The more players ending up in PvP or PvP areas, the more likely ZOS may give PvP some more love. Think about this before shutting ideas down, as that is counter to the goal you are trying to achieve.
PS: You can't compare PvE and PvP activities gating things. In PvE you can always make progress to the shiny at the end, even if it is with a level 1 weapon doing 1 damage per hit. Whereas in PvP, when you run into someone stronger, they can gatekeep and stop you from doing anything in a PvP zone. 100% stopping your progress towards the shiny at the end. So the two cannot be compared at all.
I agree with your aim here but I don't agree with your specific statement here. During MM and such you can still get your Cyrodiil boxes by doing a pacifist scouting mission, which completely side-steps actual PvP.
And then also... tons upon tons of game content is gated behind trials which is FAR more gate-kept than PvP ever could hope to be. Unless you're buying a carry... you can't walk in with 1 player doing 1 damage per second and ever expect to get what you want.
So let's agree that there's gate-keeping behind both game modes (which is primarily an acknowledgement of the pain of PvP players having to do PvE... a pain that is often/always swept under the rug in these sorts of conversations). Then we can begin to have meaningful discussions.
I_killed_Vivec wrote: »I don't think that trying to tempt PvE players into PvP is a successful strategy.
We've just had MYM, campaigns were packed. Two days later they are empty again.
Clearly enough PvEers could hold their nose for as long as it took to go into Cyrodiil to do the absolute minimum to get tickets and then get out fast... breathing a sigh of relief when the event is over and they don't have to go in there until the next one.
I_killed_Vivec wrote: »I don't think that trying to tempt PvE players into PvP is a successful strategy.
We've just had MYM, campaigns were packed. Two days later they are empty again.
Clearly enough PvEers could hold their nose for as long as it took to go into Cyrodiil to do the absolute minimum to get tickets and then get out fast... breathing a sigh of relief when the event is over and they don't have to go in there until the next one.