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Cyrodiil REALLY needs new stuff...

Amethyst_Unearthed
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Would be nice to have leads attached to things you do in PVP. Also be nice to have new things in treasure chests/map chests worth opening them... paintings for example? maybe a pvp themed crafting station? IDK, but inviting the PVE population to PVP more MIGHT just be enough motivation for ZOS to make PVP to have less lag and issues?....

id LOVE to see a 12 man, 2 team, capture the flag campaign.... no factions just players. The battle grounds one is too ...meh. Id like it to be on an actual landscape kinda map ... maybe even give the team 60 sec to hide their own flag? lol just ideas...

XBOX ONE PLAYER
  • reazea
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    With pop caps this low ZOS can't do anything to encourage more players in the zone. They wouldn't ever be able to get into the zone.
  • derkaiserliche
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    Or unique pvp mounts / motifs for tons of ap or rare grindable achivements behind it (like grand overlord etc)

    Same goes for telvar, there can be way more updates to the merchant with new stuff to get the players to play pvp outside of big events


  • drkfrontiers
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    More transmute crystals please. :)
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Sarannah
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    Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments). And quests in Cyrodiil should always grant double AP. This would make doing town quests and such in Cyrodiil worth it for PvE players. Allowing more players to touch upon PvP, maybe even grow into it.

    But nothing important like leads or unique mounts and such should ever be gated behind PvP.
    Edited by Sarannah on August 7, 2024 1:43PM
  • Fata1moose
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    I think once Bravil and the Nibenay valley are in the game they should remake Cyrodiil with all of the new assets they have from the various chapters. Have different fort layouts that are symmetrical to their faction counterparts but with variety throughout. Would be nice to have proper cities too and not the sorry state they are in now.
  • reazea
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    Sarannah wrote: »
    Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments). And quests in Cyrodiil should always grant double AP. This would make doing town quests and such in Cyrodiil worth it for PvE players. Allowing more players to touch upon PvP, maybe even grow into it.

    But nothing important like leads or unique mounts and such should ever be gated behind PvP.

    You mean gating all the decent gear behind PvE is fine, but it's not ok to do it the other way around?
  • Azzras
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    Sarannah wrote: »
    Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments). And quests in Cyrodiil should always grant double AP. This would make doing town quests and such in Cyrodiil worth it for PvE players. Allowing more players to touch upon PvP, maybe even grow into it.

    But nothing important like leads or unique mounts and such should ever be gated behind PvP.

    Disagree. Other games have unique mounts etc for PvP.
    I agree with adding more stuff to Cyrodiil, but saying no scrying or mounts I disagree with.
    PvP players have to constantly engage in non-pvp activities.
    I have played the game off an on for 10 years.
    PvP players should get some love, and I've only started PvPing this past month.
    When's the last big feature that PvP got?
    I understand that you don't want to PvP, so you don't want things you would like to be locked behind PvP.
    That's how PvP players feel every day.
    Just my 2 crowns.
  • MEBengalsFan2001
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    How about a reduction in AP but now you also get Telvar. AP used for siege and Telvar used for player rewards in pvp zones.
  • Sarannah
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    You guys do realize with my opinion I am actually trying to get PvP some more love. If more PvE players hang out in PvP areas, PvP will be more lively. If more PvE players have a reason to be in a PvP area, the more PvE players can possibly pick up PvPing.

    The more players ending up in PvP or PvP areas, the more likely ZOS may give PvP some more love. Think about this before shutting ideas down, as that is counter to the goal you are trying to achieve.

    PS: You can't compare PvE and PvP activities gating things. In PvE you can always make progress to the shiny at the end, even if it is with a level 1 weapon doing 1 damage per hit. Whereas in PvP, when you run into someone stronger, they can gatekeep and stop you from doing anything in a PvP zone. 100% stopping your progress towards the shiny at the end. So the two cannot be compared at all.
    Edited by Sarannah on August 7, 2024 3:06PM
  • darvaria
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    id LOVE to see a 12 man, 2 team, capture the flag campaign.... no factions just players. The battle grounds one is too ...meh. Id like it to be on an actual landscape kinda map ... maybe even give the team 60 sec to hide their own flag? lol just ideas...

    This is what I would LOVE. Could be 12, 15, 20 or even 25 man. How about a BRIDE and just 2 flags, no forts and no siege. Could copy/past the EXACT bridge as the Alessia bridge. Flags a little closer than Sej. Not a big map so players can't just hide. Put a 1 hour timer on it. One with 2 flags wins. Or if tied, one with MOST kills wins. And don't ruin this like you have BG's by making it no cp only. Have 2 versions.
    Edited by darvaria on August 7, 2024 3:15PM
  • Darkmage1337
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    One of my PvP ideas a long time ago was the inclusion of escort events, where a carriage or caravan of NPCs gets claimed by a faction and must escorted from Fort to Fort, Keep to Keep, or Castle to Castle. (The DC, EP, & AD names.)
    These escort objectives would be a randomly-timed event (or perhaps potentially have a chance to spawn and start as a Keep is flipped and newly claimed). The reward for a successful escort would be a sum of AP (perhaps more than claiming a Keep, given that it would be a rare spawn event, similar to Volendrung). Caravans would flip similar to how flags are flipped (turn-timer meter).

    These escort events would be similar to the Volendrung spawn, except that they would start somewhere outside of a castle and then go along a set road path and end at a different castle (as opposed to spawning off-the-path in the wilderness, like Volendrung does). Plus, all castles are already connected by a roads, so those would be the travel-paths of the caravan escort events. This would set up unique opportunities for ambushes along the road and far off from a Keep. And, perhaps up to 3 escort events could potentially spawn on the map at any given time and players would see the position of the caravan icons on the map (similar to Elder Scrolls and Volendrung, which move as the player moves). The icon-color would change from white to red/blue/yellow depending on whoever claims it, and swap colors as needed if another faction wins it over during the escort.

    These escort events would bring up more interesting tactical map decisions for players to make: do we go claim a castle/outpost/town, claim and escort an Elder Scroll carrier, or perhaps do an escort event when it spawns in, too? What will our opponents do? How will they react to the various changing objectives on the map? Castles/Outposts/Towns are all stationary objectives. (Same with Elder Scrolls, when they are claimed and simply stored away.) The only current constantly-moveable objective is Volendrung. So, escort events would be a nice addition to this.

    Edit: and, while we are at it, what ever happened to Auriel's Bow? (This was another PvP Daedric artifact which was demo'd at a ZOS game convention event many years ago, but it was never implemented to the live game.) We need more Daedric artifacts that offer different mechanics than Volendrung. A cool idea for Auriel's Bow would have been a mortar / volley type of ability where light/sun/fire-arrows reign from the sky (in a specific radius area, such as that of a castle courtyard). This is fitting for Auriel's Bow lore. There are dozens of other Daedric artifacts and named-weapons (or armor, too) that would be very interesting to implement in PvP. And, again, it would be time-limited like Volendrung already is.
    Edited by Darkmage1337 on August 7, 2024 4:13PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,900.
  • tomofhyrule
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    A lot of people talk about the low caps as a problem in Cyrodiil. But here's a hot take: it's not the low caps that are the problem, it's the fact that everyone's trying to get into the same campaign.

    We usually have plenty of nights with 1h+ queues for Grey Host, meanwhile Blackreach is on 1 bar. If "I want to get into Cyrodiil" was the problem, then why aren't people going where they have space? The thing that should be done first (and would be easy enough to do) would be to fix the bonus system to try to equalize the campaigns so people don't feel "forced" into one or the other.

    Case in point: PCNA Blackreach is dominated by AD and DC, and EP has basically no presence there. Here are the scores from yesterday, which means that these scores were up during the event:
    ou256zsvlgky.png
    There is no reason for the scores to be this unbalanced. There also is a mechanism for Cyrodiil to give AP bonuses to alliances that have low scores, but notice it isn't triggered, despite one of the alliances having 50% of the score of the other two. So what's the trigger?
    As an EP, why would I want to join this campaign, though? PvPers complain that they're going to Cyrodiil to PvP instead of PvD, but still... if you have no territory, that means that you have no way to get to the fights either. If the fight is at Black Boot when you're gated, that means you have 20 minutes of horse riding simulator to even get to the fight, and at any point you (as a solo player) are likely to run into a zerg of the other alliance and get 1v20'd down. So why, as an EP player, would I want to go to this campaign? I'm unlikely to earn much AP at all, I won't be able to get to a fight, and I'm ridiculously outnumbered. But Grey Host has an insane queue. So... I guess I'm not PvPing then, am I?

    I think the first thing ZOS could do, that would not change any caps or anything, is just to entice people to go to campaigns like this. If they loosened the criteria for the "low score" bonus, maybe even made it give more AP to entice people over, then that'd help to alleviate the problem of people waiting for hours to get into Grey Host because there'd be a reason to go into campaigns like Blackreach. There's no reason that one alliance having exactly 49.6% the score of the leader should not count as having a 'low score' here. I also think they should relook at the criteria for Low Pop bonuses, since I hear that one of the alliances in PCNA Blackreach tends to abuse it to all simultaneously log out or something so they can get it despite having a major population, while other alliances that actually are on 1 bar the whole time never get it.

    If the bonus system were fairer and actually encouraged underdogs to go into low-pop campaigns to even them out instead of allowing high-score groups to maintain their leads, then that would take some of the stress off Grey Host and allow more people into Cyrodiil at a time. Because until that's done, any changes in Cyro would still be subject to the fact that only a certain number of people can get in per campaign, and if everyone's still trying to get into the same campaign, then no problem has been solved.
  • FlopsyPrince
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    Would be nice to have leads attached to things you do in PVP. Also be nice to have new things in treasure chests/map chests worth opening them... paintings for example? maybe a pvp themed crafting station? IDK, but inviting the PVE population to PVP more MIGHT just be enough motivation for ZOS to make PVP to have less lag and issues?....

    id LOVE to see a 12 man, 2 team, capture the flag campaign.... no factions just players. The battle grounds one is too ...meh. Id like it to be on an actual landscape kinda map ... maybe even give the team 60 sec to hide their own flag? lol just ideas...

    I would be all for having more PvP rewards. Encourage that by all means. Just don't lock things that are effectively required behind PvP. Paintings and decorations that are PvP-related would be great, gear useful for PvE and such would suck.
    PC
    PS4/PS5
  • katanagirl1
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    Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.

    You definitely could not have scrying in PvP.

    Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.

    The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlopsyPrince
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    Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.

    You definitely could not have scrying in PvP.

    Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.

    The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.

    Cyrodiil has fishing....
    PC
    PS4/PS5
  • Stafford197
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    I don’t think anyone is opposed to more PvP rewards, but also does anyone really care about this? No amount of rewards will bring people back to bad gameplay.

    PvP has been massively neglected. They will never fix performance and they will never address balance in any meaningful way. As far as I’m concerned, they could start handing out every reward in the game through AP and I still wouldn’t want to spend my time there anymore.
  • katanagirl1
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    Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.

    You definitely could not have scrying in PvP.

    Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.

    The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.

    Cyrodiil has fishing....

    I did the fishing on a low pop campaign on my PvE main. That’s where you do the PvE stuff, not in the main campaign.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Drammanoth
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    Oh, I wish ZOS added more stuff to Cyro. But since PvP is of interest to a fraction of ESO players...

    Meh, naaaaaah.

    Even though PvP WAS announced as the end-game, but PvPers have been left behind for... ever?

    Now there is supposed to be something added to PvP. Knowing ZOS, it will be something no one asked for, no one wanted, but will have to live with it.
  • EF321
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    Next patch there will be 2 new outfit styles, that are AP-exclusive and bound and new markings for AP+50 Proofs
  • Amethyst_Unearthed
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    Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.

    You definitely could not have scrying in PvP.

    Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.

    The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.

    just like its risky farming or getting essential skyshards in pvp... scrying would be a risk also ;)

    XBOX ONE PLAYER
  • Muizer
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    Drammanoth wrote: »
    Oh, I wish ZOS added more stuff to Cyro. But since PvP is of interest to a fraction of ESO players...

    That's the obvious outcome of PvP having been neglected since IC. Yes I'm not considering battlegrounds. Their existence is the admission of the failure to integrate PvP in the ES universe made manifest.



    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • BXR_Lonestar
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    Sarannah wrote: »
    Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).

    Please no. As someone who PVP's regularly, the drop rate of rewards of the worthy and special reward PVP boxes was overwhelming when you throw in the fact that you earn them at double the rate or more because you have increased AP gain during the event. At the end of the evening, it often took an hour+ just opening up the reward boxes, and it caused all kinds of inventory issues.

    My preference would be to keep the box droprate the same, but increase the drop chances of desirable items that come from the boxes, such as transmutes, motifs, whatever else you want to put in the reward boxes. But I'm kinda over all the inventory management minigame.

  • Sarannah
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    Sarannah wrote: »
    Pve Opinion: The pelinal boxes should be a PvP standard, like how they dropped during the MYM event(minus the style pages/bone fragments).

    Please no. As someone who PVP's regularly, the drop rate of rewards of the worthy and special reward PVP boxes was overwhelming when you throw in the fact that you earn them at double the rate or more because you have increased AP gain during the event. At the end of the evening, it often took an hour+ just opening up the reward boxes, and it caused all kinds of inventory issues.

    My preference would be to keep the box droprate the same, but increase the drop chances of desirable items that come from the boxes, such as transmutes, motifs, whatever else you want to put in the reward boxes. But I'm kinda over all the inventory management minigame.
    My idea wasn't really about the rewards from the pelinal boxes, but about getting PvE players more rewards in a PvP zone. Basically letting them touch upon PvP, but still by doing mostly PvE.
    Not sure why you would get inventory issues with the pelinal boxes... the tel var isn't taking an inventory slot, the crafting materials go into the craft bag for most players(ESO+), the repair kits stack to 200, and the siege equipment stacks mostly as well. So it can't be the pelinal boxes causing inventory issues. Especially not if ZOS removes the style pages and bone fragments from them, as I suggested. You were probably having more of an issue with the gear from the rewards from the worthy boxes. Keep in mind, I only suggested the Cyrodiil dailies would receive double AP, not the regular PvP stuff. So this wouldn't affect your box gain rate.
    My idea wouldn't really affect real PvP players and their rewards, but more so enticing the PvE players wanting to do PvE in the PvP area. Making them touch upon PvP.
  • YandereGirlfriend
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    Sarannah wrote: »
    You guys do realize with my opinion I am actually trying to get PvP some more love. If more PvE players hang out in PvP areas, PvP will be more lively. If more PvE players have a reason to be in a PvP area, the more PvE players can possibly pick up PvPing.

    The more players ending up in PvP or PvP areas, the more likely ZOS may give PvP some more love. Think about this before shutting ideas down, as that is counter to the goal you are trying to achieve.

    PS: You can't compare PvE and PvP activities gating things. In PvE you can always make progress to the shiny at the end, even if it is with a level 1 weapon doing 1 damage per hit. Whereas in PvP, when you run into someone stronger, they can gatekeep and stop you from doing anything in a PvP zone. 100% stopping your progress towards the shiny at the end. So the two cannot be compared at all.

    I agree with your aim here but I don't agree with your specific statement here. During MM and such you can still get your Cyrodiil boxes by doing a pacifist scouting mission, which completely side-steps actual PvP.

    And then also... tons upon tons of game content is gated behind trials which is FAR more gate-kept than PvP ever could hope to be. Unless you're buying a carry... you can't walk in with 1 player doing 1 damage per second and ever expect to get what you want.

    So let's agree that there's gate-keeping behind both game modes (which is primarily an acknowledgement of the pain of PvP players having to do PvE... a pain that is often/always swept under the rug in these sorts of conversations). Then we can begin to have meaningful discussions.
  • Navaac223
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    EF321 wrote: »
    Next patch there will be 2 new outfit styles, that are AP-exclusive and bound and new markings for AP+50 Proofs

    2 styles (pve players get way more every year) and body/face markings that will be hidden by your skin anyways. I can already feel the entire pve playerbase rushing to cyrodiil xD
  • FlopsyPrince
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    Cyrodiil never gets old, it is different every day, unlike the sameness of PvE.

    You definitely could not have scrying in PvP.

    Honestly, the escort idea sounds like a nightmare to me. The objectives in PvP need to be simple - kill enemy players, take and defend keeps. Anything else is PvE dressings on top that take away from PvP.

    The hammer Volendrung is bad enough. It is such a distraction that a faction’s entire home keeps can be lost because the lure of extra AP and excitement of massive battles will outweigh the defense.

    Cyrodiil has fishing....

    I did the fishing on a low pop campaign on my PvE main. That’s where you do the PvE stuff, not in the main campaign.

    My point was responding to say that something was outside PvP. I agree with your point! Not that I want Scribing stuff gated there.
    PC
    PS4/PS5
  • FlopsyPrince
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    Sarannah wrote: »
    You guys do realize with my opinion I am actually trying to get PvP some more love. If more PvE players hang out in PvP areas, PvP will be more lively. If more PvE players have a reason to be in a PvP area, the more PvE players can possibly pick up PvPing.

    The more players ending up in PvP or PvP areas, the more likely ZOS may give PvP some more love. Think about this before shutting ideas down, as that is counter to the goal you are trying to achieve.

    PS: You can't compare PvE and PvP activities gating things. In PvE you can always make progress to the shiny at the end, even if it is with a level 1 weapon doing 1 damage per hit. Whereas in PvP, when you run into someone stronger, they can gatekeep and stop you from doing anything in a PvP zone. 100% stopping your progress towards the shiny at the end. So the two cannot be compared at all.

    I agree with your aim here but I don't agree with your specific statement here. During MM and such you can still get your Cyrodiil boxes by doing a pacifist scouting mission, which completely side-steps actual PvP.

    And then also... tons upon tons of game content is gated behind trials which is FAR more gate-kept than PvP ever could hope to be. Unless you're buying a carry... you can't walk in with 1 player doing 1 damage per second and ever expect to get what you want.

    So let's agree that there's gate-keeping behind both game modes (which is primarily an acknowledgement of the pain of PvP players having to do PvE... a pain that is often/always swept under the rug in these sorts of conversations). Then we can begin to have meaningful discussions.

    Scouting missions are not that pacifist, especially the ones that are far into enemy territory.

    I was paranoid doing them at first, but now I just live with the risk, if I do them at all. Though the likelihood of pure past PvE players doing them is unlikely.
    PC
    PS4/PS5
  • I_killed_Vivec
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    I don't think that trying to tempt PvE players into PvP is a successful strategy.

    We've just had MYM, campaigns were packed. Two days later they are empty again.

    Clearly enough PvEers could hold their nose for as long as it took to go into Cyrodiil to do the absolute minimum to get tickets and then get out fast... breathing a sigh of relief when the event is over and they don't have to go in there until the next one.
  • FlopsyPrince
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    I don't think that trying to tempt PvE players into PvP is a successful strategy.

    We've just had MYM, campaigns were packed. Two days later they are empty again.

    Clearly enough PvEers could hold their nose for as long as it took to go into Cyrodiil to do the absolute minimum to get tickets and then get out fast... breathing a sigh of relief when the event is over and they don't have to go in there until the next one.

    Clearly, but I think this is used to justify the game to those who still value PvP highly. But if you think about it, that is not a huge part of the playerbase since the caps on the campaigns in Cyrodiil are quite low.
    PC
    PS4/PS5
  • Necrotech_Master
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    I don't think that trying to tempt PvE players into PvP is a successful strategy.

    We've just had MYM, campaigns were packed. Two days later they are empty again.

    Clearly enough PvEers could hold their nose for as long as it took to go into Cyrodiil to do the absolute minimum to get tickets and then get out fast... breathing a sigh of relief when the event is over and they don't have to go in there until the next one.

    yeah this

    they do already have some leads which are in cyro (one of the snow treaders leads is from cyro delves, and theres another furnishing lead from cyro town dailies, and a furnishing from BGs, not to mention the half dozen leads which are in IC)

    these all get complained about in some way, especially some of the ones in IC from killing district bosses
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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